1 /* 2 * OpenClonk, http://www.openclonk.org 3 * 4 * Copyright (c) 1998-2000, Matthes Bender 5 * Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de/ 6 * Copyright (c) 2009-2016, The OpenClonk Team and contributors 7 * 8 * Distributed under the terms of the ISC license; see accompanying file 9 * "COPYING" for details. 10 * 11 * "Clonk" is a registered trademark of Matthes Bender, used with permission. 12 * See accompanying file "TRADEMARK" for details. 13 * 14 * To redistribute this file separately, substitute the full license texts 15 * for the above references. 16 */ 17 18 /* Known component file names */ 19 20 #ifndef INC_C4Components 21 #define INC_C4Components 22 23 //========================= Component File Names ============================================ 24 25 #define C4CFN_Material "Material.ocg" 26 #define C4CFN_Sound "Sound.ocg" 27 #define C4CFN_SoundSubgroups "*.ocg" 28 #define C4CFN_Graphics "Graphics.ocg" 29 #define C4CFN_System "System.ocg" 30 #define C4CFN_Music "Music.ocg" 31 #define C4CFN_Extra "Extra.ocg" 32 #define C4CFN_Languages "Language.ocg" 33 #define C4CFN_Template "Template.ocg" 34 35 #define C4CFN_Savegames "Savegames.ocf" 36 #define C4CFN_Records "Records.ocf" 37 38 #define C4CFN_ScenarioSections "Sect*.ocg" 39 40 #define C4CFN_Objects "Objects.ocd" 41 42 #define C4CFN_ScenarioCore "Scenario.txt" 43 #define C4CFN_ScenarioParameterDefs "ParameterDefs.txt" 44 #define C4CFN_FolderCore "Folder.txt" 45 #define C4CFN_PlayerInfoCore "Player.txt" 46 #define C4CFN_DefCore "DefCore.txt" 47 #define C4CFN_ObjectInfoCore "ObjectInfo.txt" 48 #define C4CFN_ParticleCore "Particle.txt" 49 #define C4CFN_LinkCore "Link.txt" 50 #define C4CFN_UpdateCore "AutoUpdate.txt" 51 #define C4CFN_UpdateEntries "GRPUP_Entries.txt" 52 53 #define C4CFN_UpdateGroupExtension ".ocu" 54 #define C4CFN_UpdateProgram "c4group" 55 #define C4CFN_UpdateProgramLibs "*.dll" 56 57 #define C4CFN_Map "Map.bmp" 58 #define C4CFN_MapFg "MapFg.bmp" 59 #define C4CFN_MapBg "MapBg.bmp" 60 #define C4CFN_Landscape "Landscape.bmp" 61 #define C4CFN_LandscapeFg "LandscapeFg.bmp" 62 #define C4CFN_LandscapeBg "LandscapeBg.bmp" 63 #define C4CFN_DiffLandscape "DiffLandscape.bmp" 64 #define C4CFN_DiffLandscapeBkg "DiffLandscapeBkg.bmp" 65 #define C4CFN_Sky "Sky" 66 #define C4CFN_Script "Script.c|Script%s.c|C4Script%s.c" 67 #define C4CFN_MapScript "Map.c" 68 #define C4CFN_ScriptStringTbl "StringTbl.txt|StringTbl%s.txt" 69 #define C4CFN_AnyScriptStringTbl "StringTbl*.txt" 70 #define C4CFN_Info "Info.txt" 71 #define C4CFN_Author "Author.txt" 72 #define C4CFN_Version "Version.txt" 73 #define C4CFN_Game "Game.txt" 74 #define C4CFN_ScenarioObjectsScript "Objects.c" 