xref: /reactos/sdk/include/psdk/d3d8types.h (revision 34593d93)
1 /*
2  * Copyright (C) 2002 Jason Edmeades
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Lesser General Public
6  * License as published by the Free Software Foundation; either
7  * version 2.1 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public
15  * License along with this library; if not, write to the Free Software
16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17  */
18 
19 #ifndef __WINE_D3D8TYPES_H
20 #define __WINE_D3D8TYPES_H
21 
22 #ifdef __i386__
23 #include <pshpack4.h>
24 #endif
25 
26 /*****************************************************************************
27  * Direct 3D v8 #defines
28  */
29 
30 #define D3DCLEAR_TARGET   1
31 #define D3DCLEAR_ZBUFFER  2
32 #define D3DCLEAR_STENCIL  4
33 
34 #define D3DCLIPPLANE0 (1 << 0)
35 #define D3DCLIPPLANE1 (1 << 1)
36 #define D3DCLIPPLANE2 (1 << 2)
37 #define D3DCLIPPLANE3 (1 << 3)
38 #define D3DCLIPPLANE4 (1 << 4)
39 #define D3DCLIPPLANE5 (1 << 5)
40 
41 #define D3DCOLOR_ARGB(a,r,g,b)        ((D3DCOLOR)((((a)&0xffu)<<24)|(((r)&0xffu)<<16)|(((g)&0xffu)<<8)|((b)&0xffu)))
42 #define D3DCOLOR_COLORVALUE(r,g,b,a)  D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f))
43 #define D3DCOLOR_RGBA(r,g,b,a)        D3DCOLOR_ARGB(a,r,g,b)
44 #define D3DCOLOR_XRGB(r,g,b)          D3DCOLOR_ARGB(0xff,r,g,b)
45 
46 #define D3DCS_LEFT                 0x001
47 #define D3DCS_RIGHT                0x002
48 #define D3DCS_TOP                  0x004
49 #define D3DCS_BOTTOM               0x008
50 #define D3DCS_FRONT                0x010
51 #define D3DCS_BACK                 0x020
52 #define D3DCS_PLANE0               0x040
53 #define D3DCS_PLANE1               0x080
54 #define D3DCS_PLANE2               0x100
55 #define D3DCS_PLANE3               0x200
56 #define D3DCS_PLANE4               0x400
57 #define D3DCS_PLANE5               0x800
58 #define D3DCS_ALL                  0xFFF
59 
60 #define D3DFVF_TEXTUREFORMAT1 3
61 #define D3DFVF_TEXTUREFORMAT2 0
62 #define D3DFVF_TEXTUREFORMAT3 1
63 #define D3DFVF_TEXTUREFORMAT4 2
64 #define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
65 #define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
66 #define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
67 #define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
68 
69 #define D3DLOCK_READONLY           0x0010
70 #define D3DLOCK_NOSYSLOCK          0x0800
71 #define D3DLOCK_NOOVERWRITE        0x1000
72 #define D3DLOCK_DISCARD            0x2000
73 #define D3DLOCK_NO_DIRTY_UPDATE    0x8000
74 
75 #define D3DMAXUSERCLIPPLANES       32
76 
77 #define D3DRENDERSTATE_WRAPBIAS    0x80
78 
79 #define D3DTSS_TCI_PASSTHRU                       0x00000
80 #define D3DTSS_TCI_CAMERASPACENORMAL              0x10000
81 #define D3DTSS_TCI_CAMERASPACEPOSITION            0x20000
82 #define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR    0x30000
83 
84 
85 #define D3DTS_WORLD  D3DTS_WORLDMATRIX(0)
86 #define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1)
87 #define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2)
88 #define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)
89 #define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
90 
91 #define D3DUSAGE_RENDERTARGET       0x01
92 #define D3DUSAGE_DEPTHSTENCIL       0x02
93 #define D3DUSAGE_WRITEONLY          0x08
94 #define D3DUSAGE_SOFTWAREPROCESSING 0x10
95 #define D3DUSAGE_DONOTCLIP          0x20
96 #define D3DUSAGE_POINTS             0x40
97 #define D3DUSAGE_RTPATCHES          0x80
98 #define D3DUSAGE_NPATCHES           0x100
99 #define D3DUSAGE_DYNAMIC            0x200
100 
101 #define D3DWRAP_U        1
102 #define D3DWRAP_V        2
103 #define D3DWRAP_W        4
104 #define D3DWRAPCOORD_0   1
105 #define D3DWRAPCOORD_1   2
106 #define D3DWRAPCOORD_2   4
107 #define D3DWRAPCOORD_3   8
108 
109 #define MAX_DEVICE_IDENTIFIER_STRING        512
110 
111 #define D3DFVF_RESERVED0           0x0001
112 #define D3DFVF_POSITION_MASK       0x000E
113 #define D3DFVF_XYZ                 0x0002
114 #define D3DFVF_XYZRHW              0x0004
115 #define D3DFVF_XYZB1               0x0006
116 #define D3DFVF_XYZB2               0x0008
117 #define D3DFVF_XYZB3               0x000a
118 #define D3DFVF_XYZB4               0x000c
119 #define D3DFVF_XYZB5               0x000e
120 #define D3DFVF_NORMAL              0x0010
121 #define D3DFVF_PSIZE               0x0020
122 #define D3DFVF_DIFFUSE             0x0040
123 #define D3DFVF_SPECULAR            0x0080
124 #define D3DFVF_TEXCOUNT_MASK       0x0f00
125 #define D3DFVF_TEXCOUNT_SHIFT           8
126 #define D3DFVF_TEX0                0x0000
127 #define D3DFVF_TEX1                0x0100
128 #define D3DFVF_TEX2                0x0200
129 #define D3DFVF_TEX3                0x0300
130 #define D3DFVF_TEX4                0x0400
131 #define D3DFVF_TEX5                0x0500
132 #define D3DFVF_TEX6                0x0600
133 #define D3DFVF_TEX7                0x0700
134 #define D3DFVF_TEX8                0x0800
135 #define D3DFVF_LASTBETA_UBYTE4     0x1000
136 #define D3DFVF_RESERVED2           0xE000
137 
138 #define D3DTA_SELECTMASK        0x0000000f
139 #define D3DTA_DIFFUSE           0x00000000
140 #define D3DTA_CURRENT           0x00000001
141 #define D3DTA_TEXTURE           0x00000002
142 #define D3DTA_TFACTOR           0x00000003
143 #define D3DTA_SPECULAR          0x00000004
144 #define D3DTA_COMPLEMENT        0x00000010
145 #define D3DTA_ALPHAREPLICATE    0x00000020
