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Searched defs:Blood (Results 1 – 9 of 9) sorted by relevance

/dports/games/xblood/xblood-2.0/
H A Dxblood.c50 typedef struct Blood { struct
60 } Blood; argument
/dports/games/violetland/violetland-0.5/src/game/
H A DGameState.h19 struct Blood { struct
33 vector<violetland::Blood> processExplosion(float x, float y, float damage, argument
/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/entity/
H A DBlood.java27 public class Blood extends PassiveEntity { class
58 public Blood() { in Blood() method in Blood
67 public Blood(final String clazz) { in Blood() method in Blood
80 public Blood(final String clazz, final int amount) { in Blood() method in Blood
/dports/games/stendhal/stendhal-1.35/src/games/stendhal/client/entity/
H A DBlood.java23 public class Blood extends Entity { class
37 public Blood() { in Blood() method in Blood
/dports/games/blobby/blobby-1.0/src/
H A DBlood.cpp38 Blood::Blood(const Vector2& position, const Vector2& direction, int player): in Blood() function in Blood
/dports/games/libretro-beetle_wswan/beetle-wswan-libretro-5b03d1b/mednafen/wswan/
H A Deeprom.cpp207 …t uint16_t BYear, const uint8_t BMonth, const uint8_t BDay, const uint8_t Sex, const uint8_t Blood) in WSwan_EEPROMInit()
/dports/emulators/mednafen/mednafen/src/wswan/
H A Deeprom.cpp178 …Name, const uint16 BYear, const uint8 BMonth, const uint8 BDay, const uint8 Sex, const uint8 Blood) in WSwan_EEPROMInit()
/dports/graphics/libvisual04-plugins/libvisual-plugins-0.4.0/plugins/actor/G-Force/GForceColorMaps/
H A DMakefile.am41 Blood \ data
/dports/games/ivan/ivan-059/Main/Source/
H A Dfluid.cpp263 truth Blood = false, OneBlood = true; in AddFluidInfo() local