1 /* 2 * OpenBOR - http://www.LavaLit.com 3 * - 4 ---------------------------------------------------------------------- 5 * Licensed under the BSD license, see LICENSE in OpenBOR root for details. 6 * 7 * Copyright (c) 2004 - 2011 OpenBOR Team 8 */ 9 10 #ifndef _COMMANDS_H_ 11 #define _COMMANDS_H_ 12 13 #include "List.h" 14 15 typedef enum levelOrderCommand 16 { 17 CMD_LEVELORDER_BGICON = 1, 18 CMD_LEVELORDER_BLENDFX, 19 CMD_LEVELORDER_BRANCH, 20 CMD_LEVELORDER_CANSAVE, 21 CMD_LEVELORDER_CLEARBONUS, 22 CMD_LEVELORDER_COMPLETEBG, 23 CMD_LEVELORDER_CONTINUESCORE, 24 CMD_LEVELORDER_CREDITS, 25 CMD_LEVELORDER_CUSTFADE, 26 CMD_LEVELORDER_DISABLEGAMEOVER, 27 CMD_LEVELORDER_DISABLEHOF, 28 CMD_LEVELORDER_E1ICON, 29 CMD_LEVELORDER_E1LIFE, 30 CMD_LEVELORDER_E1NAME, 31 CMD_LEVELORDER_E2ICON, 32 CMD_LEVELORDER_E2LIFE, 33 CMD_LEVELORDER_E2NAME, 34 CMD_LEVELORDER_E3ICON, 35 CMD_LEVELORDER_E3LIFE, 36 CMD_LEVELORDER_E3NAME, 37 CMD_LEVELORDER_E4ICON, 38 CMD_LEVELORDER_E4LIFE, 39 CMD_LEVELORDER_E4NAME, 40 CMD_LEVELORDER_END, 41 CMD_LEVELORDER_EQUALAIRPAUSE, 42 CMD_LEVELORDER_FILE, 43 CMD_LEVELORDER_GRAVITY, 44 CMD_LEVELORDER_HISCOREBG, 45 CMD_LEVELORDER_IFCOMPLETE, 46 CMD_LEVELORDER_LBARSIZE, 47 CMD_LEVELORDER_LBARTEXT, 48 CMD_LEVELORDER_LIFEBONUS, 49 CMD_LEVELORDER_LIVES, 50 CMD_LEVELORDER_LOADINGBG, 51 CMD_LEVELORDER_LOADINGBG2, 52 CMD_LEVELORDER_LOADINGMUSIC, 53 CMD_LEVELORDER_MAXENTITIES, 54 CMD_LEVELORDER_MAXPLAYERS, 55 CMD_LEVELORDER_MAXWALLHEIGHT, 56 CMD_LEVELORDER_MP1ICON, 57 CMD_LEVELORDER_MP2ICON, 58 CMD_LEVELORDER_MP3ICON, 59 CMD_LEVELORDER_MP4ICON, 60 CMD_LEVELORDER_MPBARSIZE, 61 CMD_LEVELORDER_MPBARTEXT, 62 CMD_LEVELORDER_MUSICOVERLAP, 63 CMD_LEVELORDER_NEXT, 64 CMD_LEVELORDER_NOSAME, 65 CMD_LEVELORDER_NOSHARE, 66 CMD_LEVELORDER_NOSHOWCOMPLETE, 67 CMD_LEVELORDER_NOSLOWFX, 68 CMD_LEVELORDER_OLBARSIZE, 69 CMD_LEVELORDER_OLICON, 70 CMD_LEVELORDER_P1ICON, 71 CMD_LEVELORDER_P1ICONW, 72 CMD_LEVELORDER_P1LIFE, 73 CMD_LEVELORDER_P1LIFEN, 74 CMD_LEVELORDER_P1LIFEX, 75 CMD_LEVELORDER_P1MP, 76 CMD_LEVELORDER_P1NAMEJ, 77 CMD_LEVELORDER_P1RUSH, 78 CMD_LEVELORDER_P1SCORE, 79 CMD_LEVELORDER_P1SHOOT, 80 CMD_LEVELORDER_P1SMENU, 81 CMD_LEVELORDER_P2ICON, 82 CMD_LEVELORDER_P2ICONW, 83 CMD_LEVELORDER_P2LIFE, 84 CMD_LEVELORDER_P2LIFEN, 85 CMD_LEVELORDER_P2LIFEX, 