1 #ifdef __REACTOS__
2 #include "precomp.h"
3 #else
4 /*
5 * Copyright 2009 Tony Wasserka
6 * Copyright 2010 Christian Costa
7 * Copyright 2010 Owen Rudge for CodeWeavers
8 * Copyright 2010 Matteo Bruni for CodeWeavers
9 *
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
14 *
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
19 *
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 */
24
25 #include <assert.h>
26 #include "d3dx9_private.h"
27 #endif /* __REACTOS__ */
28
29 WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
30
31 /* Returns TRUE if num is a power of 2, FALSE if not, or if 0 */
is_pow2(UINT num)32 static BOOL is_pow2(UINT num)
33 {
34 return !(num & (num - 1));
35 }
36
get_surface(D3DRESOURCETYPE type,struct IDirect3DBaseTexture9 * tex,int face,UINT level,struct IDirect3DSurface9 ** surf)37 static HRESULT get_surface(D3DRESOURCETYPE type, struct IDirect3DBaseTexture9 *tex,
38 int face, UINT level, struct IDirect3DSurface9 **surf)
39 {
40 switch (type)
41 {
42 case D3DRTYPE_TEXTURE:
43 return IDirect3DTexture9_GetSurfaceLevel((IDirect3DTexture9*) tex, level, surf);
44 case D3DRTYPE_CUBETEXTURE:
45 return IDirect3DCubeTexture9_GetCubeMapSurface((IDirect3DCubeTexture9*) tex, face, level, surf);
46 default:
47 ERR("Unexpected texture type\n");
48 return E_NOTIMPL;
49 }
50 }
51
D3DXFilterTexture(IDirect3DBaseTexture9 * texture,const PALETTEENTRY * palette,UINT srclevel,DWORD filter)52 HRESULT WINAPI D3DXFilterTexture(IDirect3DBaseTexture9 *texture,
53 const PALETTEENTRY *palette,
54 UINT srclevel,
55 DWORD filter)
56 {
57 UINT level;
58 HRESULT hr;
59 D3DRESOURCETYPE type;
60
61 TRACE("(%p, %p, %u, %#x)\n", texture, palette, srclevel, filter);
62
63 if (!texture)
64 return D3DERR_INVALIDCALL;
65
66 if ((filter & 0xFFFF) > D3DX_FILTER_BOX && filter != D3DX_DEFAULT)
67 return D3DERR_INVALIDCALL;
68
69 if (srclevel == D3DX_DEFAULT)
70 srclevel = 0;
71 else if (srclevel >= IDirect3DBaseTexture9_GetLevelCount(texture))
72 return D3DERR_INVALIDCALL;
73
74 switch (type = IDirect3DBaseTexture9_GetType(texture))
75 {
76 case D3DRTYPE_TEXTURE:
77 case D3DRTYPE_CUBETEXTURE:
78 {
79 IDirect3DSurface9 *topsurf, *mipsurf;
80 D3DSURFACE_DESC desc;
81 int i, numfaces;
82
83 if (type == D3DRTYPE_TEXTURE)
84 {
85 numfaces = 1;
86 IDirect3DTexture9_GetLevelDesc((IDirect3DTexture9*) texture, srclevel, &desc);
87 }
88 else
89 {
90 numfaces = 6;
91 IDirect3DCubeTexture9_GetLevelDesc((IDirect3DTexture9*) texture, srclevel, &desc);
92 }
93
94 if (filter == D3DX_DEFAULT)
95 {
96 if (is_pow2(desc.Width) && is_pow2(desc.Height))
97 filter = D3DX_FILTER_BOX;
98 else
99 filter = D3DX_FILTER_BOX | D3DX_FILTER_DITHER;
100 }
101
102 for (i = 0; i < numfaces; i++)
103 {
104 level = srclevel + 1;
105 hr = get_surface(type, texture, i, srclevel, &topsurf);
106
107 if (FAILED(hr))
108 return D3DERR_INVALIDCALL;
109
110 while (get_surface(type, texture, i, level, &mipsurf) == D3D_OK)
111 {
112 hr = D3DXLoadSurfaceFromSurface(mipsurf, palette, NULL, topsurf, palette, NULL, filter, 0);
113 IDirect3DSurface9_Release(topsurf);
114 topsurf = mipsurf;
115
116 if (FAILED(hr))
117 break;
118
119 level++;
120 }
121
122 IDirect3DSurface9_Release(topsurf);
123 if (FAILED(hr))
124 return hr;
125 }
126
127 return D3D_OK;
128 }
129
130 case D3DRTYPE_VOLUMETEXTURE:
131 {
132 D3DVOLUME_DESC desc;
133 int level, level_count;
134 IDirect3DVolume9 *top_volume, *mip_volume;
135 IDirect3DVolumeTexture9 *volume_texture = (IDirect3DVolumeTexture9*) texture;
136
137 IDirect3DVolumeTexture9_GetLevelDesc(volume_texture, srclevel, &desc);
138
139 if (filter == D3DX_DEFAULT)
140 {
141 if (is_pow2(desc.Width) && is_pow2(desc.Height) && is_pow2(desc.Depth))
142 filter = D3DX_FILTER_BOX;
143 else
144 filter = D3DX_FILTER_BOX | D3DX_FILTER_DITHER;
145 }
146
147 hr = IDirect3DVolumeTexture9_GetVolumeLevel(volume_texture, srclevel, &top_volume);
148 if (FAILED(hr))
149 return hr;
150
151 level_count = IDirect3DVolumeTexture9_GetLevelCount(volume_texture);
152 for (level = srclevel + 1; level < level_count; level++)
153 {
154 IDirect3DVolumeTexture9_GetVolumeLevel(volume_texture, level, &mip_volume);
155 hr = D3DXLoadVolumeFromVolume(mip_volume, palette, NULL, top_volume, palette, NULL, filter, 0);
156 IDirect3DVolume9_Release(top_volume);
157 top_volume = mip_volume;
158
159 if (FAILED(hr))
160 break;
161 }
162
163 IDirect3DVolume9_Release(top_volume);
164 if (FAILED(hr))
165 return hr;
166
167 return D3D_OK;
168 }
169
170 default:
171 return D3DERR_INVALIDCALL;
172 }
173 }
174
get_replacement_format(D3DFORMAT format)175 static D3DFORMAT get_replacement_format(D3DFORMAT format)
176 {
177 static const struct
178 {
179 D3DFORMAT format;
180 D3DFORMAT replacement_format;
181 }
182 replacements[] =
183 {
184 {D3DFMT_L8, D3DFMT_X8R8G8B8},
185 {D3DFMT_A8L8, D3DFMT_A8R8G8B8},
186 {D3DFMT_A4L4, D3DFMT_A4R4G4B4},
187 {D3DFMT_L16, D3DFMT_A16B16G16R16},
188 {D3DFMT_DXT1, D3DFMT_A8R8G8B8},
189 {D3DFMT_DXT2, D3DFMT_A8R8G8B8},
190 {D3DFMT_DXT3, D3DFMT_A8R8G8B8},
191 {D3DFMT_DXT4, D3DFMT_A8R8G8B8},
192 {D3DFMT_DXT5, D3DFMT_A8R8G8B8},
193 };
194 unsigned int i;
195
196 for (i = 0; i < ARRAY_SIZE(replacements); ++i)
197 if (format == replacements[i].format)
198 return replacements[i].replacement_format;
199 return format;
200 }
201
check_texture_requirements(struct IDirect3DDevice9 * device,UINT * width,UINT * height,UINT * miplevels,DWORD usage,D3DFORMAT * format,D3DPOOL pool,D3DRESOURCETYPE resource_type)202 static HRESULT check_texture_requirements(struct IDirect3DDevice9 *device, UINT *width, UINT *height,
203 UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool, D3DRESOURCETYPE resource_type)
204 {
205 UINT w = (width && *width) ? *width : 1;
206 UINT h = (height && *height) ? *height : 1;
207 D3DCAPS9 caps;
208 D3DDEVICE_CREATION_PARAMETERS params;
209 IDirect3D9 *d3d = NULL;
210 D3DDISPLAYMODE mode;
211 HRESULT hr;
212 D3DFORMAT usedformat = D3DFMT_UNKNOWN;
213 const struct pixel_format_desc *fmt;
214
215 if (!device)
216 return D3DERR_INVALIDCALL;
217
218 /* usage */
219 if (usage == D3DX_DEFAULT)
220 usage = 0;
221 if (usage & (D3DUSAGE_WRITEONLY | D3DUSAGE_DONOTCLIP | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES | D3DUSAGE_NPATCHES))
222 return D3DERR_INVALIDCALL;
223
224 /* pool */
225 if ((pool != D3DPOOL_DEFAULT) && (pool != D3DPOOL_MANAGED) && (pool != D3DPOOL_SYSTEMMEM) && (pool != D3DPOOL_SCRATCH))
226 return D3DERR_INVALIDCALL;
227
228 /* format */
229 if (format)
