1 /* $NetBSD: phantglobs.c,v 1.6 2009/08/31 08:27:16 dholland Exp $ */ 2 3 /* 4 * phantglobs.c - globals for Phantasia 5 */ 6 7 #include <setjmp.h> 8 #include <stdio.h> 9 10 #include "phantdefs.h" 11 #include "phantstruct.h" 12 #include "phantglobs.h" 13 14 15 double Circle; /* which circle player is in */ 16 double Shield; /* force field thrown up in monster battle */ 17 18 bool Beyond; /* set if player is beyond point of no return */ 19 bool Marsh; /* set if player is in dead marshes */ 20 bool Throne; /* set if player is on throne */ 21 bool Changed; /* set if important player stats have changed */ 22 bool Wizard; /* set if player is the 'wizard' of the game */ 23 bool Timeout; /* set if short timeout waiting for input */ 24 bool Windows; /* set if we are set up for curses stuff */ 25 bool Luckout; /* set if we have tried to luck out in fight */ 26 bool Foestrikes; /* set if foe gets a chance to hit in battleplayer() */ 27 bool Echo; /* set if echo input to terminal */ 28 29 int Users; /* number of users currently playing */ 30 int Whichmonster; /* which monster we are fighting */ 31 int Lines; /* line on screen counter for fight routines */ 32 33 jmp_buf Fightenv; /* used to jump into fight routine */ 34 jmp_buf Timeoenv; /* used for timing out waiting for input */ 35 36 long Fileloc; /* location in file of player statistics */ 37 38 const char *Login; /* pointer to login of player */ 39 const char *Enemyname; /* pointer name of monster/player we are battling*/ 40 41 struct player Player; /* stats for player */ 42 struct player Other; /* stats for another player */ 43 44 struct monster Curmonster;/* stats for current monster */ 45 46 struct energyvoid Enrgyvoid;/* energy void buffer */ 47 48 const struct charstats *Statptr;/* pointer into Stattable[] */ 49 50 /* lookup table for character type dependent statistics */ 51 const struct charstats Stattable[7] = { 52 /* MAGIC USER */ 53 { 54 15.0, 200.0, 18.0, 175.0, 10, 55 {30, 6, 0.0}, {10, 6, 2.0}, {50, 51, 75.0}, 56 {30, 16, 20.0}, {60, 26, 6.0}, {5, 5, 2.75} 57 }, 58 59 /* FIGHTER */ 60 { 61 10.0, 110.0, 15.0, 220.0, 20, 62 {30, 6, 0.0}, {40, 16, 3.0}, {30, 21, 40.0}, 63 {45, 26, 30.0}, {25, 21, 3.0}, {3, 4, 1.5} 64 }, 65 66 /* ELF */ 67 { 68 12.0, 150.0, 17.0, 190.0, 13, 69 {32, 7, 0.0}, {35, 11, 2.5}, {45, 46, 65.0}, 70 {30, 21, 25.0}, {40, 26, 4.0}, {4, 4, 2.0} 71 }, 72 73 /* DWARF */ 74 { 7.0, 80.0, 13.0, 255.0, 25, 75 {25, 6, 0.0}, {50, 21, 5.0}, {25, 21, 30.0}, 76 {60, 41, 35.0}, {20, 21, 2.5}, {2, 4, 1.0} 77 }, 78 79 /* HALFLING */ 80 { 81 11.0, 80.0, 10.0, 125.0, 40, 82 {34, 0, 0.0}, {20, 6, 2.0}, {25, 21, 30.0}, 83 {55, 36, 30.0}, {40, 36, 4.5}, {1, 4, 1.0} 84 }, 85 86 /* EXPERIMENTO */ 87 { 9.0, 90.0, 16.0, 160.0, 20, 88 {27, 0, 0.0}, {25, 0, 0.0}, {100, 0, 0.0}, 89 {35, 0, 0.0}, {25, 0, 0.0}, {2, 0, 0.0} 90 }, 91 92 /* SUPER */ 93 { 94 15.0, 200.0, 10.0, 225.0, 40, 95 {38, 0, 0.0}, {65, 0, 5.0}, {100, 0, 75.0}, 96 {80, 0, 35.0}, {85, 0, 6.0}, {9, 0, 2.75} 97 } 98 }; 99 100 /* menu of items for purchase */ 101 const struct menuitem Menu[] = { 102 {"Mana", 1}, 103 {"Shield", 5}, 104 {"Book", 200}, 105 {"Sword", 500}, 106 {"Charm", 1000}, 107 {"Quicksilver", 2500}, 108 {"Blessing", 1000}, 109 }; 110 111 FILE *Playersfp; /* pointer to open player file */ 112 FILE *Monstfp; /* pointer to open monster file */ 113 FILE *Messagefp; /* pointer to open message file */ 114 FILE *Energyvoidfp; /* pointer to open energy void file */ 115 116 char Databuf[SZ_DATABUF]; /* a place to read data into */ 117 118 /* some canned strings for messages */ 119 const char Illcmd[] = "Illegal command.\n"; 120 const char Illmove[] = "Too far.\n"; 121 const char Illspell[] = "Illegal spell.\n"; 122 const char Nomana[] = "Not enought mana for that spell.\n"; 123 const char Somebetter[] = "But you already have something better.\n"; 124 const char Nobetter[] = "That's no better than what you already have.\n"; 125