86 CMD_LEVELORDER_P2MP, 87 CMD_LEVELORDER_P2NAMEJ, 88 CMD_LEVELORDER_P2RUSH, 89 CMD_LEVELORDER_P2SCORE, 90 CMD_LEVELORDER_P2SHOOT, 91 CMD_LEVELORDER_P2SMENU, 92 CMD_LEVELORDER_P3ICON, 93 CMD_LEVELORDER_P3ICONW, 94 CMD_LEVELORDER_P3LIFE, 95 CMD_LEVELORDER_P3LIFEN, 96 CMD_LEVELORDER_P3LIFEX, 97 CMD_LEVELORDER_P3MP, 98 CMD_LEVELORDER_P3NAMEJ, 99 CMD_LEVELORDER_P3RUSH, 100 CMD_LEVELORDER_P3SCORE, 101 CMD_LEVELORDER_P3SHOOT, 102 CMD_LEVELORDER_P3SMENU, 103 CMD_LEVELORDER_P4ICON, 104 CMD_LEVELORDER_P4ICONW, 105 CMD_LEVELORDER_P4LIFE, 106 CMD_LEVELORDER_P4LIFEN, 107 CMD_LEVELORDER_P4LIFEX, 108 CMD_LEVELORDER_P4MP, 109 CMD_LEVELORDER_P4NAMEJ, 110 CMD_LEVELORDER_P4RUSH, 111 CMD_LEVELORDER_P4SCORE, 112 CMD_LEVELORDER_P4SHOOT, 113 CMD_LEVELORDER_P4SMENU, 114 CMD_LEVELORDER_PAUSEOFFSET, 115 CMD_LEVELORDER_RUSH, 116 CMD_LEVELORDER_RUSHBONUS, 117 CMD_LEVELORDER_SCBONUSES, 118 CMD_LEVELORDER_SCENE, 119 CMD_LEVELORDER_SCOREFORMAT, 120 CMD_LEVELORDER_SELECT, 121 CMD_LEVELORDER_SET, 122 CMD_LEVELORDER_SHOWCOMPLETE, 123 CMD_LEVELORDER_SHOWRUSHBONUS, 124 CMD_LEVELORDER_SINGLE, 125 CMD_LEVELORDER_SKIPSELECT, 126 CMD_LEVELORDER_SKIPTOSET, 127 CMD_LEVELORDER_SPAWNOVERRIDE, 128 CMD_LEVELORDER_TIMEICON, 129 CMD_LEVELORDER_TIMELOC, 130 CMD_LEVELORDER_TOTALSCORE, 131 CMD_LEVELORDER_TYPEMP, 132 CMD_LEVELORDER_UNLOCKBG, 133 CMD_LEVELORDER_Z, 134 } levelOrderCommands; 135 136 typedef enum levelCommand 137 { 138 CMD_LEVEL_2PHEALTH = 1, 139 CMD_LEVEL_2PITEM, 140 CMD_LEVEL_2PSPAWN, 141 CMD_LEVEL_3PHEALTH, 142 CMD_LEVEL_3PITEM, 143 CMD_LEVEL_3PSPAWN, 144 CMD_LEVEL_4PHEALTH, 145 CMD_LEVEL_4PITEM, 146 CMD_LEVEL_4PSPAWN, 147 CMD_LEVEL_AGGRESSION, 148 CMD_LEVEL_ALIAS, 149 CMD_LEVEL_ALLOWSELECT, 150 CMD_LEVEL_ALPHA, 151 CMD_LEVEL_ALPHAMASK, 152 CMD_LEVEL_AT, 153 CMD_LEVEL_AT_SCRIPT, 154 CMD_LEVEL_BACKGROUND, 155 CMD_LEVEL_BASEMAP, 156 CMD_LEVEL_BGLAYER, 157 CMD_LEVEL_BGSPEED, 158 CMD_LEVEL_BLOCKADE, 159 CMD_LEVEL_BLOCKED, 160 CMD_LEVEL_BOSS, 161 CMD_LEVEL_BOSSMUSIC, 162 CMD_LEVEL_CAMERAOFFSET, 163 CMD_LEVEL_CAMERATYPE, 164 CMD_LEVEL_CANJOIN, 165 CMD_LEVEL_COORDS, 166 CMD_LEVEL_CREDIT, 167 CMD_LEVEL_DIRECTION, 168 CMD_LEVEL_DYING, 169 CMD_LEVEL_ENDHOLE, 170 CMD_LEVEL_ENDLEVELSCRIPT, 171 CMD_LEVEL_FACING, 172 CMD_LEVEL_FGLAYER, 173 CMD_LEVEL_FLIP, 174 CMD_LEVEL_FRONTPANEL, 