230 {
231 TRACE("Requested format %x\n", *format);
232 usedformat = *format;
233 }
234
235 hr = IDirect3DDevice9_GetDirect3D(device, &d3d);
236
237 if (FAILED(hr))
238 goto cleanup;
239
240 hr = IDirect3DDevice9_GetCreationParameters(device, ¶ms);
241
242 if (FAILED(hr))
243 goto cleanup;
244
245 hr = IDirect3DDevice9_GetDisplayMode(device, 0, &mode);
246
247 if (FAILED(hr))
248 goto cleanup;
249
250 if ((usedformat == D3DFMT_UNKNOWN) || (usedformat == D3DX_DEFAULT))
251 usedformat = D3DFMT_A8R8G8B8;
252
253 fmt = get_format_info(usedformat);
254
255 hr = IDirect3D9_CheckDeviceFormat(d3d, params.AdapterOrdinal, params.DeviceType, mode.Format,
256 usage, resource_type, usedformat);
257 if (FAILED(hr))
258 {
259 BOOL allow_24bits;
260 int bestscore = INT_MIN, i = 0, j;
261 unsigned int channels;
262 const struct pixel_format_desc *curfmt, *bestfmt = NULL;
263
264 TRACE("Requested format is not supported, looking for a fallback.\n");
265
266 if (!fmt)
267 {
268 FIXME("Pixel format %x not handled\n", usedformat);
269 goto cleanup;
270 }
271 fmt = get_format_info(get_replacement_format(usedformat));
272
273 allow_24bits = fmt->bytes_per_pixel == 3;
274 channels = !!fmt->bits[0] + !!fmt->bits[1] + !!fmt->bits[2] + !!fmt->bits[3];
275 usedformat = D3DFMT_UNKNOWN;
276
277 while ((curfmt = get_format_info_idx(i)))
278 {
279 unsigned int curchannels = !!curfmt->bits[0] + !!curfmt->bits[1]
280 + !!curfmt->bits[2] + !!curfmt->bits[3];
281 int score;
282
283 i++;
284
285 if (curchannels < channels)
286 continue;
287 if (curfmt->bytes_per_pixel == 3 && !allow_24bits)
288 continue;
289
290 hr = IDirect3D9_CheckDeviceFormat(d3d, params.AdapterOrdinal, params.DeviceType,
291 mode.Format, usage, resource_type, curfmt->format);
292 if (FAILED(hr))
293 continue;
294
295 /* This format can be used, let's evaluate it.
296 Weights chosen quite arbitrarily... */
297 score = 512 * (curfmt->type == fmt->type);
298 score -= 32 * (curchannels - channels);
299
300 for (j = 0; j < 4; j++)
301 {
302 int diff = curfmt->bits[j] - fmt->bits[j];
303 score -= (diff < 0 ? -diff * 8 : diff) * (j == 0 ? 1 : 2);
304 }
305
306 if (score > bestscore)
307 {
308 bestscore = score;
309 usedformat = curfmt->format;
310 bestfmt = curfmt;
311 }
312 }
313 if (!bestfmt)
314 {
315 hr = D3DERR_NOTAVAILABLE;
316 goto cleanup;
317 }
318 fmt = bestfmt;
319 hr = D3D_OK;
320 }
321
322 if (FAILED(IDirect3DDevice9_GetDeviceCaps(device, &caps)))
323 return D3DERR_INVALIDCALL;
324
325 if ((w == D3DX_DEFAULT) && (h == D3DX_DEFAULT))
326 w = h = 256;
327 else if (w == D3DX_DEFAULT)
328 w = (height ? h : 256);
329 else if (h == D3DX_DEFAULT)
330 h = (width ? w : 256);
331
332 assert(!(fmt->block_width & (fmt->block_width - 1)));
333 assert(!(fmt->block_height & (fmt->block_height - 1)));
334 if (w & (fmt->block_width - 1))
335 w = (w + fmt->block_width) & ~(fmt->block_width - 1);
336 if (h & (fmt->block_height - 1))
337 h = (h + fmt->block_height) & ~(fmt->block_height - 1);
338
339 if ((caps.TextureCaps & D3DPTEXTURECAPS_POW2) && (!is_pow2(w)))
340 w = make_pow2(w);
341
342 if (w > caps.MaxTextureWidth)
343 w = caps.MaxTextureWidth;
344
345 if ((caps.TextureCaps & D3DPTEXTURECAPS_POW2) && (!is_pow2(h)))
346 h = make_pow2(h);
347
348 if (h > caps.MaxTextureHeight)
349 h = caps.MaxTextureHeight;
350
351 if (caps.TextureCaps & D3DPTEXTURECAPS_SQUAREONLY)
352 {
353 if (w > h)
354 h = w;
355 else
356 w = h;
357 }
358
359 if (width)
360 *width = w;
361
362 if (height)
363 *height = h;
364
365 if (miplevels && (usage & D3DUSAGE_AUTOGENMIPMAP))
366 {
367 if (*miplevels > 1)
368 *miplevels = 0;
369 }
370 else if (miplevels)
371 {
372 UINT max_mipmaps = 1;
373
374 if (!width && !height)
375 max_mipmaps = 9; /* number of mipmaps in a 256x256 texture */
376 else
377 {
378 UINT max_dimen = max(w, h);
379
380 while (max_dimen > 1)
381 {
382 max_dimen >>= 1;
383 max_mipmaps++;
384 }
385 }
386
387 if (*miplevels == 0 || *miplevels > max_mipmaps)
388 *miplevels = max_mipmaps;
389 }
390
391 cleanup:
392
393 if (d3d)
394 IDirect3D9_Release(d3d);
395
396 if (FAILED(hr))
397 return hr;
398
399 if (usedformat == D3DFMT_UNKNOWN)
400 {
401 WARN("Couldn't find a suitable pixel format\n");
402 return D3DERR_NOTAVAILABLE;
403 }
404
405 TRACE("Format chosen: %x\n", usedformat);
406 if (format)
407 *format = usedformat;
408
409 return D3D_OK;
410 }
411
D3DXCheckTextureRequirements(struct IDirect3DDevice9 * device,UINT * width,UINT * height,UINT * miplevels,DWORD usage,D3DFORMAT * format,D3DPOOL pool)412 HRESULT WINAPI D3DXCheckTextureRequirements(struct IDirect3DDevice9 *device, UINT *width, UINT *height,
413 UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool)
414 {
415 TRACE("device %p, width %p, height %p, miplevels %p, usage %u, format %p, pool %u.\n",
416 device, width, height, miplevels, usage, format, pool);
417
418 return check_texture_requirements(device, width, height, miplevels, usage, format, pool, D3DRTYPE_TEXTURE);
419 }
420
D3DXCheckCubeTextureRequirements(struct IDirect3DDevice9 * device,UINT * size,UINT * miplevels,DWORD usage,D3DFORMAT * format,D3DPOOL pool)421 HRESULT WINAPI D3DXCheckCubeTextureRequirements(struct IDirect3DDevice9 *device, UINT *size,
422 UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool)
423 {
424 D3DCAPS9 caps;
425 UINT s = (size && *size) ? *size : 256;
426 HRESULT hr;
427
428 TRACE("(%p, %p, %p, %u, %p, %u)\n", device, size, miplevels, usage, format, pool);
429
430 if (s == D3DX_DEFAULT)
431 s = 256;
432
433 if (!device || FAILED(IDirect3DDevice9_GetDeviceCaps(device, &caps)))
434 return D3DERR_INVALIDCALL;
435
436 if (!(caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP))
437 return D3DERR_NOTAVAILABLE;
438
439 if ((caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP_POW2) && (!is_pow2(s)))
440 s = make_pow2(s);
441
442 hr = check_texture_requirements(device, &s, &s, miplevels, usage, format, pool, D3DRTYPE_CUBETEXTURE);
443
444 if (!(caps.TextureCaps & D3DPTEXTURECAPS_MIPCUBEMAP))
445 {
446 if(miplevels)
447 *miplevels = 1;
448 }
449
450 if (size)
451 *size = s;
452
453 return hr;
454 }
455
D3DXCheckVolumeTextureRequirements(struct IDirect3DDevice9 * device,UINT * width,UINT * height,UINT * depth,UINT * miplevels,DWORD usage,D3DFORMAT * format,D3DPOOL pool)456 HRESULT WINAPI D3DXCheckVolumeTextureRequirements(struct IDirect3DDevice9 *device, UINT *width, UINT *height,
457 UINT *depth, UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool)
458 {
