Searched defs:CreateCompatibleRenderTarget (Results 1 – 3 of 3) sorted by relevance
/dports/games/retroarch/RetroArch-1.9.7/gfx/include/dxsdk/ |
H A D | d2d1.h | 2923 CreateCompatibleRenderTarget( in CreateCompatibleRenderTarget() function 2932 CreateCompatibleRenderTarget( in CreateCompatibleRenderTarget() function 2942 CreateCompatibleRenderTarget( in CreateCompatibleRenderTarget() function 2953 CreateCompatibleRenderTarget( in CreateCompatibleRenderTarget() function 2965 CreateCompatibleRenderTarget( in CreateCompatibleRenderTarget() function
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/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | d2d1.h | 843 HRESULT CreateCompatibleRenderTarget(ID2D1BitmapRenderTarget **bitmapRenderTarget) { in CreateCompatibleRenderTarget() function 847 …HRESULT CreateCompatibleRenderTarget(D2D1_SIZE_F desiredSize, ID2D1BitmapRenderTarget **bitmapRend… in CreateCompatibleRenderTarget() function 851 …HRESULT CreateCompatibleRenderTarget(D2D1_SIZE_F desiredSize, D2D1_SIZE_U desiredPixelSize, ID2D1B… in CreateCompatibleRenderTarget() function 855 …HRESULT CreateCompatibleRenderTarget(D2D1_SIZE_F desiredSize, D2D1_SIZE_U desiredPixelSize, D2D1_P… in CreateCompatibleRenderTarget() function 859 …HRESULT CreateCompatibleRenderTarget(D2D1_SIZE_F desiredSize, D2D1_SIZE_U desiredPixelSize, D2D1_P… in CreateCompatibleRenderTarget() function
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/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | d2d1.h | 843 HRESULT CreateCompatibleRenderTarget(ID2D1BitmapRenderTarget **bitmapRenderTarget) { in CreateCompatibleRenderTarget() function 847 …HRESULT CreateCompatibleRenderTarget(D2D1_SIZE_F desiredSize, ID2D1BitmapRenderTarget **bitmapRend… in CreateCompatibleRenderTarget() function 851 …HRESULT CreateCompatibleRenderTarget(D2D1_SIZE_F desiredSize, D2D1_SIZE_U desiredPixelSize, ID2D1B… in CreateCompatibleRenderTarget() function 855 …HRESULT CreateCompatibleRenderTarget(D2D1_SIZE_F desiredSize, D2D1_SIZE_U desiredPixelSize, D2D1_P… in CreateCompatibleRenderTarget() function 859 …HRESULT CreateCompatibleRenderTarget(D2D1_SIZE_F desiredSize, D2D1_SIZE_U desiredPixelSize, D2D1_P… in CreateCompatibleRenderTarget() function
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