146 #define D3DTA_TEMP              0x00000005
147 
148 #define D3DCOLORWRITEENABLE_RED   (1L<<0)
149 #define D3DCOLORWRITEENABLE_GREEN (1L<<1)
150 #define D3DCOLORWRITEENABLE_BLUE  (1L<<2)
151 #define D3DCOLORWRITEENABLE_ALPHA (1L<<3)
152 
153 
154 #ifndef MAKEFOURCC
155 #define MAKEFOURCC(ch0, ch1, ch2, ch3)  \
156     ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) |  \
157     ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
158 #endif
159 
160 /****************************
161  * Vertex Shaders Declaration
162  */
163 
164 typedef enum _D3DVSD_TOKENTYPE {
165   D3DVSD_TOKEN_NOP         = 0,
166   D3DVSD_TOKEN_STREAM      = 1,
167   D3DVSD_TOKEN_STREAMDATA  = 2,
168   D3DVSD_TOKEN_TESSELLATOR = 3,
169   D3DVSD_TOKEN_CONSTMEM    = 4,
170   D3DVSD_TOKEN_EXT         = 5,
171   /* RESERVED              = 6 */
172   D3DVSD_TOKEN_END         = 7,
173   D3DVSD_FORCE_DWORD       = 0x7FFFFFFF
174 } D3DVSD_TOKENTYPE;
175 
176 /** input registers for vertex shaders functions */
177 /*
178 #define D3DVSDE_POSITION      0
179 #define D3DVSDE_BLENDWEIGHT   1
180 #define D3DVSDE_BLENDINDICES  2
181 #define D3DVSDE_NORMAL        3
182 #define D3DVSDE_PSIZE         4
183 #define D3DVSDE_DIFFUSE       5
184 #define D3DVSDE_SPECULAR      6
185 #define D3DVSDE_TEXCOORD0     7
186 #define D3DVSDE_TEXCOORD1     8
187 #define D3DVSDE_TEXCOORD2     9
188 #define D3DVSDE_TEXCOORD3    10
189 #define D3DVSDE_TEXCOORD4    11
190 #define D3DVSDE_TEXCOORD5    12
191 #define D3DVSDE_TEXCOORD6    13
192 #define D3DVSDE_TEXCOORD7    14
193 #define D3DVSDE_POSITION2    15
194 #define D3DVSDE_NORMAL2      16
195 */
196 /** Address of the vertex register. 0 - 16 */
197 typedef enum _D3DVSDE_REGISTER {
198   D3DVSDE_POSITION     =  0,
199   D3DVSDE_BLENDWEIGHT  =  1,
200   D3DVSDE_BLENDINDICES =  2,
201   D3DVSDE_NORMAL       =  3,
202   D3DVSDE_PSIZE        =  4,
203   D3DVSDE_DIFFUSE      =  5,
204   D3DVSDE_SPECULAR     =  6,
205   D3DVSDE_TEXCOORD0    =  7,
206   D3DVSDE_TEXCOORD1    =  8,
207   D3DVSDE_TEXCOORD2    =  9,
208   D3DVSDE_TEXCOORD3    = 10,
209   D3DVSDE_TEXCOORD4    = 11,
210   D3DVSDE_TEXCOORD5    = 12,
211   D3DVSDE_TEXCOORD6    = 13,
212   D3DVSDE_TEXCOORD7    = 14,
213   D3DVSDE_POSITION2    = 15,
214   D3DVSDE_NORMAL2      = 16
215 } D3DVSDE_REGISTER;
216 
217 /** bit-field declaration for VertexRegister Type */
218 /*
219 #define D3DVSDT_FLOAT1      0x00
220 #define D3DVSDT_FLOAT2      0x01
221 #define D3DVSDT_FLOAT3      0x02
222 #define D3DVSDT_FLOAT4      0x03
223 #define D3DVSDT_D3DCOLOR    0x04
224 #define D3DVSDT_UBYTE4      0x05
225 #define D3DVSDT_SHORT2      0x06
226 #define D3DVSDT_SHORT4      0x07
227 */
228 typedef enum _D3DVSDT_TYPE {
229   D3DVSDT_FLOAT1   = 0x00,
230   D3DVSDT_FLOAT2   = 0x01,
231   D3DVSDT_FLOAT3   = 0x02,
232   D3DVSDT_FLOAT4   = 0x03,
233   D3DVSDT_D3DCOLOR = 0x04,
234   D3DVSDT_UBYTE4   = 0x05,
235   D3DVSDT_SHORT2   = 0x06,
236   D3DVSDT_SHORT4   = 0x07
237 } D3DVSDT_TYPE;
238 
239 
240 #define D3DVSD_CONSTADDRESSSHIFT  0
241 #define D3DVSD_EXTINFOSHIFT       0
242 #define D3DVSD_STREAMNUMBERSHIFT  0
243 #define D3DVSD_VERTEXREGSHIFT     0
244 #define D3DVSD_CONSTRSSHIFT      16
245 #define D3DVSD_DATATYPESHIFT     16
246 #define D3DVSD_SKIPCOUNTSHIFT    16
247 #define D3DVSD_VERTEXREGINSHIFT  20
248 #define D3DVSD_EXTCOUNTSHIFT     24
249 #define D3DVSD_CONSTCOUNTSHIFT   25
250 #define D3DVSD_DATALOADTYPESHIFT 28
251 #define D3DVSD_STREAMTESSSHIFT   28
252 #define D3DVSD_TOKENTYPESHIFT    29
253 
254 #define D3DVSD_CONSTADDRESSMASK  (0x7F     << D3DVSD_CONSTADDRESSSHIFT)
255 #define D3DVSD_EXTINFOMASK       (0xFFFFFF << D3DVSD_EXTINFOSHIFT)
256 #define D3DVSD_STREAMNUMBERMASK  (0xF      << D3DVSD_STREAMNUMBERSHIFT)
257 #define D3DVSD_VERTEXREGMASK     (0x1F     << D3DVSD_VERTEXREGSHIFT)
258 #define D3DVSD_CONSTRSMASK       (0x1FFF   << D3DVSD_CONSTRSSHIFT)
259 #define D3DVSD_DATATYPEMASK      (0xF      << D3DVSD_DATATYPESHIFT)
260 #define D3DVSD_SKIPCOUNTMASK     (0xF      << D3DVSD_SKIPCOUNTSHIFT)
261 #define D3DVSD_EXTCOUNTMASK      (0x1F     << D3DVSD_EXTCOUNTSHIFT)
262 #define D3DVSD_VERTEXREGINMASK   (0xF      << D3DVSD_VERTEXREGINSHIFT)
263 #define D3DVSD_CONSTCOUNTMASK    (0xF      << D3DVSD_CONSTCOUNTSHIFT)
264 #define D3DVSD_DATALOADTYPEMASK  (0x1      << D3DVSD_DATALOADTYPESHIFT)
265 #define D3DVSD_STREAMTESSMASK    (0x1      << D3DVSD_STREAMTESSSHIFT)
266 #define D3DVSD_TOKENTYPEMASK     (0x7u     << D3DVSD_TOKENTYPESHIFT)
267 
268 
269 #define D3DVSD_MAKETOKENTYPE(TokenType) \
270   (((unsigned)TokenType << D3DVSD_TOKENTYPESHIFT) & D3DVSD_TOKENTYPEMASK)
271 
272 #define D3DVSD_CONST(ConstantAddress, Count) \
273   (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_CONSTMEM) | ((Count) << D3DVSD_CONSTCOUNTSHIFT) | (ConstantAddress))
274 
275 #define D3DVSD_END() 0xFFFFFFFF
276 
277 #define D3DVSD_NOP() 0x00000000
278 
279 #define D3DVSD_REG(VertexRegister, Type) \
280   (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | ((Type) << D3DVSD_DATATYPESHIFT) | (VertexRegister))
281 
282 #define D3DVSD_SKIP(Count) \
283   (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | 0x10000000 | ((Count) << D3DVSD_SKIPCOUNTSHIFT))
284 
285 #define D3DVSD_STREAM(StreamNumber) \
286   (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (StreamNumber))
287 
288 #define D3DVSD_STREAM_TESS() \
289   (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (D3DVSD_STREAMTESSMASK))
290 
291 #define D3DVSD_TESSNORMAL(RegisterIn, RegisterOut) \
