1 /* !!!! GENERATED FILE - DO NOT EDIT !!!!
2  * --------------------------------------
3  *
4  * This file is part of liblcf. Copyright (c) 2021 liblcf authors.
5  * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6  *
7  * liblcf is Free/Libre Open Source Software, released under the MIT License.
8  * For the full copyright and license information, please view the COPYING
9  * file that was distributed with this source code.
10  */
11 
12 #ifndef LCF_RPG_BATTLECOMMANDS_H
13 #define LCF_RPG_BATTLECOMMANDS_H
14 
15 // Headers
16 #include <stdint.h>
17 #include <vector>
18 #include "lcf/enum_tags.h"
19 #include "lcf/rpg/battlecommand.h"
20 #include "lcf/context.h"
21 #include <ostream>
22 #include <type_traits>
23 
24 /**
25  * rpg::BattleCommands class.
26  */
27 namespace lcf {
28 namespace rpg {
29 	class BattleCommands {
30 	public:
31 		enum Placement {
32 			Placement_manual = 0,
33 			Placement_automatic = 1
34 		};
35 		static constexpr auto kPlacementTags = lcf::makeEnumTags<Placement>(
36 			"manual",
37 			"automatic"
38 		);
39 		enum RowShown {
40 			RowShown_front = 0,
41 			RowShown_back = 1
42 		};
43 		static constexpr auto kRowShownTags = lcf::makeEnumTags<RowShown>(
44 			"front",
45 			"back"
46 		);
47 		enum BattleType {
48 			BattleType_traditional = 0,
49 			BattleType_alternative = 1,
50 			BattleType_gauge = 2
51 		};
52 		static constexpr auto kBattleTypeTags = lcf::makeEnumTags<BattleType>(
53 			"traditional",
54 			"alternative",
55 			"gauge"
56 		);
57 		enum WindowSize {
58 			WindowSize_large = 0,
59 			WindowSize_small = 1
60 		};
61 		static constexpr auto kWindowSizeTags = lcf::makeEnumTags<WindowSize>(
62 			"large",
63 			"small"
64 		);
65 		enum Transparency {
66 			Transparency_opaque = 0,
67 			Transparency_transparent = 1
68 		};
69 		static constexpr auto kTransparencyTags = lcf::makeEnumTags<Transparency>(
70 			"opaque",
71 			"transparent"
72 		);
73 		enum Facing {
74 			Facing_retain = 0,
75 			Facing_up = 1,
76 			Facing_right = 2,
77 			Facing_down = 3,
78 			Facing_left = 4
79 		};
80 		static constexpr auto kFacingTags = lcf::makeEnumTags<Facing>(
81 			"retain",
82 			"up",
83 			"right",
84 			"down",
85 			"left"
86 		);
87 
88 		int32_t placement = 0;
89 		bool death_handler_unused = 0;
90 		int32_t row = 0;
91 		int32_t battle_type = 0;
92 		bool unused_display_normal_parameters = true;
93 		std::vector<BattleCommand> commands;
94 		bool death_handler = 0;
95 		int32_t death_event = 1;
96 		int32_t window_size = 0;
97 		int32_t transparency = 0;
98 		bool death_teleport = false;
99 		int32_t death_teleport_id = 1;
100 		int32_t death_teleport_x = 0;
101 		int32_t death_teleport_y = 0;
102 		int32_t death_teleport_face = 0;
103 		int32_t easyrpg_default_atb_mode = 0;
104 		bool easyrpg_enable_battle_row_command = true;
105 		bool easyrpg_sequential_order = false;
106 	};
107 	inline std::ostream& operator<<(std::ostream& os, BattleCommands::Placement code) {
108 		os << static_cast<std::underlying_type_t<decltype(code)>>(code);
109 		return os;
110 	}
111 	inline std::ostream& operator<<(std::ostream& os, BattleCommands::RowShown code) {
112 		os << static_cast<std::underlying_type_t<decltype(code)>>(code);
113 		return os;
114 	}
115 	inline std::ostream& operator<<(std::ostream& os, BattleCommands::BattleType code) {
116 		os << static_cast<std::underlying_type_t<decltype(code)>>(code);
117 		return os;
118 	}
119 	inline std::ostream& operator<<(std::ostream& os, BattleCommands::WindowSize code) {
120 		os << static_cast<std::underlying_type_t<decltype(code)>>(code);
121 		return os;
122 	}
123 	inline std::ostream& operator<<(std::ostream& os, BattleCommands::Transparency code) {
124 		os << static_cast<std::underlying_type_t<decltype(code)>>(code);
125 		return os;
126 	}
127 	inline std::ostream& operator<<(std::ostream& os, BattleCommands::Facing code) {
128 		os << static_cast<std::underlying_type_t<decltype(code)>>(code);
129 		return os;
130 	}
131 
132 	inline bool operator==(const BattleCommands& l, const BattleCommands& r) {
133 		return l.placement == r.placement
134 		&& l.death_handler_unused == r.death_handler_unused
135 		&& l.row == r.row
136 		&& l.battle_type == r.battle_type
137 		&& l.unused_display_normal_parameters == r.unused_display_normal_parameters
138 		&& l.commands == r.commands
139 		&& l.death_handler == r.death_handler
140 		&& l.death_event == r.death_event
141 		&& l.window_size == r.window_size
142 		&& l.transparency == r.transparency
143 		&& l.death_teleport == r.death_teleport
144 		&& l.death_teleport_id == r.death_teleport_id
145 		&& l.death_teleport_x == r.death_teleport_x
146 		&& l.death_teleport_y == r.death_teleport_y
147 		&& l.death_teleport_face == r.death_teleport_face
148 		&& l.easyrpg_default_atb_mode == r.easyrpg_default_atb_mode
149 		&& l.easyrpg_enable_battle_row_command == r.easyrpg_enable_battle_row_command
150 		&& l.easyrpg_sequential_order == r.easyrpg_sequential_order;
151 	}
152 
153 	inline bool operator!=(const BattleCommands& l, const BattleCommands& r) {
154 		return !(l == r);
155 	}
156 
157 	std::ostream& operator<<(std::ostream& os, const BattleCommands& obj);
158 
159 	template <typename F, typename ParentCtx = Context<void,void>>
160 	void ForEachString(BattleCommands& obj, const F& f, const ParentCtx* parent_ctx = nullptr) {
161 		for (int i = 0; i < static_cast<int>(obj.commands.size()); ++i) {
162 			const auto ctx6 = Context<BattleCommands, ParentCtx>{ "commands", i, &obj, parent_ctx };
163 			ForEachString(obj.commands[i], f, &ctx6);
164 		}
165 		(void)obj;
166 		(void)f;
167 		(void)parent_ctx;
168 	}
169 
170 } // namespace rpg
171 } // namespace lcf
172 
173 #endif
174