459 D3DCAPS9 caps;
460 UINT w = width ? *width : D3DX_DEFAULT;
461 UINT h = height ? *height : D3DX_DEFAULT;
462 UINT d = (depth && *depth) ? *depth : 1;
463 HRESULT hr;
464
465 TRACE("(%p, %p, %p, %p, %p, %u, %p, %u)\n", device, width, height, depth, miplevels,
466 usage, format, pool);
467
468 if (!device || FAILED(IDirect3DDevice9_GetDeviceCaps(device, &caps)))
469 return D3DERR_INVALIDCALL;
470
471 if (!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP))
472 return D3DERR_NOTAVAILABLE;
473
474 hr = check_texture_requirements(device, &w, &h, NULL, usage, format, pool, D3DRTYPE_VOLUMETEXTURE);
475 if (d == D3DX_DEFAULT)
476 d = 1;
477
478 if ((caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP_POW2) &&
479 (!is_pow2(w) || !is_pow2(h) || !is_pow2(d)))
480 {
481 w = make_pow2(w);
482 h = make_pow2(h);
483 d = make_pow2(d);
484 }
485
486 if (w > caps.MaxVolumeExtent)
487 w = caps.MaxVolumeExtent;
488 if (h > caps.MaxVolumeExtent)
489 h = caps.MaxVolumeExtent;
490 if (d > caps.MaxVolumeExtent)
491 d = caps.MaxVolumeExtent;
492
493 if (miplevels)
494 {
495 if (!(caps.TextureCaps & D3DPTEXTURECAPS_MIPVOLUMEMAP))
496 *miplevels = 1;
497 else if ((usage & D3DUSAGE_AUTOGENMIPMAP))
498 {
499 if (*miplevels > 1)
500 *miplevels = 0;
501 }
502 else
503 {
504 UINT max_mipmaps = 1;
505 UINT max_dimen = max(max(w, h), d);
506
507 while (max_dimen > 1)
508 {
509 max_dimen >>= 1;
510 max_mipmaps++;
511 }
512
513 if (*miplevels == 0 || *miplevels > max_mipmaps)
514 *miplevels = max_mipmaps;
515 }
516 }
517
518 if (width)
519 *width = w;
520 if (height)
521 *height = h;
522 if (depth)
523 *depth = d;
524
525 return hr;
526 }
527
D3DXCreateTexture(struct IDirect3DDevice9 * device,UINT width,UINT height,UINT miplevels,DWORD usage,D3DFORMAT format,D3DPOOL pool,struct IDirect3DTexture9 ** texture)528 HRESULT WINAPI D3DXCreateTexture(struct IDirect3DDevice9 *device, UINT width, UINT height,
529 UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, struct IDirect3DTexture9 **texture)
530 {
531 HRESULT hr;
532
533 TRACE("device %p, width %u, height %u, miplevels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
534 device, width, height, miplevels, usage, format, pool, texture);
535
536 if (!device || !texture)
537 return D3DERR_INVALIDCALL;
538
539 if (FAILED(hr = D3DXCheckTextureRequirements(device, &width, &height, &miplevels, usage, &format, pool)))
540 return hr;
541
542 return IDirect3DDevice9_CreateTexture(device, width, height, miplevels, usage, format, pool, texture, NULL);
543 }
544
get_alpha_replacement_format(D3DFORMAT format)545 static D3DFORMAT get_alpha_replacement_format(D3DFORMAT format)
546 {
547 static const struct
548 {
549 D3DFORMAT orig_format;
550 D3DFORMAT replacement_format;
551 }
552 replacement_formats[] =
553 {
554 {D3DFMT_X8R8G8B8, D3DFMT_A8R8G8B8},
555 {D3DFMT_X1R5G5B5, D3DFMT_A1R5G5B5},
556 {D3DFMT_X4R4G4B4, D3DFMT_A4R4G4B4},
557 {D3DFMT_X8B8G8R8, D3DFMT_A8B8G8R8},
558 {D3DFMT_L8, D3DFMT_A8L8},
559 };
560 unsigned int i;
561
562 for (i = 0; i < ARRAY_SIZE(replacement_formats); ++i)
563 if (replacement_formats[i].orig_format == format)
564 return replacement_formats[i].replacement_format;
565 return format;
566 }
567
D3DXCreateTextureFromFileInMemoryEx(struct IDirect3DDevice9 * device,const void * srcdata,UINT srcdatasize,UINT width,UINT height,UINT miplevels,DWORD usage,D3DFORMAT format,D3DPOOL pool,DWORD filter,DWORD mipfilter,D3DCOLOR colorkey,D3DXIMAGE_INFO * srcinfo,PALETTEENTRY * palette,struct IDirect3DTexture9 ** texture)568 HRESULT WINAPI D3DXCreateTextureFromFileInMemoryEx(struct IDirect3DDevice9 *device, const void *srcdata,
569 UINT srcdatasize, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format,
570 D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
571 PALETTEENTRY *palette, struct IDirect3DTexture9 **texture)
572 {
573 BOOL dynamic_texture, format_specified = FALSE;
574 unsigned int loaded_miplevels, skip_levels;
575 IDirect3DSurface9 *surface;
576 IDirect3DTexture9 **texptr;
577 IDirect3DTexture9 *buftex;
578 D3DXIMAGE_INFO imginfo;
579 D3DCAPS9 caps;
580 HRESULT hr;
581
582 TRACE("device %p, srcdata %p, srcdatasize %u, width %u, height %u, miplevels %u,"
583 " usage %#x, format %#x, pool %#x, filter %#x, mipfilter %#x, colorkey %#x,"
584 " srcinfo %p, palette %p, texture %p.\n",
585 device, srcdata, srcdatasize, width, height, miplevels, usage, format, pool,
586 filter, mipfilter, colorkey, srcinfo, palette, texture);
587
588 /* check for invalid parameters */
589 if (!device || !texture || !srcdata || !srcdatasize)
590 return D3DERR_INVALIDCALL;
591
592 hr = D3DXGetImageInfoFromFileInMemory(srcdata, srcdatasize, &imginfo);
593 if (FAILED(hr))
594 {
595 FIXME("Unrecognized file format, returning failure.\n");
596 *texture = NULL;
597 return hr;
598 }
599
600 /* handle default values */
601 if (width == 0 || width == D3DX_DEFAULT_NONPOW2)
602 width = imginfo.Width;
603
604 if (height == 0 || height == D3DX_DEFAULT_NONPOW2)
605 height = imginfo.Height;
606
607 if (width == D3DX_DEFAULT)
608 width = make_pow2(imginfo.Width);
609
610 if (height == D3DX_DEFAULT)
611 height = make_pow2(imginfo.Height);
612
613 if (format == D3DFMT_UNKNOWN || format == D3DX_DEFAULT)
614 format = imginfo.Format;
615 else
616 format_specified = TRUE;
617
618 if (width == D3DX_FROM_FILE)
619 {
620 width = imginfo.Width;
621 }
622
623 if (height == D3DX_FROM_FILE)
624 {
625 height = imginfo.Height;
626 }
627
628 if (format == D3DFMT_FROM_FILE)
629 {
630 format = imginfo.Format;
631 }
632
633 if (miplevels == D3DX_FROM_FILE)
634 {
635 miplevels = imginfo.MipLevels;
636 }
637
638 skip_levels = mipfilter != D3DX_DEFAULT ? mipfilter >> D3DX_SKIP_DDS_MIP_LEVELS_SHIFT : 0;
639 if (skip_levels && imginfo.MipLevels > skip_levels)
640 {
641 TRACE("Skipping the first %u (of %u) levels of a DDS mipmapped texture.\n",
642 skip_levels, imginfo.MipLevels);
643 TRACE("Texture level 0 dimensions are %ux%u.\n", imginfo.Width, imginfo.Height);
644 width >>= skip_levels;
645 height >>= skip_levels;
646 miplevels -= skip_levels;
647 }
648 else
649 {
650 skip_levels = 0;
651 }
652
653 /* Fix up texture creation parameters. */
654 hr = D3DXCheckTextureRequirements(device, &width, &height, &miplevels, usage, &format, pool);
655 if (FAILED(hr))
656 {
657 FIXME("Couldn't find suitable texture parameters.\n");
658 *texture = NULL;
659 return hr;
660 }
661
662 if (colorkey && !format_specified)
663 format = get_alpha_replacement_format(format);
