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Searched defs:ClipVelocity (Results 1 – 25 of 51) sorted by relevance

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/dports/games/r1q2/r1q2-8012_5/client/
H A Dle_physics.c14 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function
/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/server/
H A Dsv_phys.c204 ClipVelocity(vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dg_phys.c145 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function
/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/
H A Dg_phys.c146 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dg_phys.c145 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function
/dports/games/quake2-source/quake2-r0.16.2/src/ctf/
H A Dg_phys.c146 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function
/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dg_phys.c126 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function
/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/
H A Dg_phys.c146 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dg_phys.c145 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function
/dports/games/q2pro/q2pro/game/
H A Dg_phys.c145 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function
/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/
H A Dg_phys.c146 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dg_phys.c126 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dg_phys.c126 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function
/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/
H A Dg_phys.c121 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dg_phys.c145 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function
/dports/games/quetoo/quetoo-0.6.1/src/qmass/
H A Dg_phys.c130 int ClipVelocity(vec3_t in, vec3_t normal, vec3_t out, float overbounce){ in ClipVelocity() function
/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/
H A Dg_phys.c146 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function
/dports/games/quetoo/quetoo-0.6.1/src/baseq2/
H A Dg_phys.c130 int ClipVelocity(vec3_t in, vec3_t normal, vec3_t out, float overbounce){ in ClipVelocity() function
/dports/games/r1q2/r1q2-8012_5/game/
H A Dg_phys.c145 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function
/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/
H A Dg_phys.c126 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function
/dports/games/qudos/QuDos-0.40.1-src/src/game/
H A Dg_phys.c142 ClipVelocity(vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function
/dports/games/qudos/QuDos-0.40.1-src/src/mods/3zb2/
H A Dg_phys.c121 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function
/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/
H A Dg_phys.c146 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function
/dports/games/egl/egl-0.3.1_9/game/
H A Dg_phys.c145 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function
/dports/games/quetoo/quetoo-0.6.1/src/ctf/
H A Dg_phys.c131 int ClipVelocity(vec3_t in, vec3_t normal, vec3_t out, float overbounce){ in ClipVelocity() function

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