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Searched defs:BASE_TILE (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-mgba/mgba-6186d45/include/mgba/internal/gba/
H A Dvideo.h33 BASE_TILE = 0x00010000 enumerator
/dports/emulators/mgba/mgba-0.9.2/include/mgba/internal/gba/
H A Dvideo.h34 BASE_TILE = 0x00010000 enumerator
/dports/emulators/cannonball/cannonball-0.34/src/main/engine/
H A Dohud.cpp152 const uint16_t BASE_TILE = 0x8C80; in draw_timer1() local
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TileEngine/
H A DStructure_Internals.h137 #define BASE_TILE 0 macro