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Searched defs:CONTENTS_CORPSE (Results 1 – 20 of 20) sorted by relevance

/dports/games/ioquake3-server/ioquake3-1.36/code/qcommon/
H A Dsurfaceflags.h55 #define CONTENTS_CORPSE 0x4000000 macro
/dports/games/ioquake3/ioquake3-1.36/code/qcommon/
H A Dsurfaceflags.h55 #define CONTENTS_CORPSE 0x4000000 macro
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/qcommon/
H A Dsurfaceflags.h55 #define CONTENTS_CORPSE 0x4000000 macro
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/qcommon/
H A Dsurfaceflags.h55 #define CONTENTS_CORPSE 0x4000000 macro
/dports/games/openarena/openarena-engine-source-0.8.8/code/qcommon/
H A Dsurfaceflags.h55 #define CONTENTS_CORPSE 0x4000000 macro
/dports/games/evq3/evq3/code/qcommon/
H A Dsurfaceflags.h55 #define CONTENTS_CORPSE 0x4000000 macro
/dports/games/cake/cake_src/cake/
H A Dsurfaceflags.h41 #define CONTENTS_CORPSE 0x4000000 macro
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/qcommon/
H A Dsurfaceflags.h56 #define CONTENTS_CORPSE 0x4000000 macro
/dports/games/iortcw/iortcw-1.51c/MP/code/qcommon/
H A Dsurfaceflags.h72 #define CONTENTS_CORPSE 0x4000000 macro
/dports/games/iortcw/iortcw-1.51c/SP/code/qcommon/
H A Dsurfaceflags.h77 #define CONTENTS_CORPSE 0x4000000 macro
/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake3/common/
H A Dsurfaceflags.h51 #define CONTENTS_CORPSE 0x4000000 macro
/dports/games/netradiant/netradiant-20150621-src/tools/quake3/common/
H A Dsurfaceflags.h51 #define CONTENTS_CORPSE 0x4000000 macro
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dsurfaceflags.h43 #define CONTENTS_CORPSE (0x00000200u) // should never be on a brush, only in game macro
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dsurfaceflags.h41 #define CONTENTS_CORPSE (0x00000200u) // should never be on a brush, only in game macro
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dsurfaceflags.h42 #define CONTENTS_CORPSE (0x00000200u) // should never be on a brush, only in game macro
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/PlugIns/BSPSceneManager/include/
H A DOgreQuake3Types.h57 #define CONTENTS_CORPSE 0x4000000 macro
/dports/graphics/ogre3d/ogre-1.11.6/PlugIns/BSPSceneManager/include/
H A DOgreQuake3Types.h57 #define CONTENTS_CORPSE 0x4000000 macro
/dports/games/bzflag-server/bzflag-2.4.22/tools/modeltool/
H A DQ3BSP.h59 #define CONTENTS_CORPSE 0x4000000 macro
/dports/games/bzflag/bzflag-2.4.22/tools/modeltool/
H A DQ3BSP.h59 #define CONTENTS_CORPSE 0x4000000 macro
/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/
H A DMaterial.h287 CONTENTS_CORPSE = BIT(10), // used for dead bodies enumerator