175 CMD_LEVEL_GRAVITY, 176 CMD_LEVEL_GROUP, 177 CMD_LEVEL_HEALTH, 178 CMD_LEVEL_HOLE, 179 CMD_LEVEL_ITEM, 180 CMD_LEVEL_ITEMALIAS, 181 CMD_LEVEL_ITEMALPHA, 182 CMD_LEVEL_ITEMHEALTH, 183 CMD_LEVEL_ITEMMAP, 184 CMD_LEVEL_ITEMTRANS, 185 CMD_LEVEL_KEYSCRIPT, 186 CMD_LEVEL_LAYER, 187 CMD_LEVEL_LEVELSCRIPT, 188 CMD_LEVEL_LIGHT, 189 CMD_LEVEL_LOAD, 190 CMD_LEVEL_LOADINGBG, 191 CMD_LEVEL_MAP, 192 CMD_LEVEL_MAXFALLSPEED, 193 CMD_LEVEL_MAXTOSSSPEED, 194 CMD_LEVEL_MIRROR, 195 CMD_LEVEL_MP, 196 CMD_LEVEL_MUSIC, 197 CMD_LEVEL_MUSICFADE, 198 CMD_LEVEL_NOFADEOUT, 199 CMD_LEVEL_NOHIT, 200 CMD_LEVEL_NOJOIN, 201 CMD_LEVEL_NOLIFE, 202 CMD_LEVEL_NOPAUSE, 203 CMD_LEVEL_NORESET, 204 CMD_LEVEL_NOSAVE, 205 CMD_LEVEL_NOSCREENSHOT, 206 CMD_LEVEL_NOSLOW, 207 CMD_LEVEL_NOTIME, 208 CMD_LEVEL_ORDER, 209 CMD_LEVEL_PALETTE, 210 CMD_LEVEL_PANEL, 211 CMD_LEVEL_ROCK, 212 CMD_LEVEL_SCORE, 213 CMD_LEVEL_SCROLLSPEED, 214 CMD_LEVEL_SCROLLX, 215 CMD_LEVEL_SCROLLZ, 216 CMD_LEVEL_SETPALETTE, 217 CMD_LEVEL_SETTIME, 218 CMD_LEVEL_SETWEAP, 219 CMD_LEVEL_SHADOWALPHA, 220 CMD_LEVEL_SHADOWCOLOR, 221 CMD_LEVEL_SHADOWOPACITY, 222 CMD_LEVEL_SPAWN, 223 CMD_LEVEL_SPAWN1, 224 CMD_LEVEL_SPAWN2, 225 CMD_LEVEL_SPAWN3, 226 CMD_LEVEL_SPAWN4, 227 CMD_LEVEL_SPAWNSCRIPT, 228 CMD_LEVEL_STAGENUMBER, 229 CMD_LEVEL_TYPE, 230 CMD_LEVEL_UPDATEDSCRIPT, 231 CMD_LEVEL_UPDATESCRIPT, 232 CMD_LEVEL_VBGSPEED, 233 CMD_LEVEL_WAIT, 234 CMD_LEVEL_WALL, 235 CMD_LEVEL_WATER, 236 CMD_LEVEL_WEAPON, 237 } levelCommands; 238 239 typedef enum modelCommand 240 { 241 CMD_MODEL_AGGRESSION = 1, 242 CMD_MODEL_AIATTACK, 243 CMD_MODEL_AIMOVE, 244 CMD_MODEL_AIRONLY, 245 CMD_MODEL_ALPHA, 246 CMD_MODEL_ALPHAMASK, 247 CMD_MODEL_ALTERNATEPAL, 248 CMD_MODEL_ANIM, 249 CMD_MODEL_ANIMAL, 250 CMD_MODEL_ANIMATIONSCRIPT, 251 CMD_MODEL_ANIMHEIGHT, 252 CMD_MODEL_ANTIGRAB, 253 CMD_MODEL_ANTIGRAVITY, 254 CMD_MODEL_AT_CMD, 255 CMD_MODEL_AT_SCRIPT, 256 CMD_MODEL_ATCHAIN, 257 CMD_MODEL_COLLISION, 258 CMD_MODEL_COLLISION_BLOCK_COST, // no_block 259 CMD_MODEL_COLLISION_BLOCK_PENETRATE, // guardcost 260 CMD_MODEL_COLLISION_COUNTER, 261 CMD_MODEL_COLLISION_DAMAGE_FORCE, 262 CMD_MODEL_COLLISION_DAMAGE_LAND_FORCE, 263 CMD_MODEL_COLLISION_DAMAGE_LAND_MODE, 264 CMD_MODEL_COLLISION_DAMAGE_LETHAL_DISABLE, // No_kill / Only fall to 1 HP. 265 