Searched defs:CShadingContext (Results 1 – 14 of 14) sorted by relevance
/dports/graphics/pixie/Pixie/src/ri/ |
H A D | surface.h | 49 void intersect(CShadingContext *,CRay *) { assert(FALSE); } in intersect() argument 88 void dice(CShadingContext *) { assert(FALSE); } in dice() argument
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H A D | points.h | 68 void intersect(CShadingContext *,CRay *) { } in intersect() argument
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H A D | pointCloud.h | 70 …void lookup(float *,const float *,const float *,const float *,const float *,CShadingContext *)… in lookup() argument
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H A D | rendererContext.h | 48 class CShadingContext; variable
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H A D | curves.h | 133 void intersect(CShadingContext *,CRay *) { } in intersect() argument
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H A D | object.h | 47 class CShadingContext; variable
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H A D | texture.h | 42 class CShadingContext; variable
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H A D | dlobject.cpp | 141 void CDLObject::dice(CShadingContext *) { in dice() argument
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H A D | implicitSurface.cpp | 203 void CImplicit::dice(CShadingContext *) { in dice() argument
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H A D | texture3d.h | 42 class CShadingContext; variable
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H A D | brickmap.h | 207 …void lookup(float *,const float *,const float *,const float *,const float *,CShadingContext *) … in lookup() argument
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H A D | shader.h | 49 class CShadingContext; variable
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H A D | object.cpp | 499 void CDummyObject::intersect(CShadingContext *,CRay *) { in intersect() argument
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H A D | shading.cpp | 393 CShadingContext::CShadingContext(int t) : thread(t) { in CShadingContext() function in CShadingContext
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