292   (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | ((RegisterIn) << D3DVSD_VERTEXREGINSHIFT) | ((0x02) << D3DVSD_DATATYPESHIFT) | (RegisterOut))
293 
294 #define D3DVSD_TESSUV(Register) \
295   (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | 0x10000000 | ((0x01) << D3DVSD_DATATYPESHIFT) | (Register))
296 
297 
298 /********************************
299  * Pixel/Vertex Shaders Functions
300  */
301 
302 /** Maximum number of supported texture coordinates sets operation */
303 #define D3DDP_MAXTEXCOORD   8
304 
305 /** opcode token mask */
306 #define D3DSI_OPCODE_MASK 0x0000FFFF
307 
308 /** opcodes types for PS and VS */
309 typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE {
310   D3DSIO_NOP          =  0,
311   D3DSIO_MOV          =  1,
312   D3DSIO_ADD          =  2,
313   D3DSIO_SUB          =  3,
314   D3DSIO_MAD          =  4,
315   D3DSIO_MUL          =  5,
316   D3DSIO_RCP          =  6,
317   D3DSIO_RSQ          =  7,
318   D3DSIO_DP3          =  8,
319   D3DSIO_DP4          =  9,
320   D3DSIO_MIN          = 10,
321   D3DSIO_MAX          = 11,
322   D3DSIO_SLT          = 12,
323   D3DSIO_SGE          = 13,
324   D3DSIO_EXP          = 14,
325   D3DSIO_LOG          = 15,
326   D3DSIO_LIT          = 16,
327   D3DSIO_DST          = 17,
328   D3DSIO_LRP          = 18,
329   D3DSIO_FRC          = 19,
330   D3DSIO_M4x4         = 20,
331   D3DSIO_M4x3         = 21,
332   D3DSIO_M3x4         = 22,
333   D3DSIO_M3x3         = 23,
334   D3DSIO_M3x2         = 24,
335 
336   D3DSIO_TEXCOORD     = 64,
337   D3DSIO_TEXKILL      = 65,
338   D3DSIO_TEX          = 66,
339   D3DSIO_TEXBEM       = 67,
340   D3DSIO_TEXBEML      = 68,
341   D3DSIO_TEXREG2AR    = 69,
342   D3DSIO_TEXREG2GB    = 70,
343   D3DSIO_TEXM3x2PAD   = 71,
344   D3DSIO_TEXM3x2TEX   = 72,
345   D3DSIO_TEXM3x3PAD   = 73,
346   D3DSIO_TEXM3x3TEX   = 74,
347   D3DSIO_TEXM3x3DIFF  = 75,
348   D3DSIO_TEXM3x3SPEC  = 76,
349   D3DSIO_TEXM3x3VSPEC = 77,
350   D3DSIO_EXPP         = 78,
351   D3DSIO_LOGP         = 79,
352   D3DSIO_CND          = 80,
353   D3DSIO_DEF          = 81,
354   D3DSIO_TEXREG2RGB   = 82,
355   D3DSIO_TEXDP3TEX    = 83,
356   D3DSIO_TEXM3x2DEPTH = 84,
357   D3DSIO_TEXDP3       = 85,
358   D3DSIO_TEXM3x3      = 86,
359   D3DSIO_TEXDEPTH     = 87,
360   D3DSIO_CMP          = 88,
361   D3DSIO_BEM          = 89,
362 
363   D3DSIO_PHASE        = 0xFFFD,
364   D3DSIO_COMMENT      = 0xFFFE,
365   D3DSIO_END          = 0XFFFF,
366 
367   D3DSIO_FORCE_DWORD  = 0X7FFFFFFF /** for 32-bit alignment */
368 } D3DSHADER_INSTRUCTION_OPCODE_TYPE;
369 
370 /** for parallelism */
371 #define D3DSI_COISSUE 0x40000000
372 
373 /** destination parameter modifiers (.xyzw) */
374 #define D3DSP_WRITEMASK_0       0x00010000 /* .x r */
375 #define D3DSP_WRITEMASK_1       0x00020000 /* .y g */
376 #define D3DSP_WRITEMASK_2       0x00040000 /* .z b */
377 #define D3DSP_WRITEMASK_3       0x00080000 /* .w a */
378 #define D3DSP_WRITEMASK_ALL     0x000F0000 /* all */
379 
380 #define D3DSP_DSTMOD_SHIFT      20
381 #define D3DSP_DSTMOD_MASK       (0xF << D3DSP_DSTMOD_SHIFT)
382 
383 typedef enum _D3DSHADER_PARAM_DSTMOD_TYPE {
384   D3DSPDM_NONE         = 0 << D3DSP_DSTMOD_SHIFT,
385   D3DSPDM_SATURATE     = 1 << D3DSP_DSTMOD_SHIFT,
386   D3DSPDM_FORCE_DWORD  = 0X7FFFFFFF
387 } D3DSHADER_PARAM_DSTMOD_TYPE;
388 
389 /** destination param */
390 #define D3DSP_DSTSHIFT_SHIFT     24
391 #define D3DSP_DSTSHIFT_MASK      (0xF << D3DSP_DSTSHIFT_SHIFT)
392 
393 /** destination/source reg type */
394 #define D3DSP_REGTYPE_SHIFT      28
395 #define D3DSP_REGTYPE_MASK       (0x7 << D3DSP_REGTYPE_SHIFT)
396 
397 typedef enum _D3DSHADER_PARAM_REGISTER_TYPE {
398   D3DSPR_TEMP         = 0 << D3DSP_REGTYPE_SHIFT,
399   D3DSPR_INPUT        = 1 << D3DSP_REGTYPE_SHIFT,
400   D3DSPR_CONST        = 2 << D3DSP_REGTYPE_SHIFT,
401   D3DSPR_ADDR         = 3 << D3DSP_REGTYPE_SHIFT,
402   D3DSPR_TEXTURE      = 3 << D3DSP_REGTYPE_SHIFT,
403   D3DSPR_RASTOUT      = 4 << D3DSP_REGTYPE_SHIFT,
404   D3DSPR_ATTROUT      = 5 << D3DSP_REGTYPE_SHIFT,
405   D3DSPR_TEXCRDOUT    = 6 << D3DSP_REGTYPE_SHIFT,
406   D3DSPR_FORCE_DWORD  = 0x7FFFFFFF
407 } D3DSHADER_PARAM_REGISTER_TYPE;
408 
409 typedef enum _D3DVS_RASTOUT_OFFSETS {
410   D3DSRO_POSITION     = 0,
411   D3DSRO_FOG          = 1,
412   D3DSRO_POINT_SIZE   = 2,
413   D3DSRO_FORCE_DWORD  = 0x7FFFFFFF
414 } D3DVS_RASTOUT_OFFSETS;
415 
416 #define D3DVS_ADDRESSMODE_SHIFT  13
417 #define D3DVS_ADDRESSMODE_MASK   (0x1 << D3DVS_ADDRESSMODE_SHIFT)
418 
419 typedef enum _D3DVS_ADDRESSMODE_TYPE {
420   D3DVS_ADDRMODE_ABSOLUTE     = 0 << D3DVS_ADDRESSMODE_SHIFT,
421   D3DVS_ADDRMODE_RELATIVE     = 1 << D3DVS_ADDRESSMODE_SHIFT,
422   D3DVS_ADDRMODE_FORCE_DWORD  = 0x7FFFFFFF
423 } D3DVS_ADDRESSMODE_TYPE;
424 
425 #define D3DVS_SWIZZLE_SHIFT      16
426 #define D3DVS_SWIZZLE_MASK       (0xFF << D3DVS_SWIZZLE_SHIFT)
427 
428 #define D3DSP_SWIZZLE_SHIFT      16
429 #define D3DSP_SWIZZLE_MASK       (0xFF << D3DSP_SWIZZLE_SHIFT)
430 
431 #define D3DVS_X_X       (0 << D3DVS_SWIZZLE_SHIFT)
432 #define D3DVS_X_Y       (1 << D3DVS_SWIZZLE_SHIFT)
433 #define D3DVS_X_Z       (2 << D3DVS_SWIZZLE_SHIFT)
434 #define D3DVS_X_W       (3 << D3DVS_SWIZZLE_SHIFT)
435 
436 #define D3DVS_Y_X       (0 << (D3DVS_SWIZZLE_SHIFT + 2))
437 #define D3DVS_Y_Y       (1 << (D3DVS_SWIZZLE_SHIFT + 2))
438 #define D3DVS_Y_Z       (2 << (D3DVS_SWIZZLE_SHIFT + 2))
439 #define D3DVS_Y_W       (3 << (D3DVS_SWIZZLE_SHIFT + 2))
440 