664
665 if (imginfo.ResourceType == D3DRTYPE_VOLUMETEXTURE
666 && D3DFMT_DXT1 <= imginfo.Format && imginfo.Format <= D3DFMT_DXT5 && miplevels > 1)
667 {
668 FIXME("Generation of mipmaps for compressed volume textures is not implemented yet.\n");
669 miplevels = 1;
670 }
671
672 if (FAILED(IDirect3DDevice9_GetDeviceCaps(device, &caps)))
673 return D3DERR_INVALIDCALL;
674
675 /* Create the to-be-filled texture */
676 dynamic_texture = (caps.Caps2 & D3DCAPS2_DYNAMICTEXTURES) && (usage & D3DUSAGE_DYNAMIC);
677 if (pool == D3DPOOL_DEFAULT && !dynamic_texture)
678 {
679 hr = D3DXCreateTexture(device, width, height, miplevels, 0, format, D3DPOOL_SYSTEMMEM, &buftex);
680 texptr = &buftex;
681 }
682 else
683 {
684 hr = D3DXCreateTexture(device, width, height, miplevels, usage, format, pool, texture);
685 texptr = texture;
686 }
687
688 if (FAILED(hr))
689 {
690 FIXME("Texture creation failed.\n");
691 *texture = NULL;
692 return hr;
693 }
694
695 TRACE("Texture created correctly. Now loading the texture data into it.\n");
696 if (imginfo.ImageFileFormat != D3DXIFF_DDS)
697 {
698 IDirect3DTexture9_GetSurfaceLevel(*texptr, 0, &surface);
699 hr = D3DXLoadSurfaceFromFileInMemory(surface, palette, NULL, srcdata, srcdatasize, NULL, filter, colorkey, NULL);
700 IDirect3DSurface9_Release(surface);
701 loaded_miplevels = min(IDirect3DTexture9_GetLevelCount(*texptr), imginfo.MipLevels);
702 }
703 else
704 {
705 hr = load_texture_from_dds(*texptr, srcdata, palette, filter, colorkey, &imginfo, skip_levels,
706 &loaded_miplevels);
707 }
708
709 if (FAILED(hr))
710 {
711 FIXME("Texture loading failed.\n");
712 IDirect3DTexture9_Release(*texptr);
713 *texture = NULL;
714 return hr;
715 }
716
717 hr = D3DXFilterTexture((IDirect3DBaseTexture9*) *texptr, palette, loaded_miplevels - 1, mipfilter);
718 if (FAILED(hr))
719 {
720 FIXME("Texture filtering failed.\n");
721 IDirect3DTexture9_Release(*texptr);
722 *texture = NULL;
723 return hr;
724 }
725
726 /* Move the data to the actual texture if necessary */
727 if (texptr == &buftex)
728 {
729 hr = D3DXCreateTexture(device, width, height, miplevels, usage, format, pool, texture);
730
731 if (FAILED(hr))
732 {
733 IDirect3DTexture9_Release(buftex);
734 *texture = NULL;
735 return hr;
736 }
737
738 IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9*)buftex, (IDirect3DBaseTexture9*)(*texture));
739 IDirect3DTexture9_Release(buftex);
740 }
741
742 if (srcinfo)
743 *srcinfo = imginfo;
744
745 return D3D_OK;
746 }
747
D3DXCreateTextureFromFileInMemory(struct IDirect3DDevice9 * device,const void * srcdata,UINT srcdatasize,struct IDirect3DTexture9 ** texture)748 HRESULT WINAPI D3DXCreateTextureFromFileInMemory(struct IDirect3DDevice9 *device,
749 const void *srcdata, UINT srcdatasize, struct IDirect3DTexture9 **texture)
750 {
751 TRACE("(%p, %p, %d, %p)\n", device, srcdata, srcdatasize, texture);
752
753 return D3DXCreateTextureFromFileInMemoryEx(device, srcdata, srcdatasize, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN,
754 D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture);
755 }
756
D3DXCreateTextureFromFileExW(struct IDirect3DDevice9 * device,const WCHAR * srcfile,UINT width,UINT height,UINT miplevels,DWORD usage,D3DFORMAT format,D3DPOOL pool,DWORD filter,DWORD mipfilter,D3DCOLOR colorkey,D3DXIMAGE_INFO * srcinfo,PALETTEENTRY * palette,struct IDirect3DTexture9 ** texture)757 HRESULT WINAPI D3DXCreateTextureFromFileExW(struct IDirect3DDevice9 *device, const WCHAR *srcfile,
758 UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format,
759 D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
760 PALETTEENTRY *palette, struct IDirect3DTexture9 **texture)
761 {
762 void *buffer;
763 HRESULT hr;
764 DWORD size;
765
766 TRACE("device %p, srcfile %s, width %u, height %u, miplevels %u, usage %#x, format %#x, "
767 "pool %#x, filter %#x, mipfilter %#x, colorkey 0x%08x, srcinfo %p, palette %p, texture %p.\n",
768 device, debugstr_w(srcfile), width, height, miplevels, usage, format,
769 pool, filter, mipfilter, colorkey, srcinfo, palette, texture);
770
771 if (!srcfile)
772 return D3DERR_INVALIDCALL;
773
774 hr = map_view_of_file(srcfile, &buffer, &size);
775 if (FAILED(hr))
776 {
777 WARN("Failed to open file.\n");
778 return D3DXERR_INVALIDDATA;
779 }
780
781 hr = D3DXCreateTextureFromFileInMemoryEx(device, buffer, size, width, height, miplevels, usage, format, pool,
782 filter, mipfilter, colorkey, srcinfo, palette, texture);
783
784 UnmapViewOfFile(buffer);
785
786 return hr;
787 }
788
D3DXCreateTextureFromFileExA(struct IDirect3DDevice9 * device,const char * srcfile,UINT width,UINT height,UINT miplevels,DWORD usage,D3DFORMAT format,D3DPOOL pool,DWORD filter,DWORD mipfilter,D3DCOLOR colorkey,D3DXIMAGE_INFO * srcinfo,PALETTEENTRY * palette,struct IDirect3DTexture9 ** texture)789 HRESULT WINAPI D3DXCreateTextureFromFileExA(struct IDirect3DDevice9 *device, const char *srcfile,
790 UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format,
791 D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
792 PALETTEENTRY *palette, struct IDirect3DTexture9 **texture)
793 {
794 WCHAR *widename;
795 HRESULT hr;
796 DWORD len;
797
798 TRACE("device %p, srcfile %s, width %u, height %u, miplevels %u, usage %#x, format %#x, "
799 "pool %#x, filter %#x, mipfilter %#x, colorkey 0x%08x, srcinfo %p, palette %p, texture %p.\n",
800 device, debugstr_a(srcfile), width, height, miplevels, usage, format,
801 pool, filter, mipfilter, colorkey, srcinfo, palette, texture);
802
803 if (!device || !srcfile || !texture)
804 return D3DERR_INVALIDCALL;
805
806 len = MultiByteToWideChar(CP_ACP, 0, srcfile, -1, NULL, 0);
807 widename = HeapAlloc(GetProcessHeap(), 0, len * sizeof(*widename));
808 MultiByteToWideChar(CP_ACP, 0, srcfile, -1, widename, len);
809
810 hr = D3DXCreateTextureFromFileExW(device, widename, width, height, miplevels,
811 usage, format, pool, filter, mipfilter,
812 colorkey, srcinfo, palette, texture);
813
814 HeapFree(GetProcessHeap(), 0, widename);
815 return hr;
816 }
817
D3DXCreateTextureFromFileA(struct IDirect3DDevice9 * device,const char * srcfile,struct IDirect3DTexture9 ** texture)818 HRESULT WINAPI D3DXCreateTextureFromFileA(struct IDirect3DDevice9 *device,
819 const char *srcfile, struct IDirect3DTexture9 **texture)
820 {
821 TRACE("(%p, %s, %p)\n", device, debugstr_a(srcfile), texture);
822
823 return D3DXCreateTextureFromFileExA(device, srcfile, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN,
