xref: /reactos/sdk/include/psdk/d3d9types.h (revision 34593d93)
1 /*
2  * Copyright (C) 2002-2003 Jason Edmeades
3  * Copyright (C) 2002-2003 Raphael Junqueira
4  * Copyright (C) 2005 Oliver Stieber
5  *
6  * This library is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * This library is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with this library; if not, write to the Free Software
18  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19  */
20 
21 #ifndef __WINE_D3D9TYPES_H
22 #define __WINE_D3D9TYPES_H
23 
24 #ifdef __i386__
25 #include <pshpack4.h>
26 #endif
27 
28 /*****************************************************************************
29  * Direct 3D v9 #defines
30  */
31 #define D3DCLEAR_TARGET   0x00000001L
32 #define D3DCLEAR_ZBUFFER  0x00000002L
33 #define D3DCLEAR_STENCIL  0x00000004L
34 
35 #define D3DCLIPPLANE0 (1 << 0)
36 #define D3DCLIPPLANE1 (1 << 1)
37 #define D3DCLIPPLANE2 (1 << 2)
38 #define D3DCLIPPLANE3 (1 << 3)
39 #define D3DCLIPPLANE4 (1 << 4)
40 #define D3DCLIPPLANE5 (1 << 5)
41 
42 #define D3DCOLOR_ARGB(a,r,g,b)       ((D3DCOLOR)((((a)&0xffu)<<24)|(((r)&0xffu)<<16)|(((g)&0xffu)<<8)|((b)&0xffu)))
43 #define D3DCOLOR_COLORVALUE(r,g,b,a) D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f))
44 #define D3DCOLOR_RGBA(r,g,b,a)       D3DCOLOR_ARGB(a,r,g,b)
45 #define D3DCOLOR_XRGB(r,g,b)         D3DCOLOR_ARGB(0xff,r,g,b)
46 #define D3DCOLOR_XYUV(y,u,v)         D3DCOLOR_ARGB(0xFF,y,u,v)
47 #define D3DCOLOR_AYUV(a,y,u,v)       D3DCOLOR_ARGB(a,y,u,v)
48 
49 #define D3DCS_LEFT                   0x001L
50 #define D3DCS_RIGHT                  0x002L
51 #define D3DCS_TOP                    0x004L
52 #define D3DCS_BOTTOM                 0x008L
53 #define D3DCS_FRONT                  0x010L
54 #define D3DCS_BACK                   0x020L
55 #define D3DCS_PLANE0                 0x040L
56 #define D3DCS_PLANE1                 0x080L
57 #define D3DCS_PLANE2                 0x100L
58 #define D3DCS_PLANE3                 0x200L
59 #define D3DCS_PLANE4                 0x400L
60 #define D3DCS_PLANE5                 0x800L
61 #define D3DCS_ALL                    0xFFFL
62 
63 #define D3DFVF_TEXTUREFORMAT1 3u
64 #define D3DFVF_TEXTUREFORMAT2 0u
65 #define D3DFVF_TEXTUREFORMAT3 1u
66 #define D3DFVF_TEXTUREFORMAT4 2u
67 #define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
68 #define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
69 #define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
70 #define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
71 
72 #define D3DLOCK_READONLY           0x0010
73 #define D3DLOCK_NOSYSLOCK          0x0800
74 #define D3DLOCK_NOOVERWRITE        0x1000
75 #define D3DLOCK_DISCARD            0x2000
76 #define D3DLOCK_DONOTWAIT          0x4000
77 #define D3DLOCK_NO_DIRTY_UPDATE    0x8000
78 
79 #define D3DMAXUSERCLIPPLANES       32
80 #define D3DCLIPPLANE0              (1 << 0)
81 #define D3DCLIPPLANE1              (1 << 1)
82 #define D3DCLIPPLANE2              (1 << 2)
83 #define D3DCLIPPLANE3              (1 << 3)
84 #define D3DCLIPPLANE4              (1 << 4)
85 #define D3DCLIPPLANE5              (1 << 5)
86 
87 
88 #define D3DRENDERSTATE_WRAPBIAS    128UL
89 
90 /* MSDN has this in d3d9caps.h, but it should be here */
91 #define D3DTSS_TCI_PASSTHRU                       0x00000
92 #define D3DTSS_TCI_CAMERASPACENORMAL              0x10000
93 #define D3DTSS_TCI_CAMERASPACEPOSITION            0x20000
94 #define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR    0x30000
95 #define D3DTSS_TCI_SPHEREMAP                      0x40000
96 
97 
98 #define D3DTS_WORLD  D3DTS_WORLDMATRIX(0)
99 #define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1)
100 #define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2)
101 #define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)
102 #define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
103 
104 #define D3DUSAGE_RENDERTARGET       0x00000001L
105 #define D3DUSAGE_DEPTHSTENCIL       0x00000002L
106 #define D3DUSAGE_WRITEONLY          0x00000008L
107 #define D3DUSAGE_SOFTWAREPROCESSING 0x00000010L
108 #define D3DUSAGE_DONOTCLIP          0x00000020L
109 #define D3DUSAGE_POINTS             0x00000040L
110 #define D3DUSAGE_RTPATCHES          0x00000080L
111 #define D3DUSAGE_NPATCHES           0x00000100L
112 #define D3DUSAGE_DYNAMIC            0x00000200L
113 #define D3DUSAGE_AUTOGENMIPMAP      0x00000400L
114 #define D3DUSAGE_DMAP               0x00004000L
115 
116 #define D3DUSAGE_QUERY_FILTER                   0x00020000L
117 #define D3DUSAGE_QUERY_LEGACYBUMPMAP            0x00008000L
118 #define D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x00080000L
119 #define D3DUSAGE_QUERY_SRGBREAD                 0x00010000L
120 #define D3DUSAGE_QUERY_SRGBWRITE                0x00040000L
121 #define D3DUSAGE_QUERY_VERTEXTEXTURE            0x00100000L
122 #define D3DUSAGE_QUERY_WRAPANDMIP               0x00200000L
123 
124 #define D3DWRAP_U        1
125 #define D3DWRAP_V        2
126 #define D3DWRAP_W        4
127 #define D3DWRAPCOORD_0   1
128 #define D3DWRAPCOORD_1   2
129 #define D3DWRAPCOORD_2   4
130 #define D3DWRAPCOORD_3   8
131 
132 #define MAX_DEVICE_IDENTIFIER_STRING        512
133 
134 #define D3DFVF_RESERVED0           0x0001
135 #define D3DFVF_POSITION_MASK       0x400E
136 #define D3DFVF_XYZ                 0x0002
137 #define D3DFVF_XYZRHW              0x0004
138 #define D3DFVF_XYZB1               0x0006
139 #define D3DFVF_XYZB2               0x0008
140 #define D3DFVF_XYZB3               0x000a
141 #define D3DFVF_XYZB4               0x000c
142 #define D3DFVF_XYZB5               0x000e
143 #define D3DFVF_XYZW                0x4002
144 #define D3DFVF_NORMAL              0x0010
145 #define D3DFVF_PSIZE               0x0020
146 #define D3DFVF_DIFFUSE             0x0040
147 #define D3DFVF_SPECULAR            0x0080
148 #define D3DFVF_TEXCOUNT_MASK       0x0f00
149 #define D3DFVF_TEXCOUNT_SHIFT           8
150 #define D3DFVF_TEX0                0x0000
151 #define D3DFVF_TEX1                0x0100
152 #define D3DFVF_TEX2                0x0200
153 #define D3DFVF_TEX3                0x0300
154 #define D3DFVF_TEX4                0x0400
155 #define D3DFVF_TEX5                0x0500
156 #define D3DFVF_TEX6                0x0600
157 #define D3DFVF_TEX7                0x0700
158 #define D3DFVF_TEX8                0x0800
159 #define D3DFVF_LASTBETA_UBYTE4     0x1000
160 #define D3DFVF_LASTBETA_D3DCOLOR   0x8000
161 #define D3DFVF_RESERVED2           0x6000
162 
163 #define D3DTA_SELECTMASK        0x0000000f
164 #define D3DTA_DIFFUSE           0x00000000
165 #define D3DTA_CURRENT           0x00000001
166 #define D3DTA_TEXTURE           0x00000002
167 #define D3DTA_TFACTOR           0x00000003
168 #define D3DTA_SPECULAR          0x00000004
169 #define D3DTA_TEMP              0x00000005
170 #define D3DTA_CONSTANT          0x00000006
171 #define D3DTA_COMPLEMENT        0x00000010
172 #define D3DTA_ALPHAREPLICATE    0x00000020
173 
174 #define D3DCOLORWRITEENABLE_RED   (1L<<0)
175 #define D3DCOLORWRITEENABLE_GREEN (1L<<1)
176 #define D3DCOLORWRITEENABLE_BLUE  (1L<<2)
177 #define D3DCOLORWRITEENABLE_ALPHA (1L<<3)
178 
179 #define D3DPV_DONOTCOPYDATA         (1 << 0)