441 #define D3DVS_Z_X       (0 << (D3DVS_SWIZZLE_SHIFT + 4))
442 #define D3DVS_Z_Y       (1 << (D3DVS_SWIZZLE_SHIFT + 4))
443 #define D3DVS_Z_Z       (2 << (D3DVS_SWIZZLE_SHIFT + 4))
444 #define D3DVS_Z_W       (3 << (D3DVS_SWIZZLE_SHIFT + 4))
445 
446 #define D3DVS_W_X       (0 << (D3DVS_SWIZZLE_SHIFT + 6))
447 #define D3DVS_W_Y       (1 << (D3DVS_SWIZZLE_SHIFT + 6))
448 #define D3DVS_W_Z       (2 << (D3DVS_SWIZZLE_SHIFT + 6))
449 #define D3DVS_W_W       (3 << (D3DVS_SWIZZLE_SHIFT + 6))
450 
451 #define D3DVS_NOSWIZZLE (D3DVS_X_X | D3DVS_Y_Y | D3DVS_Z_Z | D3DVS_W_W)
452 
453 #define D3DSP_NOSWIZZLE \
454     ((0 << (D3DSP_SWIZZLE_SHIFT + 0)) | (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | (3 << (D3DSP_SWIZZLE_SHIFT + 6)))
455 
456 #define D3DSP_SRCMOD_SHIFT      24
457 #define D3DSP_SRCMOD_MASK       (0xF << D3DSP_SRCMOD_SHIFT)
458 
459 typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE {
460   D3DSPSM_NONE         =  0 << D3DSP_SRCMOD_SHIFT,
461   D3DSPSM_NEG          =  1 << D3DSP_SRCMOD_SHIFT,
462   D3DSPSM_BIAS         =  2 << D3DSP_SRCMOD_SHIFT,
463   D3DSPSM_BIASNEG      =  3 << D3DSP_SRCMOD_SHIFT,
464   D3DSPSM_SIGN         =  4 << D3DSP_SRCMOD_SHIFT,
465   D3DSPSM_SIGNNEG      =  5 << D3DSP_SRCMOD_SHIFT,
466   D3DSPSM_COMP         =  6 << D3DSP_SRCMOD_SHIFT,
467   D3DSPSM_X2           =  7 << D3DSP_SRCMOD_SHIFT,
468   D3DSPSM_X2NEG        =  8 << D3DSP_SRCMOD_SHIFT,
469   D3DSPSM_DZ           =  9 << D3DSP_SRCMOD_SHIFT,
470   D3DSPSM_DW           = 10 << D3DSP_SRCMOD_SHIFT,
471   D3DSPSM_FORCE_DWORD  = 0x7FFFFFFF
472 } D3DSHADER_PARAM_SRCMOD_TYPE;
473 
474 #define D3DPS_VERSION(major, minor) (0xFFFF0000 | ((major) << 8) | (minor))
475 #define D3DVS_VERSION(major, minor) (0xFFFE0000 | ((major) << 8) | (minor))
476 #define D3DSHADER_VERSION_MAJOR(version) (((version) >> 8) & 0xFF)
477 #define D3DSHADER_VERSION_MINOR(version) (((version) >> 0) & 0xFF)
478 
479 #define D3DSI_COMMENTSIZE_SHIFT 16
480 #define D3DSI_COMMENTSIZE_MASK (0x7FFF << D3DSI_COMMENTSIZE_SHIFT)
481 
482 #define D3DSHADER_COMMENT(commentSize) \
483   ((((commentSize) << D3DSI_COMMENTSIZE_SHIFT) & D3DSI_COMMENTSIZE_MASK) | D3DSIO_COMMENT)
484 
485 #define D3DPS_END() 0x0000FFFF
486 #define D3DVS_END() 0x0000FFFF
487 
488 
489 /*****************************************************************************
490  * Direct 3D v8 enumerated types
491  */
492 typedef enum _D3DBACKBUFFER_TYPE {
493     D3DBACKBUFFER_TYPE_MONO         = 0,
494     D3DBACKBUFFER_TYPE_LEFT         = 1,
495     D3DBACKBUFFER_TYPE_RIGHT        = 2,
496 
497     D3DBACKBUFFER_TYPE_FORCE_DWORD  = 0x7fffffff
498 } D3DBACKBUFFER_TYPE;
499 
500 typedef enum _D3DBASISTYPE{
501    D3DBASIS_BEZIER        = 0,
502    D3DBASIS_BSPLINE       = 1,
503    D3DBASIS_INTERPOLATE   = 2,
504 
505    D3DBASIS_FORCE_DWORD   = 0x7fffffff
506 } D3DBASISTYPE;
507 
508 typedef enum _D3DBLEND {
509     D3DBLEND_ZERO               =  1,
510     D3DBLEND_ONE                =  2,
511     D3DBLEND_SRCCOLOR           =  3,
512     D3DBLEND_INVSRCCOLOR        =  4,
513     D3DBLEND_SRCALPHA           =  5,
514     D3DBLEND_INVSRCALPHA        =  6,
515     D3DBLEND_DESTALPHA          =  7,
516     D3DBLEND_INVDESTALPHA       =  8,
517     D3DBLEND_DESTCOLOR          =  9,
518     D3DBLEND_INVDESTCOLOR       = 10,
519     D3DBLEND_SRCALPHASAT        = 11,
520     D3DBLEND_BOTHSRCALPHA       = 12,
521     D3DBLEND_BOTHINVSRCALPHA    = 13,
522 
523     D3DBLEND_FORCE_DWORD        = 0x7fffffff
524 } D3DBLEND;
525 
526 typedef enum _D3DBLENDOP {
527     D3DBLENDOP_ADD              = 1,
528     D3DBLENDOP_SUBTRACT         = 2,
529     D3DBLENDOP_REVSUBTRACT      = 3,
530     D3DBLENDOP_MIN              = 4,
531     D3DBLENDOP_MAX              = 5,
532 
533     D3DBLENDOP_FORCE_DWORD      = 0x7fffffff
534 } D3DBLENDOP;
535 
536 typedef enum _D3DCMPFUNC {
537     D3DCMP_NEVER                = 1,
538     D3DCMP_LESS                 = 2,
539     D3DCMP_EQUAL                = 3,
540     D3DCMP_LESSEQUAL            = 4,
541     D3DCMP_GREATER              = 5,
542     D3DCMP_NOTEQUAL             = 6,
543     D3DCMP_GREATEREQUAL         = 7,
544     D3DCMP_ALWAYS               = 8,
545 
546     D3DCMP_FORCE_DWORD          = 0x7fffffff
547 } D3DCMPFUNC;
548 
549 typedef enum _D3DCUBEMAP_FACES {
550     D3DCUBEMAP_FACE_POSITIVE_X     = 0,
551     D3DCUBEMAP_FACE_NEGATIVE_X     = 1,
552     D3DCUBEMAP_FACE_POSITIVE_Y     = 2,
553     D3DCUBEMAP_FACE_NEGATIVE_Y     = 3,
554     D3DCUBEMAP_FACE_POSITIVE_Z     = 4,
555     D3DCUBEMAP_FACE_NEGATIVE_Z     = 5,
556 
557     D3DCUBEMAP_FACE_FORCE_DWORD    = 0xffffffff
558 } D3DCUBEMAP_FACES;
559 
560 typedef enum _D3DCULL {
561     D3DCULL_NONE                = 1,
562     D3DCULL_CW                  = 2,
563     D3DCULL_CCW                 = 3,
564 
565     D3DCULL_FORCE_DWORD         = 0x7fffffff
566 } D3DCULL;
567 
568 typedef enum _D3DDEBUGMONITORTOKENS {
569     D3DDMT_ENABLE          = 0,
570     D3DDMT_DISABLE         = 1,
571 
572     D3DDMT_FORCE_DWORD     = 0x7fffffff
573 } D3DDEBUGMONITORTOKENS;
574 
575 typedef enum _D3DDEVTYPE {
576     D3DDEVTYPE_HAL         = 1,
577     D3DDEVTYPE_REF         = 2,
578     D3DDEVTYPE_SW          = 3,
579 
580     D3DDEVTYPE_FORCE_DWORD = 0xffffffff
581 } D3DDEVTYPE;
582 
583 typedef enum _D3DFILLMODE {
584     D3DFILL_POINT               = 1,
585     D3DFILL_WIREFRAME           = 2,
586     D3DFILL_SOLID               = 3,
587 
588     D3DFILL_FORCE_DWORD         = 0x7fffffff
589 } D3DFILLMODE;
590 
