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Searched defs:Castle (Results 1 – 24 of 24) sorted by relevance

/dports/devel/hyperscan/hyperscan-5.4.0/src/nfa/
H A Dcastle_internal.h114 struct ALIGN_AVX_DIRECTIVE Castle { struct
115 u32 numRepeats; //!< number of repeats in Castle argument
118 u8 exclusive; //!< tells us if there are mutual exclusive SubCastles argument
120 // active SubCastle id for exclusive mode argument
122 // SubCastles argument
123 u32 staleIterOffset; //!< offset to a sparse iterator to check for stale
125 u32 groupIterOffset; //!< offset to a iterator to check the aliveness of
128 union {
140 } u;
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/ai/
H A Dai_base.cpp67 void Base::CastlePreBattle( Castle & ) in CastlePreBattle() argument
72 void Base::CastleAfterBattle( Castle &, bool ) in CastleAfterBattle() argument
77 void Base::CastleTurn( Castle &, bool ) in CastleTurn() argument
82 void Base::CastleAdd( const Castle & ) in CastleAdd()
87 void Base::CastleRemove( const Castle & ) in CastleRemove()
H A Dai.h31 class Castle; variable
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/castle/
H A Dcastle_ui.h24 class Castle; variable
H A Dcaptain.h27 class Castle; variable
H A Dcastle.cpp77 Castle::Castle() in Castle() function in Castle
87 Castle::Castle( s32 cx, s32 cy, int rc ) in Castle() function in Castle
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/spell/
H A Dspell_info.h26 class Castle; variable
/dports/games/kpat/kpat-21.12.3/src/patsolve/
H A Dcastlesolver.h27 class Castle; variable
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/battle/
H A Dbattle_tower.h28 class Castle; variable
H A Dbattle_arena.h35 class Castle; variable
/dports/games/knights/knights-21.12.3/src/core/
H A Dmove.h49 Castle = 0x004, enumerator
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/heroes/
H A Dheroes_base.h35 class Castle; variable
/dports/games/xsc/xsc-1.6/
H A Dcastle.h22 class Castle; variable
H A Dcastle.C48 Castle::Castle(void) in Castle() function
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/army/
H A Darmy.h32 class Castle; variable
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/game/
H A Dgame_interface.h34 class Castle; variable
H A Dgame.h36 class Castle; variable
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/system/
H A Dplayers.h43 class Castle; variable
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/dialog/
H A Ddialog.h38 class Castle; variable
/dports/games/kpat/kpat-21.12.3/src/
H A Dcastle.cpp33 Castle::Castle( const DealerInfo * di ) in Castle() function in Castle
/dports/textproc/xmlada/xmlada-e5bbafe/unicode/
H A Dunicode-names-miscellaneous_symbols.ads246 Castle : constant Unicode_Char := 16#26EB#; constant
/dports/games/chessx/chessx-1.5.6/src/database/
H A Dbitboard.cpp105 const unsigned char Castle[64] = variable
/dports/games/crafty/crafty-25.2_1/
H A Dchess.h618 # define Castle(ply, c) (tree->status[ply].castle[c]) macro
/dports/misc/timetrace/timetrace-0.14.2/vendor/github.com/enescakir/emoji/
H A Dconstants.go888 Castle Emoji = "\U0001f3f0" // castle var