CMD_MODEL_COLLISION_DAMAGE_RECURSIVE_FORCE, 266 CMD_MODEL_COLLISION_DAMAGE_RECURSIVE_INDEX, 267 CMD_MODEL_COLLISION_DAMAGE_RECURSIVE_MODE, 268 CMD_MODEL_COLLISION_DAMAGE_RECURSIVE_TAG, 269 CMD_MODEL_COLLISION_DAMAGE_RECURSIVE_TIME_EXPIRE, 270 CMD_MODEL_COLLISION_DAMAGE_RECURSIVE_TIME_RATE, 271 CMD_MODEL_COLLISION_DAMAGE_STEAL, 272 CMD_MODEL_COLLISION_DAMAGE_TYPE, 273 CMD_MODEL_COLLISION_EFFECT_BLOCK_FLASH, 274 CMD_MODEL_COLLISION_EFFECT_BLOCK_SOUND, 275 CMD_MODEL_COLLISION_EFFECT_HIT_FLASH, 276 CMD_MODEL_COLLISION_EFFECT_HIT_FLASH_DISABLE, 277 CMD_MODEL_COLLISION_EFFECT_HIT_SOUND, 278 CMD_MODEL_COLLISION_ETC, // 11 onwards 279 CMD_MODEL_COLLISION_GROUND, // otg 280 CMD_MODEL_COLLISION_INDEX, 281 CMD_MODEL_COLLISION_MAP_INDEX, // Forcemap. 282 CMD_MODEL_COLLISION_MAP_TIME, // Forcemap time. 283 CMD_MODEL_COLLISION_POSITION_X, 284 CMD_MODEL_COLLISION_POSITION_Y, 285 CMD_MODEL_COLLISION_REACTION_FALL_FORCE, // Knockdown power 286 CMD_MODEL_COLLISION_REACTION_FALL_VELOCITY_X, 287 CMD_MODEL_COLLISION_REACTION_FALL_VELOCITY_Y, 288 CMD_MODEL_COLLISION_REACTION_FALL_VELOCITY_Z, 289 CMD_MODEL_COLLISION_REACTION_FREEZE_MODE, 290 CMD_MODEL_COLLISION_REACTION_FREEZE_TIME, 291 CMD_MODEL_COLLISION_REACTION_INVINCIBLE_TIME, 292 CMD_MODEL_COLLISION_REACTION_PAIN_SKIP, // No reflect / No pain 293 CMD_MODEL_COLLISION_REACTION_PAUSE_TIME, // Pause add 294 CMD_MODEL_COLLISION_REACTION_REPOSITION_DIRECTION, // Force direction. 295 CMD_MODEL_COLLISION_REACTION_REPOSITION_DISTANCE, // Grabin distance 296 CMD_MODEL_COLLISION_REACTION_REPOSITION_MODE, // Grabin 297 CMD_MODEL_COLLISION_SEAL_COST, 298 CMD_MODEL_COLLISION_SEAL_TIME, 299 CMD_MODEL_COLLISION_SIZE_X, 300 CMD_MODEL_COLLISION_SIZE_Y, 301 CMD_MODEL_COLLISION_SIZE_Z_1, 302 CMD_MODEL_COLLISION_SIZE_Z_2, 303 CMD_MODEL_COLLISION_STAYDOWN_RISE, 304 CMD_MODEL_COLLISION_STAYDOWN_RISEATTACK, 305 CMD_MODEL_COLLISION_TAG, 306 CMD_MODEL_COLLISION1, 307 CMD_MODEL_COLLISION10, 308 CMD_MODEL_COLLISION2, 309 CMD_MODEL_COLLISION3, 310 CMD_MODEL_COLLISION4, 311 CMD_MODEL_COLLISION5, 312 CMD_MODEL_COLLISION6, 313 CMD_MODEL_COLLISION7, 314 CMD_MODEL_COLLISION8, 315 CMD_MODEL_COLLISION9, 316 CMD_MODEL_COLLISIONONE, 317 CMD_MODEL_ATTACKTHROTTLE, 318 CMD_MODEL_COLLISIONZ, 319 CMD_MODEL_BACKPAIN, 320 CMD_MODEL_BBOX, 321 