xref: /openbsd/games/cribbage/cribcur.h (revision 7a09557b)
1 /*	$OpenBSD: cribcur.h,v 1.3 2003/06/03 03:01:39 millert Exp $	*/
2 /*	$NetBSD: cribcur.h,v 1.3 1995/03/21 15:08:48 cgd Exp $	*/
3 
4 /*
5  * Copyright (c) 1980, 1993
6  *	The Regents of the University of California.  All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions
10  * are met:
11  * 1. Redistributions of source code must retain the above copyright
12  *    notice, this list of conditions and the following disclaimer.
13  * 2. Redistributions in binary form must reproduce the above copyright
14  *    notice, this list of conditions and the following disclaimer in the
15  *    documentation and/or other materials provided with the distribution.
16  * 3. Neither the name of the University nor the names of its contributors
17  *    may be used to endorse or promote products derived from this software
18  *    without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
21  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
24  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
25  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
26  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
27  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
28  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
29  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
30  * SUCH DAMAGE.
31  *
32  *	@(#)cribcur.h	8.1 (Berkeley) 5/31/93
33  */
34 
35 # define	PLAY_Y		15	/* size of player's hand window */
36 # define	PLAY_X		12
37 # define	TABLE_Y		21	/* size of table window */
38 # define	TABLE_X		14
39 # define	COMP_Y		15	/* size of computer's hand window */
40 # define	COMP_X		12
41 # define	Y_SCORE_SZ	9	/* Y size of score board */
42 # define	X_SCORE_SZ	41	/* X size of score board */
43 # define	SCORE_Y		0	/* starting position of scoring board */
44 # define	SCORE_X	 	(PLAY_X + TABLE_X + COMP_X)
45 # define	CRIB_Y		17	/* position of crib (cut card) */
46 # define	CRIB_X		(PLAY_X + TABLE_X)
47 # define	MSG_Y		(LINES - (Y_SCORE_SZ + 1))
48 # define	MSG_X		(COLS - SCORE_X - 1)
49 # define	Y_MSG_START	(Y_SCORE_SZ + 1)
50 
51 # define	PEG	'*'	/* what a peg looks like on the board */
52 
53 extern	WINDOW		*Compwin;		/* computer's hand window */
54 extern	WINDOW		*Msgwin;		/* message window */
55 extern	WINDOW		*Playwin;		/* player's hand window */
56 extern	WINDOW		*Tablewin;		/* table window */
57