180 
181 #define D3DSTREAMSOURCE_INDEXEDDATA  (1u << 30)
182 #define D3DSTREAMSOURCE_INSTANCEDATA (2u << 30)
183 
184 #define D3D_MAX_SIMULTANEOUS_RENDERTARGETS 4
185 
186 #define MAXD3DDECLLENGTH         64 /* +end marker */
187 #define MAXD3DDECLMETHOD         D3DDECLMETHOD_LOOKUPPRESAMPLED
188 #define MAXD3DDECLTYPE           D3DDECLTYPE_UNUSED
189 #define MAXD3DDECLUSAGE          D3DDECLUSAGE_SAMPLE
190 #define MAXD3DDECLUSAGEINDEX     15
191 
192 #define D3DDMAPSAMPLER 256
193 #define D3DVERTEXTEXTURESAMPLER0 (D3DDMAPSAMPLER+1)
194 #define D3DVERTEXTEXTURESAMPLER1 (D3DDMAPSAMPLER+2)
195 #define D3DVERTEXTEXTURESAMPLER2 (D3DDMAPSAMPLER+3)
196 #define D3DVERTEXTEXTURESAMPLER3 (D3DDMAPSAMPLER+4)
197 
198 #ifndef MAKEFOURCC
199 #define MAKEFOURCC(ch0, ch1, ch2, ch3)  \
200     ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) |  \
201     ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
202 #endif
203 
204 /* Constants used by D3DPRESENT_PARAMETERS. when creating a device or swapchain */
205 
206 #define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER  0x00000001 /* Create a lockable backbuffer */
207 #define D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL 0x00000002 /* Discard Z buffer */
208 #define D3DPRESENTFLAG_DEVICECLIP           0x00000004 /* Clip the window blited into the client area 2k + xp only */
209 #define D3DPRESENTFLAG_VIDEO                0x00000010 /* backbuffer 'may' contain video data */
210 #define D3DPRESENTFLAG_NOAUTOROTATE         0x00000020 /* d3d9ex, ignore display rotation */
211 #define D3DPRESENTFLAG_UNPRUNEDMODE         0x00000040 /* d3d9ex, specify invalid display modes */
212 
213 #define D3DPRESENT_RATE_DEFAULT             0x00000000
214 
215 /****************************
216  * Vertex Shaders Declaration
217  */
218 
219 typedef enum _D3DDECLUSAGE {
220   D3DDECLUSAGE_POSITION     = 0,
221   D3DDECLUSAGE_BLENDWEIGHT  = 1,
222   D3DDECLUSAGE_BLENDINDICES = 2,
223   D3DDECLUSAGE_NORMAL       = 3,
224   D3DDECLUSAGE_PSIZE        = 4,
225   D3DDECLUSAGE_TEXCOORD     = 5,
226   D3DDECLUSAGE_TANGENT      = 6,
227   D3DDECLUSAGE_BINORMAL     = 7,
228   D3DDECLUSAGE_TESSFACTOR   = 8,
229   D3DDECLUSAGE_POSITIONT    = 9,
230   D3DDECLUSAGE_COLOR        = 10,
231   D3DDECLUSAGE_FOG          = 11,
232   D3DDECLUSAGE_DEPTH        = 12,
233   D3DDECLUSAGE_SAMPLE       = 13
234 } D3DDECLUSAGE;
235 
236 #define D3DMAXDECLUSAGE         D3DDECLUSAGE_SAMPLE
237 #define D3DMAXDECLUSAGEINDEX    15
238 #define D3DMAXDECLLENGTH        18
239 #define D3DMAXDECLUSAGE_DX8     D3DDECLUSAGE_TEXCOORD
240 
241 typedef enum _D3DDECLMETHOD {
242   D3DDECLMETHOD_DEFAULT          = 0,
243   D3DDECLMETHOD_PARTIALU         = 1,
244   D3DDECLMETHOD_PARTIALV         = 2,
245   D3DDECLMETHOD_CROSSUV          = 3,
246   D3DDECLMETHOD_UV               = 4,
247   D3DDECLMETHOD_LOOKUP           = 5,
248   D3DDECLMETHOD_LOOKUPPRESAMPLED = 6
249 } D3DDECLMETHOD;
250 
251 
252 #define D3DMAXDECLMETHOD        D3DDECLMETHOD_LOOKUPPRESAMPLED
253 
254 typedef enum _D3DDECLTYPE {
255   D3DDECLTYPE_FLOAT1    =  0,
256   D3DDECLTYPE_FLOAT2    =  1,
257   D3DDECLTYPE_FLOAT3    =  2,
258   D3DDECLTYPE_FLOAT4    =  3,
259   D3DDECLTYPE_D3DCOLOR  =  4,
260   D3DDECLTYPE_UBYTE4    =  5,
261   D3DDECLTYPE_SHORT2    =  6,
262   D3DDECLTYPE_SHORT4    =  7,
263   /* VS 2.0 */
264   D3DDECLTYPE_UBYTE4N   =  8,
265   D3DDECLTYPE_SHORT2N   =  9,
266   D3DDECLTYPE_SHORT4N   = 10,
267   D3DDECLTYPE_USHORT2N  = 11,
268   D3DDECLTYPE_USHORT4N  = 12,
269   D3DDECLTYPE_UDEC3     = 13,
270   D3DDECLTYPE_DEC3N     = 14,
271   D3DDECLTYPE_FLOAT16_2 = 15,
272   D3DDECLTYPE_FLOAT16_4 = 16,
273   D3DDECLTYPE_UNUSED    = 17,
274 } D3DDECLTYPE;
275 
276 #define D3DMAXDECLTYPE          D3DDECLTYPE_UNUSED
277 
278 typedef struct _D3DVERTEXELEMENT9 {
279   WORD    Stream;
280   WORD    Offset;
281   BYTE    Type;
282   BYTE    Method;
283   BYTE    Usage;
284   BYTE    UsageIndex;
285 } D3DVERTEXELEMENT9, *LPD3DVERTEXELEMENT9;
286 
287 
288 typedef enum _D3DQUERYTYPE {
289     D3DQUERYTYPE_VCACHE = 4,
290     D3DQUERYTYPE_RESOURCEMANAGER = 5,
291     D3DQUERYTYPE_VERTEXSTATS = 6,
292     D3DQUERYTYPE_EVENT = 8,
293     D3DQUERYTYPE_OCCLUSION = 9,
294     D3DQUERYTYPE_TIMESTAMP = 10,
295     D3DQUERYTYPE_TIMESTAMPDISJOINT = 11,
296     D3DQUERYTYPE_TIMESTAMPFREQ = 12,
297     D3DQUERYTYPE_PIPELINETIMINGS = 13,
298     D3DQUERYTYPE_INTERFACETIMINGS = 14,
299     D3DQUERYTYPE_VERTEXTIMINGS = 15,
300     D3DQUERYTYPE_PIXELTIMINGS = 16,
301     D3DQUERYTYPE_BANDWIDTHTIMINGS = 17,
302     D3DQUERYTYPE_CACHEUTILIZATION = 18,
303     D3DQUERYTYPE_MEMORYPRESSURE = 19,
304 } D3DQUERYTYPE;
305 
306 #define D3DISSUE_BEGIN   (1 << 1)
307 #define D3DISSUE_END     (1 << 0)
308 #define D3DGETDATA_FLUSH (1 << 0)
309 
310 
311 #define D3DDECL_END() {0xFF,0,D3DDECLTYPE_UNUSED,0,0,0}
312 #define D3DDP_MAXTEXCOORD   8
313 
314 
315 #define D3DVSD_MAKETOKENTYPE(TokenType) \
316   ((TokenType << D3DVSD_TOKENTYPESHIFT) & D3DVSD_TOKENTYPEMASK)
317 
318 #define D3DVSD_CONST(ConstantAddress, Count) \
319   (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_CONSTMEM) | ((Count) << D3DVSD_CONSTCOUNTSHIFT) | (ConstantAddress))
320 
321 #define D3DVSD_END() 0xFFFFFFFF
322 
323 #define D3DVSD_NOP() 0x00000000
324 
325 #define D3DVSD_REG(VertexRegister, Type) \
326   (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | ((Type) << D3DVSD_DATATYPESHIFT) | (VertexRegister))
327 
328 #define D3DVSD_SKIP(Count) \
329   (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | 0x10000000 | ((Count) << D3DVSD_SKIPCOUNTSHIFT))
330 
331 #define D3DVSD_STREAM(StreamNumber) \
332   (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (StreamNumber))
333 
334 #define D3DVSD_STREAM_TESS() \
335   (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (D3DVSD_STREAMTESSMASK))
336 
337 #define D3DVSD_TESSNORMAL(RegisterIn, RegisterOut) \
338   (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | ((RegisterIn) << D3DVSD_VERTEXREGINSHIFT) | ((0x02) << D3DVSD_DATATYPESHIFT) | (RegisterOut))
339 
340 #define D3DVSD_TESSUV(Register) \
341   (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | 0x10000000 | ((0x01) << D3DVSD_DATATYPESHIFT) | (Register))
342 
343 
344 /********************************
345  * Pixel/Vertex Shaders Functions
346  */
347 
348 /** Maximum number of supported texture coordinates sets operation */
349 #define D3DDP_MAXTEXCOORD   8
350 
351 /** opcode token mask */
352 #define D3DSI_OPCODE_MASK       0x0000FFFF
353 #define D3DSI_INSTLENGTH_MASK   0x0F000000
354 #define D3DSI_INSTLENGTH_SHIFT  24
355 
356 /** opcodes types for PS and VS */
357 typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE {
358   D3DSIO_NOP          =  0,
359   D3DSIO_MOV          =  1,
360   D3DSIO_ADD          =  2,
361   D3DSIO_SUB          =  3,
362   D3DSIO_MAD          =  4,
363   D3DSIO_MUL          =  5,
364   D3DSIO_RCP          =  6,
365   D3DSIO_RSQ          =  7,
366   D3DSIO_DP3          =  8,
367   D3DSIO_DP4          =  9,
368   D3DSIO_MIN          = 10,
369   D3DSIO_MAX          = 11,
370   D3DSIO_SLT          = 12,
371   D3DSIO_SGE          = 13,
372   D3DSIO_EXP          = 14,
373   D3DSIO_LOG          = 15,
374   D3DSIO_LIT          = 16,
