1 #ifdef __REACTOS__
2 #include "precomp.h"
3 #else
4 /*
5 * Direct3D X 9 main file
6 *
7 * Copyright (C) 2007 David Adam
8 * Copyright (C) 2008 Tony Wasserka
9 *
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
14 *
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
19 *
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 *
24 */
25
26
27 #include "initguid.h"
28 #include "d3dx9_private.h"
29 #endif /* __REACTOS__ */
30
31 WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
32
DllMain(HINSTANCE inst,DWORD reason,void * reserved)33 BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, void *reserved)
34 {
35 switch(reason)
36 {
37 case DLL_WINE_PREATTACH:
38 return FALSE; /* prefer native version */
39 case DLL_PROCESS_ATTACH:
40 DisableThreadLibraryCalls(inst);
41 break;
42 }
43 return TRUE;
44 }
45
D3DXCheckVersion(UINT d3d_sdk_ver,UINT d3dx_sdk_ver)46 BOOL WINAPI D3DXCheckVersion(UINT d3d_sdk_ver, UINT d3dx_sdk_ver)
47 {
48 return d3d_sdk_ver == D3D_SDK_VERSION && d3dx_sdk_ver == D3DX_SDK_VERSION;
49 }
50
D3DXCpuOptimizations(BOOL enable)51 DWORD WINAPI D3DXCpuOptimizations(BOOL enable)
52 {
53 FIXME("%#x - stub\n", enable);
54 return 0;
55 }
56