1 /*
2 	C-Dogs SDL
3 	A port of the legendary (and fun) action/arcade cdogs.
4 
5 	Copyright (c) 2013-2014, 2016-2017, 2020-2021 Cong Xu
6 	All rights reserved.
7 
8 	Redistribution and use in source and binary forms, with or without
9 	modification, are permitted provided that the following conditions are met:
10 
11 	Redistributions of source code must retain the above copyright notice, this
12 	list of conditions and the following disclaimer.
13 	Redistributions in binary form must reproduce the above copyright notice,
14 	this list of conditions and the following disclaimer in the documentation
15 	and/or other materials provided with the distribution.
16 
17 	THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
18 	AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19 	IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20 	ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
21 	LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
22 	CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
23 	SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
24 	INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
25 	CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
26 	ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
27 	POSSIBILITY OF SUCH DAMAGE.
28 */
29 #pragma once
30 
31 #include "c_array.h"
32 #include "campaign_entry.h"
33 #include "character.h"
34 #include "mission.h"
35 #include "sys_config.h"
36 
37 typedef struct
38 {
39 	char *Name;
40 	CArray subFolders; // of CampaignList
41 	CArray list;	   // of CampaignEntry
42 } CampaignList;
43 
44 typedef struct
45 {
46 	CampaignList campaignList;
47 	CampaignList dogfightList;
48 	CampaignEntry quickPlayEntry;
49 } CustomCampaigns;
50 
51 typedef struct
52 {
53 	char *Title;
54 	char *Author;
55 	char *Description;
56 	bool Ammo;
57 	bool SkipWeaponMenu;
58 	bool RandomPickups;
59 	int DoorOpenTicks;
60 	CArray Missions; // of Mission
61 	CharacterStore characters;
62 	MusicChunk CustomSongs[MUSIC_COUNT];
63 	void *CustomData;
64 	void (*CustomDataTerminate)(void *);
65 } CampaignSetting;
66 
67 typedef struct
68 {
69 	CampaignSetting Setting;
70 	CampaignEntry Entry;
71 	int MissionIndex;
72 	bool IsLoaded;
73 	// TODO: it may be possible to completely remove IsClient and rely on
74 	// protocol definitions
75 	bool IsClient;
76 	bool IsError;
77 	bool OptionsSet;
78 	bool IsComplete;
79 	bool IsQuit;
80 } Campaign;
81 extern Campaign gCampaign;
82 
83 void CampaignInit(Campaign *campaign);
84 void CampaignTerminate(Campaign *campaign);
85 void CampaignSettingInit(CampaignSetting *setting);
86 void CampaignSettingTerminate(CampaignSetting *c);
87 void CampaignSettingTerminateAll(CampaignSetting *setting);
88 
89 bool CampaignListIsEmpty(const CampaignList *c);
90 
91 void LoadAllCampaigns(CustomCampaigns *campaigns);
92 void UnloadAllCampaigns(CustomCampaigns *campaigns);
93 
94 Mission *CampaignGetCurrentMission(Campaign *campaign);
95 void CampaignSeedRandom(const Campaign *campaign);
96 
97 void CampaignAndMissionSetup(Campaign *campaign, struct MissionOptions *mo);
98 void CampaignDeleteMission(Campaign *c, const size_t idx);
99