824 D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture);
825 }
826
D3DXCreateTextureFromFileW(struct IDirect3DDevice9 * device,const WCHAR * srcfile,struct IDirect3DTexture9 ** texture)827 HRESULT WINAPI D3DXCreateTextureFromFileW(struct IDirect3DDevice9 *device,
828 const WCHAR *srcfile, struct IDirect3DTexture9 **texture)
829 {
830 TRACE("(%p, %s, %p)\n", device, debugstr_w(srcfile), texture);
831
832 return D3DXCreateTextureFromFileExW(device, srcfile, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN,
833 D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture);
834 }
835
836
D3DXCreateTextureFromResourceA(struct IDirect3DDevice9 * device,HMODULE srcmodule,const char * resource,struct IDirect3DTexture9 ** texture)837 HRESULT WINAPI D3DXCreateTextureFromResourceA(struct IDirect3DDevice9 *device,
838 HMODULE srcmodule, const char *resource, struct IDirect3DTexture9 **texture)
839 {
840 TRACE("(%p, %s): relay\n", srcmodule, debugstr_a(resource));
841
842 return D3DXCreateTextureFromResourceExA(device, srcmodule, resource, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN,
843 D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture);
844 }
845
D3DXCreateTextureFromResourceW(struct IDirect3DDevice9 * device,HMODULE srcmodule,const WCHAR * resource,struct IDirect3DTexture9 ** texture)846 HRESULT WINAPI D3DXCreateTextureFromResourceW(struct IDirect3DDevice9 *device,
847 HMODULE srcmodule, const WCHAR *resource, struct IDirect3DTexture9 **texture)
848 {
849 TRACE("(%p, %s): relay\n", srcmodule, debugstr_w(resource));
850
851 return D3DXCreateTextureFromResourceExW(device, srcmodule, resource, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN,
852 D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture);
853 }
854
D3DXCreateTextureFromResourceExA(struct IDirect3DDevice9 * device,HMODULE srcmodule,const char * resource,UINT width,UINT height,UINT miplevels,DWORD usage,D3DFORMAT format,D3DPOOL pool,DWORD filter,DWORD mipfilter,D3DCOLOR colorkey,D3DXIMAGE_INFO * srcinfo,PALETTEENTRY * palette,struct IDirect3DTexture9 ** texture)855 HRESULT WINAPI D3DXCreateTextureFromResourceExA(struct IDirect3DDevice9 *device, HMODULE srcmodule,
856 const char *resource, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format,
857 D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
858 PALETTEENTRY *palette, struct IDirect3DTexture9 **texture)
859 {
860 HRSRC resinfo;
861 void *buffer;
862 DWORD size;
863
864 TRACE("device %p, srcmodule %p, resource %s, width %u, height %u, miplevels %u, usage %#x, format %#x, "
865 "pool %#x, filter %#x, mipfilter %#x, colorkey 0x%08x, srcinfo %p, palette %p, texture %p.\n",
866 device, srcmodule, debugstr_a(resource), width, height, miplevels, usage, format,
867 pool, filter, mipfilter, colorkey, srcinfo, palette, texture);
868
869 if (!device || !texture)
870 return D3DERR_INVALIDCALL;
871
872 if (!(resinfo = FindResourceA(srcmodule, resource, (const char *)RT_RCDATA))
873 /* Try loading the resource as bitmap data (which is in DIB format D3DXIFF_DIB) */
874 && !(resinfo = FindResourceA(srcmodule, resource, (const char *)RT_BITMAP)))
875 return D3DXERR_INVALIDDATA;
876
877 if (FAILED(load_resource_into_memory(srcmodule, resinfo, &buffer, &size)))
878 return D3DXERR_INVALIDDATA;
879
880 return D3DXCreateTextureFromFileInMemoryEx(device, buffer, size, width, height, miplevels,
881 usage, format, pool, filter, mipfilter, colorkey, srcinfo, palette, texture);
882 }
883
D3DXCreateTextureFromResourceExW(struct IDirect3DDevice9 * device,HMODULE srcmodule,const WCHAR * resource,UINT width,UINT height,UINT miplevels,DWORD usage,D3DFORMAT format,D3DPOOL pool,DWORD filter,DWORD mipfilter,D3DCOLOR colorkey,D3DXIMAGE_INFO * srcinfo,PALETTEENTRY * palette,struct IDirect3DTexture9 ** texture)884 HRESULT WINAPI D3DXCreateTextureFromResourceExW(struct IDirect3DDevice9 *device, HMODULE srcmodule,
885 const WCHAR *resource, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format,
886 D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
887 PALETTEENTRY *palette, struct IDirect3DTexture9 **texture)
888 {
889 HRSRC resinfo;
890 void *buffer;
891 DWORD size;
892
893 TRACE("device %p, srcmodule %p, resource %s, width %u, height %u, miplevels %u, usage %#x, format %#x, "
894 "pool %#x, filter %#x, mipfilter %#x, colorkey 0x%08x, srcinfo %p, palette %p, texture %p.\n",
895 device, srcmodule, debugstr_w(resource), width, height, miplevels, usage, format,
896 pool, filter, mipfilter, colorkey, srcinfo, palette, texture);
897
898 if (!device || !texture)
899 return D3DERR_INVALIDCALL;
900
901 if (!(resinfo = FindResourceW(srcmodule, resource, (const WCHAR *)RT_RCDATA))
902 /* Try loading the resource as bitmap data (which is in DIB format D3DXIFF_DIB) */
903 && !(resinfo = FindResourceW(srcmodule, resource, (const WCHAR *)RT_BITMAP)))
904 return D3DXERR_INVALIDDATA;
905
906 if (FAILED(load_resource_into_memory(srcmodule, resinfo, &buffer, &size)))
907 return D3DXERR_INVALIDDATA;
908
909 return D3DXCreateTextureFromFileInMemoryEx(device, buffer, size, width, height, miplevels,
910 usage, format, pool, filter, mipfilter, colorkey, srcinfo, palette, texture);
911 }
912
D3DXCreateCubeTexture(struct IDirect3DDevice9 * device,UINT size,UINT miplevels,DWORD usage,D3DFORMAT format,D3DPOOL pool,struct IDirect3DCubeTexture9 ** texture)913 HRESULT WINAPI D3DXCreateCubeTexture(struct IDirect3DDevice9 *device, UINT size, UINT miplevels,
914 DWORD usage, D3DFORMAT format, D3DPOOL pool, struct IDirect3DCubeTexture9 **texture)
915 {
916 HRESULT hr;
917
918 TRACE("(%p, %u, %u, %#x, %#x, %#x, %p)\n", device, size, miplevels, usage, format,
919 pool, texture);
920
921 if (!device || !texture)
922 return D3DERR_INVALIDCALL;
923
924 hr = D3DXCheckCubeTextureRequirements(device, &size, &miplevels, usage, &format, pool);
925
926 if (FAILED(hr))
927 {
928 TRACE("D3DXCheckCubeTextureRequirements failed\n");
929 return hr;
930 }
931
932 return IDirect3DDevice9_CreateCubeTexture(device, size, miplevels, usage, format, pool, texture, NULL);
933 }
934
D3DXCreateCubeTextureFromFileInMemory(struct IDirect3DDevice9 * device,const void * data,UINT datasize,struct IDirect3DCubeTexture9 ** texture)935 HRESULT WINAPI D3DXCreateCubeTextureFromFileInMemory(struct IDirect3DDevice9 *device,
936 const void *data, UINT datasize, struct IDirect3DCubeTexture9 **texture)
937 {
938 TRACE("(%p, %p, %u, %p)\n", device, data, datasize, texture);
939
