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Searched defs:AutoMove (Results 1 – 7 of 7) sorted by relevance

/dports/astro/stellarium/stellarium-0.21.3/src/core/
H A DStelMovementMgr.hpp529 struct AutoMove struct in StelMovementMgr
531 Vec3d start;
532 Vec3d aim;
533 Vec3d startUp; // The Up vector at start time
534 Vec3d aimUp; // The Up vector at end time of move
535 float speed; // set to 1/duration[ms] during automove setup.
536 float coef; // Set to 0 at begin of an automove, runs up to 1.
538 StelObjectP targetObject;
539 …tMode; // In which frame we shall move. This may be different from the frame the display is set to!
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/chewy/
H A Dscene.cpp102 struct AutoMove { struct
103 int16 x;
104 int16 y;
105 byte spriteNum; // sprite number to draw when the end point is reached
/dports/games/scummvm/scummvm-2.5.1/engines/chewy/
H A Dscene.cpp102 struct AutoMove { struct
103 int16 x;
104 int16 y;
105 byte spriteNum; // sprite number to draw when the end point is reached
/dports/games/widelands/widelands-build21/src/ui_basic/
H A Dtextarea.h89 enum class LayoutMode { AutoMove, Layouted }; enumerator
/dports/devel/libslang2/slang-2.3.2/src/curses/
H A Dhanoi.c263 AutoMove(int From, int To, int Num) in AutoMove() function
/dports/japanese/libslang/slang-1.4.5jp2/src/curses/
H A Dhanoi.c263 AutoMove(int From, int To, int Num) in AutoMove() function
/dports/devel/ncurses/ncurses-6.3/test/
H A Dhanoi.c210 AutoMove(int From, int To, int Num) in AutoMove() function