1 /*
2 * Direct3D 8 private include file
3 *
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
7 *
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
12 *
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
17 *
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 */
22
23 #ifndef __WINE_D3D8_PRIVATE_H
24 #define __WINE_D3D8_PRIVATE_H
25
26 #include <assert.h>
27 #include <stdarg.h>
28
29 #define NONAMELESSUNION
30 #define NONAMELESSSTRUCT
31 #define COBJMACROS
32 #include "windef.h"
33 #include "winbase.h"
34 #include "wingdi.h"
35 #include "wine/debug.h"
36 #include "wine/heap.h"
37 #include "d3d8.h"
38 #include "wine/wined3d.h"
39
40 #define D3DPRESENTFLAGS_MASK 0x00000fffu
41
42 /* CreateVertexShader can return > 0xFFFF */
43 #define VS_HIGHESTFIXEDFXF 0xF0000000
44
45 void d3dcaps_from_wined3dcaps(D3DCAPS8 *caps, const WINED3DCAPS *wined3d_caps) DECLSPEC_HIDDEN;
46
47 struct d3d8
48 {
49 IDirect3D8 IDirect3D8_iface;
50 LONG refcount;
51 struct wined3d *wined3d;
52 };
53
54 BOOL d3d8_init(struct d3d8 *d3d8) DECLSPEC_HIDDEN;
55
56 /*****************************************************************************
57 * IDirect3DDevice8 implementation structure
58 */
59
60 #define D3D8_INITIAL_HANDLE_TABLE_SIZE 64
61 #define D3D8_INVALID_HANDLE ~0U
62
63 enum d3d8_handle_type
64 {
65 D3D8_HANDLE_FREE,
66 D3D8_HANDLE_VS,
67 D3D8_HANDLE_PS,
68 D3D8_HANDLE_SB,
69 };
70
71 struct d3d8_handle_entry
72 {
73 void *object;
74 enum d3d8_handle_type type;
75 };
76
77 struct d3d8_handle_table
78 {
79 struct d3d8_handle_entry *entries;
80 struct d3d8_handle_entry *free_entries;
81 UINT table_size;
82 UINT entry_count;
83 };
84
85 struct FvfToDecl
86 {
87 DWORD fvf;
88 struct d3d8_vertex_declaration *declaration;
89 };
90
91 enum d3d8_device_state
92 {
93 D3D8_DEVICE_STATE_OK,
94 D3D8_DEVICE_STATE_LOST,
95 D3D8_DEVICE_STATE_NOT_RESET,
96 };
97
98 struct d3d8_device
99 {
100 /* IUnknown fields */
101 IDirect3DDevice8 IDirect3DDevice8_iface;
102 struct wined3d_device_parent device_parent;
103 LONG ref;
104 struct wined3d_device *wined3d_device;
105 IDirect3D8 *d3d_parent;
106 struct d3d8_handle_table handle_table;
107
108 /* FVF management */
109 struct FvfToDecl *decls;
110 UINT numConvertedDecls, declArraySize;
111
112 /* User data draws */
113 struct wined3d_buffer *vertex_buffer;
114 UINT vertex_buffer_size;
115 UINT vertex_buffer_pos;
116 struct wined3d_buffer *index_buffer;
117 UINT index_buffer_size;
118 UINT index_buffer_pos;
119
120 LONG device_state;
121 /* Avoids recursion with nested ReleaseRef to 0 */
122 BOOL inDestruction;
123
124 /* The d3d8 API supports only one implicit swapchain (no D3DCREATE_ADAPTERGROUP_DEVICE,
125 * no GetSwapchain, GetBackBuffer doesn't accept a swapchain number). */
126 struct d3d8_swapchain *implicit_swapchain;
127 };
128
129 HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wined3d *wined3d, UINT adapter,
130 D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters) DECLSPEC_HIDDEN;
131
impl_from_IDirect3DDevice8(IDirect3DDevice8 * iface)132 static inline struct d3d8_device *impl_from_IDirect3DDevice8(IDirect3DDevice8 *iface)
133 {
134 return CONTAINING_RECORD(iface, struct d3d8_device, IDirect3DDevice8_iface);
135 }
136
137 struct d3d8_resource
138 {
139 LONG refcount;
140 struct wined3d_private_store private_store;
141 };
142
143 void d3d8_resource_cleanup(struct d3d8_resource *resource) DECLSPEC_HIDDEN;
144 HRESULT d3d8_resource_free_private_data(struct d3d8_resource *resource, const GUID *guid) DECLSPEC_HIDDEN;
145 HRESULT d3d8_resource_get_private_data(struct d3d8_resource *resource, const GUID *guid,
