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/dports/emulators/mgba/mgba-0.9.2/src/gba/renderers/
H A Dsoftware-mode0.c18 #define DRAW_BACKGROUND_MODE_0_TILE_SUFFIX_16(BLEND, OBJWIN) \ argument
35 #define DRAW_BACKGROUND_MODE_0_TILE_PREFIX_16(BLEND, OBJWIN) \ argument
68 #define DRAW_BACKGROUND_MODE_0_MOSAIC_16(BLEND, OBJWIN) \ argument
148 #define DRAW_BACKGROUND_MODE_0_TILES_16(BLEND, OBJWIN) \ argument
188 #define DRAW_BACKGROUND_MODE_0_TILE_SUFFIX_256(BLEND, OBJWIN) \ argument
235 #define DRAW_BACKGROUND_MODE_0_TILE_PREFIX_256(BLEND, OBJWIN) \ argument
281 #define DRAW_BACKGROUND_MODE_0_TILES_256(BLEND, OBJWIN) \ argument
331 #define DRAW_BACKGROUND_MODE_0_MOSAIC_256(BLEND, OBJWIN) \ argument
425 #define DRAW_BACKGROUND_MODE_0(BPP, BLEND, OBJWIN) \ argument
H A Dsoftware-private.h85 #define COMPOSITE_16_OBJWIN(BLEND, IDX) \ argument
95 #define COMPOSITE_16_NO_OBJWIN(BLEND, IDX) \ argument
98 #define COMPOSITE_256_OBJWIN(BLEND, IDX) \ argument
110 #define BACKGROUND_DRAW_PIXEL_16(BLEND, OBJWIN, IDX) \ argument
118 #define BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN, IDX) \ argument
H A Dsoftware-bg.c94 #define MODE_2_LOOP(MOSAIC, COORD, BLEND, OBJWIN) \ argument
106 #define DRAW_BACKGROUND_MODE_2(BLEND, OBJWIN) \ argument
/dports/games/libretro-mgba/mgba-6186d45/src/gba/renderers/
H A Dsoftware-mode0.c18 #define DRAW_BACKGROUND_MODE_0_TILE_SUFFIX_16(BLEND, OBJWIN) \ argument
35 #define DRAW_BACKGROUND_MODE_0_TILE_PREFIX_16(BLEND, OBJWIN) \ argument
68 #define DRAW_BACKGROUND_MODE_0_MOSAIC_16(BLEND, OBJWIN) \ argument
148 #define DRAW_BACKGROUND_MODE_0_TILES_16(BLEND, OBJWIN) \ argument
188 #define DRAW_BACKGROUND_MODE_0_TILE_SUFFIX_256(BLEND, OBJWIN) \ argument
235 #define DRAW_BACKGROUND_MODE_0_TILE_PREFIX_256(BLEND, OBJWIN) \ argument
281 #define DRAW_BACKGROUND_MODE_0_TILES_256(BLEND, OBJWIN) \ argument
331 #define DRAW_BACKGROUND_MODE_0_MOSAIC_256(BLEND, OBJWIN) \ argument
424 #define DRAW_BACKGROUND_MODE_0(BPP, BLEND, OBJWIN) \ argument
H A Dsoftware-private.h90 #define COMPOSITE_16_OBJWIN(BLEND, IDX) \ argument
103 #define COMPOSITE_16_NO_OBJWIN(BLEND, IDX) \ argument
106 #define COMPOSITE_256_OBJWIN(BLEND, IDX) \ argument
121 #define BACKGROUND_DRAW_PIXEL_16(BLEND, OBJWIN, IDX) \ argument
129 #define BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN, IDX) \ argument
H A Dsoftware-bg.c38 #define MODE_2_LOOP(MOSAIC, COORD, BLEND, OBJWIN) \ argument
50 #define DRAW_BACKGROUND_MODE_2(BLEND, OBJWIN) \ argument
/dports/devel/aws-sdk-cpp/aws-sdk-cpp-1.9.129/aws-cpp-sdk-mediaconvert/include/aws/mediaconvert/model/
H A DDeinterlaceAlgorithm.h21 BLEND, enumerator
/dports/games/supertux2/SuperTux-v0.6.3-Source/src/video/
H A Dblend.hpp26 BLEND, // moving this first, as old code had Blend() as BLEND enumerator
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/include/solarus/graphics/
H A DBlendMode.h28 BLEND, /**< Alpha blending (default). */ enumerator
/dports/devel/allegro5/allegro5-5.2.7.0/include/allegro5/internal/
H A Daintern_blend.h127 #define BLEND(c, src, dst) \ in _al_blend_alpha_inline() macro
193 #define BLEND(c, src, dst) \ in _al_blend_inline() macro
220 #define BLEND(c, src, dst) \ in _al_blend_inline() macro
/dports/graphics/Coin/coin-Coin-4.0.0/include/Inventor/nodes/
H A DSoTransparencyType.h54 BLEND = SoGLRenderAction::BLEND, enumerator
H A DSoTexture2.h61 BLEND = SoMultiTextureImageElement::BLEND, enumerator
H A DSoTexture3.h60 BLEND = SoMultiTextureImageElement::BLEND enumerator
H A DSoTextureCubeMap.h60 BLEND = SoMultiTextureImageElement::BLEND, enumerator
H A DSoSceneTextureCubeMap.h59 BLEND = SoMultiTextureImageElement::BLEND, enumerator
/dports/games/abuse_sdl/abuse-0.8/src/imlib/
H A Dtransimage.h59 FILLED, PREDATOR, BLEND, SCANLINE }; enumerator
/dports/textproc/fop/fop-2.6/fop-core/src/main/java/org/apache/fop/afp/modca/triplets/
H A DPresentationSpaceMixingRulesTriplet.java51 public static final byte BLEND = (byte)0x03; field in PresentationSpaceMixingRulesTriplet
/dports/graphics/inkscape/inkscape-1.1_2021-05-24_c4e8f9ed74/src/ui/widget/
H A Dfilter-effect-chooser.h40 enum Flags { NONE = 0, BLUR = 1, OPACITY = 2, BLEND = 4, ISOLATION = 16 }; enumerator
/dports/multimedia/blind/blind-1.1/src/
H A Dblind-stack.c12 #define PROCESS_LINEAR_3CH_ALPHA(TYPE, BLEND)\ argument
/dports/misc/dartsim/dart-6.11.1/dart/dynamics/
H A DMeshShape.hpp67 BLEND = 0, enumerator
/dports/games/powder-toy/The-Powder-Toy-95.0/src/simulation/elements/
H A DBIZR.cpp52 constexpr float BLEND = 0.95f; variable
/dports/games/ufoai/ufoai-2.5-source/src/tools/radiant/include/
H A Dishaderlayer.h49 DIFFUSE, BLEND enumerator
/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/gles2rice/src/
H A DBlender.h62 } BLEND; typedef
/dports/graphics/Coin/coin-Coin-4.0.0/include/Inventor/actions/
H A DSoGLRenderAction.h64 BLEND, DELAYED_BLEND, SORTED_OBJECT_BLEND, enumerator
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/gl-1.0/
H A Dno-op-paths.c65 BLEND, enumerator

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