CMD_MODEL_BBOX_INDEX, 322 CMD_MODEL_BBOX_POSITION_X, 323 CMD_MODEL_BBOX_POSITION_Y, 324 CMD_MODEL_BBOX_SIZE_X, 325 CMD_MODEL_BBOX_SIZE_Y, 326 CMD_MODEL_BBOX_SIZE_Z_1, 327 CMD_MODEL_BBOX_SIZE_Z_2, 328 CMD_MODEL_BBOXZ, 329 CMD_MODEL_BFLASH, 330 CMD_MODEL_BLAST, 331 CMD_MODEL_BLOCKBACK, 332 CMD_MODEL_BLOCKFLASH, 333 CMD_MODEL_BLOCKFX, 334 CMD_MODEL_BLOCKODDS, 335 CMD_MODEL_BLOCKPAIN, 336 CMD_MODEL_BOMB, 337 CMD_MODEL_BOUNCE, 338 CMD_MODEL_BOUNCEFACTOR, 339 CMD_MODEL_BRANCH, 340 CMD_MODEL_BURN, 341 CMD_MODEL_CANCEL, 342 CMD_MODEL_CANDAMAGE, 343 CMD_MODEL_CANTGRAB, 344 CMD_MODEL_CHARGERATE, 345 CMD_MODEL_CHARGETIME, 346 CMD_MODEL_COM, 347 CMD_MODEL_COMBOSTYLE, 348 CMD_MODEL_COUNTER, 349 CMD_MODEL_COUNTERATTACK, 350 CMD_MODEL_COUNTERRANGE, 351 CMD_MODEL_CREDIT, 352 CMD_MODEL_CUSTBOMB, 353 CMD_MODEL_CUSTENTITY, 354 CMD_MODEL_CUSTKNIFE, 355 CMD_MODEL_CUSTPBOMB, 356 CMD_MODEL_CUSTPSHOT, 357 CMD_MODEL_CUSTPSHOTNO, 358 CMD_MODEL_CUSTPSHOTW, 359 CMD_MODEL_CUSTSTAR, 360 CMD_MODEL_DAMAGEONLANDING, 361 CMD_MODEL_DEATH, 362 CMD_MODEL_DEFENSE, 363 CMD_MODEL_DELAY, 364 CMD_MODEL_DIDBLOCKSCRIPT, 365 CMD_MODEL_DIDHITSCRIPT, 366 CMD_MODEL_DIESOUND, 367 CMD_MODEL_DIVE, 368 CMD_MODEL_DIVE1, 369 CMD_MODEL_DIVE2, 370 CMD_MODEL_DOT, 371 CMD_MODEL_DRAWMETHOD, 372 CMD_MODEL_DROPFRAME, 373 CMD_MODEL_DROPV, 374 CMD_MODEL_DUST, 375 CMD_MODEL_EBOX, 376 CMD_MODEL_EBOX_INDEX, 377 CMD_MODEL_EBOX_POSITION_X, 378 CMD_MODEL_EBOX_POSITION_Y, 379 CMD_MODEL_EBOX_SIZE_X, 380 CMD_MODEL_EBOX_SIZE_Y, 381 CMD_MODEL_EBOX_SIZE_Z_1, 382 CMD_MODEL_EBOX_SIZE_Z_2, 383 CMD_MODEL_EBOXZ, 384 CMD_MODEL_EDELAY, 385 CMD_MODEL_EDGERANGE, 386 CMD_MODEL_ENERGYCOST, 387 CMD_MODEL_ENTITYPUSHING, 388 CMD_MODEL_ESCAPEHITS, 389 CMD_MODEL_FACING, 390 CMD_MODEL_FALLDIE, 391 CMD_MODEL_FASTATTACK, 392 CMD_MODEL_FIREB, 393 CMD_MODEL_FLASH, 394 CMD_MODEL_FLIPFRAME, 395 CMD_MODEL_FMAP, 396 CMD_MODEL_FOLLOWANIM, 397 CMD_MODEL_FOLLOWCOND, 398 CMD_MODEL_FORCEDIRECTION, 399 CMD_MODEL_FORCEMAP, 400 CMD_MODEL_FRAME, 401 CMD_MODEL_FREEZE, 402 CMD_MODEL_FSHADOW, 403 CMD_MODEL_GFXSHADOW, 404 CMD_MODEL_GLOBALMAP, 405 CMD_MODEL_GRABBACK, 406 CMD_MODEL_GRABDISTANCE, 407 CMD_MODEL_GRABFINISH, 408 CMD_MODEL_GRABFLIP, 409 CMD_MODEL_GRABFORCE, 410 CMD_MODEL_GRABIN, 411 CMD_MODEL_GRABTURN, 412 CMD_MODEL_GRABWALK, 413 