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Searched defs:D3D12_SHADER_VISIBILITY (Results 1 – 8 of 8) sorted by relevance

/dports/graphics/vkd3d/vkd3d-1.2/include/
H A Dvkd3d_d3d12.h860 typedef enum D3D12_SHADER_VISIBILITY { enum
867 } D3D12_SHADER_VISIBILITY; typedef
/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3d12.h877 typedef enum D3D12_SHADER_VISIBILITY { enum
884 } D3D12_SHADER_VISIBILITY; typedef
/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3d12.h877 typedef enum D3D12_SHADER_VISIBILITY { enum
884 } D3D12_SHADER_VISIBILITY; typedef
/dports/games/retroarch/RetroArch-1.9.7/gfx/include/dxsdk/
H A Dd3d12.h2970 enum D3D12_SHADER_VISIBILITY enum
2978 } D3D12_SHADER_VISIBILITY; typedef
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/dxsdk/include/
H A Dd3d12.h3248 enum D3D12_SHADER_VISIBILITY enum
3256 } D3D12_SHADER_VISIBILITY; typedef
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/dxsdk/include/
H A Dd3d12.h3248 enum D3D12_SHADER_VISIBILITY enum
3256 } D3D12_SHADER_VISIBILITY; typedef
/dports/devel/rust-analyzer/rust-analyzer-2021-12-20/cargo-crates/windows-sys-0.28.0/src/Windows/Win32/Graphics/Direct3D12/
H A Dmod.rs4912 pub type D3D12_SHADER_VISIBILITY = i32; typedef
/dports/audio/ncspot/ncspot-0.9.3/cargo-crates/windows-0.24.0/src/Windows/Win32/Graphics/Direct3D12/
H A Dmod.rs11424 pub struct D3D12_SHADER_VISIBILITY(pub i32); struct
11433 impl ::std::convert::From<i32> for D3D12_SHADER_VISIBILITY { implementation
11438 unsafe impl ::windows::runtime::Abi for D3D12_SHADER_VISIBILITY { implementation