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Searched defs:D3D12_STATIC_SAMPLER_DESC (Results 1 – 8 of 8) sorted by relevance

/dports/graphics/vkd3d/vkd3d-1.2/include/
H A Dvkd3d_d3d12.h986 typedef struct D3D12_STATIC_SAMPLER_DESC { struct
1000 } D3D12_STATIC_SAMPLER_DESC; typedef
/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3d12.h1003 typedef struct D3D12_STATIC_SAMPLER_DESC { struct
1017 } D3D12_STATIC_SAMPLER_DESC; argument
/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3d12.h1003 typedef struct D3D12_STATIC_SAMPLER_DESC { struct
1017 } D3D12_STATIC_SAMPLER_DESC; typedef
/dports/games/retroarch/RetroArch-1.9.7/gfx/include/dxsdk/
H A Dd3d12.h3024 typedef struct D3D12_STATIC_SAMPLER_DESC struct
3039 } D3D12_STATIC_SAMPLER_DESC; typedef
/dports/devel/rust-analyzer/rust-analyzer-2021-12-20/cargo-crates/windows-sys-0.28.0/src/Windows/Win32/Graphics/Direct3D12/
H A Dmod.rs5084 pub struct D3D12_STATIC_SAMPLER_DESC { struct
5099 impl ::core::marker::Copy for D3D12_STATIC_SAMPLER_DESC {} argument
5100 impl ::core::clone::Clone for D3D12_STATIC_SAMPLER_DESC { implementation
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/dxsdk/include/
H A Dd3d12.h3303 typedef struct D3D12_STATIC_SAMPLER_DESC struct
3318 } D3D12_STATIC_SAMPLER_DESC; argument
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/dxsdk/include/
H A Dd3d12.h3303 typedef struct D3D12_STATIC_SAMPLER_DESC struct
3318 } D3D12_STATIC_SAMPLER_DESC; argument
/dports/audio/ncspot/ncspot-0.9.3/cargo-crates/windows-0.24.0/src/Windows/Win32/Graphics/Direct3D12/
H A Dmod.rs11827 pub struct D3D12_STATIC_SAMPLER_DESC { struct
11842 impl D3D12_STATIC_SAMPLER_DESC {} argument
11843 impl ::std::default::Default for D3D12_STATIC_SAMPLER_DESC { implementation
11848 impl ::std::fmt::Debug for D3D12_STATIC_SAMPLER_DESC { implementation
11867 impl ::std::cmp::PartialEq for D3D12_STATIC_SAMPLER_DESC { implementation
11884 impl ::std::cmp::Eq for D3D12_STATIC_SAMPLER_DESC {} implementation
11885 unsafe impl ::windows::runtime::Abi for D3D12_STATIC_SAMPLER_DESC { implementation