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Searched defs:CAnim (Results 1 – 2 of 2) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sherlock/
H A Dobjects.h444 struct CAnim { struct
445 Common::String _name; // Name
446 Common::Point _position; // Position
447 int _dataSize; // Size of uncompressed animation data
448 uint32 _dataOffset; // offset within room file of animation data
449 int _flags; // Tells if can be walked behind
450 …tionFacing _goto[2]; // Position Holmes (and NPC in Rose Tattoo) should walk to before anim starts
451 PositionFacing _teleport[2]; // Location Holmes (and NPC) shoul teleport to after playing canim
454 byte _sequences[MAX_FRAME]; // Animation sequences
455 SpriteType _type;
[all …]
/dports/games/scummvm/scummvm-2.5.1/engines/sherlock/
H A Dobjects.h444 struct CAnim { struct
445 Common::String _name; // Name
446 Common::Point _position; // Position
447 int _dataSize; // Size of uncompressed animation data
448 uint32 _dataOffset; // offset within room file of animation data
449 int _flags; // Tells if can be walked behind
450 …tionFacing _goto[2]; // Position Holmes (and NPC in Rose Tattoo) should walk to before anim starts
451 PositionFacing _teleport[2]; // Location Holmes (and NPC) shoul teleport to after playing canim
454 byte _sequences[MAX_FRAME]; // Animation sequences
455 SpriteType _type;
[all …]