1 /*
2 * Redistribution and use in source and binary forms, with or without
3 * modification, are permitted provided that the following conditions are met:
4 *
5 * * Redistributions of source code must retain the above copyright
6 * notice, this list of conditions and the following disclaimer.
7 *
8 * * Redistributions in binary form must reproduce the above copyright
9 * notice, this list of conditions and the following disclaimer in the
10 * documentation and/or other materials provided with the distribution.
11 *
12 * * Neither the name of the author nor the names of contributors may be
13 * used to endorse or promote products derived from this software without
14 * specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
19 * ARE DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
25 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 *
27 * Copyright (c) 2001 Robert Penner
28 * All rights reserved.
29 */
30
31 /** \file
32 * \ingroup bli
33 */
34
35 #include "BLI_math_base.h"
36
37 #include "BLI_easing.h" /* own include */
38
39 #include "BLI_strict_flags.h"
40
41 /* blend if (amplitude < fabsf(change) */
42 #define USE_ELASTIC_BLEND
43
BLI_easing_back_ease_in(float time,float begin,float change,float duration,float overshoot)44 float BLI_easing_back_ease_in(
45 float time, float begin, float change, float duration, float overshoot)
46 {
47 time /= duration;
48 return change * time * time * ((overshoot + 1) * time - overshoot) + begin;
49 }
50
BLI_easing_back_ease_out(float time,float begin,float change,float duration,float overshoot)51 float BLI_easing_back_ease_out(
52 float time, float begin, float change, float duration, float overshoot)
53 {
54 time = time / duration - 1;
55 return change * (time * time * ((overshoot + 1) * time + overshoot) + 1) + begin;
56 }
57
BLI_easing_back_ease_in_out(float time,float begin,float change,float duration,float overshoot)58 float BLI_easing_back_ease_in_out(
59 float time, float begin, float change, float duration, float overshoot)
60 {
61 overshoot *= 1.525f;
62 if ((time /= duration / 2) < 1.0f) {
63 return change / 2 * (time * time * ((overshoot + 1) * time - overshoot)) + begin;
64 }
65 time -= 2.0f;
66 return change / 2 * (time * time * ((overshoot + 1) * time + overshoot) + 2) + begin;
67 }
68
BLI_easing_bounce_ease_out(float time,float begin,float change,float duration)69 float BLI_easing_bounce_ease_out(float time, float begin, float change, float duration)
70 {
71 time /= duration;
72 if (time < (1 / 2.75f)) {
73 return change * (7.5625f * time * time) + begin;
74 }
75 if (time < (2 / 2.75f)) {
76 time -= (1.5f / 2.75f);
77 return change * ((7.5625f * time) * time + 0.75f) + begin;
78 }
79 if (time < (2.5f / 2.75f)) {
80 time -= (2.25f / 2.75f);
81 return change * ((7.5625f * time) * time + 0.9375f) + begin;
82 }
83 time -= (2.625f / 2.75f);
84 return change * ((7.5625f * time) * time + 0.984375f) + begin;
85 }
86
BLI_easing_bounce_ease_in(float time,float begin,float change,float duration)87 float BLI_easing_bounce_ease_in(float time, float begin, float change, float duration)
88 {
89 return change - BLI_easing_bounce_ease_out(duration - time, 0, change, duration) + begin;
90 }
91
BLI_easing_bounce_ease_in_out(float time,float begin,float change,float duration)92 float BLI_easing_bounce_ease_in_out(float time, float begin, float change, float duration)
93 {
94 if (time < duration / 2) {
95 return BLI_easing_bounce_ease_in(time * 2, 0, change, duration) * 0.5f + begin;
96 }
97 return BLI_easing_bounce_ease_out(time * 2 - duration, 0, change, duration) * 0.5f +
98 change * 0.5f + begin;
99 }
100
BLI_easing_circ_ease_in(float time,float begin,float change,float duration)101 float BLI_easing_circ_ease_in(float time, float begin, float change, float duration)
102 {
103 time /= duration;
104 return -change * (sqrtf(1 - time * time) - 1) + begin;
105 }
106
BLI_easing_circ_ease_out(float time,float begin,float change,float duration)107 float BLI_easing_circ_ease_out(float time, float begin, float change, float duration)
108 {
109 time = time / duration - 1;
110 return change * sqrtf(1 - time * time) + begin;
111 }
112
BLI_easing_circ_ease_in_out(float time,float begin,float change,float duration)113 float BLI_easing_circ_ease_in_out(float time, float begin, float change, float duration)
114 {
115 if ((time /= duration / 2) < 1.0f) {
116 return -change / 2 * (sqrtf(1 - time * time) - 1) + begin;
117 }
118 time -= 2.0f;
119 return change / 2 * (sqrtf(1 - time * time) + 1) + begin;
120 }
121
BLI_easing_cubic_ease_in(float time,float begin,float change,float duration)122 float BLI_easing_cubic_ease_in(float time, float begin, float change, float duration)
123 {
124 time /= duration;
125 return change * time * time * time + begin;
126 }
127
BLI_easing_cubic_ease_out(float time,float begin,float change,float duration)128 float BLI_easing_cubic_ease_out(float time, float begin, float change, float duration)
129 {
130 time = time / duration - 1;
131 return change * (time * time * time + 1) + begin;
132 }
133
BLI_easing_cubic_ease_in_out(float time,float begin,float change,float duration)134 float BLI_easing_cubic_ease_in_out(float time, float begin, float change, float duration)
135 {
136 if ((time /= duration / 2) < 1.0f) {
137 return change / 2 * time * time * time + begin;
138 }
139 time -= 2.0f;
140 return change / 2 * (time * time * time + 2) + begin;
141 }
142
143 #ifdef USE_ELASTIC_BLEND
144 /**
145 * When the amplitude is less than the change, we need to blend
146 * \a f when we're close to the crossing point (int time), else we get an ugly sharp falloff.