591 typedef enum _D3DFOGMODE {
592     D3DFOG_NONE                 = 0,
593     D3DFOG_EXP                  = 1,
594     D3DFOG_EXP2                 = 2,
595     D3DFOG_LINEAR               = 3,
596 
597     D3DFOG_FORCE_DWORD          = 0x7fffffff
598 } D3DFOGMODE;
599 
600 typedef enum _D3DFORMAT {
601     D3DFMT_UNKNOWN              =   0,
602 
603     D3DFMT_R8G8B8               =  20,
604     D3DFMT_A8R8G8B8             =  21,
605     D3DFMT_X8R8G8B8             =  22,
606     D3DFMT_R5G6B5               =  23,
607     D3DFMT_X1R5G5B5             =  24,
608     D3DFMT_A1R5G5B5             =  25,
609     D3DFMT_A4R4G4B4             =  26,
610     D3DFMT_R3G3B2               =  27,
611     D3DFMT_A8                   =  28,
612     D3DFMT_A8R3G3B2             =  29,
613     D3DFMT_X4R4G4B4             =  30,
614     D3DFMT_A2B10G10R10          =  31,
615     D3DFMT_G16R16               =  34,
616 
617     D3DFMT_A8P8                 =  40,
618     D3DFMT_P8                   =  41,
619 
620     D3DFMT_L8                   =  50,
621     D3DFMT_A8L8                 =  51,
622     D3DFMT_A4L4                 =  52,
623 
624     D3DFMT_V8U8                 =  60,
625     D3DFMT_L6V5U5               =  61,
626     D3DFMT_X8L8V8U8             =  62,
627     D3DFMT_Q8W8V8U8             =  63,
628     D3DFMT_V16U16               =  64,
629     D3DFMT_W11V11U10            =  65,
630     D3DFMT_A2W10V10U10          =  67,
631 
632     D3DFMT_UYVY                 =  MAKEFOURCC('U', 'Y', 'V', 'Y'),
633     D3DFMT_YUY2                 =  MAKEFOURCC('Y', 'U', 'Y', '2'),
634     D3DFMT_DXT1                 =  MAKEFOURCC('D', 'X', 'T', '1'),
635     D3DFMT_DXT2                 =  MAKEFOURCC('D', 'X', 'T', '2'),
636     D3DFMT_DXT3                 =  MAKEFOURCC('D', 'X', 'T', '3'),
637     D3DFMT_DXT4                 =  MAKEFOURCC('D', 'X', 'T', '4'),
638     D3DFMT_DXT5                 =  MAKEFOURCC('D', 'X', 'T', '5'),
639 
640     D3DFMT_D16_LOCKABLE         =  70,
641     D3DFMT_D32                  =  71,
642     D3DFMT_D15S1                =  73,
643     D3DFMT_D24S8                =  75,
644     D3DFMT_D16                  =  80,
645     D3DFMT_D24X8                =  77,
646     D3DFMT_D24X4S4              =  79,
647 
648     D3DFMT_VERTEXDATA           = 100,
649     D3DFMT_INDEX16              = 101,
650     D3DFMT_INDEX32              = 102,
651 
652     D3DFMT_FORCE_DWORD          = 0xFFFFFFFF
653 } D3DFORMAT;
654 
655 typedef enum _D3DLIGHTTYPE {
656     D3DLIGHT_POINT          = 1,
657     D3DLIGHT_SPOT           = 2,
658     D3DLIGHT_DIRECTIONAL    = 3,
659 
660     D3DLIGHT_FORCE_DWORD    = 0x7fffffff
661 } D3DLIGHTTYPE;
662 
663 typedef enum _D3DMATERIALCOLORSOURCE {
664     D3DMCS_MATERIAL         = 0,
665     D3DMCS_COLOR1           = 1,
666     D3DMCS_COLOR2           = 2,
667 
668     D3DMCS_FORCE_DWORD      = 0x7fffffff
669 } D3DMATERIALCOLORSOURCE;
670 
671 typedef enum _D3DMULTISAMPLE_TYPE {
672     D3DMULTISAMPLE_NONE            =  0,
673     D3DMULTISAMPLE_2_SAMPLES       =  2,
674     D3DMULTISAMPLE_3_SAMPLES       =  3,
675     D3DMULTISAMPLE_4_SAMPLES       =  4,
676     D3DMULTISAMPLE_5_SAMPLES       =  5,
677     D3DMULTISAMPLE_6_SAMPLES       =  6,
678     D3DMULTISAMPLE_7_SAMPLES       =  7,
679     D3DMULTISAMPLE_8_SAMPLES       =  8,
680     D3DMULTISAMPLE_9_SAMPLES       =  9,
681     D3DMULTISAMPLE_10_SAMPLES      = 10,
682     D3DMULTISAMPLE_11_SAMPLES      = 11,
683     D3DMULTISAMPLE_12_SAMPLES      = 12,
684     D3DMULTISAMPLE_13_SAMPLES      = 13,
685     D3DMULTISAMPLE_14_SAMPLES      = 14,
686     D3DMULTISAMPLE_15_SAMPLES      = 15,
687     D3DMULTISAMPLE_16_SAMPLES      = 16,
688 
689     D3DMULTISAMPLE_FORCE_DWORD     = 0x7fffffff
690 } D3DMULTISAMPLE_TYPE;
691 
692 typedef enum _D3DORDERTYPE {
693    D3DORDER_LINEAR      = 1,
694    D3DORDER_QUADRATIC   = 2,
695    D3DORDER_CUBIC       = 3,
696    D3DORDER_QUINTIC     = 5,
697 
698    D3DORDER_FORCE_DWORD = 0x7fffffff
699 } D3DORDERTYPE;
700 
701 typedef enum _D3DPATCHEDGESTYLE {
702    D3DPATCHEDGE_DISCRETE    = 0,
703    D3DPATCHEDGE_CONTINUOUS  = 1,
704 
705    D3DPATCHEDGE_FORCE_DWORD = 0x7fffffff,
706 } D3DPATCHEDGESTYLE;
707 
708 typedef enum _D3DPOOL {
709     D3DPOOL_DEFAULT                 = 0,
710     D3DPOOL_MANAGED                 = 1,
711     D3DPOOL_SYSTEMMEM               = 2,
712     D3DPOOL_SCRATCH                 = 3,
713 
714     D3DPOOL_FORCE_DWORD             = 0x7fffffff
715 } D3DPOOL;
716 
717 typedef enum _D3DPRIMITIVETYPE {
718     D3DPT_POINTLIST             = 1,
719     D3DPT_LINELIST              = 2,
720     D3DPT_LINESTRIP             = 3,
721     D3DPT_TRIANGLELIST          = 4,
722     D3DPT_TRIANGLESTRIP         = 5,
723     D3DPT_TRIANGLEFAN           = 6,
724 
725     D3DPT_FORCE_DWORD           = 0x7fffffff
726 } D3DPRIMITIVETYPE;
727 
728 typedef enum _D3DRENDERSTATETYPE {
729     D3DRS_ZENABLE                   =   7,
730     D3DRS_FILLMODE                  =   8,
731     D3DRS_SHADEMODE                 =   9,
732     D3DRS_LINEPATTERN               =  10,
733     D3DRS_ZWRITEENABLE              =  14,
734     D3DRS_ALPHATESTENABLE           =  15,
735     D3DRS_LASTPIXEL                 =  16,
736     D3DRS_SRCBLEND                  =  19,
737     D3DRS_DESTBLEND                 =  20,
738     D3DRS_CULLMODE                  =  22,
739     D3DRS_ZFUNC                     =  23,
740     D3DRS_ALPHAREF                  =  24,
741     D3DRS_ALPHAFUNC                 =  25,