940 return D3DXCreateCubeTextureFromFileInMemoryEx(device, data, datasize, D3DX_DEFAULT, D3DX_DEFAULT,
941 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture);
942 }
943
D3DXCreateVolumeTexture(struct IDirect3DDevice9 * device,UINT width,UINT height,UINT depth,UINT miplevels,DWORD usage,D3DFORMAT format,D3DPOOL pool,struct IDirect3DVolumeTexture9 ** texture)944 HRESULT WINAPI D3DXCreateVolumeTexture(struct IDirect3DDevice9 *device, UINT width, UINT height, UINT depth,
945 UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, struct IDirect3DVolumeTexture9 **texture)
946 {
947 HRESULT hr;
948
949 TRACE("(%p, %u, %u, %u, %u, %#x, %#x, %#x, %p)\n", device, width, height, depth,
950 miplevels, usage, format, pool, texture);
951
952 if (!device || !texture)
953 return D3DERR_INVALIDCALL;
954
955 hr = D3DXCheckVolumeTextureRequirements(device, &width, &height, &depth,
956 &miplevels, usage, &format, pool);
957
958 if (FAILED(hr))
959 {
960 TRACE("D3DXCheckVolumeTextureRequirements failed\n");
961 return hr;
962 }
963
964 return IDirect3DDevice9_CreateVolumeTexture(device, width, height, depth, miplevels,
965 usage, format, pool, texture, NULL);
966 }
967
D3DXCreateVolumeTextureFromFileA(IDirect3DDevice9 * device,const char * filename,IDirect3DVolumeTexture9 ** volume_texture)968 HRESULT WINAPI D3DXCreateVolumeTextureFromFileA(IDirect3DDevice9 *device,
969 const char *filename,
970 IDirect3DVolumeTexture9 **volume_texture)
971 {
972 int len;
973 HRESULT hr;
974 void *data;
975 DWORD data_size;
976 WCHAR *filenameW;
977
978 TRACE("(%p, %s, %p): relay\n",
979 device, debugstr_a(filename), volume_texture);
980
981 if (!filename) return D3DERR_INVALIDCALL;
982
983 len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
984 filenameW = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
985 if (!filenameW) return E_OUTOFMEMORY;
986 MultiByteToWideChar(CP_ACP, 0, filename, -1, filenameW, len);
987
988 hr = map_view_of_file(filenameW, &data, &data_size);
989 HeapFree(GetProcessHeap(), 0, filenameW);
990 if (FAILED(hr)) return D3DXERR_INVALIDDATA;
991
992 hr = D3DXCreateVolumeTextureFromFileInMemoryEx(device, data, data_size, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT,
993 D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, volume_texture);
994
995 UnmapViewOfFile(data);
996 return hr;
997 }
998
D3DXCreateVolumeTextureFromFileW(IDirect3DDevice9 * device,const WCHAR * filename,IDirect3DVolumeTexture9 ** volume_texture)999 HRESULT WINAPI D3DXCreateVolumeTextureFromFileW(IDirect3DDevice9 *device,
1000 const WCHAR *filename,
1001 IDirect3DVolumeTexture9 **volume_texture)
1002 {
1003 HRESULT hr;
1004 void *data;
1005 DWORD data_size;
1006
1007 TRACE("(%p, %s, %p): relay\n",
1008 device, debugstr_w(filename), volume_texture);
1009
1010 if (!filename) return D3DERR_INVALIDCALL;
1011
1012 hr = map_view_of_file(filename, &data, &data_size);
1013 if (FAILED(hr)) return D3DXERR_INVALIDDATA;
1014
1015 hr = D3DXCreateVolumeTextureFromFileInMemoryEx(device, data, data_size, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT,
1016 D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, volume_texture);
1017
1018 UnmapViewOfFile(data);
1019 return hr;
1020 }
1021
D3DXCreateVolumeTextureFromFileExA(IDirect3DDevice9 * device,const char * filename,UINT width,UINT height,UINT depth,UINT mip_levels,DWORD usage,D3DFORMAT format,D3DPOOL pool,DWORD filter,DWORD mip_filter,D3DCOLOR color_key,D3DXIMAGE_INFO * src_info,PALETTEENTRY * palette,IDirect3DVolumeTexture9 ** volume_texture)1022 HRESULT WINAPI D3DXCreateVolumeTextureFromFileExA(IDirect3DDevice9 *device,
1023 const char *filename,
1024 UINT width,
1025 UINT height,
1026 UINT depth,
1027 UINT mip_levels,
1028 DWORD usage,
1029 D3DFORMAT format,
1030 D3DPOOL pool,
1031 DWORD filter,
1032 DWORD mip_filter,
1033 D3DCOLOR color_key,
1034 D3DXIMAGE_INFO *src_info,
1035 PALETTEENTRY *palette,
1036 IDirect3DVolumeTexture9 **volume_texture)
1037 {
1038 int len;
1039 HRESULT hr;
1040 WCHAR *filenameW;
1041 void *data;
1042 DWORD data_size;
1043
1044 TRACE("(%p, %s, %u, %u, %u, %u, %#x, %#x, %#x, %#x, %#x, %#x, %p, %p, %p): relay\n",
1045 device, debugstr_a(filename), width, height, depth, mip_levels,
1046 usage, format, pool, filter, mip_filter, color_key, src_info,
1047 palette, volume_texture);
1048
1049 if (!filename) return D3DERR_INVALIDCALL;
1050
1051 len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
1052 filenameW = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
1053 if (!filenameW) return E_OUTOFMEMORY;
1054 MultiByteToWideChar(CP_ACP, 0, filename, -1, filenameW, len);
1055
1056 hr = map_view_of_file(filenameW, &data, &data_size);
1057 HeapFree(GetProcessHeap(), 0, filenameW);
1058 if (FAILED(hr)) return D3DXERR_INVALIDDATA;
1059
1060 hr = D3DXCreateVolumeTextureFromFileInMemoryEx(device, data, data_size, width, height, depth,
1061 mip_levels, usage, format, pool, filter, mip_filter, color_key, src_info, palette,
1062 volume_texture);
1063
1064 UnmapViewOfFile(data);
1065 return hr;
1066 }
1067
D3DXCreateVolumeTextureFromFileExW(IDirect3DDevice9 * device,const WCHAR * filename,UINT width,UINT height,UINT depth,UINT mip_levels,DWORD usage,D3DFORMAT format,D3DPOOL pool,DWORD filter,DWORD mip_filter,D3DCOLOR color_key,D3DXIMAGE_INFO * src_info,PALETTEENTRY * palette,IDirect3DVolumeTexture9 ** volume_texture)1068 HRESULT WINAPI D3DXCreateVolumeTextureFromFileExW(IDirect3DDevice9 *device,
1069 const WCHAR *filename,
1070 UINT width,
1071 UINT height,
1072 UINT depth,
1073 UINT mip_levels,
1074 DWORD usage,
1075 D3DFORMAT format,
1076 D3DPOOL pool,
1077 DWORD filter,
1078 DWORD mip_filter,
1079 D3DCOLOR color_key,
1080 D3DXIMAGE_INFO *src_info,
1081 PALETTEENTRY *palette,
1082 IDirect3DVolumeTexture9 **volume_texture)
1083 {
1084 HRESULT hr;
1085 void *data;
1086 DWORD data_size;
1087
1088 TRACE("(%p, %s, %u, %u, %u, %u, %#x, %#x, %#x, %#x, %#x, %#x, %p, %p, %p): relay\n",
1089 device, debugstr_w(filename), width, height, depth, mip_levels,
1090 usage, format, pool, filter, mip_filter, color_key, src_info,
1091 palette, volume_texture);
1092
1093 if (!filename) return D3DERR_INVALIDCALL;
1094
1095 hr = map_view_of_file(filename, &data, &data_size);
1096 if (FAILED(hr)) return D3DXERR_INVALIDDATA;
1097
1098 hr = D3DXCreateVolumeTextureFromFileInMemoryEx(device, data, data_size, width, height, depth,
1099 mip_levels, usage, format, pool, filter, mip_filter, color_key, src_info, palette,
