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Searched defs:D2D1_GRADIENT_STOP (Results 1 – 5 of 5) sorted by relevance

/dports/devel/apitrace/apitrace-9.0/specs/
H A Dd2d1.py260 D2D1_GRADIENT_STOP = Struct("D2D1_GRADIENT_STOP", [ variable
/dports/games/retroarch/RetroArch-1.9.7/gfx/include/dxsdk/
H A Dd2d1.h298 typedef struct D2D1_GRADIENT_STOP struct
303 } D2D1_GRADIENT_STOP; argument
/dports/devel/rust-analyzer/rust-analyzer-2021-12-20/cargo-crates/windows-sys-0.28.0/src/Windows/Win32/Graphics/Direct2D/
H A Dmod.rs1000 pub struct D2D1_GRADIENT_STOP { struct
1005 impl ::core::marker::Copy for D2D1_GRADIENT_STOP {} implementation
1007 impl ::core::clone::Clone for D2D1_GRADIENT_STOP { implementation
/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd2d1.h333 typedef struct D2D1_GRADIENT_STOP D2D1_GRADIENT_STOP; typedef
401 struct D2D1_GRADIENT_STOP { struct
402 FLOAT position;
403 D2D1_COLOR_F color;
/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd2d1.h333 typedef struct D2D1_GRADIENT_STOP D2D1_GRADIENT_STOP; typedef
401 struct D2D1_GRADIENT_STOP { struct
402 FLOAT position;
403 D2D1_COLOR_F color;