742     D3DRS_DITHERENABLE              =  26,
743     D3DRS_ALPHABLENDENABLE          =  27,
744     D3DRS_FOGENABLE                 =  28,
745     D3DRS_SPECULARENABLE            =  29,
746     D3DRS_ZVISIBLE                  =  30,
747     D3DRS_FOGCOLOR                  =  34,
748     D3DRS_FOGTABLEMODE              =  35,
749     D3DRS_FOGSTART                  =  36,
750     D3DRS_FOGEND                    =  37,
751     D3DRS_FOGDENSITY                =  38,
752     D3DRS_EDGEANTIALIAS             =  40,
753     D3DRS_ZBIAS                     =  47,
754     D3DRS_RANGEFOGENABLE            =  48,
755     D3DRS_STENCILENABLE             =  52,
756     D3DRS_STENCILFAIL               =  53,
757     D3DRS_STENCILZFAIL              =  54,
758     D3DRS_STENCILPASS               =  55,
759     D3DRS_STENCILFUNC               =  56,
760     D3DRS_STENCILREF                =  57,
761     D3DRS_STENCILMASK               =  58,
762     D3DRS_STENCILWRITEMASK          =  59,
763     D3DRS_TEXTUREFACTOR             =  60,
764     D3DRS_WRAP0                     = 128,
765     D3DRS_WRAP1                     = 129,
766     D3DRS_WRAP2                     = 130,
767     D3DRS_WRAP3                     = 131,
768     D3DRS_WRAP4                     = 132,
769     D3DRS_WRAP5                     = 133,
770     D3DRS_WRAP6                     = 134,
771     D3DRS_WRAP7                     = 135,
772     D3DRS_CLIPPING                  = 136,
773     D3DRS_LIGHTING                  = 137,
774     D3DRS_AMBIENT                   = 139,
775     D3DRS_FOGVERTEXMODE             = 140,
776     D3DRS_COLORVERTEX               = 141,
777     D3DRS_LOCALVIEWER               = 142,
778     D3DRS_NORMALIZENORMALS          = 143,
779     D3DRS_DIFFUSEMATERIALSOURCE     = 145,
780     D3DRS_SPECULARMATERIALSOURCE    = 146,
781     D3DRS_AMBIENTMATERIALSOURCE     = 147,
782     D3DRS_EMISSIVEMATERIALSOURCE    = 148,
783     D3DRS_VERTEXBLEND               = 151,
784     D3DRS_CLIPPLANEENABLE           = 152,
785     D3DRS_SOFTWAREVERTEXPROCESSING  = 153,
786     D3DRS_POINTSIZE                 = 154,
787     D3DRS_POINTSIZE_MIN             = 155,
788     D3DRS_POINTSPRITEENABLE         = 156,
789     D3DRS_POINTSCALEENABLE          = 157,
790     D3DRS_POINTSCALE_A              = 158,
791     D3DRS_POINTSCALE_B              = 159,
792     D3DRS_POINTSCALE_C              = 160,
793     D3DRS_MULTISAMPLEANTIALIAS      = 161,
794     D3DRS_MULTISAMPLEMASK           = 162,
795     D3DRS_PATCHEDGESTYLE            = 163,
796     D3DRS_PATCHSEGMENTS             = 164,
797     D3DRS_DEBUGMONITORTOKEN         = 165,
798     D3DRS_POINTSIZE_MAX             = 166,
799     D3DRS_INDEXEDVERTEXBLENDENABLE  = 167,
800     D3DRS_COLORWRITEENABLE          = 168,
801     D3DRS_TWEENFACTOR               = 170,
802     D3DRS_BLENDOP                   = 171,
803     D3DRS_POSITIONORDER             = 172,
804     D3DRS_NORMALORDER               = 173,
805 
806     D3DRS_FORCE_DWORD               = 0x7fffffff
807 } D3DRENDERSTATETYPE;
808 
809 typedef enum _D3DRESOURCETYPE {
810     D3DRTYPE_SURFACE                =  1,
811     D3DRTYPE_VOLUME                 =  2,
812     D3DRTYPE_TEXTURE                =  3,
813     D3DRTYPE_VOLUMETEXTURE          =  4,
814     D3DRTYPE_CUBETEXTURE            =  5,
815     D3DRTYPE_VERTEXBUFFER           =  6,
816     D3DRTYPE_INDEXBUFFER            =  7,
817 
818     D3DRTYPE_FORCE_DWORD            = 0x7fffffff
819 } D3DRESOURCETYPE;
820 
821 typedef enum _D3DSHADEMODE {
822     D3DSHADE_FLAT               = 1,
823     D3DSHADE_GOURAUD            = 2,
824     D3DSHADE_PHONG              = 3,
825 
826     D3DSHADE_FORCE_DWORD        = 0x7fffffff
827 } D3DSHADEMODE;
828 
829 typedef enum _D3DSTATEBLOCKTYPE {
830     D3DSBT_ALL           = 1,
831     D3DSBT_PIXELSTATE    = 2,
832     D3DSBT_VERTEXSTATE   = 3,
833 
834     D3DSBT_FORCE_DWORD   = 0xffffffff
835 } D3DSTATEBLOCKTYPE;
836 
837 typedef enum _D3DSTENCILOP {
838     D3DSTENCILOP_KEEP           = 1,
839     D3DSTENCILOP_ZERO           = 2,
840     D3DSTENCILOP_REPLACE        = 3,
841     D3DSTENCILOP_INCRSAT        = 4,
842     D3DSTENCILOP_DECRSAT        = 5,
843     D3DSTENCILOP_INVERT         = 6,
844     D3DSTENCILOP_INCR           = 7,
845     D3DSTENCILOP_DECR           = 8,
846 
847     D3DSTENCILOP_FORCE_DWORD    = 0x7fffffff
848 } D3DSTENCILOP;
849 
850 typedef enum _D3DSWAPEFFECT {
851     D3DSWAPEFFECT_DISCARD         = 1,
852     D3DSWAPEFFECT_FLIP            = 2,
853     D3DSWAPEFFECT_COPY            = 3,
854     D3DSWAPEFFECT_COPY_VSYNC      = 4,
855 
856     D3DSWAPEFFECT_FORCE_DWORD     = 0xFFFFFFFF
857 } D3DSWAPEFFECT;
858 
859 typedef enum _D3DTEXTUREADDRESS {
860     D3DTADDRESS_WRAP            = 1,
861     D3DTADDRESS_MIRROR          = 2,
862     D3DTADDRESS_CLAMP           = 3,
863     D3DTADDRESS_BORDER          = 4,
864     D3DTADDRESS_MIRRORONCE      = 5,
865 
866     D3DTADDRESS_FORCE_DWORD     = 0x7fffffff
867 } D3DTEXTUREADDRESS;
868 
869 typedef enum _D3DTEXTUREFILTERTYPE {
870     D3DTEXF_NONE            = 0,
871     D3DTEXF_POINT           = 1,
872     D3DTEXF_LINEAR          = 2,
873     D3DTEXF_ANISOTROPIC     = 3,
874     D3DTEXF_FLATCUBIC       = 4,
875     D3DTEXF_GAUSSIANCUBIC   = 5,
876 
877     D3DTEXF_FORCE_DWORD     = 0x7fffffff
878 } D3DTEXTUREFILTERTYPE;
879 
880 typedef enum _D3DTEXTUREOP {
881     D3DTOP_DISABLE                   =  1,
882     D3DTOP_SELECTARG1                =  2,
883     D3DTOP_SELECTARG2                =  3,
