1 #pragma once 2 3 #include "mon-attitude-type.h" 4 #include "spell-type.h" 5 6 #define CLONE_MASTER_KEY "mcloneorig" 7 #define CLONE_SLAVE_KEY "mclonedupe" 8 9 class actor; 10 class monster; 11 12 // Formerly in mon-stuff: 13 bool mons_clonable(const monster* orig, bool needs_adjacent = true); 14 monster *clone_mons(const monster* orig, bool quiet = false, 15 bool* obvious = nullptr); 16 17 monster *clone_mons(const monster* orig, bool quiet, 18 bool* obvious, mon_attitude_type mon_att); 19 20 void mons_summon_illusion_from(monster* mons, actor *foe, 21 spell_type spell_cast = SPELL_NO_SPELL, 22 int card_power = -1); 23 24 bool actor_is_illusion_cloneable(actor *target); 25