/dports/games/ioquake3-server/ioquake3-1.36/code/qcommon/ |
H A D | surfaceflags.h | 55 #define CONTENTS_CORPSE 0x4000000 macro
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/dports/games/ioquake3/ioquake3-1.36/code/qcommon/ |
H A D | surfaceflags.h | 55 #define CONTENTS_CORPSE 0x4000000 macro
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/qcommon/ |
H A D | surfaceflags.h | 55 #define CONTENTS_CORPSE 0x4000000 macro
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/qcommon/ |
H A D | surfaceflags.h | 55 #define CONTENTS_CORPSE 0x4000000 macro
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/dports/games/openarena/openarena-engine-source-0.8.8/code/qcommon/ |
H A D | surfaceflags.h | 55 #define CONTENTS_CORPSE 0x4000000 macro
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/dports/games/evq3/evq3/code/qcommon/ |
H A D | surfaceflags.h | 55 #define CONTENTS_CORPSE 0x4000000 macro
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/dports/games/cake/cake_src/cake/ |
H A D | surfaceflags.h | 41 #define CONTENTS_CORPSE 0x4000000 macro
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/qcommon/ |
H A D | surfaceflags.h | 56 #define CONTENTS_CORPSE 0x4000000 macro
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/dports/games/iortcw/iortcw-1.51c/MP/code/qcommon/ |
H A D | surfaceflags.h | 72 #define CONTENTS_CORPSE 0x4000000 macro
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/dports/games/iortcw/iortcw-1.51c/SP/code/qcommon/ |
H A D | surfaceflags.h | 77 #define CONTENTS_CORPSE 0x4000000 macro
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/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake3/common/ |
H A D | surfaceflags.h | 51 #define CONTENTS_CORPSE 0x4000000 macro
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/dports/games/netradiant/netradiant-20150621-src/tools/quake3/common/ |
H A D | surfaceflags.h | 51 #define CONTENTS_CORPSE 0x4000000 macro
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/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | surfaceflags.h | 43 #define CONTENTS_CORPSE (0x00000200u) // should never be on a brush, only in game macro
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | surfaceflags.h | 41 #define CONTENTS_CORPSE (0x00000200u) // should never be on a brush, only in game macro
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | surfaceflags.h | 42 #define CONTENTS_CORPSE (0x00000200u) // should never be on a brush, only in game macro
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/PlugIns/BSPSceneManager/include/ |
H A D | OgreQuake3Types.h | 57 #define CONTENTS_CORPSE 0x4000000 macro
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/dports/graphics/ogre3d/ogre-1.11.6/PlugIns/BSPSceneManager/include/ |
H A D | OgreQuake3Types.h | 57 #define CONTENTS_CORPSE 0x4000000 macro
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/dports/games/bzflag-server/bzflag-2.4.22/tools/modeltool/ |
H A D | Q3BSP.h | 59 #define CONTENTS_CORPSE 0x4000000 macro
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/dports/games/bzflag/bzflag-2.4.22/tools/modeltool/ |
H A D | Q3BSP.h | 59 #define CONTENTS_CORPSE 0x4000000 macro
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/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/ |
H A D | Material.h | 287 CONTENTS_CORPSE = BIT(10), // used for dead bodies enumerator
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