CMD_MODEL_GUARDCOST, 414 CMD_MODEL_GUARDPOINTS, 415 CMD_MODEL_GUARDRATE, 416 CMD_MODEL_HEALTH, 417 CMD_MODEL_HEIGHT, 418 CMD_MODEL_HITENEMY, 419 CMD_MODEL_HITFLASH, 420 CMD_MODEL_HITFX, 421 CMD_MODEL_HITWALLTYPE, 422 CMD_MODEL_HITZ, 423 CMD_MODEL_HMAP, 424 CMD_MODEL_HOLDBLOCK, 425 CMD_MODEL_HOSTILE, 426 CMD_MODEL_ICON, 427 CMD_MODEL_ICONDIE, 428 CMD_MODEL_ICONGET, 429 CMD_MODEL_ICONMPHALF, 430 CMD_MODEL_ICONMPHIGH, 431 CMD_MODEL_ICONMPLOW, 432 CMD_MODEL_ICONPAIN, 433 CMD_MODEL_ICONPOSITION, 434 CMD_MODEL_ICONW, 435 CMD_MODEL_IDLE, 436 CMD_MODEL_IGNOREATTACKID, 437 CMD_MODEL_INHOLESCRIPT, 438 CMD_MODEL_INSTANTITEMDEATH, 439 CMD_MODEL_ITEMBOX, 440 CMD_MODEL_JUGGLECOST, 441 CMD_MODEL_JUGGLEPOINTS, 442 CMD_MODEL_JUMPFRAME, 443 CMD_MODEL_JUMPHEIGHT, 444 CMD_MODEL_JUMPMOVE, 445 CMD_MODEL_JUMPSPEED, 446 CMD_MODEL_JUMPSPEEDF, 447 CMD_MODEL_KEYSCRIPT, 448 CMD_MODEL_KNIFE, 449 CMD_MODEL_KNOCKDOWNCOUNT, 450 CMD_MODEL_KOMAP, 451 CMD_MODEL_LANDFRAME, 452 CMD_MODEL_LIFEBARSTATUS, 453 CMD_MODEL_LIFEPOSITION, 454 CMD_MODEL_LIFESPAN, 455 CMD_MODEL_LOAD, 456 CMD_MODEL_LOOP, 457 CMD_MODEL_LOSE, 458 CMD_MODEL_MAKEINV, 459 CMD_MODEL_MODELFLAG, 460 CMD_MODEL_MOVE, 461 CMD_MODEL_MOVEA, 462 CMD_MODEL_MOVEZ, 463 CMD_MODEL_MP, 464 CMD_MODEL_MPCOST, 465 CMD_MODEL_MPONLY, 466 CMD_MODEL_MPRATE, 467 CMD_MODEL_MPSET, 468 CMD_MODEL_NAME, 469 CMD_MODEL_NAMEPOSITION, 470 CMD_MODEL_NO_ADJUST_BASE, 471 CMD_MODEL_NOATFLASH, 472 CMD_MODEL_NODIEBLINK, 473 CMD_MODEL_NODRAWMETHOD, 474 CMD_MODEL_NODROP, 475 CMD_MODEL_NOGRAB, 476 CMD_MODEL_NOHITHEAD, 477 CMD_MODEL_NOKILL, 478 CMD_MODEL_NOLIFE, 479 CMD_MODEL_NOMOVE, 480 CMD_MODEL_NOPAIN, 481 CMD_MODEL_NOPASSIVEBLOCK, 482 CMD_MODEL_NOQUAKE, 483 CMD_MODEL_NOREFLECT, 484 CMD_MODEL_NOTGRAB, 485 CMD_MODEL_OFFENSE, 486 CMD_MODEL_OFFSCREENKILL, 487 CMD_MODEL_ONAF, 488 CMD_MODEL_OFFSET, 489 CMD_MODEL_ON_BIND_UPDATE_OTHER_TO_SELF_SCRIPT, 490 CMD_MODEL_ON_BIND_UPDATE_SELF_TO_OTHER_SCRIPT, 491 CMD_MODEL_ONBLOCKASCRIPT, 492 CMD_MODEL_ONBLOCKOSCRIPT, 493 CMD_MODEL_ONBLOCKPSCRIPT, 494 CMD_MODEL_ONBLOCKSSCRIPT, 495 CMD_MODEL_ONBLOCKWSCRIPT, 496 CMD_MODEL_ONBLOCKZSCRIPT, 497 CMD_MODEL_ONDEATHSCRIPT, 498 CMD_MODEL_ONDOATTACKSCRIPT, 499 CMD_MODEL_ONDRAWSCRIPT, 500 CMD_MODEL_ONENTITYCOLLISIONSCRIPT, 501 CMD_MODEL_ONFALLSCRIPT, 502 CMD_MODEL_ONKILLSCRIPT, 