375   D3DSIO_DST          = 17,
376   D3DSIO_LRP          = 18,
377   D3DSIO_FRC          = 19,
378   D3DSIO_M4x4         = 20,
379   D3DSIO_M4x3         = 21,
380   D3DSIO_M3x4         = 22,
381   D3DSIO_M3x3         = 23,
382   D3DSIO_M3x2         = 24,
383   D3DSIO_CALL         = 25,
384   D3DSIO_CALLNZ       = 26,
385   D3DSIO_LOOP         = 27,
386   D3DSIO_RET          = 28,
387   D3DSIO_ENDLOOP      = 29,
388   D3DSIO_LABEL        = 30,
389   D3DSIO_DCL          = 31,
390   D3DSIO_POW          = 32,
391   D3DSIO_CRS          = 33,
392   D3DSIO_SGN          = 34,
393   D3DSIO_ABS          = 35,
394   D3DSIO_NRM          = 36,
395   D3DSIO_SINCOS       = 37,
396   D3DSIO_REP          = 38,
397   D3DSIO_ENDREP       = 39,
398   D3DSIO_IF           = 40,
399   D3DSIO_IFC          = 41,
400   D3DSIO_ELSE         = 42,
401   D3DSIO_ENDIF        = 43,
402   D3DSIO_BREAK        = 44,
403   D3DSIO_BREAKC       = 45,
404   D3DSIO_MOVA         = 46,
405   D3DSIO_DEFB         = 47,
406   D3DSIO_DEFI         = 48,
407 
408   D3DSIO_TEXCOORD     = 64,
409   D3DSIO_TEXKILL      = 65,
410   D3DSIO_TEX          = 66,
411   D3DSIO_TEXBEM       = 67,
412   D3DSIO_TEXBEML      = 68,
413   D3DSIO_TEXREG2AR    = 69,
414   D3DSIO_TEXREG2GB    = 70,
415   D3DSIO_TEXM3x2PAD   = 71,
416   D3DSIO_TEXM3x2TEX   = 72,
417   D3DSIO_TEXM3x3PAD   = 73,
418   D3DSIO_TEXM3x3TEX   = 74,
419   D3DSIO_TEXM3x3DIFF  = 75,
420   D3DSIO_TEXM3x3SPEC  = 76,
421   D3DSIO_TEXM3x3VSPEC = 77,
422   D3DSIO_EXPP         = 78,
423   D3DSIO_LOGP         = 79,
424   D3DSIO_CND          = 80,
425   D3DSIO_DEF          = 81,
426   D3DSIO_TEXREG2RGB   = 82,
427   D3DSIO_TEXDP3TEX    = 83,
428   D3DSIO_TEXM3x2DEPTH = 84,
429   D3DSIO_TEXDP3       = 85,
430   D3DSIO_TEXM3x3      = 86,
431   D3DSIO_TEXDEPTH     = 87,
432   D3DSIO_CMP          = 88,
433   D3DSIO_BEM          = 89,
434   D3DSIO_DP2ADD       = 90,
435   D3DSIO_DSX          = 91,
436   D3DSIO_DSY          = 92,
437   D3DSIO_TEXLDD       = 93,
438   D3DSIO_SETP         = 94,
439   D3DSIO_TEXLDL       = 95,
440   D3DSIO_BREAKP       = 96,
441 
442   D3DSIO_PHASE        = 0xFFFD,
443   D3DSIO_COMMENT      = 0xFFFE,
444   D3DSIO_END          = 0XFFFF,
445 
446   D3DSIO_FORCE_DWORD  = 0X7FFFFFFF /** for 32-bit alignment */
447 } D3DSHADER_INSTRUCTION_OPCODE_TYPE;
448 
449 #define D3DSINCOSCONST1   -1.5500992e-006f, -2.1701389e-005f,  0.0026041667f, 0.00026041668f
450 #define D3DSINCOSCONST2   -0.020833334f,    -0.12500000f,      1.0f,          0.50000000f
451 
452 #define D3DSHADER_INSTRUCTION_PREDICATED    (1 << 28)
453 
454 #define D3DSI_TEXLD_PROJECT 0x00010000
455 #define D3DSI_TEXLD_BIAS    0x00020000
456 
457 /** for parallelism */
458 #define D3DSI_COISSUE 0x40000000
459 
460 #define D3DSP_DCL_USAGE_SHIFT 0
461 #define D3DSP_DCL_USAGE_MASK  0x0000000f
462 
463 #define D3DSP_DCL_USAGEINDEX_SHIFT 16
464 #define D3DSP_DCL_USAGEINDEX_MASK  0x000f0000
465 
466 #define D3DSP_TEXTURETYPE_SHIFT 27
467 #define D3DSP_TEXTURETYPE_MASK  0x78000000
468 
469 typedef enum _D3DSAMPLER_TEXTURE_TYPE {
470   D3DSTT_UNKNOWN      = 0 << D3DSP_TEXTURETYPE_SHIFT,
471   D3DSTT_1D           = 1 << D3DSP_TEXTURETYPE_SHIFT,
472   D3DSTT_2D           = 2 << D3DSP_TEXTURETYPE_SHIFT,
473   D3DSTT_CUBE         = 3 << D3DSP_TEXTURETYPE_SHIFT,
474   D3DSTT_VOLUME       = 4 << D3DSP_TEXTURETYPE_SHIFT,
475 
476   D3DSTT_FORCE_DWORD  = 0x7FFFFFFF
477 } D3DSAMPLER_TEXTURE_TYPE;
478 
479 #define D3DSP_REGNUM_MASK       0x000007FF
480 
481 /** destination parameter modifiers (.xyzw) */
482 #define D3DSP_WRITEMASK_0       0x00010000 /* .x r */
483 #define D3DSP_WRITEMASK_1       0x00020000 /* .y g */
484 #define D3DSP_WRITEMASK_2       0x00040000 /* .z b */
485 #define D3DSP_WRITEMASK_3       0x00080000 /* .w a */
486 #define D3DSP_WRITEMASK_ALL     0x000F0000 /* all */
487 
488 #define D3DSP_DSTMOD_SHIFT      20
489 #define D3DSP_DSTMOD_MASK       (0xF << D3DSP_DSTMOD_SHIFT)
490 
491 typedef enum _D3DSHADER_PARAM_DSTMOD_TYPE {
492   D3DSPDM_NONE             = 0 << D3DSP_DSTMOD_SHIFT,
493   D3DSPDM_SATURATE         = 1 << D3DSP_DSTMOD_SHIFT,
494   D3DSPDM_PARTIALPRECISION = 2 << D3DSP_DSTMOD_SHIFT,
495   D3DSPDM_MSAMPCENTROID    = 4 << D3DSP_DSTMOD_SHIFT,
496 
497   D3DSPDM_FORCE_DWORD  = 0x7FFFFFFF
498 } D3DSHADER_PARAM_DSTMOD_TYPE;
499 
500 /** destination param */
501 #define D3DSP_DSTSHIFT_SHIFT     24
502 #define D3DSP_DSTSHIFT_MASK      (0xF << D3DSP_DSTSHIFT_SHIFT)
503 
504 /** destination/source reg type */
505 #define D3DSP_REGTYPE_SHIFT      28
506 #define D3DSP_REGTYPE_SHIFT2     8
507 #define D3DSP_REGTYPE_MASK       (0x7 << D3DSP_REGTYPE_SHIFT)
508 #define D3DSP_REGTYPE_MASK2      0x00001800
509 
510 typedef enum _D3DSHADER_PARAM_REGISTER_TYPE {
511   D3DSPR_TEMP         =  0,
512   D3DSPR_INPUT        =  1,
513   D3DSPR_CONST        =  2,
514   D3DSPR_ADDR         =  3,
515   D3DSPR_TEXTURE      =  3,
516   D3DSPR_RASTOUT      =  4,
517   D3DSPR_ATTROUT      =  5,
518   D3DSPR_TEXCRDOUT    =  6,
519   D3DSPR_OUTPUT       =  6,
520   D3DSPR_CONSTINT     =  7,
521   D3DSPR_COLOROUT     =  8,
522   D3DSPR_DEPTHOUT     =  9,
523   D3DSPR_SAMPLER      = 10,
524   D3DSPR_CONST2       = 11,
525   D3DSPR_CONST3       = 12,
526   D3DSPR_CONST4       = 13,
527   D3DSPR_CONSTBOOL    = 14,
528   D3DSPR_LOOP         = 15,
529   D3DSPR_TEMPFLOAT16  = 16,
530   D3DSPR_MISCTYPE     = 17,
531   D3DSPR_LABEL        = 18,
532   D3DSPR_PREDICATE    = 19,
533 
534   D3DSPR_FORCE_DWORD  = 0x7FFFFFFF
535 } D3DSHADER_PARAM_REGISTER_TYPE;
536 
537 typedef enum _D3DSHADER_MISCTYPE_OFFSETS {
538     D3DSMO_POSITION  = 0,
539     D3DSMO_FACE      = 1
540 } D3DSHADER_MISCTYPE_OFFSETS;
541 
542 typedef enum _D3DVS_RASTOUT_OFFSETS {
543   D3DSRO_POSITION     = 0,
544   D3DSRO_FOG          = 1,
545   D3DSRO_POINT_SIZE   = 2,
546 
547   D3DSRO_FORCE_DWORD  = 0x7FFFFFFF
548 } D3DVS_RASTOUT_OFFSETS;
549 
550 #define D3DVS_ADDRESSMODE_SHIFT  13
551 #define D3DVS_ADDRESSMODE_MASK   (0x1 << D3DVS_ADDRESSMODE_SHIFT)
552 
553 typedef enum _D3DVS_ADDRESSMODE_TYPE {
554   D3DVS_ADDRMODE_ABSOLUTE     = 0 << D3DVS_ADDRESSMODE_SHIFT,
555   D3DVS_ADDRMODE_RELATIVE     = 1 << D3DVS_ADDRESSMODE_SHIFT,
556 
557   D3DVS_ADDRMODE_FORCE_DWORD  = 0x7FFFFFFF
558 } D3DVS_ADDRESSMODE_TYPE;
559 
560 #define D3DSHADER_ADDRESSMODE_SHIFT 13
561 #define D3DSHADER_ADDRESSMODE_MASK  (1 << D3DSHADER_ADDRESSMODE_SHIFT)
562 
563 typedef enum _D3DSHADER_ADDRESSMODE_TYPE {
564   D3DSHADER_ADDRMODE_ABSOLUTE    = 0 << D3DSHADER_ADDRESSMODE_SHIFT,
565   D3DSHADER_ADDRMODE_RELATIVE    = 1 << D3DSHADER_ADDRESSMODE_SHIFT,
566 
567   D3DSHADER_ADDRMODE_FORCE_DWORD = 0x7FFFFFFF
568 } D3DSHADER_ADDRESSMODE_TYPE;
569 
570 
571 #define D3DVS_SWIZZLE_SHIFT      16
572 #define D3DVS_SWIZZLE_MASK       (0xFF << D3DVS_SWIZZLE_SHIFT)
573 
574 #define D3DSP_SWIZZLE_SHIFT      16
575 #define D3DSP_SWIZZLE_MASK       (0xFF << D3DSP_SWIZZLE_SHIFT)
576 
577 #define D3DVS_X_X       (0 << D3DVS_SWIZZLE_SHIFT)
578 #define D3DVS_X_Y       (1 << D3DVS_SWIZZLE_SHIFT)
579 #define D3DVS_X_Z       (2 << D3DVS_SWIZZLE_SHIFT)
580 #define D3DVS_X_W       (3 << D3DVS_SWIZZLE_SHIFT)
581 
582 #define D3DVS_Y_X       (0 << (D3DVS_SWIZZLE_SHIFT + 2))
583 #define D3DVS_Y_Y       (1 << (D3DVS_SWIZZLE_SHIFT + 2))