146 void *data, DWORD *data_size) DECLSPEC_HIDDEN;
147 void d3d8_resource_init(struct d3d8_resource *resource) DECLSPEC_HIDDEN;
148 HRESULT d3d8_resource_set_private_data(struct d3d8_resource *resource, const GUID *guid,
149 const void *data, DWORD data_size, DWORD flags) DECLSPEC_HIDDEN;
150
151 struct d3d8_volume
152 {
153 IDirect3DVolume8 IDirect3DVolume8_iface;
154 struct d3d8_resource resource;
155 struct wined3d_texture *wined3d_texture;
156 unsigned int sub_resource_idx;
157 struct d3d8_texture *texture;
158 };
159
160 void volume_init(struct d3d8_volume *volume, struct wined3d_texture *wined3d_texture,
161 unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
162
163 struct d3d8_swapchain
164 {
165 IDirect3DSwapChain8 IDirect3DSwapChain8_iface;
166 LONG refcount;
167 struct wined3d_swapchain *wined3d_swapchain;
168 IDirect3DDevice8 *parent_device;
169 };
170
171 HRESULT d3d8_swapchain_create(struct d3d8_device *device, struct wined3d_swapchain_desc *desc,
172 struct d3d8_swapchain **swapchain) DECLSPEC_HIDDEN;
173
174 struct d3d8_surface
175 {
176 IDirect3DSurface8 IDirect3DSurface8_iface;
177 struct d3d8_resource resource;
178 struct wined3d_texture *wined3d_texture;
179 unsigned int sub_resource_idx;
180 struct list rtv_entry;
181 struct wined3d_rendertarget_view *wined3d_rtv;
182 IDirect3DDevice8 *parent_device;
183 IUnknown *container;
184 struct d3d8_texture *texture;
185 };
186
187 struct wined3d_rendertarget_view *d3d8_surface_acquire_rendertarget_view(struct d3d8_surface *surface) DECLSPEC_HIDDEN;
188 struct d3d8_device *d3d8_surface_get_device(const struct d3d8_surface *surface) DECLSPEC_HIDDEN;
189 void d3d8_surface_release_rendertarget_view(struct d3d8_surface *surface,
190 struct wined3d_rendertarget_view *rtv) DECLSPEC_HIDDEN;
191 void surface_init(struct d3d8_surface *surface, struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
192 const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
193 struct d3d8_surface *unsafe_impl_from_IDirect3DSurface8(IDirect3DSurface8 *iface) DECLSPEC_HIDDEN;
194
195 struct d3d8_vertexbuffer
196 {
197 IDirect3DVertexBuffer8 IDirect3DVertexBuffer8_iface;
198 struct d3d8_resource resource;
199 struct wined3d_buffer *wined3d_buffer;
200 IDirect3DDevice8 *parent_device;
201 DWORD fvf;
202 };
203
204 HRESULT vertexbuffer_init(struct d3d8_vertexbuffer *buffer, struct d3d8_device *device,
205 UINT size, DWORD usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
206 struct d3d8_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface) DECLSPEC_HIDDEN;
207
208 struct d3d8_indexbuffer
209 {
210 IDirect3DIndexBuffer8 IDirect3DIndexBuffer8_iface;
211 struct d3d8_resource resource;
212 struct wined3d_buffer *wined3d_buffer;
213 IDirect3DDevice8 *parent_device;
214 enum wined3d_format_id format;
215 };
216
217 HRESULT indexbuffer_init(struct d3d8_indexbuffer *buffer, struct d3d8_device *device,
218 UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
219 struct d3d8_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface) DECLSPEC_HIDDEN;
220
221 struct d3d8_texture
222 {
223 IDirect3DBaseTexture8 IDirect3DBaseTexture8_iface;
224 struct d3d8_resource resource;
225 struct wined3d_texture *wined3d_texture;
226 IDirect3DDevice8 *parent_device;
227 struct list rtv_list;
228 };
229
230 HRESULT cubetexture_init(struct d3d8_texture *texture, struct d3d8_device *device,
231 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
232 HRESULT texture_init(struct d3d8_texture *texture, struct d3d8_device *device,
233 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