884     D3DTOP_MODULATE                  =  4,
885     D3DTOP_MODULATE2X                =  5,
886     D3DTOP_MODULATE4X                =  6,
887     D3DTOP_ADD                       =  7,
888     D3DTOP_ADDSIGNED                 =  8,
889     D3DTOP_ADDSIGNED2X               =  9,
890     D3DTOP_SUBTRACT                  = 10,
891     D3DTOP_ADDSMOOTH                 = 11,
892     D3DTOP_BLENDDIFFUSEALPHA         = 12,
893     D3DTOP_BLENDTEXTUREALPHA         = 13,
894     D3DTOP_BLENDFACTORALPHA          = 14,
895     D3DTOP_BLENDTEXTUREALPHAPM       = 15,
896     D3DTOP_BLENDCURRENTALPHA         = 16,
897     D3DTOP_PREMODULATE               = 17,
898     D3DTOP_MODULATEALPHA_ADDCOLOR    = 18,
899     D3DTOP_MODULATECOLOR_ADDALPHA    = 19,
900     D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
901     D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
902     D3DTOP_BUMPENVMAP                = 22,
903     D3DTOP_BUMPENVMAPLUMINANCE       = 23,
904     D3DTOP_DOTPRODUCT3               = 24,
905     D3DTOP_MULTIPLYADD               = 25,
906     D3DTOP_LERP                      = 26,
907 
908     D3DTOP_FORCE_DWORD               = 0x7fffffff,
909 } D3DTEXTUREOP;
910 
911 typedef enum _D3DTEXTURESTAGESTATETYPE {
912     D3DTSS_COLOROP               =  1,
913     D3DTSS_COLORARG1             =  2,
914     D3DTSS_COLORARG2             =  3,
915     D3DTSS_ALPHAOP               =  4,
916     D3DTSS_ALPHAARG1             =  5,
917     D3DTSS_ALPHAARG2             =  6,
918     D3DTSS_BUMPENVMAT00          =  7,
919     D3DTSS_BUMPENVMAT01          =  8,
920     D3DTSS_BUMPENVMAT10          =  9,
921     D3DTSS_BUMPENVMAT11          = 10,
922     D3DTSS_TEXCOORDINDEX         = 11,
923     D3DTSS_ADDRESSU              = 13,
924     D3DTSS_ADDRESSV              = 14,
925     D3DTSS_BORDERCOLOR           = 15,
926     D3DTSS_MAGFILTER             = 16,
927     D3DTSS_MINFILTER             = 17,
928     D3DTSS_MIPFILTER             = 18,
929     D3DTSS_MIPMAPLODBIAS         = 19,
930     D3DTSS_MAXMIPLEVEL           = 20,
931     D3DTSS_MAXANISOTROPY         = 21,
932     D3DTSS_BUMPENVLSCALE         = 22,
933     D3DTSS_BUMPENVLOFFSET        = 23,
934     D3DTSS_TEXTURETRANSFORMFLAGS = 24,
935     D3DTSS_ADDRESSW              = 25,
936     D3DTSS_COLORARG0             = 26,
937     D3DTSS_ALPHAARG0             = 27,
938     D3DTSS_RESULTARG             = 28,
939 
940     D3DTSS_FORCE_DWORD           = 0x7fffffff
941 } D3DTEXTURESTAGESTATETYPE;
942 
943 typedef enum _D3DTEXTURETRANSFORMFLAGS {
944     D3DTTFF_DISABLE         =   0,
945     D3DTTFF_COUNT1          =   1,
946     D3DTTFF_COUNT2          =   2,
947     D3DTTFF_COUNT3          =   3,
948     D3DTTFF_COUNT4          =   4,
949     D3DTTFF_PROJECTED       = 256,
950 
951     D3DTTFF_FORCE_DWORD     = 0x7fffffff
952 } D3DTEXTURETRANSFORMFLAGS;
953 
954 typedef enum _D3DTRANSFORMSTATETYPE {
955     D3DTS_VIEW            =  2,
956     D3DTS_PROJECTION      =  3,
957     D3DTS_TEXTURE0        = 16,
958     D3DTS_TEXTURE1        = 17,
959     D3DTS_TEXTURE2        = 18,
960     D3DTS_TEXTURE3        = 19,
961     D3DTS_TEXTURE4        = 20,
962     D3DTS_TEXTURE5        = 21,
963     D3DTS_TEXTURE6        = 22,
964     D3DTS_TEXTURE7        = 23,
965 
966     D3DTS_FORCE_DWORD     = 0x7fffffff
967 } D3DTRANSFORMSTATETYPE;
968 
969 typedef enum _D3DVERTEXBLENDFLAGS {
970     D3DVBF_DISABLE  =   0,
971     D3DVBF_1WEIGHTS =   1,
972     D3DVBF_2WEIGHTS =   2,
973     D3DVBF_3WEIGHTS =   3,
974     D3DVBF_TWEENING = 255,
975     D3DVBF_0WEIGHTS = 256
976 } D3DVERTEXBLENDFLAGS;
977 
978 typedef enum _D3DZBUFFERTYPE {
979     D3DZB_FALSE                 = 0,
980     D3DZB_TRUE                  = 1,
981     D3DZB_USEW                  = 2,
982 
983     D3DZB_FORCE_DWORD           = 0x7fffffff
984 } D3DZBUFFERTYPE;
985 
986 
987 /*****************************************************************************
988  * Direct 3D v8 typedefs
989  */
990 typedef DWORD D3DCOLOR;
991 
992 /*****************************************************************************
993  * Direct 3D v8 structures
994  */
995 typedef struct _D3DADAPTER_IDENTIFIER8 {
996     char            Driver[MAX_DEVICE_IDENTIFIER_STRING];
997     char            Description[MAX_DEVICE_IDENTIFIER_STRING];
998 
999     LARGE_INTEGER   DriverVersion;
1000     DWORD           VendorId;
1001     DWORD           DeviceId;
1002     DWORD           SubSysId;
1003     DWORD           Revision;
1004 
1005     GUID            DeviceIdentifier;
1006 
1007     DWORD           WHQLLevel;
1008 } D3DADAPTER_IDENTIFIER8;
1009 
1010 typedef struct _D3DBOX {
1011     UINT                Left;
1012     UINT                Top;
1013     UINT                Right;
1014     UINT                Bottom;
1015     UINT                Front;
1016     UINT                Back;
1017 } D3DBOX;
1018 
1019 typedef struct _D3DCLIPSTATUS8 {
1020    DWORD ClipUnion;
1021    DWORD ClipIntersection;
1022 } D3DCLIPSTATUS8;
1023 
1024 typedef struct _D3DCOLORVALUE {
1025     float r;
1026     float g;
1027     float b;
1028     float a;
1029 } D3DCOLORVALUE;
1030 
1031 typedef struct _D3DDEVICE_CREATION_PARAMETERS {
1032     UINT          AdapterOrdinal;
1033     D3DDEVTYPE    DeviceType;
1034     HWND          hFocusWindow;
1035     DWORD         BehaviorFlags;
1036 } D3DDEVICE_CREATION_PARAMETERS;
1037 
1038 typedef struct _D3DDISPLAYMODE {
1039     UINT            Width;
1040     UINT            Height;