584 #define D3DVS_Y_Z       (2 << (D3DVS_SWIZZLE_SHIFT + 2))
585 #define D3DVS_Y_W       (3 << (D3DVS_SWIZZLE_SHIFT + 2))
586 
587 #define D3DVS_Z_X       (0 << (D3DVS_SWIZZLE_SHIFT + 4))
588 #define D3DVS_Z_Y       (1 << (D3DVS_SWIZZLE_SHIFT + 4))
589 #define D3DVS_Z_Z       (2 << (D3DVS_SWIZZLE_SHIFT + 4))
590 #define D3DVS_Z_W       (3 << (D3DVS_SWIZZLE_SHIFT + 4))
591 
592 #define D3DVS_W_X       (0 << (D3DVS_SWIZZLE_SHIFT + 6))
593 #define D3DVS_W_Y       (1 << (D3DVS_SWIZZLE_SHIFT + 6))
594 #define D3DVS_W_Z       (2 << (D3DVS_SWIZZLE_SHIFT + 6))
595 #define D3DVS_W_W       (3 << (D3DVS_SWIZZLE_SHIFT + 6))
596 
597 #define D3DVS_NOSWIZZLE (D3DVS_X_X | D3DVS_Y_Y | D3DVS_Z_Z | D3DVS_W_W)
598 
599 #define D3DSP_NOSWIZZLE \
600     ((0 << (D3DSP_SWIZZLE_SHIFT + 0)) | (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | (3 << (D3DSP_SWIZZLE_SHIFT + 6)))
601 
602 #define D3DSP_SRCMOD_SHIFT      24
603 #define D3DSP_SRCMOD_MASK       (0xF << D3DSP_SRCMOD_SHIFT)
604 
605 typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE {
606   D3DSPSM_NONE         =  0 << D3DSP_SRCMOD_SHIFT,
607   D3DSPSM_NEG          =  1 << D3DSP_SRCMOD_SHIFT,
608   D3DSPSM_BIAS         =  2 << D3DSP_SRCMOD_SHIFT,
609   D3DSPSM_BIASNEG      =  3 << D3DSP_SRCMOD_SHIFT,
610   D3DSPSM_SIGN         =  4 << D3DSP_SRCMOD_SHIFT,
611   D3DSPSM_SIGNNEG      =  5 << D3DSP_SRCMOD_SHIFT,
612   D3DSPSM_COMP         =  6 << D3DSP_SRCMOD_SHIFT,
613   D3DSPSM_X2           =  7 << D3DSP_SRCMOD_SHIFT,
614   D3DSPSM_X2NEG        =  8 << D3DSP_SRCMOD_SHIFT,
615   D3DSPSM_DZ           =  9 << D3DSP_SRCMOD_SHIFT,
616   D3DSPSM_DW           = 10 << D3DSP_SRCMOD_SHIFT,
617   D3DSPSM_ABS          = 11 << D3DSP_SRCMOD_SHIFT,
618   D3DSPSM_ABSNEG       = 12 << D3DSP_SRCMOD_SHIFT,
619   D3DSPSM_NOT          = 13 << D3DSP_SRCMOD_SHIFT,
620 
621   D3DSPSM_FORCE_DWORD  = 0x7FFFFFFF
622 } D3DSHADER_PARAM_SRCMOD_TYPE;
623 
624 #define D3DPS_VERSION(major, minor) (0xFFFF0000 | ((major) << 8) | (minor))
625 #define D3DVS_VERSION(major, minor) (0xFFFE0000 | ((major) << 8) | (minor))
626 #define D3DSHADER_VERSION_MAJOR(version) (((version) >> 8) & 0xFF)
627 #define D3DSHADER_VERSION_MINOR(version) (((version) >> 0) & 0xFF)
628 
629 #define D3DSI_COMMENTSIZE_SHIFT 16
630 #define D3DSI_COMMENTSIZE_MASK (0x7FFF << D3DSI_COMMENTSIZE_SHIFT)
631 
632 #define D3DSHADER_COMMENT(commentSize) \
633   ((((commentSize) << D3DSI_COMMENTSIZE_SHIFT) & D3DSI_COMMENTSIZE_MASK) | D3DSIO_COMMENT)
634 
635 #define D3DPS_END() 0x0000FFFF
636 #define D3DVS_END() 0x0000FFFF
637 
638 
639 /*****************************************************************************
640  * Direct 3D v8 enumerated types
641  */
642 typedef enum _D3DBACKBUFFER_TYPE {
643     D3DBACKBUFFER_TYPE_MONO         = 0,
644     D3DBACKBUFFER_TYPE_LEFT         = 1,
645     D3DBACKBUFFER_TYPE_RIGHT        = 2,
646 
647     D3DBACKBUFFER_TYPE_FORCE_DWORD  = 0x7fffffff
648 } D3DBACKBUFFER_TYPE;
649 
650 typedef enum _D3DBASISTYPE {
651    D3DBASIS_BEZIER        = 0,
652    D3DBASIS_BSPLINE       = 1,
653    D3DBASIS_INTERPOLATE   = 2,
654 
655    D3DBASIS_FORCE_DWORD   = 0x7fffffff
656 } D3DBASISTYPE;
657 
658 typedef enum _D3DBLEND {
659     D3DBLEND_ZERO               =  1,
660     D3DBLEND_ONE                =  2,
661     D3DBLEND_SRCCOLOR           =  3,
662     D3DBLEND_INVSRCCOLOR        =  4,
663     D3DBLEND_SRCALPHA           =  5,
664     D3DBLEND_INVSRCALPHA        =  6,
665     D3DBLEND_DESTALPHA          =  7,
666     D3DBLEND_INVDESTALPHA       =  8,
667     D3DBLEND_DESTCOLOR          =  9,
668     D3DBLEND_INVDESTCOLOR       = 10,
669     D3DBLEND_SRCALPHASAT        = 11,
670     D3DBLEND_BOTHSRCALPHA       = 12,
671     D3DBLEND_BOTHINVSRCALPHA    = 13,
672     D3DBLEND_BLENDFACTOR        = 14,
673     D3DBLEND_INVBLENDFACTOR     = 15,
674     D3DBLEND_FORCE_DWORD        = 0x7fffffff
675 } D3DBLEND;
676 
677 typedef enum _D3DBLENDOP {
678     D3DBLENDOP_ADD              = 1,
679     D3DBLENDOP_SUBTRACT         = 2,
680     D3DBLENDOP_REVSUBTRACT      = 3,
681     D3DBLENDOP_MIN              = 4,
682     D3DBLENDOP_MAX              = 5,
683 
684     D3DBLENDOP_FORCE_DWORD      = 0x7fffffff
685 } D3DBLENDOP;
686 
687 typedef enum _D3DCMPFUNC {
688     D3DCMP_NEVER                = 1,
689     D3DCMP_LESS                 = 2,
690     D3DCMP_EQUAL                = 3,
691     D3DCMP_LESSEQUAL            = 4,
692     D3DCMP_GREATER              = 5,
693     D3DCMP_NOTEQUAL             = 6,
694     D3DCMP_GREATEREQUAL         = 7,
695     D3DCMP_ALWAYS               = 8,
696 
697     D3DCMP_FORCE_DWORD          = 0x7fffffff
698 } D3DCMPFUNC;
699 
700 typedef enum _D3DCUBEMAP_FACES {
701     D3DCUBEMAP_FACE_POSITIVE_X     = 0,
702     D3DCUBEMAP_FACE_NEGATIVE_X     = 1,
703     D3DCUBEMAP_FACE_POSITIVE_Y     = 2,
704     D3DCUBEMAP_FACE_NEGATIVE_Y     = 3,
705     D3DCUBEMAP_FACE_POSITIVE_Z     = 4,
706     D3DCUBEMAP_FACE_NEGATIVE_Z     = 5,
707 
708     D3DCUBEMAP_FACE_FORCE_DWORD    = 0xffffffff
709 } D3DCUBEMAP_FACES;
710 
711 typedef enum _D3DCULL {
712     D3DCULL_NONE                = 1,
713     D3DCULL_CW                  = 2,
714     D3DCULL_CCW                 = 3,
715 
716     D3DCULL_FORCE_DWORD         = 0x7fffffff
717 } D3DCULL;
718 
719 typedef enum _D3DDEBUGMONITORTOKENS {
720     D3DDMT_ENABLE          = 0,
721     D3DDMT_DISABLE         = 1,
722 
723     D3DDMT_FORCE_DWORD     = 0x7fffffff
724 } D3DDEBUGMONITORTOKENS;
725 
726 typedef enum _D3DDEGREETYPE {
727     D3DDEGREE_LINEAR      = 1,
728     D3DDEGREE_QUADRATIC   = 2,
729     D3DDEGREE_CUBIC       = 3,
730     D3DDEGREE_QUINTIC     = 5,
731 
732     D3DDEGREE_FORCE_DWORD   = 0x7fffffff
733 } D3DDEGREETYPE;
734 
735 typedef enum _D3DDEVTYPE {
736     D3DDEVTYPE_HAL         = 1,
737     D3DDEVTYPE_REF         = 2,
738     D3DDEVTYPE_SW          = 3,
739     D3DDEVTYPE_NULLREF     = 4,
740 
741     D3DDEVTYPE_FORCE_DWORD = 0xffffffff
742 } D3DDEVTYPE;
743 
744 typedef enum _D3DFILLMODE {
745     D3DFILL_POINT               = 1,
746     D3DFILL_WIREFRAME           = 2,
747     D3DFILL_SOLID               = 3,
748 
749     D3DFILL_FORCE_DWORD         = 0x7fffffff
750 } D3DFILLMODE;
751 
752 typedef enum _D3DFOGMODE {
753     D3DFOG_NONE                 = 0,
754     D3DFOG_EXP                  = 1,
755     D3DFOG_EXP2                 = 2,
756     D3DFOG_LINEAR               = 3,
757 
758     D3DFOG_FORCE_DWORD          = 0x7fffffff
759 } D3DFOGMODE;
760 
761 typedef enum _D3DFORMAT {
762     D3DFMT_UNKNOWN              =   0,
763 
764     D3DFMT_R8G8B8               =  20,
765     D3DFMT_A8R8G8B8             =  21,
766     D3DFMT_X8R8G8B8             =  22,
767     D3DFMT_R5G6B5               =  23,
768     D3DFMT_X1R5G5B5             =  24,
769     D3DFMT_A1R5G5B5             =  25,
770     D3DFMT_A4R4G4B4             =  26,
771     D3DFMT_R3G3B2               =  27,
772     D3DFMT_A8                   =  28,
773     D3DFMT_A8R3G3B2             =  29,
774     D3DFMT_X4R4G4B4             =  30,
775     D3DFMT_A2B10G10R10          =  31,
776     D3DFMT_A8B8G8R8             =  32,
777     D3DFMT_X8B8G8R8             =  33,
778     D3DFMT_G16R16               =  34,
779     D3DFMT_A2R10G10B10          =  35,
