Searched defs:Blood (Results 1 – 9 of 9) sorted by relevance
/dports/games/xblood/xblood-2.0/ |
H A D | xblood.c | 50 typedef struct Blood { struct 60 } Blood; argument
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/dports/games/violetland/violetland-0.5/src/game/ |
H A D | GameState.h | 19 struct Blood { struct 33 vector<violetland::Blood> processExplosion(float x, float y, float damage, argument
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/entity/ |
H A D | Blood.java | 27 public class Blood extends PassiveEntity { class 58 public Blood() { in Blood() method in Blood 67 public Blood(final String clazz) { in Blood() method in Blood 80 public Blood(final String clazz, final int amount) { in Blood() method in Blood
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/client/entity/ |
H A D | Blood.java | 23 public class Blood extends Entity { class 37 public Blood() { in Blood() method in Blood
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/dports/games/blobby/blobby-1.0/src/ |
H A D | Blood.cpp | 38 Blood::Blood(const Vector2& position, const Vector2& direction, int player): in Blood() function in Blood
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/dports/games/libretro-beetle_wswan/beetle-wswan-libretro-5b03d1b/mednafen/wswan/ |
H A D | eeprom.cpp | 207 …t uint16_t BYear, const uint8_t BMonth, const uint8_t BDay, const uint8_t Sex, const uint8_t Blood) in WSwan_EEPROMInit()
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/dports/emulators/mednafen/mednafen/src/wswan/ |
H A D | eeprom.cpp | 178 …Name, const uint16 BYear, const uint8 BMonth, const uint8 BDay, const uint8 Sex, const uint8 Blood) in WSwan_EEPROMInit()
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/dports/graphics/libvisual04-plugins/libvisual-plugins-0.4.0/plugins/actor/G-Force/GForceColorMaps/ |
H A D | Makefile.am | 41 Blood \ data
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/dports/games/ivan/ivan-059/Main/Source/ |
H A D | fluid.cpp | 263 truth Blood = false, OneBlood = true; in AddFluidInfo() local
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