1100 volume_texture);
1101
1102 UnmapViewOfFile(data);
1103 return hr;
1104 }
1105
D3DXCreateVolumeTextureFromFileInMemory(IDirect3DDevice9 * device,const void * data,UINT data_size,IDirect3DVolumeTexture9 ** volume_texture)1106 HRESULT WINAPI D3DXCreateVolumeTextureFromFileInMemory(IDirect3DDevice9 *device,
1107 const void *data,
1108 UINT data_size,
1109 IDirect3DVolumeTexture9 **volume_texture)
1110 {
1111 TRACE("(%p, %p, %u, %p): relay\n", device, data, data_size, volume_texture);
1112
1113 return D3DXCreateVolumeTextureFromFileInMemoryEx(device, data, data_size, D3DX_DEFAULT, D3DX_DEFAULT,
1114 D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT,
1115 0, NULL, NULL, volume_texture);
1116 }
1117
D3DXCreateVolumeTextureFromFileInMemoryEx(IDirect3DDevice9 * device,const void * data,UINT data_size,UINT width,UINT height,UINT depth,UINT mip_levels,DWORD usage,D3DFORMAT format,D3DPOOL pool,DWORD filter,DWORD mip_filter,D3DCOLOR color_key,D3DXIMAGE_INFO * info,PALETTEENTRY * palette,IDirect3DVolumeTexture9 ** volume_texture)1118 HRESULT WINAPI D3DXCreateVolumeTextureFromFileInMemoryEx(IDirect3DDevice9 *device,
1119 const void *data,
1120 UINT data_size,
1121 UINT width,
1122 UINT height,
1123 UINT depth,
1124 UINT mip_levels,
1125 DWORD usage,
1126 D3DFORMAT format,
1127 D3DPOOL pool,
1128 DWORD filter,
1129 DWORD mip_filter,
1130 D3DCOLOR color_key,
1131 D3DXIMAGE_INFO *info,
1132 PALETTEENTRY *palette,
1133 IDirect3DVolumeTexture9 **volume_texture)
1134 {
1135 HRESULT hr;
1136 D3DCAPS9 caps;
1137 D3DXIMAGE_INFO image_info;
1138 BOOL dynamic_texture;
1139 BOOL file_width = FALSE;
1140 BOOL file_height = FALSE;
1141 BOOL file_depth = FALSE;
1142 BOOL file_format = FALSE;
1143 BOOL file_mip_levels = FALSE;
1144 IDirect3DVolumeTexture9 *tex, *buftex;
1145
1146 TRACE("(%p, %p, %u, %u, %u, %u, %u, %#x, %#x, %#x, %#x, %#x, %#x, %p, %p, %p)\n",
1147 device, data, data_size, width, height, depth, mip_levels, usage, format, pool,
1148 filter, mip_filter, color_key, info, palette, volume_texture);
1149
1150 if (!device || !data || !data_size || !volume_texture)
1151 return D3DERR_INVALIDCALL;
1152
1153 hr = D3DXGetImageInfoFromFileInMemory(data, data_size, &image_info);
1154 if (FAILED(hr)) return hr;
1155
1156 if (image_info.ImageFileFormat != D3DXIFF_DDS)
1157 return D3DXERR_INVALIDDATA;
1158
1159 if (width == 0 || width == D3DX_DEFAULT_NONPOW2)
1160 width = image_info.Width;
1161 if (width == D3DX_DEFAULT)
1162 width = make_pow2(image_info.Width);
1163
1164 if (height == 0 || height == D3DX_DEFAULT_NONPOW2)
1165 height = image_info.Height;
1166 if (height == D3DX_DEFAULT)
1167 height = make_pow2(image_info.Height);
1168
1169 if (depth == 0 || depth == D3DX_DEFAULT_NONPOW2)
1170 depth = image_info.Depth;
1171 if (depth == D3DX_DEFAULT)
1172 depth = make_pow2(image_info.Depth);
1173
1174 if (format == D3DFMT_UNKNOWN || format == D3DX_DEFAULT)
1175 format = image_info.Format;
1176
1177 if (width == D3DX_FROM_FILE)
1178 {
1179 file_width = TRUE;
1180 width = image_info.Width;
1181 }
1182
1183 if (height == D3DX_FROM_FILE)
1184 {
1185 file_height = TRUE;
1186 height = image_info.Height;
1187 }
1188
1189 if (depth == D3DX_FROM_FILE)
1190 {
1191 file_depth = TRUE;
1192 depth = image_info.Depth;
1193 }
1194
1195 if (format == D3DFMT_FROM_FILE)
1196 {
1197 file_format = TRUE;
1198 format = image_info.Format;
1199 }
1200
1201 if (mip_levels == D3DX_FROM_FILE)
1202 {
1203 file_mip_levels = TRUE;
1204 mip_levels = image_info.MipLevels;
1205 }
1206
1207 hr = D3DXCheckVolumeTextureRequirements(device, &width, &height, &depth, &mip_levels, usage, &format, pool);
1208 if (FAILED(hr)) return hr;
1209
1210 if ((file_width && width != image_info.Width)
1211 || (file_height && height != image_info.Height)
1212 || (file_depth && depth != image_info.Depth)
1213 || (file_format && format != image_info.Format)
1214 || (file_mip_levels && mip_levels != image_info.MipLevels))
1215 return D3DERR_NOTAVAILABLE;
1216
1217 hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
1218 if (FAILED(hr))
1219 return D3DERR_INVALIDCALL;
1220
1221 if (mip_levels > image_info.MipLevels)
1222 {
1223 FIXME("Generation of mipmaps for volume textures is not implemented yet.\n");
1224 mip_levels = image_info.MipLevels;
1225 }
1226
1227 dynamic_texture = (caps.Caps2 & D3DCAPS2_DYNAMICTEXTURES) && (usage & D3DUSAGE_DYNAMIC);
1228 if (pool == D3DPOOL_DEFAULT && !dynamic_texture)
1229 {
1230 hr = D3DXCreateVolumeTexture(device, width, height, depth, mip_levels, 0, format, D3DPOOL_SYSTEMMEM, &buftex);
1231 tex = buftex;
1232 }
1233 else
1234 {
1235 hr = D3DXCreateVolumeTexture(device, width, height, depth, mip_levels, usage, format, pool, &tex);
1236 buftex = NULL;
1237 }
1238 if (FAILED(hr)) return hr;
1239
1240 hr = load_volume_texture_from_dds(tex, data, palette, filter, color_key, &image_info);
1241 if (FAILED(hr))
1242 {
1243 IDirect3DVolumeTexture9_Release(tex);
1244 return hr;
1245 }
1246
1247 if (buftex)
1248 {
1249 hr = D3DXCreateVolumeTexture(device, width, height, depth, mip_levels, usage, format, pool, &tex);
1250 if (FAILED(hr))
1251 {
1252 IDirect3DVolumeTexture9_Release(buftex);
1253 return hr;
1254 }
1255
1256 IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)buftex, (IDirect3DBaseTexture9 *)tex);
1257 IDirect3DVolumeTexture9_Release(buftex);
1258 }
1259
1260 if (info)
1261 *info = image_info;
1262
1263 *volume_texture = tex;
1264 return D3D_OK;
1265 }
1266
fill_texture(const struct pixel_format_desc * format,BYTE * pos,const D3DXVECTOR4 * value)1267 static inline void fill_texture(const struct pixel_format_desc *format, BYTE *pos, const D3DXVECTOR4 *value)
1268 {
1269 DWORD c;
1270
1271 for (c = 0; c < format->bytes_per_pixel; c++)
1272 pos[c] = 0;
1273
1274 for (c = 0; c < 4; c++)
1275 {
1276 float comp_value;
1277 DWORD i, v = 0, mask32 = format->bits[c] == 32 ? ~0U : ((1 << format->bits[c]) - 1);
1278
1279 switch (c)
1280 {
1281 case 0: /* Alpha */
1282 comp_value = value->w;
1283 break;
1284 case 1: /* Red */
1285 comp_value = value->x;
1286 break;
1287 case 2: /* Green */
1288 comp_value = value->y;
1289 break;
1290 case 3: /* Blue */
1291 comp_value = value->z;
1292 break;
1293 }
1294
1295 if (format->type == FORMAT_ARGBF16)
1296 v = float_32_to_16(comp_value);
1297 else if (format->type == FORMAT_ARGBF)
1298 v = *(DWORD *)&comp_value;
1299 else if (format->type == FORMAT_ARGB)
1300 v = comp_value * ((1 << format->bits[c]) - 1) + 0.5f;
1301 else