780     D3DFMT_A16B16G16R16         =  36,
781 
782 
783     D3DFMT_A8P8                 =  40,
784     D3DFMT_P8                   =  41,
785 
786     D3DFMT_L8                   =  50,
787     D3DFMT_A8L8                 =  51,
788     D3DFMT_A4L4                 =  52,
789 
790     D3DFMT_V8U8                 =  60,
791     D3DFMT_L6V5U5               =  61,
792     D3DFMT_X8L8V8U8             =  62,
793     D3DFMT_Q8W8V8U8             =  63,
794     D3DFMT_V16U16               =  64,
795     D3DFMT_A2W10V10U10          =  67,
796 
797     D3DFMT_UYVY                 =  MAKEFOURCC('U', 'Y', 'V', 'Y'),
798     D3DFMT_YUY2                 =  MAKEFOURCC('Y', 'U', 'Y', '2'),
799     D3DFMT_DXT1                 =  MAKEFOURCC('D', 'X', 'T', '1'),
800     D3DFMT_DXT2                 =  MAKEFOURCC('D', 'X', 'T', '2'),
801     D3DFMT_DXT3                 =  MAKEFOURCC('D', 'X', 'T', '3'),
802     D3DFMT_DXT4                 =  MAKEFOURCC('D', 'X', 'T', '4'),
803     D3DFMT_DXT5                 =  MAKEFOURCC('D', 'X', 'T', '5'),
804     D3DFMT_MULTI2_ARGB8         =  MAKEFOURCC('M', 'E', 'T', '1'),
805     D3DFMT_G8R8_G8B8            =  MAKEFOURCC('G', 'R', 'G', 'B'),
806     D3DFMT_R8G8_B8G8            =  MAKEFOURCC('R', 'G', 'B', 'G'),
807 
808     D3DFMT_D16_LOCKABLE         =  70,
809     D3DFMT_D32                  =  71,
810     D3DFMT_D15S1                =  73,
811     D3DFMT_D24S8                =  75,
812     D3DFMT_D24X8                =  77,
813     D3DFMT_D24X4S4              =  79,
814     D3DFMT_D16                  =  80,
815     D3DFMT_L16                  =  81,
816     D3DFMT_D32F_LOCKABLE        =  82,
817     D3DFMT_D24FS8               =  83,
818 
819 #ifndef D3D_DISABLE_9EX
820     D3DFMT_D32_LOCKABLE         =  84,
821     D3DFMT_S8_LOCKABLE          =  85,
822 #endif
823 
824     D3DFMT_VERTEXDATA           = 100,
825     D3DFMT_INDEX16              = 101,
826     D3DFMT_INDEX32              = 102,
827     D3DFMT_Q16W16V16U16         = 110,
828     /* Floating point formats */
829     D3DFMT_R16F                 = 111,
830     D3DFMT_G16R16F              = 112,
831     D3DFMT_A16B16G16R16F        = 113,
832 
833     /* IEEE formats */
834     D3DFMT_R32F                 = 114,
835     D3DFMT_G32R32F              = 115,
836     D3DFMT_A32B32G32R32F        = 116,
837 
838     D3DFMT_CxV8U8               = 117,
839 
840 
841     D3DFMT_FORCE_DWORD          = 0xFFFFFFFF
842 } D3DFORMAT;
843 
844 typedef enum _D3DLIGHTTYPE {
845     D3DLIGHT_POINT          = 1,
846     D3DLIGHT_SPOT           = 2,
847     D3DLIGHT_DIRECTIONAL    = 3,
848 
849     D3DLIGHT_FORCE_DWORD    = 0x7fffffff
850 } D3DLIGHTTYPE;
851 
852 typedef enum _D3DMATERIALCOLORSOURCE {
853     D3DMCS_MATERIAL         = 0,
854     D3DMCS_COLOR1           = 1,
855     D3DMCS_COLOR2           = 2,
856 
857     D3DMCS_FORCE_DWORD      = 0x7fffffff
858 } D3DMATERIALCOLORSOURCE;
859 
860 typedef enum _D3DMULTISAMPLE_TYPE {
861     D3DMULTISAMPLE_NONE            =  0,
862     D3DMULTISAMPLE_NONMASKABLE     =  1,
863     D3DMULTISAMPLE_2_SAMPLES       =  2,
864     D3DMULTISAMPLE_3_SAMPLES       =  3,
865     D3DMULTISAMPLE_4_SAMPLES       =  4,
866     D3DMULTISAMPLE_5_SAMPLES       =  5,
867     D3DMULTISAMPLE_6_SAMPLES       =  6,
868     D3DMULTISAMPLE_7_SAMPLES       =  7,
869     D3DMULTISAMPLE_8_SAMPLES       =  8,
870     D3DMULTISAMPLE_9_SAMPLES       =  9,
871     D3DMULTISAMPLE_10_SAMPLES      = 10,
872     D3DMULTISAMPLE_11_SAMPLES      = 11,
873     D3DMULTISAMPLE_12_SAMPLES      = 12,
874     D3DMULTISAMPLE_13_SAMPLES      = 13,
875     D3DMULTISAMPLE_14_SAMPLES      = 14,
876     D3DMULTISAMPLE_15_SAMPLES      = 15,
877     D3DMULTISAMPLE_16_SAMPLES      = 16,
878 
879     D3DMULTISAMPLE_FORCE_DWORD     = 0x7fffffff
880 } D3DMULTISAMPLE_TYPE;
881 
882 #if 0
883 typedef enum _D3DORDERTYPE {
884    D3DORDER_LINEAR      = 1,
885    D3DORDER_QUADRATIC   = 2,
886    D3DORDER_CUBIC       = 3,
887    D3DORDER_QUINTIC     = 5,
888 
889    D3DORDER_FORCE_DWORD = 0x7fffffff
890 } D3DORDERTYPE;
891 #endif
892 typedef enum _D3DPATCHEDGESTYLE {
893    D3DPATCHEDGE_DISCRETE    = 0,
894    D3DPATCHEDGE_CONTINUOUS  = 1,
895 
896    D3DPATCHEDGE_FORCE_DWORD = 0x7fffffff,
897 } D3DPATCHEDGESTYLE;
898 
899 typedef enum _D3DPOOL {
900     D3DPOOL_DEFAULT                 = 0,
901     D3DPOOL_MANAGED                 = 1,
902     D3DPOOL_SYSTEMMEM               = 2,
903     D3DPOOL_SCRATCH                 = 3,
904 
905     D3DPOOL_FORCE_DWORD             = 0x7fffffff
906 } D3DPOOL;
907 
908 typedef enum _D3DPRIMITIVETYPE {
909     D3DPT_POINTLIST             = 1,
910     D3DPT_LINELIST              = 2,
911     D3DPT_LINESTRIP             = 3,
912     D3DPT_TRIANGLELIST          = 4,
913     D3DPT_TRIANGLESTRIP         = 5,
914     D3DPT_TRIANGLEFAN           = 6,
915 
916     D3DPT_FORCE_DWORD           = 0x7fffffff
917 } D3DPRIMITIVETYPE;
918 
919 typedef enum _D3DRENDERSTATETYPE {
920     D3DRS_ZENABLE                   =   7,
921     D3DRS_FILLMODE                  =   8,
922     D3DRS_SHADEMODE                 =   9,
923     D3DRS_ZWRITEENABLE              =  14,
924     D3DRS_ALPHATESTENABLE           =  15,
925     D3DRS_LASTPIXEL                 =  16,
926     D3DRS_SRCBLEND                  =  19,
927     D3DRS_DESTBLEND                 =  20,
928     D3DRS_CULLMODE                  =  22,
929     D3DRS_ZFUNC                     =  23,
930     D3DRS_ALPHAREF                  =  24,
931     D3DRS_ALPHAFUNC                 =  25,
932     D3DRS_DITHERENABLE              =  26,
933     D3DRS_ALPHABLENDENABLE          =  27,
934     D3DRS_FOGENABLE                 =  28,
935     D3DRS_SPECULARENABLE            =  29,
936     D3DRS_FOGCOLOR                  =  34,
937     D3DRS_FOGTABLEMODE              =  35,
938     D3DRS_FOGSTART                  =  36,
939     D3DRS_FOGEND                    =  37,
940     D3DRS_FOGDENSITY                =  38,
941     D3DRS_RANGEFOGENABLE            =  48,
942     D3DRS_STENCILENABLE             =  52,
943     D3DRS_STENCILFAIL               =  53,
944     D3DRS_STENCILZFAIL              =  54,
945     D3DRS_STENCILPASS               =  55,
946     D3DRS_STENCILFUNC               =  56,
947     D3DRS_STENCILREF                =  57,
948     D3DRS_STENCILMASK               =  58,
949     D3DRS_STENCILWRITEMASK          =  59,
950     D3DRS_TEXTUREFACTOR             =  60,
951     D3DRS_WRAP0                     = 128,
952     D3DRS_WRAP1                     = 129,
953     D3DRS_WRAP2                     = 130,
954     D3DRS_WRAP3                     = 131,
955     D3DRS_WRAP4                     = 132,
956     D3DRS_WRAP5                     = 133,
957     D3DRS_WRAP6                     = 134,
958     D3DRS_WRAP7                     = 135,
959     D3DRS_CLIPPING                  = 136,
960     D3DRS_LIGHTING                  = 137,
961     D3DRS_AMBIENT                   = 139,
962     D3DRS_FOGVERTEXMODE             = 140,
963     D3DRS_COLORVERTEX               = 141,
964     D3DRS_LOCALVIEWER               = 142,
965     D3DRS_NORMALIZENORMALS          = 143,
966     D3DRS_DIFFUSEMATERIALSOURCE     = 145,
967     D3DRS_SPECULARMATERIALSOURCE    = 146,
968     D3DRS_AMBIENTMATERIALSOURCE     = 147,
