1 #pragma once 2 3 enum beam_type // bolt::flavour 4 { 5 BEAM_NONE, 6 7 BEAM_MISSILE, 8 BEAM_MMISSILE, // and similarly irresistible things 9 BEAM_FIRE, 10 BEAM_COLD, 11 BEAM_MAGIC, 12 BEAM_ELECTRICITY, 13 BEAM_POISON, 14 BEAM_NEG, 15 BEAM_ACID, 16 BEAM_MIASMA, 17 BEAM_WATER, 18 19 BEAM_SPORE, 20 BEAM_POISON_ARROW, 21 BEAM_DAMNATION, 22 BEAM_STICKY_FLAME, 23 BEAM_STEAM, 24 BEAM_ENERGY, 25 BEAM_HOLY, 26 BEAM_FRAG, 27 BEAM_LAVA, 28 BEAM_ICE, 29 BEAM_THUNDER, 30 BEAM_STUN_BOLT, 31 BEAM_DEVASTATION, 32 BEAM_RANDOM, // currently translates into FIRE..ACID 33 BEAM_CHAOS, 34 BEAM_UNRAVELLED_MAGIC, 35 36 // Enchantments 37 BEAM_SLOW, 38 BEAM_FIRST_ENCHANTMENT = BEAM_SLOW, 39 BEAM_HASTE, 40 BEAM_MIGHT, 41 BEAM_HEALING, 42 BEAM_PARALYSIS, 43 BEAM_CONFUSION, 44 BEAM_INVISIBILITY, 45 BEAM_DIGGING, 46 BEAM_TELEPORT, 47 BEAM_POLYMORPH, 48 BEAM_MALMUTATE, 49 BEAM_CHARM, 50 BEAM_BANISH, 51 BEAM_PAIN, 52 BEAM_DISPEL_UNDEAD, 53 BEAM_MINDBURST, 54 BEAM_BLINK, 55 BEAM_BLINK_CLOSE, 56 BEAM_BECKONING, 57 BEAM_PETRIFY, 58 BEAM_CORONA, 59 BEAM_PORKALATOR, 60 BEAM_HIBERNATION, 61 BEAM_BERSERK, 62 BEAM_SLEEP, 63 BEAM_INNER_FLAME, 64 BEAM_SENTINEL_MARK, 65 BEAM_DIMENSION_ANCHOR, 66 BEAM_VULNERABILITY, 67 BEAM_MALIGN_OFFERING, 68 BEAM_VIRULENCE, 69 BEAM_AGILITY, 70 BEAM_SAP_MAGIC, 71 BEAM_DRAIN_MAGIC, 72 BEAM_TUKIMAS_DANCE, 73 BEAM_RESISTANCE, 74 BEAM_UNRAVELLING, 75 BEAM_SHARED_PAIN, 76 BEAM_IRRESISTIBLE_CONFUSION, 77 BEAM_INFESTATION, 78 BEAM_AGONY, 79 BEAM_VILE_CLUTCH, 80 BEAM_VAMPIRIC_DRAINING, 81 BEAM_CONCENTRATE_VENOM, 82 BEAM_LAST_ENCHANTMENT = BEAM_CONCENTRATE_VENOM, 83 84 BEAM_MEPHITIC, 85 BEAM_AIR, 86 BEAM_PETRIFYING_CLOUD, 87 BEAM_ENSNARE, 88 BEAM_CRYSTAL, 89 BEAM_DEATH_RATTLE, 90 BEAM_LAST_REAL = BEAM_DEATH_RATTLE, 91 92 // For getting the visual effect of a beam. 93 BEAM_VISUAL, 94 95 BEAM_TORMENT_DAMAGE, // Pseudo-beam for damage flavour. 96 BEAM_FIRST_PSEUDO = BEAM_TORMENT_DAMAGE, 97 98 NUM_BEAMS 99 }; 100