/dports/emulators/mgba/mgba-0.9.2/src/gba/renderers/ |
H A D | software-mode0.c | 18 #define DRAW_BACKGROUND_MODE_0_TILE_SUFFIX_16(BLEND, OBJWIN) \ argument 35 #define DRAW_BACKGROUND_MODE_0_TILE_PREFIX_16(BLEND, OBJWIN) \ argument 68 #define DRAW_BACKGROUND_MODE_0_MOSAIC_16(BLEND, OBJWIN) \ argument 148 #define DRAW_BACKGROUND_MODE_0_TILES_16(BLEND, OBJWIN) \ argument 188 #define DRAW_BACKGROUND_MODE_0_TILE_SUFFIX_256(BLEND, OBJWIN) \ argument 235 #define DRAW_BACKGROUND_MODE_0_TILE_PREFIX_256(BLEND, OBJWIN) \ argument 281 #define DRAW_BACKGROUND_MODE_0_TILES_256(BLEND, OBJWIN) \ argument 331 #define DRAW_BACKGROUND_MODE_0_MOSAIC_256(BLEND, OBJWIN) \ argument 425 #define DRAW_BACKGROUND_MODE_0(BPP, BLEND, OBJWIN) \ argument
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H A D | software-private.h | 85 #define COMPOSITE_16_OBJWIN(BLEND, IDX) \ argument 95 #define COMPOSITE_16_NO_OBJWIN(BLEND, IDX) \ argument 98 #define COMPOSITE_256_OBJWIN(BLEND, IDX) \ argument 110 #define BACKGROUND_DRAW_PIXEL_16(BLEND, OBJWIN, IDX) \ argument 118 #define BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN, IDX) \ argument
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H A D | software-bg.c | 94 #define MODE_2_LOOP(MOSAIC, COORD, BLEND, OBJWIN) \ argument 106 #define DRAW_BACKGROUND_MODE_2(BLEND, OBJWIN) \ argument
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/dports/games/libretro-mgba/mgba-6186d45/src/gba/renderers/ |
H A D | software-mode0.c | 18 #define DRAW_BACKGROUND_MODE_0_TILE_SUFFIX_16(BLEND, OBJWIN) \ argument 35 #define DRAW_BACKGROUND_MODE_0_TILE_PREFIX_16(BLEND, OBJWIN) \ argument 68 #define DRAW_BACKGROUND_MODE_0_MOSAIC_16(BLEND, OBJWIN) \ argument 148 #define DRAW_BACKGROUND_MODE_0_TILES_16(BLEND, OBJWIN) \ argument 188 #define DRAW_BACKGROUND_MODE_0_TILE_SUFFIX_256(BLEND, OBJWIN) \ argument 235 #define DRAW_BACKGROUND_MODE_0_TILE_PREFIX_256(BLEND, OBJWIN) \ argument 281 #define DRAW_BACKGROUND_MODE_0_TILES_256(BLEND, OBJWIN) \ argument 331 #define DRAW_BACKGROUND_MODE_0_MOSAIC_256(BLEND, OBJWIN) \ argument 424 #define DRAW_BACKGROUND_MODE_0(BPP, BLEND, OBJWIN) \ argument
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H A D | software-private.h | 90 #define COMPOSITE_16_OBJWIN(BLEND, IDX) \ argument 103 #define COMPOSITE_16_NO_OBJWIN(BLEND, IDX) \ argument 106 #define COMPOSITE_256_OBJWIN(BLEND, IDX) \ argument 121 #define BACKGROUND_DRAW_PIXEL_16(BLEND, OBJWIN, IDX) \ argument 129 #define BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN, IDX) \ argument
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H A D | software-bg.c | 38 #define MODE_2_LOOP(MOSAIC, COORD, BLEND, OBJWIN) \ argument 50 #define DRAW_BACKGROUND_MODE_2(BLEND, OBJWIN) \ argument
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/dports/devel/aws-sdk-cpp/aws-sdk-cpp-1.9.129/aws-cpp-sdk-mediaconvert/include/aws/mediaconvert/model/ |
H A D | DeinterlaceAlgorithm.h | 21 BLEND, enumerator
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/dports/games/supertux2/SuperTux-v0.6.3-Source/src/video/ |
H A D | blend.hpp | 26 BLEND, // moving this first, as old code had Blend() as BLEND enumerator
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/include/solarus/graphics/ |
H A D | BlendMode.h | 28 BLEND, /**< Alpha blending (default). */ enumerator
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/dports/devel/allegro5/allegro5-5.2.7.0/include/allegro5/internal/ |
H A D | aintern_blend.h | 127 #define BLEND(c, src, dst) \ in _al_blend_alpha_inline() macro 193 #define BLEND(c, src, dst) \ in _al_blend_inline() macro 220 #define BLEND(c, src, dst) \ in _al_blend_inline() macro
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/dports/graphics/Coin/coin-Coin-4.0.0/include/Inventor/nodes/ |
H A D | SoTransparencyType.h | 54 BLEND = SoGLRenderAction::BLEND, enumerator
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H A D | SoTexture2.h | 61 BLEND = SoMultiTextureImageElement::BLEND, enumerator
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H A D | SoTexture3.h | 60 BLEND = SoMultiTextureImageElement::BLEND enumerator
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H A D | SoTextureCubeMap.h | 60 BLEND = SoMultiTextureImageElement::BLEND, enumerator
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H A D | SoSceneTextureCubeMap.h | 59 BLEND = SoMultiTextureImageElement::BLEND, enumerator
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/dports/games/abuse_sdl/abuse-0.8/src/imlib/ |
H A D | transimage.h | 59 FILLED, PREDATOR, BLEND, SCANLINE }; enumerator
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/dports/textproc/fop/fop-2.6/fop-core/src/main/java/org/apache/fop/afp/modca/triplets/ |
H A D | PresentationSpaceMixingRulesTriplet.java | 51 public static final byte BLEND = (byte)0x03; field in PresentationSpaceMixingRulesTriplet
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/dports/graphics/inkscape/inkscape-1.1_2021-05-24_c4e8f9ed74/src/ui/widget/ |
H A D | filter-effect-chooser.h | 40 enum Flags { NONE = 0, BLUR = 1, OPACITY = 2, BLEND = 4, ISOLATION = 16 }; enumerator
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/dports/multimedia/blind/blind-1.1/src/ |
H A D | blind-stack.c | 12 #define PROCESS_LINEAR_3CH_ALPHA(TYPE, BLEND)\ argument
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/dports/misc/dartsim/dart-6.11.1/dart/dynamics/ |
H A D | MeshShape.hpp | 67 BLEND = 0, enumerator
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/dports/games/powder-toy/The-Powder-Toy-95.0/src/simulation/elements/ |
H A D | BIZR.cpp | 52 constexpr float BLEND = 0.95f; variable
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/dports/games/ufoai/ufoai-2.5-source/src/tools/radiant/include/ |
H A D | ishaderlayer.h | 49 DIFFUSE, BLEND enumerator
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/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/gles2rice/src/ |
H A D | Blender.h | 62 } BLEND; typedef
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/dports/graphics/Coin/coin-Coin-4.0.0/include/Inventor/actions/ |
H A D | SoGLRenderAction.h | 64 BLEND, DELAYED_BLEND, SORTED_OBJECT_BLEND, enumerator
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/gl-1.0/ |
H A D | no-op-paths.c | 65 BLEND, enumerator
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