503 CMD_MODEL_ONMODELCOPYSCRIPT, 504 CMD_MODEL_ONMOVEASCRIPT, 505 CMD_MODEL_ONMOVEXSCRIPT, 506 CMD_MODEL_ONMOVEZSCRIPT, 507 CMD_MODEL_ONPAINSCRIPT, 508 CMD_MODEL_ONSPAWNSCRIPT, 509 CMD_MODEL_OTG, 510 CMD_MODEL_PAINGRAB, 511 CMD_MODEL_PALETTE, 512 CMD_MODEL_PARROW, 513 CMD_MODEL_PARROW2, 514 CMD_MODEL_PARROW3, 515 CMD_MODEL_PARROW4, 516 CMD_MODEL_PATHFINDSTEP, 517 CMD_MODEL_PBOMBFRAME, 518 CMD_MODEL_PLATFORM, 519 CMD_MODEL_PLAYBOMB, 520 CMD_MODEL_PLAYSHOT, 521 CMD_MODEL_PLAYSHOTNO, 522 CMD_MODEL_PLAYSHOTW, 523 CMD_MODEL_PRIORITY, 524 CMD_MODEL_PROJECT, 525 CMD_MODEL_PROJECTILEHIT, 526 CMD_MODEL_PSHOTFRAME, 527 CMD_MODEL_PSHOTFRAMENO, 528 CMD_MODEL_PSHOTFRAMEW, 529 CMD_MODEL_PUSHINGFACTOR, 530 CMD_MODEL_QUAKEFRAME, 531 CMD_MODEL_RANGE, 532 CMD_MODEL_RANGEA, 533 CMD_MODEL_RANGEB, 534 CMD_MODEL_RANGEZ, 535 CMD_MODEL_RELOAD, 536 CMD_MODEL_REMAP, 537 CMD_MODEL_REMOVE, 538 CMD_MODEL_RIDER, 539 CMD_MODEL_RISEATTACKTYPE, 540 CMD_MODEL_RISEINV, 541 CMD_MODEL_RISETIME, 542 CMD_MODEL_RUNNING, 543 CMD_MODEL_RUNNING_CONTINUE, 544 CMD_MODEL_RUNNING_JUMP_VELOCITY_X, 545 CMD_MODEL_RUNNING_JUMP_VELOCITY_Y, 546 CMD_MODEL_RUNNING_SPEED, 547 CMD_MODEL_RUNNING_Z_MOVE, 548 CMD_MODEL_SCORE, 549 CMD_MODEL_SCRIPT, 550 CMD_MODEL_SCROLL, 551 CMD_MODEL_SEAL, 552 CMD_MODEL_SECRET, 553 CMD_MODEL_SETA, 554 CMD_MODEL_SETLAYER, 555 CMD_MODEL_SHADOW, 556 CMD_MODEL_SHADOWCOORDS, 557 CMD_MODEL_SHOCK, 558 CMD_MODEL_SHOOTFRAME, 559 CMD_MODEL_SHOOTNUM, 560 CMD_MODEL_SLEEPWAIT, 561 CMD_MODEL_SMARTBOMB, 562 CMD_MODEL_SOUND, 563 CMD_MODEL_SPAWNFRAME, 564 CMD_MODEL_SPEED, 565 CMD_MODEL_SPEEDF, 566 CMD_MODEL_STAR, 567 CMD_MODEL_STAR_VELOCITY, 568 CMD_MODEL_STATS, 569 CMD_MODEL_STAYDOWN, 570 CMD_MODEL_STEAL, 571 CMD_MODEL_STEALTH, 572 CMD_MODEL_STUN, 573 CMD_MODEL_SUBCLASS, 574 CMD_MODEL_SUBENTITY, 575 CMD_MODEL_SUBJECT_TO_BASEMAP, 576 CMD_MODEL_SUBJECT_TO_GRAVITY, 577 CMD_MODEL_SUBJECT_TO_HOLE, 578 CMD_MODEL_SUBJECT_TO_MAXZ, 579 CMD_MODEL_SUBJECT_TO_MINZ, 580 CMD_MODEL_SUBJECT_TO_OBSTACLE, 581 CMD_MODEL_SUBJECT_TO_PLATFORM, 582 CMD_MODEL_SUBJECT_TO_SCREEN, 583 CMD_MODEL_SUBJECT_TO_WALL, 584 CMD_MODEL_SUBTYPE, 585 CMD_MODEL_SUMMONFRAME, 586 CMD_MODEL_SUMMONKILL, 587 CMD_MODEL_SYNC, 588 CMD_MODEL_TAKEDAMAGESCRIPT, 589 CMD_MODEL_THINKSCRIPT, 590 CMD_MODEL_THOLD, 591 