/dports/devel/hyperscan/hyperscan-5.4.0/src/nfa/ |
H A D | castle_internal.h | 114 struct ALIGN_AVX_DIRECTIVE Castle { struct 115 u32 numRepeats; //!< number of repeats in Castle argument 118 u8 exclusive; //!< tells us if there are mutual exclusive SubCastles argument 120 // active SubCastle id for exclusive mode argument 122 // SubCastles argument 123 u32 staleIterOffset; //!< offset to a sparse iterator to check for stale 125 u32 groupIterOffset; //!< offset to a iterator to check the aliveness of 128 union { 140 } u;
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/ai/ |
H A D | ai_base.cpp | 67 void Base::CastlePreBattle( Castle & ) in CastlePreBattle() argument 72 void Base::CastleAfterBattle( Castle &, bool ) in CastleAfterBattle() argument 77 void Base::CastleTurn( Castle &, bool ) in CastleTurn() argument 82 void Base::CastleAdd( const Castle & ) in CastleAdd() 87 void Base::CastleRemove( const Castle & ) in CastleRemove()
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H A D | ai.h | 31 class Castle; variable
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/castle/ |
H A D | castle_ui.h | 24 class Castle; variable
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H A D | captain.h | 27 class Castle; variable
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H A D | castle.cpp | 77 Castle::Castle() in Castle() function in Castle 87 Castle::Castle( s32 cx, s32 cy, int rc ) in Castle() function in Castle
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/spell/ |
H A D | spell_info.h | 26 class Castle; variable
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/dports/games/kpat/kpat-21.12.3/src/patsolve/ |
H A D | castlesolver.h | 27 class Castle; variable
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/battle/ |
H A D | battle_tower.h | 28 class Castle; variable
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H A D | battle_arena.h | 35 class Castle; variable
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/dports/games/knights/knights-21.12.3/src/core/ |
H A D | move.h | 49 Castle = 0x004, enumerator
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/heroes/ |
H A D | heroes_base.h | 35 class Castle; variable
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/dports/games/xsc/xsc-1.6/ |
H A D | castle.h | 22 class Castle; variable
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H A D | castle.C | 48 Castle::Castle(void) in Castle() function
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/army/ |
H A D | army.h | 32 class Castle; variable
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/game/ |
H A D | game_interface.h | 34 class Castle; variable
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H A D | game.h | 36 class Castle; variable
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/system/ |
H A D | players.h | 43 class Castle; variable
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/dialog/ |
H A D | dialog.h | 38 class Castle; variable
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/dports/games/kpat/kpat-21.12.3/src/ |
H A D | castle.cpp | 33 Castle::Castle( const DealerInfo * di ) in Castle() function in Castle
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/dports/textproc/xmlada/xmlada-e5bbafe/unicode/ |
H A D | unicode-names-miscellaneous_symbols.ads | 246 Castle : constant Unicode_Char := 16#26EB#; constant
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/dports/games/chessx/chessx-1.5.6/src/database/ |
H A D | bitboard.cpp | 105 const unsigned char Castle[64] = variable
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/dports/games/crafty/crafty-25.2_1/ |
H A D | chess.h | 618 # define Castle(ply, c) (tree->status[ply].castle[c]) macro
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/dports/misc/timetrace/timetrace-0.14.2/vendor/github.com/enescakir/emoji/ |
H A D | constants.go | 888 Castle Emoji = "\U0001f3f0" // castle var
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