147 */
elastic_blend(float time,float change,float duration,float amplitude,float s,float f)148 static float elastic_blend(
149 float time, float change, float duration, float amplitude, float s, float f)
150 {
151 if (change) {
152 /* Looks like a magic number,
153 * but this is a part of the sine curve we need to blend from */
154 const float t = fabsf(s);
155 if (amplitude) {
156 f *= amplitude / fabsf(change);
157 }
158 else {
159 f = 0.0f;
160 }
161
162 if (fabsf(time * duration) < t) {
163 float l = fabsf(time * duration) / t;
164 f = (f * l) + (1.0f - l);
165 }
166 }
167
168 return f;
169 }
170 #endif
171
BLI_easing_elastic_ease_in(float time,float begin,float change,float duration,float amplitude,float period)172 float BLI_easing_elastic_ease_in(
173 float time, float begin, float change, float duration, float amplitude, float period)
174 {
175 float s;
176 float f = 1.0f;
177
178 if (time == 0.0f) {
179 return begin;
180 }
181
182 if ((time /= duration) == 1.0f) {
183 return begin + change;
184 }
185 time -= 1.0f;
186 if (!period) {
187 period = duration * 0.3f;
188 }
189 if (!amplitude || amplitude < fabsf(change)) {
190 s = period / 4;
191 #ifdef USE_ELASTIC_BLEND
192 f = elastic_blend(time, change, duration, amplitude, s, f);
193 #endif
194 amplitude = change;
195 }
196 else {
197 s = period / (2 * (float)M_PI) * asinf(change / amplitude);
198 }
199
200 return (-f * (amplitude * powf(2, 10 * time) *
201 sinf((time * duration - s) * (2 * (float)M_PI) / period))) +
202 begin;
203 }
204
BLI_easing_elastic_ease_out(float time,float begin,float change,float duration,float amplitude,float period)205 float BLI_easing_elastic_ease_out(
206 float time, float begin, float change, float duration, float amplitude, float period)
207 {
208 float s;
209 float f = 1.0f;
210
211 if (time == 0.0f) {
212 return begin;
213 }
214 if ((time /= duration) == 1.0f) {
215 return begin + change;
216 }
217 time = -time;
218 if (!period) {
219 period = duration * 0.3f;
220 }
221 if (!amplitude || amplitude < fabsf(change)) {
222 s = period / 4;
223 #ifdef USE_ELASTIC_BLEND
224 f = elastic_blend(time, change, duration, amplitude, s, f);
225 #endif
226 amplitude = change;
227 }
228 else {
229 s = period / (2 * (float)M_PI) * asinf(change / amplitude);
230 }
231
232 return (f * (amplitude * powf(2, 10 * time) *
233 sinf((time * duration - s) * (2 * (float)M_PI) / period))) +
234 change + begin;
235 }
236
BLI_easing_elastic_ease_in_out(float time,float begin,float change,float duration,float amplitude,float period)237 float BLI_easing_elastic_ease_in_out(
238 float time, float begin, float change, float duration, float amplitude, float period)
239 {
240 float s;
241 float f = 1.0f;
242
243 if (time == 0.0f) {
244 return begin;
245 }
246 if ((time /= duration / 2) == 2.0f) {
247 return begin + change;
248 }
249 time -= 1.0f;
250 if (!period) {
251 period = duration * (0.3f * 1.5f);
252 }
253 if (!amplitude || amplitude < fabsf(change)) {
254 s = period / 4;
255 #ifdef USE_ELASTIC_BLEND
256 f = elastic_blend(time, change, duration, amplitude, s, f);
257 #endif
258 amplitude = change;
259 }
260 else {
261 s = period / (2 * (float)M_PI) * asinf(change / amplitude);
262 }
263
264 if (time < 0.0f) {
265 f *= -0.5f;
266 return (f * (amplitude * powf(2, 10 * time) *
267 sinf((time * duration - s) * (2 * (float)M_PI) / period))) +
268 begin;
269 }
270
271 time = -time;
272 f *= 0.5f;
273 return (f * (amplitude * powf(2, 10 * time) *
274 sinf((time * duration - s) * (2 * (float)M_PI) / period))) +
275 change + begin;
276 }
277
278 static const float pow_min = 0.0009765625f; /* = 2^(-10) */
279 static const float pow_scale = 1.0f / (1.0f - 0.0009765625f);
280
BLI_easing_expo_ease_in(float time,float begin,float change,float duration)281 float BLI_easing_expo_ease_in(float time, float begin, float change, float duration)
282 {
283 if (time == 0.0) {
284 return begin;
285 }
286 return change * (powf(2, 10 * (time / duration - 1)) - pow_min) * pow_scale + begin;
287 }
288
BLI_easing_expo_ease_out(float time,float begin,float change,float duration)289 float BLI_easing_expo_ease_out(float time, float begin, float change, float duration)
290 {
291 if (time == 0.0) {
292 return begin;
293 }
