1 /*
2  * InspIRCd -- Internet Relay Chat Daemon
3  *
4  *   Copyright (C) 2019 Matt Schatz <genius3000@g3k.solutions>
5  *   Copyright (C) 2013, 2017-2020 Sadie Powell <sadie@witchery.services>
6  *   Copyright (C) 2012-2015 Attila Molnar <attilamolnar@hush.com>
7  *   Copyright (C) 2012, 2019 Robby <robby@chatbelgie.be>
8  *   Copyright (C) 2009-2010 Daniel De Graaf <danieldg@inspircd.org>
9  *   Copyright (C) 2009 Uli Schlachter <psychon@inspircd.org>
10  *   Copyright (C) 2007-2008 Robin Burchell <robin+git@viroteck.net>
11  *   Copyright (C) 2007, 2010 Craig Edwards <brain@inspircd.org>
12  *   Copyright (C) 2007 Dennis Friis <peavey@inspircd.org>
13  *
14  * This file is part of InspIRCd.  InspIRCd is free software: you can
15  * redistribute it and/or modify it under the terms of the GNU General Public
16  * License as published by the Free Software Foundation, version 2.
17  *
18  * This program is distributed in the hope that it will be useful, but WITHOUT
19  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
20  * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
21  * details.
22  *
23  * You should have received a copy of the GNU General Public License
24  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
25  */
26 
27 
28 #pragma once
29 
30 #include "inspircd.h"
31 
32 #include "utils.h"
33 
34 /*
35  * The server list in InspIRCd is maintained as two structures
36  * which hold the data in different ways. Most of the time, we
37  * want to very quickly obtain three pieces of information:
38  *
39  * (1) The information on a server
40  * (2) The information on the server we must send data through
41  *     to actually REACH the server we're after
42  * (3) Potentially, the child/parent objects of this server
43  *
44  * The InspIRCd spanning protocol provides easy access to these
45  * by storing the data firstly in a recursive structure, where
46  * each item references its parent item, and a dynamic list
47  * of child items, and another structure which stores the items
48  * hashed, linearly. This means that if we want to find a server
49  * by name quickly, we can look it up in the hash, avoiding
50  * any O(n) lookups. If however, during a split or sync, we want
51  * to apply an operation to a server, and any of its child objects
52  * we can resort to recursion to walk the tree structure.
53  * Any socket can have one of five states at any one time.
54  *
55  * CONNECTING:	indicates an outbound socket which is
56  *							waiting to be writeable.
57  * WAIT_AUTH_1:	indicates the socket is outbound and
58  *							has successfully connected, but has not
59  *							yet sent and received SERVER strings.
60  * WAIT_AUTH_2:	indicates that the socket is inbound
61  *							but has not yet sent and received
62  *							SERVER strings.
63  * CONNECTED:   represents a fully authorized, fully
64  *							connected server.
65  * DYING:       represents a server that has had an error.
66  */
67 enum ServerState { CONNECTING, WAIT_AUTH_1, WAIT_AUTH_2, CONNECTED, DYING };
68 
69 struct CapabData
70 {
71 	reference<Link> link;			/* Link block used for this connection */
72 	reference<Autoconnect> ac;		/* Autoconnect used to cause this connection, if any */
73 	std::string ModuleList;			/* Required module list of other server from CAPAB */
74 	std::string OptModuleList;		/* Optional module list of other server from CAPAB */
75 	std::string ChanModes;
76 	std::string UserModes;
77 	std::map<std::string,std::string> CapKeys;	/* CAPAB keys from other server */
78 	std::string ourchallenge;		/* Challenge sent for challenge/response */
79 	std::string theirchallenge;		/* Challenge recv for challenge/response */
80 	int capab_phase;			/* Have sent CAPAB already */
81 	bool auth_fingerprint;			/* Did we auth using SSL certificate fingerprint */
82 	bool auth_challenge;			/* Did we auth using challenge/response */
83 	irc::sockets::sockaddrs remotesa; /* The remote socket address. */
84 
85 	// Data saved from incoming SERVER command, for later use when our credentials have been accepted by the other party
86 	std::string description;
87 	std::string sid;
88 	std::string name;
89 	bool hidden;
90 };
91 
92 /** Every SERVER connection inbound or outbound is represented by an object of
93  * type TreeSocket. During setup, the object can be found in Utils->timeoutlist;
94  * after setup, MyRoot will have been created as a child of Utils->TreeRoot
95  */
96 class TreeSocket : public BufferedSocket
97 {
98 	struct BurstState;
99 
100 	std::string linkID;			/* Description for this link */
101 	ServerState LinkState;			/* Link state */
102 	CapabData* capab;			/* Link setup data (held until burst is sent) */
103 	TreeServer* MyRoot;			/* The server we are talking to */
104 	unsigned int proto_version;			/* Remote protocol version */
105 
106 	/** True if we've sent our burst.