969     D3DRS_EMISSIVEMATERIALSOURCE    = 148,
970     D3DRS_VERTEXBLEND               = 151,
971     D3DRS_CLIPPLANEENABLE           = 152,
972     D3DRS_POINTSIZE                 = 154,
973     D3DRS_POINTSIZE_MIN             = 155,
974     D3DRS_POINTSPRITEENABLE         = 156,
975     D3DRS_POINTSCALEENABLE          = 157,
976     D3DRS_POINTSCALE_A              = 158,
977     D3DRS_POINTSCALE_B              = 159,
978     D3DRS_POINTSCALE_C              = 160,
979     D3DRS_MULTISAMPLEANTIALIAS      = 161,
980     D3DRS_MULTISAMPLEMASK           = 162,
981     D3DRS_PATCHEDGESTYLE            = 163,
982     D3DRS_DEBUGMONITORTOKEN         = 165,
983     D3DRS_POINTSIZE_MAX             = 166,
984     D3DRS_INDEXEDVERTEXBLENDENABLE  = 167,
985     D3DRS_COLORWRITEENABLE          = 168,
986     D3DRS_TWEENFACTOR               = 170,
987     D3DRS_BLENDOP                   = 171,
988     D3DRS_POSITIONDEGREE            = 172,
989     D3DRS_NORMALDEGREE              = 173,
990     D3DRS_SCISSORTESTENABLE         = 174,
991     D3DRS_SLOPESCALEDEPTHBIAS       = 175,
992     D3DRS_ANTIALIASEDLINEENABLE     = 176,
993     D3DRS_MINTESSELLATIONLEVEL      = 178,
994     D3DRS_MAXTESSELLATIONLEVEL      = 179,
995     D3DRS_ADAPTIVETESS_X            = 180,
996     D3DRS_ADAPTIVETESS_Y            = 181,
997     D3DRS_ADAPTIVETESS_Z            = 182,
998     D3DRS_ADAPTIVETESS_W            = 183,
999     D3DRS_ENABLEADAPTIVETESSELLATION= 184,
1000     D3DRS_TWOSIDEDSTENCILMODE       = 185,
1001     D3DRS_CCW_STENCILFAIL           = 186,
1002     D3DRS_CCW_STENCILZFAIL          = 187,
1003     D3DRS_CCW_STENCILPASS           = 188,
1004     D3DRS_CCW_STENCILFUNC           = 189,
1005     D3DRS_COLORWRITEENABLE1         = 190,
1006     D3DRS_COLORWRITEENABLE2         = 191,
1007     D3DRS_COLORWRITEENABLE3         = 192,
1008     D3DRS_BLENDFACTOR               = 193,
1009     D3DRS_SRGBWRITEENABLE           = 194,
1010     D3DRS_DEPTHBIAS                 = 195,
1011     D3DRS_WRAP8                     = 198,
1012     D3DRS_WRAP9                     = 199,
1013     D3DRS_WRAP10                    = 200,
1014     D3DRS_WRAP11                    = 201,
1015     D3DRS_WRAP12                    = 202,
1016     D3DRS_WRAP13                    = 203,
1017     D3DRS_WRAP14                    = 204,
1018     D3DRS_WRAP15                    = 205,
1019     D3DRS_SEPARATEALPHABLENDENABLE  = 206,
1020     D3DRS_SRCBLENDALPHA             = 207,
1021     D3DRS_DESTBLENDALPHA            = 208,
1022     D3DRS_BLENDOPALPHA              = 209,
1023 
1024     D3DRS_FORCE_DWORD               = 0x7fffffff
1025 } D3DRENDERSTATETYPE;
1026 
1027 typedef enum _D3DRESOURCETYPE {
1028     D3DRTYPE_SURFACE                =  1,
1029     D3DRTYPE_VOLUME                 =  2,
1030     D3DRTYPE_TEXTURE                =  3,
1031     D3DRTYPE_VOLUMETEXTURE          =  4,
1032     D3DRTYPE_CUBETEXTURE            =  5,
1033     D3DRTYPE_VERTEXBUFFER           =  6,
1034     D3DRTYPE_INDEXBUFFER            =  7,
1035 
1036     D3DRTYPE_FORCE_DWORD            = 0x7fffffff
1037 } D3DRESOURCETYPE;
1038 
1039 #define D3DRTYPECOUNT (D3DRTYPE_INDEXBUFFER+1)
1040 
1041 typedef enum _D3DSHADEMODE {
1042     D3DSHADE_FLAT               = 1,
1043     D3DSHADE_GOURAUD            = 2,
1044     D3DSHADE_PHONG              = 3,
1045 
1046     D3DSHADE_FORCE_DWORD        = 0x7fffffff
1047 } D3DSHADEMODE;
1048 
1049 typedef enum _D3DSTATEBLOCKTYPE {
1050     D3DSBT_ALL           = 1,
1051     D3DSBT_PIXELSTATE    = 2,
1052     D3DSBT_VERTEXSTATE   = 3,
1053 
1054     D3DSBT_FORCE_DWORD   = 0xffffffff
1055 } D3DSTATEBLOCKTYPE;
1056 
1057 typedef enum _D3DSTENCILOP {
1058     D3DSTENCILOP_KEEP           = 1,
1059     D3DSTENCILOP_ZERO           = 2,
1060     D3DSTENCILOP_REPLACE        = 3,
1061     D3DSTENCILOP_INCRSAT        = 4,
1062     D3DSTENCILOP_DECRSAT        = 5,
1063     D3DSTENCILOP_INVERT         = 6,
1064     D3DSTENCILOP_INCR           = 7,
1065     D3DSTENCILOP_DECR           = 8,
1066 
1067     D3DSTENCILOP_FORCE_DWORD    = 0x7fffffff
1068 } D3DSTENCILOP;
1069 
1070 typedef enum _D3DSWAPEFFECT {
1071     D3DSWAPEFFECT_DISCARD         = 1,
1072     D3DSWAPEFFECT_FLIP            = 2,
1073     D3DSWAPEFFECT_COPY            = 3,
1074     D3DSWAPEFFECT_OVERLAY         = 4,
1075     D3DSWAPEFFECT_FLIPEX          = 5,
1076     D3DSWAPEFFECT_FORCE_DWORD     = 0xFFFFFFFF
1077 } D3DSWAPEFFECT;
1078 
1079 typedef enum _D3DTEXTUREADDRESS {
1080     D3DTADDRESS_WRAP            = 1,
1081     D3DTADDRESS_MIRROR          = 2,
1082     D3DTADDRESS_CLAMP           = 3,
1083     D3DTADDRESS_BORDER          = 4,
1084     D3DTADDRESS_MIRRORONCE      = 5,
1085 
1086     D3DTADDRESS_FORCE_DWORD     = 0x7fffffff
1087 } D3DTEXTUREADDRESS;
1088 
1089 typedef enum _D3DTEXTUREFILTERTYPE {
1090     D3DTEXF_NONE            = 0,
1091     D3DTEXF_POINT           = 1,
1092     D3DTEXF_LINEAR          = 2,
1093     D3DTEXF_ANISOTROPIC     = 3,
1094     D3DTEXF_FLATCUBIC       = 4,
1095     D3DTEXF_GAUSSIANCUBIC   = 5,
1096     D3DTEXF_PYRAMIDALQUAD   = 6,
1097     D3DTEXF_GAUSSIANQUAD    = 7,
1098     D3DTEXF_FORCE_DWORD     = 0x7fffffff
1099 } D3DTEXTUREFILTERTYPE;
1100 
1101 typedef enum _D3DTEXTUREOP {
1102     D3DTOP_DISABLE                   =  1,
1103     D3DTOP_SELECTARG1                =  2,
1104     D3DTOP_SELECTARG2                =  3,
1105     D3DTOP_MODULATE                  =  4,
1106     D3DTOP_MODULATE2X                =  5,
1107     D3DTOP_MODULATE4X                =  6,
1108     D3DTOP_ADD                       =  7,
1109     D3DTOP_ADDSIGNED                 =  8,
1110     D3DTOP_ADDSIGNED2X               =  9,
1111     D3DTOP_SUBTRACT                  = 10,
1112     D3DTOP_ADDSMOOTH                 = 11,
1113     D3DTOP_BLENDDIFFUSEALPHA         = 12,
1114     D3DTOP_BLENDTEXTUREALPHA         = 13,
1115     D3DTOP_BLENDFACTORALPHA          = 14,
1116     D3DTOP_BLENDTEXTUREALPHAPM       = 15,
1117     D3DTOP_BLENDCURRENTALPHA         = 16,
1118     D3DTOP_PREMODULATE               = 17,
1119     D3DTOP_MODULATEALPHA_ADDCOLOR    = 18,
1120     D3DTOP_MODULATECOLOR_ADDALPHA    = 19,
1121     D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
1122     D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
1123     D3DTOP_BUMPENVMAP                = 22,
1124     D3DTOP_BUMPENVMAPLUMINANCE       = 23,
1125     D3DTOP_DOTPRODUCT3               = 24,
1126     D3DTOP_MULTIPLYADD               = 25,
1127     D3DTOP_LERP                      = 26,
1128 
1129     D3DTOP_FORCE_DWORD               = 0x7fffffff,
1130 } D3DTEXTUREOP;
1131 
1132 typedef enum _D3DTEXTURESTAGESTATETYPE {
1133     D3DTSS_COLOROP               =  1,
1134     D3DTSS_COLORARG1             =  2,
1135     D3DTSS_COLORARG2             =  3,
1136     D3DTSS_ALPHAOP               =  4,
1137     D3DTSS_ALPHAARG1             =  5,
1138     D3DTSS_ALPHAARG2             =  6,
1139     D3DTSS_BUMPENVMAT00          =  7,
1140     D3DTSS_BUMPENVMAT01          =  8,
1141     D3DTSS_BUMPENVMAT10          =  9,
1142     D3DTSS_BUMPENVMAT11          = 10,
1143     D3DTSS_TEXCOORDINDEX         = 11,
1144     D3DTSS_BUMPENVLSCALE         = 22,
1145     D3DTSS_BUMPENVLOFFSET        = 23,