CMD_MODEL_THROW, 592 CMD_MODEL_THROWDAMAGE, 593 CMD_MODEL_THROWFRAME, 594 CMD_MODEL_THROWFRAMEWAIT, 595 CMD_MODEL_TOFLIP, 596 CMD_MODEL_TOSSFRAME, 597 CMD_MODEL_TURNDELAY, 598 CMD_MODEL_TYPE, 599 CMD_MODEL_TYPESHOT, 600 CMD_MODEL_UNSUMMONFRAME, 601 CMD_MODEL_WALKOFFMOVE, 602 CMD_MODEL_WEAPLOSS, 603 CMD_MODEL_WEAPNUM, 604 CMD_MODEL_WEAPONFRAME, 605 CMD_MODEL_WEAPONS, 606 607 } modelCommands; 608 609 typedef enum 610 { 611 CMD_MODELSTXT_AJSPECIAL = 1, 612 CMD_MODELSTXT_AUTOLAND, 613 CMD_MODELSTXT_BLOCKRATIO, 614 CMD_MODELSTXT_COLOURSELECT, 615 CMD_MODELSTXT_COMBODELAY, 616 CMD_MODELSTXT_CREDSCORE, 617 CMD_MODELSTXT_DEBUG_ANAF, 618 CMD_MODELSTXT_DEBUG_GNAF, 619 CMD_MODELSTXT_DEBUG_MAXNA, 620 CMD_MODELSTXT_DEBUG_MINNA, 621 CMD_MODELSTXT_DEBUG_MNAF, 622 CMD_MODELSTXT_DEBUG_NAD, 623 CMD_MODELSTXT_DEBUG_OSNAF, 624 CMD_MODELSTXT_DROPV, 625 CMD_MODELSTXT_GRABDISTANCE, 626 CMD_MODELSTXT_JUMPHEIGHT, 627 CMD_MODELSTXT_JUMPSPEED, 628 CMD_MODELSTXT_KNOW, 629 CMD_MODELSTXT_LIFESCORE, 630 CMD_MODELSTXT_LOAD, 631 CMD_MODELSTXT_MAX_COLLISIONS, 632 CMD_MODELSTXT_MAXATTACKS, 633 CMD_MODELSTXT_MAXATTACKTYPES, 634 CMD_MODELSTXT_MAXBACKWALKS, 635 CMD_MODELSTXT_MAXDOWNS, 636 CMD_MODELSTXT_MAXFOLLOWS, 637 CMD_MODELSTXT_MAXFREESPECIALS, 638 CMD_MODELSTXT_MAXIDLES, 639 CMD_MODELSTXT_MAXUPS, 640 CMD_MODELSTXT_MAXWALKS, 641 CMD_MODELSTXT_MPBLOCK, 642 CMD_MODELSTXT_MUSIC, 643 CMD_MODELSTXT_NOAIRCANCEL, 644 CMD_MODELSTXT_NOCHEATS, 645 CMD_MODELSTXT_NOCHIPDEATH, 646 CMD_MODELSTXT_NOCOST, 647 CMD_MODELSTXT_NODEBUG, 648 CMD_MODELSTXT_NODROPEN, 649 CMD_MODELSTXT_NODROPSPAWN, 650 CMD_MODELSTXT_NOLOST, 651 CMD_MODELSTXT_NOMAXRUSHRESET, 652 CMD_MODELSTXT_SPDIRECTION, 653 CMD_MODELSTXT_VERSUSDAMAGE, 654 CMD_MODELSTXT_THE_END, 655 } modelstxtCommands; 656 657 void freeCommandList(List *list); 658 659 List *createModelCommandList(void); 660 modelCommands getModelCommand(List *list, char *usercommand); 661 662 List *createModelstxtCommandList(void); 663 modelstxtCommands getModelstxtCommand(List *list, char *usercommand); 664 665 List *createLevelCommandList(void); 666 levelCommands getLevelCommand(List *list, char *usercommand); 667 668 List *createLevelOrderCommandList(void); 669 levelOrderCommands getLevelOrderCommand(List *list, char *usercommand); 670 671 #endif 672 673