1 /*************************************************************************
2 
3                          "I Have No Tomatoes"
4                   Copyright (c) 2004, Mika Halttunen
5 
6  This software is provided 'as-is', without any express or implied
7  warranty. In no event will the authors be held liable for any damages
8  arising from the use of this software.
9 
10  Permission is granted to anyone to use this software for any purpose,
11  including commercial applications, and to alter it and redistribute
12  it freely, subject to the following restrictions:
13 
14     1. The origin of this software must not be misrepresented; you must
15     not claim that you wrote the original software. If you use this
16     software in a product, an acknowledgment in the product documentation
17     would be appreciated but is not required.
18 
19     2. Altered source versions must be plainly marked as such, and must
20     not be misrepresented as being the original software.
21 
22     3. This notice may not be removed or altered from any source
23     distribution.
24 
25 
26  Mika Halttunen <lsoft@mbnet.fi>
27 
28 *************************************************************************/
29 
30 #ifndef TEXTURE_H
31 #define TEXTURE_H
32 
33 // Macro for texture binding (yes, I'm *that* lazy!)
34 #define BIND_TEXTURE(x)		glBindTexture(GL_TEXTURE_2D, x)
35 
36 
37 // Load a PNG
38 GLuint load_png(char *file, bool alpha = false, bool repeat = false, bool mipmaps = true);
39 
40 // Load a JPG
41 GLuint load_jpg(char *file, bool alpha = false, bool repeat = false, bool mipmaps = true);
42 
43 
44 // Load a image file using SDL_Image and
45 // convert it to OpenGL texture.
46 // If alpha == true -> RGBA alpha texture
47 // If repeat == true -> texture can be tiled
48 // If mipmaps == true -> Mipmaps will be generated
49 // Return texture ID
50 GLuint load_texture(char *file, char *type, bool alpha = false, bool repeat = false, bool mipmaps = true);
51 
52 // Same as load_texture(), but loads into the specified texture index
53 void load_texture_into(GLuint tex, char *file, char *img_type, bool alpha, bool repeat, bool mipmaps);
54 
55 // Grab texture contents from the frame buffer.
56 // Assuming that 'tex' is a valid texture ID
57 // sized w*h
58 void grab_texture(GLuint tex, int w, int h, int mode);
59 
60 // Create an empty OpenGL texture
61 GLuint create_empty_texture(int w, int h, int mode);
62 
63 #endif
64 
65 
66