1146     D3DTSS_TEXTURETRANSFORMFLAGS = 24,
1147     D3DTSS_COLORARG0             = 26,
1148     D3DTSS_ALPHAARG0             = 27,
1149     D3DTSS_RESULTARG             = 28,
1150     D3DTSS_CONSTANT              = 32,
1151 
1152     D3DTSS_FORCE_DWORD           = 0x7fffffff
1153 } D3DTEXTURESTAGESTATETYPE;
1154 
1155 typedef enum _D3DTEXTURETRANSFORMFLAGS {
1156     D3DTTFF_DISABLE         =   0,
1157     D3DTTFF_COUNT1          =   1,
1158     D3DTTFF_COUNT2          =   2,
1159     D3DTTFF_COUNT3          =   3,
1160     D3DTTFF_COUNT4          =   4,
1161     D3DTTFF_PROJECTED       = 256,
1162 
1163     D3DTTFF_FORCE_DWORD     = 0x7fffffff
1164 } D3DTEXTURETRANSFORMFLAGS;
1165 
1166 typedef enum _D3DTRANSFORMSTATETYPE {
1167     D3DTS_VIEW            =  2,
1168     D3DTS_PROJECTION      =  3,
1169     D3DTS_TEXTURE0        = 16,
1170     D3DTS_TEXTURE1        = 17,
1171     D3DTS_TEXTURE2        = 18,
1172     D3DTS_TEXTURE3        = 19,
1173     D3DTS_TEXTURE4        = 20,
1174     D3DTS_TEXTURE5        = 21,
1175     D3DTS_TEXTURE6        = 22,
1176     D3DTS_TEXTURE7        = 23,
1177 
1178     D3DTS_FORCE_DWORD     = 0x7fffffff
1179 } D3DTRANSFORMSTATETYPE;
1180 
1181 typedef enum _D3DVERTEXBLENDFLAGS {
1182     D3DVBF_DISABLE  =   0,
1183     D3DVBF_1WEIGHTS =   1,
1184     D3DVBF_2WEIGHTS =   2,
1185     D3DVBF_3WEIGHTS =   3,
1186     D3DVBF_TWEENING = 255,
1187     D3DVBF_0WEIGHTS = 256
1188 } D3DVERTEXBLENDFLAGS;
1189 
1190 typedef enum _D3DZBUFFERTYPE {
1191     D3DZB_FALSE                 = 0,
1192     D3DZB_TRUE                  = 1,
1193     D3DZB_USEW                  = 2,
1194 
1195     D3DZB_FORCE_DWORD           = 0x7fffffff
1196 } D3DZBUFFERTYPE;
1197 
1198 typedef enum _D3DSAMPLERSTATETYPE {
1199     D3DSAMP_ADDRESSU       = 1,
1200     D3DSAMP_ADDRESSV       = 2,
1201     D3DSAMP_ADDRESSW       = 3,
1202     D3DSAMP_BORDERCOLOR    = 4,
1203     D3DSAMP_MAGFILTER      = 5,
1204     D3DSAMP_MINFILTER      = 6,
1205     D3DSAMP_MIPFILTER      = 7,
1206     D3DSAMP_MIPMAPLODBIAS  = 8,
1207     D3DSAMP_MAXMIPLEVEL    = 9,
1208     D3DSAMP_MAXANISOTROPY  = 10,
1209     D3DSAMP_SRGBTEXTURE    = 11,
1210     D3DSAMP_ELEMENTINDEX   = 12,
1211     D3DSAMP_DMAPOFFSET     = 13,
1212 
1213     D3DSAMP_FORCE_DWORD   = 0x7fffffff,
1214 } D3DSAMPLERSTATETYPE;
1215 
1216 
1217 /*****************************************************************************
1218  * Direct 3D v9 typedefs
1219  */
1220 #ifndef D3DCOLOR_DEFINED
1221 typedef DWORD D3DCOLOR;
1222 #define D3DCOLOR_DEFINED
1223 #endif
1224 
1225 /*****************************************************************************
1226  * Direct 3D v9 structures
1227  */
1228 typedef struct _D3DADAPTER_IDENTIFIER9 {
1229     char            Driver[MAX_DEVICE_IDENTIFIER_STRING];
1230     char            Description[MAX_DEVICE_IDENTIFIER_STRING];
1231     char            DeviceName[32];
1232     LARGE_INTEGER   DriverVersion;
1233 
1234     DWORD           VendorId;
1235     DWORD           DeviceId;
1236     DWORD           SubSysId;
1237     DWORD           Revision;
1238 
1239     GUID            DeviceIdentifier;
1240 
1241     DWORD           WHQLLevel;
1242 } D3DADAPTER_IDENTIFIER9;
1243 
1244 typedef struct _D3DBOX {
1245     UINT                Left;
1246     UINT                Top;
1247     UINT                Right;
1248     UINT                Bottom;
1249     UINT                Front;
1250     UINT                Back;
1251 } D3DBOX;
1252 
1253 typedef struct _D3DCLIPSTATUS9 {
1254    DWORD ClipUnion;
1255    DWORD ClipIntersection;
1256 } D3DCLIPSTATUS9;
1257 
1258 #ifndef D3DCOLORVALUE_DEFINED
1259 typedef struct _D3DCOLORVALUE {
1260     float r;
1261     float g;
1262     float b;
1263     float a;
1264 } D3DCOLORVALUE;
1265 #define D3DCOLORVALUE_DEFINED
1266 #endif
1267 
1268 typedef struct _D3DDEVICE_CREATION_PARAMETERS {
1269     UINT          AdapterOrdinal;
1270     D3DDEVTYPE    DeviceType;
1271     HWND          hFocusWindow;
1272     DWORD         BehaviorFlags;
1273 } D3DDEVICE_CREATION_PARAMETERS;
1274 
1275 typedef struct _D3DDEVINFO_D3D9BANDWIDTHTIMINGS {
1276     float         MaxBandwidthUtilized;
1277     float         FrontEndUploadMemoryUtilizedPercent;
1278     float         VertexRateUtilizedPercent;
1279     float         TriangleSetupRateUtilizedPercent;
1280     float         FillRateUtilizedPercent;
1281 } D3DDEVINFO_D3D9BANDWIDTHTIMINGS;
1282 
1283 typedef struct _D3DDEVINFO_D3D9CACHEUTILIZATION {
1284     float         TextureCacheHitRate;
1285     float         PostTransformVertexCacheHitRate;
1286 } D3DDEVINFO_D3D9CACHEUTILIZATION;
1287 
1288 typedef struct _D3DDEVINFO_D3D9INTERFACETIMINGS {
1289     float         WaitingForGPUToUseApplicationResourceTimePercent;
1290     float         WaitingForGPUToAcceptMoreCommandsTimePercent;
1291     float         WaitingForGPUToStayWithinLatencyTimePercent;
1292     float         WaitingForGPUExclusiveResourceTimePercent;
1293     float         WaitingForGPUOtherTimePercent;
1294 } D3DDEVINFO_D3D9INTERFACETIMINGS;
1295 
1296 typedef struct _D3DDEVINFO_D3D9PIPELINETIMINGS {
1297     float         VertexProcessingTimePercent;
1298     float         PixelProcessingTimePercent;
1299     float         OtherGPUProcessingTimePercent;
1300     float         GPUIdleTimePercent;
1301 } D3DDEVINFO_D3D9PIPELINETIMINGS;
1302 
1303 typedef struct _D3DDEVINFO_D3D9STAGETIMINGS {
1304     float         MemoryProcessingPercent;
1305     float         ComputationProcessingPercent;
1306 } D3DDEVINFO_D3D9STAGETIMINGS;
1307 
1308 
1309 /* Vertex cache optimization hints. */
1310 typedef struct D3DDEVINFO_VCACHE {
1311     /* Must be a 4 char code FOURCC (e.g. CACH) */
1312     DWORD         Pattern;
1313     /* 0 to get the longest  strips, 1 vertex cache */
1314     DWORD         OptMethod;
1315      /* Cache size to use (only valid if OptMethod==1) */
1316     DWORD         CacheSize;
1317     /* internal for deciding when to restart strips, non user modifiable (only valid if OptMethod==1) */
1318     DWORD         MagicNumber;
1319 } D3DDEVINFO_VCACHE;
1320 
1321 typedef struct D3DRESOURCESTATS {
1322     BOOL                bThrashing;
1323     DWORD               ApproxBytesDownloaded;
1324     DWORD               NumEvicts;
1325     DWORD               NumVidCreates;
1326     DWORD               LastPri;
1327     DWORD               NumUsed;
1328     DWORD               NumUsedInVidMem;
1329     DWORD               WorkingSet;
1330     DWORD               WorkingSetBytes;
1331     DWORD               TotalManaged;
1332     DWORD               TotalBytes;
1333 } D3DRESOURCESTATS;
1334 
1335 typedef struct _D3DDEVINFO_D3DRESOURCEMANAGER {
1336     D3DRESOURCESTATS stats[D3DRTYPECOUNT];
1337 } D3DDEVINFO_D3DRESOURCEMANAGER;
1338 
1339 typedef struct _D3DDEVINFO_D3DVERTEXSTATS {
1340     DWORD NumRenderedTriangles;
1341     DWORD NumExtraClippingTriangles;
1342 } D3DDEVINFO_D3DVERTEXSTATS;
1343 
1344 typedef struct _D3DDISPLAYMODE {
1345     UINT            Width;
1346     UINT            Height;
1347     UINT            RefreshRate;
1348     D3DFORMAT       Format;
1349 } D3DDISPLAYMODE;
1350 
1351 typedef struct _D3DGAMMARAMP {
1352     WORD                red  [256];