1041     UINT            RefreshRate;
1042     D3DFORMAT       Format;
1043 } D3DDISPLAYMODE;
1044 
1045 typedef struct _D3DGAMMARAMP {
1046     WORD                red  [256];
1047     WORD                green[256];
1048     WORD                blue [256];
1049 } D3DGAMMARAMP;
1050 
1051 typedef struct _D3DINDEXBUFFER_DESC {
1052     D3DFORMAT           Format;
1053     D3DRESOURCETYPE     Type;
1054     DWORD               Usage;
1055     D3DPOOL             Pool;
1056     UINT                Size;
1057 } D3DINDEXBUFFER_DESC;
1058 
1059 #ifndef D3DVECTOR_DEFINED
1060 typedef struct _D3DVECTOR {
1061     float x;
1062     float y;
1063     float z;
1064 } D3DVECTOR;
1065 #define D3DVECTOR_DEFINED
1066 #endif
1067 
1068 typedef struct _D3DLIGHT8 {
1069     D3DLIGHTTYPE    Type;
1070     D3DCOLORVALUE   Diffuse;
1071     D3DCOLORVALUE   Specular;
1072     D3DCOLORVALUE   Ambient;
1073     D3DVECTOR       Position;
1074     D3DVECTOR       Direction;
1075     float           Range;
1076     float           Falloff;
1077     float           Attenuation0;
1078     float           Attenuation1;
1079     float           Attenuation2;
1080     float           Theta;
1081     float           Phi;
1082 } D3DLIGHT8;
1083 
1084 typedef struct _D3DLINEPATTERN {
1085     WORD    wRepeatFactor;
1086     WORD    wLinePattern;
1087 } D3DLINEPATTERN;
1088 
1089 typedef struct _D3DLOCKED_BOX {
1090     INT                 RowPitch;
1091     INT                 SlicePitch;
1092     void*               pBits;
1093 } D3DLOCKED_BOX;
1094 
1095 typedef struct _D3DLOCKED_RECT {
1096     INT                 Pitch;
1097     void*               pBits;
1098 } D3DLOCKED_RECT;
1099 
1100 typedef struct _D3DMATERIAL8 {
1101     D3DCOLORVALUE   Diffuse;
1102     D3DCOLORVALUE   Ambient;
1103     D3DCOLORVALUE   Specular;
1104     D3DCOLORVALUE   Emissive;
1105     float           Power;
1106 } D3DMATERIAL8;
1107 
1108 typedef struct _D3DMATRIX {
1109     union {
1110         struct {
1111             float        _11, _12, _13, _14;
1112             float        _21, _22, _23, _24;
1113             float        _31, _32, _33, _34;
1114             float        _41, _42, _43, _44;
1115         } DUMMYSTRUCTNAME;
1116         float m[4][4];
1117     } DUMMYUNIONNAME;
1118 } D3DMATRIX;
1119 
1120 typedef struct _D3DPRESENT_PARAMETERS_ {
1121     UINT                    BackBufferWidth;
1122     UINT                    BackBufferHeight;
1123     D3DFORMAT               BackBufferFormat;
1124     UINT                    BackBufferCount;
1125 
1126     D3DMULTISAMPLE_TYPE     MultiSampleType;
1127 
1128     D3DSWAPEFFECT           SwapEffect;
1129     HWND                    hDeviceWindow;
1130     BOOL                    Windowed;
1131     BOOL                    EnableAutoDepthStencil;
1132     D3DFORMAT               AutoDepthStencilFormat;
1133     DWORD                   Flags;
1134 
1135     UINT                    FullScreen_RefreshRateInHz;
1136     UINT                    FullScreen_PresentationInterval;
1137 
1138 } D3DPRESENT_PARAMETERS;
1139 
1140 #define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER  0x00000001
1141 
1142 typedef struct _D3DRANGE {
1143     UINT                Offset;
1144     UINT                Size;
1145 } D3DRANGE;
1146 
1147 typedef struct _D3DRASTER_STATUS {
1148     BOOL            InVBlank;
1149     UINT            ScanLine;
1150 } D3DRASTER_STATUS;
1151 
1152 typedef struct _D3DRECT {
1153     LONG x1;
1154     LONG y1;
1155     LONG x2;
1156     LONG y2;
1157 } D3DRECT;
1158 
1159 typedef struct _D3DRECTPATCH_INFO {
1160     UINT                StartVertexOffsetWidth;
1161     UINT                StartVertexOffsetHeight;
1162     UINT                Width;
1163     UINT                Height;
1164     UINT                Stride;
1165     D3DBASISTYPE        Basis;
1166     D3DORDERTYPE        Order;
1167 } D3DRECTPATCH_INFO;
1168 
1169 typedef struct _D3DSURFACE_DESC {
1170     D3DFORMAT           Format;
1171     D3DRESOURCETYPE     Type;
1172     DWORD               Usage;
1173     D3DPOOL             Pool;
1174     UINT                Size;
1175     D3DMULTISAMPLE_TYPE MultiSampleType;
1176     UINT                Width;
1177     UINT                Height;
1178 } D3DSURFACE_DESC;
1179 
1180 typedef struct _D3DTRIPATCH_INFO {
1181     UINT                StartVertexOffset;
1182     UINT                NumVertices;
1183     D3DBASISTYPE        Basis;
1184     D3DORDERTYPE        Order;
1185 } D3DTRIPATCH_INFO;
1186 
1187 typedef struct _D3DVERTEXBUFFER_DESC {
1188     D3DFORMAT           Format;
1189     D3DRESOURCETYPE     Type;
1190     DWORD               Usage;
1191     D3DPOOL             Pool;
1192     UINT                Size;
1193     DWORD               FVF;
1194 } D3DVERTEXBUFFER_DESC;
1195 
1196 typedef struct _D3DVIEWPORT8 {
1197     DWORD       X;
1198     DWORD       Y;
1199     DWORD       Width;
1200     DWORD       Height;
1201     float       MinZ;
1202     float       MaxZ;
1203 } D3DVIEWPORT8;
1204 
1205 typedef struct _D3DVOLUME_DESC {
1206     D3DFORMAT           Format;
1207     D3DRESOURCETYPE     Type;
1208     DWORD               Usage;
1209     D3DPOOL             Pool;
1210     UINT                Size;
1211     UINT                Width;
1212     UINT                Height;
1213     UINT                Depth;
1214 } D3DVOLUME_DESC;
1215 
1216 #ifdef __i386__
1217 #include <poppack.h>
1218 #endif
1219 
1220 #endif  /* __WINE_D3D8TYPES_H */
1221