107 	 * This only changes the behavior of message translation for 1202 protocol servers and it can be
108 	 * removed once 1202 support is dropped.
109 	 */
110 	bool burstsent;
111 
112 	/** Checks if the given servername and sid are both free
113 	 */
114 	bool CheckDuplicate(const std::string& servername, const std::string& sid);
115 
116 	/** Send all ListModeBase modes set on the channel
117 	 */
118 	void SendListModes(Channel* chan);
119 
120 	/** Send all known information about a channel */
121 	void SyncChannel(Channel* chan, BurstState& bs);
122 
123 	/** Send all users and their oper state, away state and metadata */
124 	void SendUsers(BurstState& bs);
125 
126 	/** Send all additional info about the given server to this server */
127 	void SendServerInfo(TreeServer* from);
128 
129 	/** Find the User source of a command given a prefix and a command string.
130 	 * This connection must be fully up when calling this function.
131 	 * @param prefix Prefix string to find the source User object for. Can be a sid, a uuid or a server name.
132 	 * @param command The command whose source to find. This is required because certain commands (like mode
133 	 * changes and kills) must be processed even if their claimed source doesn't exist. If the given command is
134 	 * such a command and the source does not exist, the function returns a valid FakeUser that can be used to
135 	 * to process the command with.
136 	 * @return The command source to use when processing the command or NULL if the source wasn't found.
137 	 * Note that the direction of the returned source is not verified.
138 	 */
139 	User* FindSource(const std::string& prefix, const std::string& command);
140 
141 	/** Finish the authentication phase of this connection.
142 	 * Change the state of the connection to CONNECTED, create a TreeServer object for the server on the
143 	 * other end of the connection using the details provided in the parameters, and finally send a burst.
144 	 * @param remotename Name of the remote server
145 	 * @param remotesid SID of the remote server
146 	 * @param remotedesc Description of the remote server
147 	 * @param hidden True if the remote server is hidden according to the configuration
148 	 */
149 	void FinishAuth(const std::string& remotename, const std::string& remotesid, const std::string& remotedesc, bool hidden);
150 
151 	/** Authenticate the remote server.
152 	 * Validate the parameters and find the link block that matches the remote server. In case of an error,
153 	 * an appropriate snotice is generated, an ERROR message is sent and the connection is closed.
154 	 * Failing to find a matching link block counts as an error.
155 	 * @param params Parameters they sent in the SERVER command
156 	 * @return Link block for the remote server, or NULL if an error occurred
157 	 */
158 	Link* AuthRemote(const CommandBase::Params& params);
159 
160 	/** Write a line on this socket with a new line character appended, skipping all translation for old protocols
161 	 * @param line Line to write without a new line character at the end
162 	 */
163 	void WriteLineNoCompat(const std::string& line);
164 
165  public:
166 	const time_t age;
167 
168 	/** Because most of the I/O gubbins are encapsulated within
169 	 * BufferedSocket, we just call the superclass constructor for
170 	 * most of the action, and append a few of our own values
171 	 * to it.
172 	 */
173 	TreeSocket(Link* link, Autoconnect* myac, const irc::sockets::sockaddrs& sa);
174 
175 	/** When a listening socket gives us a new file descriptor,
176 	 * we must associate it with a socket without creating a new
177 	 * connection. This constructor is used for this purpose.
178 	 */
179 	TreeSocket(int newfd, ListenSocket* via, irc::sockets::sockaddrs* client, irc::sockets::sockaddrs* server);
180 
181 	/** Get link state
182 	 */
GetLinkState()183 	ServerState GetLinkState() const { return LinkState; }
184 
185 	/** Get challenge set in our CAPAB for challenge/response
186 	 */
187 	const std::string& GetOurChallenge();
188 
189 	/** Get challenge set in our CAPAB for challenge/response
190 	 */
191 	void SetOurChallenge(const std::string &c);
192 
193 	/** Get challenge set in their CAPAB for challenge/response
194 	 */
195 	const std::string& GetTheirChallenge();
196 
197 	/** Get challenge set in their CAPAB for challenge/response
198 	 */
199 	void SetTheirChallenge(const std::string &c);
200 
201 	/** Compare two passwords based on authentication scheme
202 	 */
203 	bool ComparePass(const Link& link, const std::string &theirs);
204 
205 	/** Clean up information used only during server negotiation
206 	 */
207 	void CleanNegotiationInfo();
208 
209 	CullResult cull() CXX11_OVERRIDE;
210 	/** Destructor
211 	 */
212 	~TreeSocket();
213 
214 	/** Construct a password, optionally hashed with the other side's
215 	 * challenge string
216 	 */
217 	std::string MakePass(const std::string &password, const std::string &challenge);
218 
219 	/** When an outbound connection finishes connecting, we receive
220 	 * this event, and must send our SERVER string to the other
221 	 * side. If the other side is happy, as outlined in the server
222 	 * to server docs on the inspircd.org site, the other side
223 	 * will then send back its own server string.