294 return change * (1 - (powf(2, -10 * time / duration) - pow_min) * pow_scale) + begin;
295 }
296
BLI_easing_expo_ease_in_out(float time,float begin,float change,float duration)297 float BLI_easing_expo_ease_in_out(float time, float begin, float change, float duration)
298 {
299 float duration_half = duration / 2.0f;
300 float change_half = change / 2.0f;
301 if (time <= duration_half) {
302 return BLI_easing_expo_ease_in(time, begin, change_half, duration_half);
303 }
304 return BLI_easing_expo_ease_out(
305 time - duration_half, begin + change_half, change_half, duration_half);
306 }
307
BLI_easing_linear_ease(float time,float begin,float change,float duration)308 float BLI_easing_linear_ease(float time, float begin, float change, float duration)
309 {
310 return change * time / duration + begin;
311 }
312
BLI_easing_quad_ease_in(float time,float begin,float change,float duration)313 float BLI_easing_quad_ease_in(float time, float begin, float change, float duration)
314 {
315 time /= duration;
316 return change * time * time + begin;
317 }
318
BLI_easing_quad_ease_out(float time,float begin,float change,float duration)319 float BLI_easing_quad_ease_out(float time, float begin, float change, float duration)
320 {
321 time /= duration;
322 return -change * time * (time - 2) + begin;
323 }
324
BLI_easing_quad_ease_in_out(float time,float begin,float change,float duration)325 float BLI_easing_quad_ease_in_out(float time, float begin, float change, float duration)
326 {
327 if ((time /= duration / 2) < 1.0f) {
328 return change / 2 * time * time + begin;
329 }
330 time -= 1.0f;
331 return -change / 2 * (time * (time - 2) - 1) + begin;
332 }
333
BLI_easing_quart_ease_in(float time,float begin,float change,float duration)334 float BLI_easing_quart_ease_in(float time, float begin, float change, float duration)
335 {
336 time /= duration;
337 return change * time * time * time * time + begin;
338 }
339
BLI_easing_quart_ease_out(float time,float begin,float change,float duration)340 float BLI_easing_quart_ease_out(float time, float begin, float change, float duration)
341 {
342 time = time / duration - 1;
343 return -change * (time * time * time * time - 1) + begin;
344 }
345
BLI_easing_quart_ease_in_out(float time,float begin,float change,float duration)346 float BLI_easing_quart_ease_in_out(float time, float begin, float change, float duration)
347 {
348 if ((time /= duration / 2) < 1.0f) {
349 return change / 2 * time * time * time * time + begin;
350 }
351 time -= 2.0f;
352 return -change / 2 * (time * time * time * time - 2) + begin;
353 }
354
BLI_easing_quint_ease_in(float time,float begin,float change,float duration)355 float BLI_easing_quint_ease_in(float time, float begin, float change, float duration)
356 {
357 time /= duration;
358 return change * time * time * time * time * time + begin;
359 }
BLI_easing_quint_ease_out(float time,float begin,float change,float duration)360 float BLI_easing_quint_ease_out(float time, float begin, float change, float duration)
361 {
362 time = time / duration - 1;
363 return change * (time * time * time * time * time + 1) + begin;
364 }
BLI_easing_quint_ease_in_out(float time,float begin,float change,float duration)365 float BLI_easing_quint_ease_in_out(float time, float begin, float change, float duration)
366 {
367 if ((time /= duration / 2) < 1.0f) {
368 return change / 2 * time * time * time * time * time + begin;
369 }
370 time -= 2.0f;
371 return change / 2 * (time * time * time * time * time + 2) + begin;
372 }
373
BLI_easing_sine_ease_in(float time,float begin,float change,float duration)374 float BLI_easing_sine_ease_in(float time, float begin, float change, float duration)
375 {
376 return -change * cosf(time / duration * (float)M_PI_2) + change + begin;
377 }
378
BLI_easing_sine_ease_out(float time,float begin,float change,float duration)379 float BLI_easing_sine_ease_out(float time, float begin, float change, float duration)
380 {
381 return change * sinf(time / duration * (float)M_PI_2) + begin;
382 }
383
BLI_easing_sine_ease_in_out(float time,float begin,float change,float duration)384 float BLI_easing_sine_ease_in_out(float time, float begin, float change, float duration)
385 {
386 return -change / 2 * (cosf((float)M_PI * time / duration) - 1) + begin;
387 }
388