75 #define C4CFN_PXS "PXS.ocb" 76 #define C4CFN_MassMover "MassMover.ocb" 77 #define C4CFN_CtrlRec "CtrlRec.ocb" 78 #define C4CFN_CtrlRecText "CtrlRec.txt" 79 #define C4CFN_LogRec "Record.log" 80 #define C4CFN_TexMap "TexMap.txt" 81 #define C4CFN_MatMap "MatMap.txt" 82 #define C4CFN_Title "Title%s.txt|Title.txt" 83 #define C4CFN_WriteTitle "Title.txt" // file that is generated if a title is set automatically 84 #define C4CFN_ScenarioTitle "Title" 85 #define C4CFN_ScenarioIcon "Icon.bmp" 86 #define C4CFN_IconPNG "Icon.png" 87 #define C4CFN_ScenarioObjects "Objects.txt" 88 #define C4CFN_ScenarioDesc "Desc%s.txt" 89 #define C4CFN_DefMaterials "*.material" 90 #define C4CFN_Achievements "Achv*.png" 91 92 #define C4CFN_DefMesh "Graphics.mesh" 93 #define C4CFN_DefMeshXml C4CFN_DefMesh ".xml" 94 #define C4CFN_DefSkeleton "*.skeleton" 95 #define C4CFN_DefSkeletonXml C4CFN_DefSkeleton ".xml" 96 #define C4CFN_DefGraphicsExMesh "Graphics*.mesh" 97 #define C4CFN_DefGraphicsExMeshXml C4CFN_DefGraphicsExMesh ".xml" 98 99 #define C4CFN_DefGraphics "Graphics.png" 100 #define C4CFN_ClrByOwner "Overlay.png" 101 #define C4CFN_NormalMap "Normal.png" 102 #define C4CFN_DefGraphicsEx "Graphics*.png" 103 #define C4CFN_ClrByOwnerEx "Overlay*.png" 104 #define C4CFN_NormalMapEx "Normal*.png" 105 106 #define C4CFN_DefGraphicsScaled "Graphics.*.png" 107 #define C4CFN_ClrByOwnerScaled "Graphics.*.png" 108 #define C4CFN_NormalMapScaled "Normal.*.png" 109 110 #define C4CFN_DefDesc "Desc%s.txt" 111 #define C4CFN_BigIcon "BigIcon.png" 112 #define C4CFN_UpperBoard "UpperBoard" 113 #define C4CFN_Logo "Logo" 114 #define C4CFN_MoreMusic "MoreMusic.txt" 115 #define C4CFN_DynLandscape "Landscape.txt" 116 #define C4CFN_ClonkNames "ClonkNames%s.txt|ClonkNames.txt" 117 #define C4CFN_ClonkNameFiles "ClonkNames*.txt" 118 #define C4CFN_RankNames "Rank%s.txt|Rank.txt" 119 #define C4CFN_RankNameFiles "Rank*.txt" 120 #define C4CFN_RankFacesPNG "Rank.png" 121 #define C4CFN_ClonkRank "Rank.png" // custom rank in info file: One rank image only 122 #define C4CFN_SolidMask "SolidMask.png" 123 #define C4CFN_LeagueInfo "League.txt" // read by frontend only 124 #define C4CFN_PlayerInfos "PlayerInfos.txt" 125 #define C4CFN_SavePlayerInfos "SavePlayerInfos.txt" 126 #define C4CFN_RecPlayerInfos "RecPlayerInfos.txt" 127 #define C4CFN_Teams "Teams.txt" 128 #define C4CFN_Parameters "Parameters.txt" 129 #define C4CFN_RoundResults "RoundResults.txt" 130 #define C4CFN_PlayerControls "PlayerControls.txt" 131 #define C4CFN_LandscapeShader "LandscapeShader.c" 132 #define C4CFN_LandscapeScaler "Scaler.png" 133 #define C4CFN_MaterialShapeFiles "_Shape.png" 134 135 #define C4CFN_MapFolderData "FolderMap.txt" 136 #define C4CFN_MapFolderBG "FolderMap" 137 138 #define C4CFN_Language "Language*.txt" 139 #define C4CFN_KeyConfig "KeyConfig.txt" 140 141 #define C4CFN_Log "OpenClonk.log" 142 #define C4CFN_LogEx "OpenClonk%d.log" // created if regular logfile is in use 143 #define C4CFN_LogShader "OpenClonkShaders.log" // created in editor mode to dump shader code 144 #define C4CFN_Intro "Clonk4.avi" 145 #define C4CFN_Names "Names.txt" 146 #define C4CFN_Titles "Title*.txt|Title.txt" 147 #define C4CFN_DefNameFiles "Names*.txt|Names.txt" 148 #define C4CFN_EditorGeometry "Editor.geometry" 149 #define C4CFN_DefaultScenarioTemplate "Empty.ocs" 150 151 #define C4CFN_TempMusic "~Music.tmp" 152 #define C4CFN_TempMusic2 "~Music2.tmp" 153 #define C4CFN_TempSky "~Sky.tmp" 154 #define C4CFN_TempMapFg "~MapFg.tmp" 155 #define C4CFN_TempMapBg "~MapBg.tmp" 156 #define C4CFN_TempLandscape "~Landscape.tmp" 157 #define C4CFN_TempLandscapeBkg "~LandscapeBkg.tmp" 158 #define C4CFN_TempPXS "~PXS.tmp" 159 #define C4CFN_TempTitle "~Title.tmp" 160 #define C4CFN_TempCtrlRec "~CtrlRec.tmp" 161 #define C4CFN_TempReSync "~ReSync.tmp" 162 #define C4CFN_TempPlayer "~plr.tmp" 163 #define C4CFN_TempRoundResults "~C4Results.tmp" 164 #define C4CFN_TempLeagueInfo "~league.tmp" 165 166 #define C4CFN_DefFiles "*.ocd" 167 #define C4CFN_GenericGroupFiles "*.ocg" 168 #define C4CFN_PlayerFiles "*.ocp" 169 #define C4CFN_MaterialFiles "*.ocm" 170 #define C4CFN_ObjectInfoFiles "*.oci" 171 #define C4CFN_MusicFiles "*.ogg" 172 #define C4CFN_SoundFiles "*.wav|*.ogg" 173 #define C4CFN_PNGFiles "*.png" 174 #define C4CFN_BitmapFiles "*.bmp" 175 #define C4CFN_ScenarioFiles "*.ocs" 176 #define C4CFN_FolderFiles "*.ocf" 177 #define C4CFN_QueueFiles "*.c4q" 178 #define C4CFN_AnimationFiles "*.ocv" 179 #define C4CFN_KeyFiles "*.c4k" 180 #define C4CFN_ScriptFiles "*.c" 181 #define C4CFN_ImageFiles "*.png|*.bmp|*.jpeg|*.jpg" 182 #define C4CFN_FontFiles "*.fon|*.fnt|*.ttf|*.ttc|*.fot|*.otf" 183 #define C4CFN_ShaderFiles "*.glsl" 184 185 //================================= File Load Sequences ================================================ 186 187 // TODO: proper sorting of scaled def graphics (once we know what order we might load them in...) 188 189 #define C4FLS_Scenario "Loader*.bmp|Loader*.png|Loader*.jpeg|Loader*.jpg|Fonts.txt|Scenario.txt|Title*.txt|Info.txt|Desc*.txt|Icon.png|Icon.bmp|Achv*.png|Game.txt|StringTbl*.txt|ParameterDefs.txt|Teams.txt|Parameters.txt|Info.txt|Sect*.ocg|Music.ocg|*.mid|*.wav|Desc*.txt|Title.png|Title.jpg|*.ocd|Script.c|Script*.c|Map.c|Objects.c|System.ocg|Material.ocg|MatMap.txt|Map.bmp|MapFg.bmp|MapBg.bmp|Landscape.bmp|LandscapeFg.bmp|LandscapeBg.bmp|" C4CFN_DiffLandscape "|" C4CFN_DiffLandscapeBkg "|Sky.bmp|Sky.png|Sky.jpeg|Sky.jpg|PXS.ocb|MassMover.ocb|CtrlRec.ocb|Strings.txt|Objects.txt|RoundResults.txt|Author.txt|Version.txt|Names.txt" 190 #define C4FLS_Section "Scenario.txt|Game.txt|Map.bmp|MapFg.bmp|MapBg.bmp|Landscape.bmp|LandscapeFg.bmp|LandscapeBg.bmp|Sky.bmp|Sky.png|Sky.jpeg|Sky.jpg|PXS.ocb|MassMover.ocb|CtrlRec.ocb|Strings.txt|Objects.txt|Objects.c" 191 #define C4FLS_SectionLandscape "Scenario.txt|Map.bmp|MapFg.bmp|MapBg.bmp|Landscape.bmp|LandscapeFg.bmp|LandscapeBg.bmp|PXS.ocb|MassMover.ocb" 192 #define C4FLS_SectionObjects "Strings.txt|Objects.txt|Objects.c" 193 #define C4FLS_Def "*.glsl|*.png|*.bmp|*.jpeg|*.jpg|*.material|Particle.txt|DefCore.txt|*.wav|*.ogg|*.skeleton|Graphics.mesh|*.mesh|StringTbl*.txt|Script.c|Script*.c|C4Script.c|Names*.txt|Title*.txt|ClonkNames.txt|Rank.txt|Rank*.txt|Desc*.txt|Author.txt|Version.txt|*.ocd" 194 #define C4FLS_Player "Player.txt|BigIcon.png|*.oci" 195 #define C4FLS_Object "ObjectInfo.txt" 196 #define C4FLS_Folder "Folder.txt|Title*.txt|Info.txt|Desc*.txt|Title.png|Title.jpg|Icon.png|Icon.bmp|Author.txt|Version.txt|StringTbl*.txt|ParameterDefs.txt|Achv*.png|*.ocs|Loader*.bmp|Loader*.png|Loader*.jpeg|Loader*.jpg|FolderMap.txt|FolderMap.png" 197 #define C4FLS_Material "TexMap.txt|*.ocm|*.jpeg|*.jpg|*.bmp|*.png" 198 #define C4FLS_Graphics "Loader*.bmp|Loader*.png|Loader*.jpeg|Loader*.jpg|*.glsl|Font*.png"\ 199 "|GUIProgress.png|Endeavour.ttf|GUICaption.png|GUIButton.png|GUIButtonDown.png|GUIButtonHighlight.png|GUIButtonHighlightRound.png|GUIIcons.png|GUIIcons2.png|GUIScroll.png|GUIContext.png|GUISubmenu.png|GUICheckBox.png|GUIBigArrows.png"\ 200 "|Control.png|ClonkSkins.png|Fire.png|Background.png|Flag.png|Crew.png|Wealth.png|Player.png|Rank.png|Captain.png|Cursor.png|SelectMark.png|MenuSymbol.png|Menu.png|Logo.png|Construction.png|Energy.png|Options.png|UpperBoard.png|Arrow.png|Exit.png|Hand.png|Gamepad.png|Build.png|TransformKnob.png|Achv*.png"\ 201 "|StartupMainMenuBG.*|StartupScenSelBG.*|StartupPlrSelBG.*|StartupPlrPropBG.*|StartupNetworkBG.*|StartupAboutBG.*|StartupBigButton.png|StartupBigButtonDown.png|StartupBookScroll.png|StartupContext.png|StartupScenSelIcons.png|StartupScenSelTitleOv.png|StartupDlgPaper.png|StartupOptionIcons.png|StartupTabClip.png|StartupNetGetRef.png|StartupLogo.png" 202 #define C4FLS_Objects "Names*.txt|Desc*.txt|*.ocd" 203 #define C4FLS_System "*.hlp|*.cnt|Language*.txt|*.fon|*.fnt|*.ttf|*.ttc|*.fot|*.otf|Fonts.txt|StringTbl*.txt|PlayerControls.txt|*.c|Names.txt" 204 #define C4FLS_Sound C4CFN_SoundFiles "|" C4CFN_SoundSubgroups 205 #define C4FLS_Music C4CFN_MusicFiles 206 207 #endif 208