1353     WORD                green[256];
1354     WORD                blue [256];
1355 } D3DGAMMARAMP;
1356 
1357 typedef struct _D3DINDEXBUFFER_DESC {
1358     D3DFORMAT           Format;
1359     D3DRESOURCETYPE     Type;
1360     DWORD               Usage;
1361     D3DPOOL             Pool;
1362     UINT                Size;
1363 } D3DINDEXBUFFER_DESC;
1364 
1365 #ifndef D3DVECTOR_DEFINED
1366 typedef struct _D3DVECTOR {
1367     float x;
1368     float y;
1369     float z;
1370 } D3DVECTOR;
1371 #define D3DVECTOR_DEFINED
1372 #endif
1373 
1374 typedef struct _D3DLIGHT9 {
1375     D3DLIGHTTYPE    Type;
1376     D3DCOLORVALUE   Diffuse;
1377     D3DCOLORVALUE   Specular;
1378     D3DCOLORVALUE   Ambient;
1379     D3DVECTOR       Position;
1380     D3DVECTOR       Direction;
1381     float           Range;
1382     float           Falloff;
1383     float           Attenuation0;
1384     float           Attenuation1;
1385     float           Attenuation2;
1386     float           Theta;
1387     float           Phi;
1388 } D3DLIGHT9;
1389 
1390 typedef struct _D3DLINEPATTERN {
1391     WORD    wRepeatFactor;
1392     WORD    wLinePattern;
1393 } D3DLINEPATTERN;
1394 
1395 typedef struct _D3DLOCKED_BOX {
1396     INT                 RowPitch;
1397     INT                 SlicePitch;
1398     void*               pBits;
1399 } D3DLOCKED_BOX;
1400 
1401 typedef struct _D3DLOCKED_RECT {
1402     INT                 Pitch;
1403     void*               pBits;
1404 } D3DLOCKED_RECT;
1405 
1406 typedef struct _D3DMATERIAL9 {
1407     D3DCOLORVALUE   Diffuse;
1408     D3DCOLORVALUE   Ambient;
1409     D3DCOLORVALUE   Specular;
1410     D3DCOLORVALUE   Emissive;
1411     float           Power;
1412 } D3DMATERIAL9;
1413 
1414 #ifndef D3DMATRIX_DEFINED
1415 typedef struct _D3DMATRIX {
1416     union {
1417         struct {
1418             float        _11, _12, _13, _14;
1419             float        _21, _22, _23, _24;
1420             float        _31, _32, _33, _34;
1421             float        _41, _42, _43, _44;
1422         } DUMMYSTRUCTNAME;
1423         float m[4][4];
1424     } DUMMYUNIONNAME;
1425 } D3DMATRIX;
1426 #define D3DMATRIX_DEFINED
1427 #endif
1428 
1429 typedef struct _D3DPRESENT_PARAMETERS_ {
1430     UINT                    BackBufferWidth;
1431     UINT                    BackBufferHeight;
1432     D3DFORMAT               BackBufferFormat;
1433     UINT                    BackBufferCount;
1434 
1435     D3DMULTISAMPLE_TYPE     MultiSampleType;
1436     DWORD                   MultiSampleQuality;
1437 
1438     D3DSWAPEFFECT           SwapEffect;
1439     HWND                    hDeviceWindow;
1440     BOOL                    Windowed;
1441     BOOL                    EnableAutoDepthStencil;
1442     D3DFORMAT               AutoDepthStencilFormat;
1443     DWORD                   Flags;
1444 
1445     UINT                    FullScreen_RefreshRateInHz;
1446     UINT                    PresentationInterval;
1447 
1448 } D3DPRESENT_PARAMETERS;
1449 
1450 typedef struct _D3DRANGE {
1451     UINT                Offset;
1452     UINT                Size;
1453 } D3DRANGE;
1454 
1455 typedef struct _D3DRASTER_STATUS {
1456     BOOL            InVBlank;
1457     UINT            ScanLine;
1458 } D3DRASTER_STATUS;
1459 
1460 #ifndef D3DRECT_DEFINED
1461 typedef struct _D3DRECT {
1462     LONG x1;
1463     LONG y1;
1464     LONG x2;
1465     LONG y2;
1466 } D3DRECT;
1467 #define D3DRECT_DEFINED
1468 #endif
1469 
1470 typedef struct _D3DRECTPATCH_INFO {
1471     UINT                StartVertexOffsetWidth;
1472     UINT                StartVertexOffsetHeight;
1473     UINT                Width;
1474     UINT                Height;
1475     UINT                Stride;
1476     D3DBASISTYPE        Basis;
1477     D3DDEGREETYPE       Degree;
1478 } D3DRECTPATCH_INFO;
1479 
1480 typedef struct _D3DSURFACE_DESC {
1481     D3DFORMAT           Format;
1482     D3DRESOURCETYPE     Type;
1483     DWORD               Usage;
1484     D3DPOOL             Pool;
1485     D3DMULTISAMPLE_TYPE MultiSampleType;
1486     DWORD               MultiSampleQuality;
1487     UINT                Width;
1488     UINT                Height;
1489 } D3DSURFACE_DESC;
1490 
1491 typedef struct _D3DTRIPATCH_INFO {
1492     UINT                StartVertexOffset;
1493     UINT                NumVertices;
1494     D3DBASISTYPE        Basis;
1495     D3DDEGREETYPE       Degree;
1496 } D3DTRIPATCH_INFO;
1497 
1498 typedef struct _D3DVERTEXBUFFER_DESC {
1499     D3DFORMAT           Format;
1500     D3DRESOURCETYPE     Type;
1501     DWORD               Usage;
1502     D3DPOOL             Pool;
1503     UINT                Size;
1504     DWORD               FVF;
1505 } D3DVERTEXBUFFER_DESC;
1506 
1507 typedef struct _D3DVIEWPORT9 {
1508     DWORD       X;
1509     DWORD       Y;
1510     DWORD       Width;
1511     DWORD       Height;
1512     float       MinZ;
1513     float       MaxZ;
1514 } D3DVIEWPORT9;
1515 
1516 typedef struct _D3DVOLUME_DESC {
1517     D3DFORMAT           Format;
1518     D3DRESOURCETYPE     Type;
1519     DWORD               Usage;
1520     D3DPOOL             Pool;
1521 
1522     UINT                Width;
1523     UINT                Height;
1524     UINT                Depth;
1525 } D3DVOLUME_DESC;
1526 
1527 /* Parts added with d3d9ex */
1528 #if !defined(D3D_DISABLE_9EX)
1529 typedef enum D3DSCANLINEORDERING
1530 {
1531     D3DSCANLINEORDERING_UNKNOWN,
1532     D3DSCANLINEORDERING_PROGRESSIVE,
1533     D3DSCANLINEORDERING_INTERLACED,
1534 } D3DSCANLINEORDERING;
1535 
1536 
1537 typedef struct D3DDISPLAYMODEFILTER
1538 {
1539     UINT                Size;
1540     D3DFORMAT           Format;
1541     D3DSCANLINEORDERING ScanLineOrdering;
1542 } D3DDISPLAYMODEFILTER;
1543 
1544 typedef struct D3DDISPLAYMODEEX
1545 {
1546     UINT                Size;
1547     UINT                Width;
1548     UINT                Height;
1549     UINT                RefreshRate;
1550     D3DFORMAT           Format;
1551     D3DSCANLINEORDERING ScanLineOrdering;
1552 } D3DDISPLAYMODEEX;
1553 
1554 typedef enum D3DDISPLAYROTATION
1555 {
1556     D3DDISPLAYROTATION_IDENTITY = 1,
1557     D3DDISPLAYROTATION_90,
1558     D3DDISPLAYROTATION_180,
1559     D3DDISPLAYROTATION_270
1560 } D3DDISPLAYROTATION;
1561 
1562 typedef enum _D3DCOMPOSERECTSOP{
1563     D3DCOMPOSERECTS_COPY        = 1,
1564     D3DCOMPOSERECTS_OR,
1565     D3DCOMPOSERECTS_AND,
1566     D3DCOMPOSERECTS_NEG,
1567     D3DCOMPOSERECTS_FORCE_DWORD = 0x7fffffff
1568 } D3DCOMPOSERECTSOP;
1569 
1570 typedef struct _D3DPRESENTSTATS
1571 {
1572     UINT          PresentCount;
1573     UINT          PresentRefreshCount;
1574     UINT          SyncRefreshCount;
1575     LARGE_INTEGER SyncQPCTime;
1576     LARGE_INTEGER SyncGPUTime;
1577 } D3DPRESENTSTATS;
1578 
1579 #endif /* D3D_DISABLE_9EX */
1580 
1581 typedef enum _D3DSHADER_COMPARISON
1582 {
1583     D3DSPC_RESERVED0 = 0,
1584     D3DSPC_GT,
1585     D3DSPC_EQ,
1586     D3DSPC_GE,
1587     D3DSPC_LT,
1588     D3DSPC_NE,
1589     D3DSPC_LE,
1590     D3DSPC_RESERVED1,
1591 } D3DSHADER_COMPARISON;
1592 
1593 #ifdef __i386__
1594 #include <poppack.h>
1595 #endif
1596 
1597 #endif /* __WINE_D3D9TYPES_H */
1598