224 	 */
225 	void OnConnected() CXX11_OVERRIDE;
226 
227 	/** Handle socket error event
228 	 */
229 	void OnError(BufferedSocketError e) CXX11_OVERRIDE;
230 
231 	/** Sends an error to the remote server, and displays it locally to show
232 	 * that it was sent.
233 	 */
234 	void SendError(const std::string &errormessage);
235 
236 	/** Recursively send the server tree with distances as hops.
237 	 * This is used during network burst to inform the other server
238 	 * (and any of ITS servers too) of what servers we know about.
239 	 */
240 	void SendServers(TreeServer* Current, TreeServer* s);
241 
242 	/** Returns module list as a string, filtered by filter
243 	 * @param filter a module version bitmask, such as VF_COMMON or VF_OPTCOMMON
244 	 */
245 	std::string MyModules(int filter);
246 
247 	/** Returns mode list as a string, filtered by type.
248 	 * @param type The type of modes to return.
249 	 */
250 	std::string BuildModeList(ModeType type);
251 
252 	/** Send my capabilities to the remote side
253 	 */
254 	void SendCapabilities(int phase);
255 
256 	/* Isolate and return the elements that are different between two lists */
257 	void ListDifference(const std::string &one, const std::string &two, char sep,
258 		std::string& mleft, std::string& mright);
259 
260 	bool Capab(const CommandBase::Params& params);
261 
262 	/** Send one or more FJOINs for a channel of users.
263 	 * If the length of a single line is more than 480-NICKMAX
264 	 * in length, it is split over multiple lines.
265 	 */
266 	void SendFJoins(Channel* c);
267 
268 	/** Send G-, Q-, Z- and E-lines */
269 	void SendXLines();
270 
271 	/** Send all known information about a channel */
272 	void SyncChannel(Channel* chan);
273 
274 	/** This function is called when we want to send a netburst to a local
275 	 * server. There is a set order we must do this, because for example
276 	 * users require their servers to exist, and channels require their
277 	 * users to exist. You get the idea.
278 	 */
279 	void DoBurst(TreeServer* s);
280 
281 	/** This function is called when we receive data from a remote
282 	 * server.
283 	 */
284 	void OnDataReady() CXX11_OVERRIDE;
285 
286 	/** Send one or more complete lines down the socket
287 	 */
288 	void WriteLine(const std::string& line);
289 
290 	/** Handle ERROR command */
291 	void Error(CommandBase::Params& params);
292 
293 	/** (local) -> SERVER
294 	 */
295 	bool Outbound_Reply_Server(CommandBase::Params& params);
296 
297 	/** (local) <- SERVER
298 	 */
299 	bool Inbound_Server(CommandBase::Params& params);
300 
301 	/** Handle IRC line split
302 	 */
303 	void Split(const std::string& line, std::string& tags, std::string& prefix, std::string& command, CommandBase::Params& params);
304 
305 	/** Process complete line from buffer
306 	 */
307 	void ProcessLine(std::string &line);
308 
309 	/** Process message tags received from a remote server. */
310 	void ProcessTag(User* source, const std::string& tag, ClientProtocol::TagMap& tags);
311 
312 	/** Process a message for a fully connected server. */
313 	void ProcessConnectedLine(std::string& tags, std::string& prefix, std::string& command, CommandBase::Params& params);
314 
315 	/** Handle socket timeout from connect()
316 	 */
317 	void OnTimeout() CXX11_OVERRIDE;
318 	/** Handle server quit on close
319 	 */
320 	void Close() CXX11_OVERRIDE;
321 
322 	/** Fixes messages coming from old servers so the new command handlers understand them
323 	 */
324 	bool PreProcessOldProtocolMessage(User*& who, std::string& cmd, CommandBase::Params& params);
325 };
326