234 HRESULT volumetexture_init(struct d3d8_texture *texture, struct d3d8_device *device,
235 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
236 struct d3d8_texture *unsafe_impl_from_IDirect3DBaseTexture8(IDirect3DBaseTexture8 *iface) DECLSPEC_HIDDEN;
237
238 struct d3d8_vertex_declaration
239 {
240 DWORD *elements;
241 DWORD elements_size; /* Size of elements, in bytes */
242 struct wined3d_vertex_declaration *wined3d_vertex_declaration;
243 DWORD shader_handle;
244 };
245
246 void d3d8_vertex_declaration_destroy(struct d3d8_vertex_declaration *declaration) DECLSPEC_HIDDEN;
247 HRESULT d3d8_vertex_declaration_init(struct d3d8_vertex_declaration *declaration,
248 struct d3d8_device *device, const DWORD *elements, DWORD shader_handle) DECLSPEC_HIDDEN;
249 HRESULT d3d8_vertex_declaration_init_fvf(struct d3d8_vertex_declaration *declaration,
250 struct d3d8_device *device, DWORD fvf) DECLSPEC_HIDDEN;
251
252 struct d3d8_vertex_shader
253 {
254 struct d3d8_vertex_declaration *vertex_declaration;
255 struct wined3d_shader *wined3d_shader;
256 };
257
258 void d3d8_vertex_shader_destroy(struct d3d8_vertex_shader *shader) DECLSPEC_HIDDEN;
259 HRESULT d3d8_vertex_shader_init(struct d3d8_vertex_shader *shader, struct d3d8_device *device,
260 const DWORD *declaration, const DWORD *byte_code, DWORD shader_handle, DWORD usage) DECLSPEC_HIDDEN;
261
262 #define D3D8_MAX_VERTEX_SHADER_CONSTANTF 256
263
264 struct d3d8_pixel_shader
265 {
266 DWORD handle;
267 struct wined3d_shader *wined3d_shader;
268 };
269
270 void d3d8_pixel_shader_destroy(struct d3d8_pixel_shader *shader) DECLSPEC_HIDDEN;
271 HRESULT d3d8_pixel_shader_init(struct d3d8_pixel_shader *shader, struct d3d8_device *device,
272 const DWORD *byte_code, DWORD shader_handle) DECLSPEC_HIDDEN;
273
274 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
275 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
276 unsigned int wined3dmapflags_from_d3dmapflags(unsigned int flags) DECLSPEC_HIDDEN;
277 void load_local_constants(const DWORD *d3d8_elements, struct wined3d_shader *wined3d_vertex_shader) DECLSPEC_HIDDEN;
278 size_t parse_token(const DWORD *pToken) DECLSPEC_HIDDEN;
279
d3dusage_from_wined3dusage(unsigned int usage)280 static inline DWORD d3dusage_from_wined3dusage(unsigned int usage)
281 {
282 return usage & WINED3DUSAGE_MASK;
283 }
284
d3dpool_from_wined3daccess(unsigned int access,unsigned int usage)285 static inline D3DPOOL d3dpool_from_wined3daccess(unsigned int access, unsigned int usage)
286 {
287 switch (access & (WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU))
288 {
289 default:
290 case WINED3D_RESOURCE_ACCESS_GPU:
291 return D3DPOOL_DEFAULT;
292 case WINED3D_RESOURCE_ACCESS_CPU:
293 if (usage & WINED3DUSAGE_SCRATCH)
294 return D3DPOOL_SCRATCH;
295 return D3DPOOL_SYSTEMMEM;
296 case WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU:
297 return D3DPOOL_MANAGED;
298 }
299 }
300
wined3daccess_from_d3dpool(D3DPOOL pool,unsigned int usage)301 static inline unsigned int wined3daccess_from_d3dpool(D3DPOOL pool, unsigned int usage)
302 {
303 switch (pool)
304 {
305 case D3DPOOL_DEFAULT:
306 if (usage & D3DUSAGE_DYNAMIC)
307 return WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
308 return WINED3D_RESOURCE_ACCESS_GPU;
309 case D3DPOOL_MANAGED:
310 return WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU
311 | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
312 case D3DPOOL_SYSTEMMEM:
313 case D3DPOOL_SCRATCH:
314 return WINED3D_RESOURCE_ACCESS_CPU | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
315 default:
316 return 0;
317 }
318 }
319
320 #endif /* __WINE_D3DX8_PRIVATE_H */
321