1302 FIXME("Unhandled format type %#x\n", format->type);
1303
1304 for (i = 0; i < format->bits[c] + format->shift[c]; i += 8)
1305 {
1306 BYTE byte, mask;
1307
1308 if (format->shift[c] > i)
1309 {
1310 mask = mask32 << (format->shift[c] - i);
1311 byte = (v << (format->shift[c] - i)) & mask;
1312 }
1313 else
1314 {
1315 mask = mask32 >> (i - format->shift[c]);
1316 byte = (v >> (i - format->shift[c])) & mask;
1317 }
1318 pos[i / 8] |= byte;
1319 }
1320 }
1321 }
1322
D3DXFillTexture(struct IDirect3DTexture9 * texture,LPD3DXFILL2D function,void * funcdata)1323 HRESULT WINAPI D3DXFillTexture(struct IDirect3DTexture9 *texture, LPD3DXFILL2D function, void *funcdata)
1324 {
1325 IDirect3DSurface9 *surface, *temp_surface;
1326 DWORD miplevels;
1327 DWORD m, x, y;
1328 D3DSURFACE_DESC desc;
1329 D3DLOCKED_RECT lock_rect;
1330 D3DXVECTOR4 value;
1331 D3DXVECTOR2 coord, size;
1332 const struct pixel_format_desc *format;
1333 BYTE *data;
1334 HRESULT hr;
1335
1336 TRACE("texture %p, function %p, funcdata %p.\n", texture, function, funcdata);
1337
1338 if (!texture || !function)
1339 return D3DERR_INVALIDCALL;
1340
1341 miplevels = IDirect3DBaseTexture9_GetLevelCount(texture);
1342
1343 for (m = 0; m < miplevels; m++)
1344 {
1345 if (FAILED(hr = IDirect3DTexture9_GetLevelDesc(texture, m, &desc)))
1346 return hr;
1347
1348 format = get_format_info(desc.Format);
1349 if (format->type != FORMAT_ARGB && format->type != FORMAT_ARGBF16 && format->type != FORMAT_ARGBF)
1350 {
1351 FIXME("Unsupported texture format %#x.\n", desc.Format);
1352 return D3DERR_INVALIDCALL;
1353 }
1354
1355 if (FAILED(hr = IDirect3DTexture9_GetSurfaceLevel(texture, m, &surface)))
1356 return hr;
1357 if (FAILED(hr = lock_surface(surface, NULL, &lock_rect, &temp_surface, TRUE)))
1358 {
1359 IDirect3DSurface9_Release(surface);
1360 return hr;
1361 }
1362
1363 size.x = 1.0f / desc.Width;
1364 size.y = 1.0f / desc.Height;
1365
1366 data = lock_rect.pBits;
1367
1368 for (y = 0; y < desc.Height; y++)
1369 {
1370 /* The callback function expects the coordinates of the center
1371 of the texel */
1372 coord.y = (y + 0.5f) / desc.Height;
1373
1374 for (x = 0; x < desc.Width; x++)
1375 {
1376 coord.x = (x + 0.5f) / desc.Width;
1377
1378 function(&value, &coord, &size, funcdata);
1379
1380 fill_texture(format, data + y * lock_rect.Pitch + x * format->bytes_per_pixel, &value);
1381 }
1382 }
1383 if (FAILED(hr = unlock_surface(surface, NULL, temp_surface, TRUE)))
1384 {
1385 IDirect3DSurface9_Release(surface);
1386 return hr;
1387 }
1388 IDirect3DSurface9_Release(surface);
1389 }
1390
1391 return D3D_OK;
1392 }
1393
D3DXFillTextureTX(struct IDirect3DTexture9 * texture,ID3DXTextureShader * texture_shader)1394 HRESULT WINAPI D3DXFillTextureTX(struct IDirect3DTexture9 *texture, ID3DXTextureShader *texture_shader)
1395 {
1396 FIXME("texture %p, texture_shader %p stub.\n", texture, texture_shader);
1397 return E_NOTIMPL;
1398 }
1399
D3DXCreateCubeTextureFromFileInMemoryEx(IDirect3DDevice9 * device,const void * src_data,UINT src_data_size,UINT size,UINT mip_levels,DWORD usage,D3DFORMAT format,D3DPOOL pool,DWORD filter,DWORD mip_filter,D3DCOLOR color_key,D3DXIMAGE_INFO * src_info,PALETTEENTRY * palette,IDirect3DCubeTexture9 ** cube_texture)1400 HRESULT WINAPI D3DXCreateCubeTextureFromFileInMemoryEx(IDirect3DDevice9 *device,
1401 const void *src_data,
1402 UINT src_data_size,
1403 UINT size,
1404 UINT mip_levels,
1405 DWORD usage,
1406 D3DFORMAT format,
1407 D3DPOOL pool,
1408 DWORD filter,
1409 DWORD mip_filter,
1410 D3DCOLOR color_key,
1411 D3DXIMAGE_INFO *src_info,
1412 PALETTEENTRY *palette,
1413 IDirect3DCubeTexture9 **cube_texture)
1414 {
1415 HRESULT hr;
1416 D3DCAPS9 caps;
1417 UINT loaded_miplevels;
1418 D3DXIMAGE_INFO img_info;
1419 BOOL dynamic_texture;
1420 BOOL file_size = FALSE;
1421 BOOL file_format = FALSE;
1422 BOOL file_mip_levels = FALSE;
1423 IDirect3DCubeTexture9 *tex, *buftex;
1424
1425 TRACE("(%p, %p, %u, %u, %u, %#x, %#x, %#x, %#x, %#x, %#x, %p, %p, %p)\n", device,
1426 src_data, src_data_size, size, mip_levels, usage, format, pool, filter, mip_filter,
1427 color_key, src_info, palette, cube_texture);
1428
1429 if (!device || !cube_texture || !src_data || !src_data_size)
1430 return D3DERR_INVALIDCALL;
1431
1432 hr = D3DXGetImageInfoFromFileInMemory(src_data, src_data_size, &img_info);
1433 if (FAILED(hr))
1434 return hr;
1435
1436 if (img_info.ImageFileFormat != D3DXIFF_DDS)
1437 return D3DXERR_INVALIDDATA;
1438
1439 if (img_info.Width != img_info.Height)
1440 return D3DXERR_INVALIDDATA;
1441
1442 if (size == 0 || size == D3DX_DEFAULT_NONPOW2)
1443 size = img_info.Width;
1444 if (size == D3DX_DEFAULT)
1445 size = make_pow2(img_info.Width);
1446
1447 if (format == D3DFMT_UNKNOWN || format == D3DX_DEFAULT)
1448 format = img_info.Format;
1449
1450 if (size == D3DX_FROM_FILE)
1451 {
1452 file_size = TRUE;
1453 size = img_info.Width;
1454 }
1455
1456 if (format == D3DFMT_FROM_FILE)
1457 {
1458 file_format = TRUE;
1459 format = img_info.Format;
1460 }
1461
1462 if (mip_levels == D3DX_FROM_FILE)
1463 {
1464 file_mip_levels = TRUE;
1465 mip_levels = img_info.MipLevels;
1466 }
1467
1468 hr = D3DXCheckCubeTextureRequirements(device, &size, &mip_levels, usage, &format, pool);
1469 if (FAILED(hr))
1470 return hr;
1471
1472 if ((file_size && size != img_info.Width)
1473 || (file_format && format != img_info.Format)
1474 || (file_mip_levels && mip_levels != img_info.MipLevels))
1475 return D3DERR_NOTAVAILABLE;
1476
1477 hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
1478 if (FAILED(hr))
1479 return D3DERR_INVALIDCALL;
1480
1481 dynamic_texture = (caps.Caps2 & D3DCAPS2_DYNAMICTEXTURES) && (usage & D3DUSAGE_DYNAMIC);
1482 if (pool == D3DPOOL_DEFAULT && !dynamic_texture)
1483 {
1484 hr = D3DXCreateCubeTexture(device, size, mip_levels, 0, format, D3DPOOL_SYSTEMMEM, &buftex);
1485 tex = buftex;
1486 }
1487 else
1488 {
1489 hr = D3DXCreateCubeTexture(device, size, mip_levels, usage, format, pool, &tex);
1490 buftex = NULL;
1491 }
1492 if (FAILED(hr))
1493 return hr;
1494
1495 hr = load_cube_texture_from_dds(tex, src_data, palette, filter, color_key, &img_info);
1496 if (FAILED(hr))
1497 {
1498 IDirect3DCubeTexture9_Release(tex);
1499 return hr;
1500 }
1501
1502 loaded_miplevels = min(IDirect3DCubeTexture9_GetLevelCount(tex), img_info.MipLevels);
1503 hr = D3DXFilterTexture((IDirect3DBaseTexture9*) tex, palette, loaded_miplevels - 1, mip_filter);
1504 if (FAILED(hr))
1505 {
1506 IDirect3DCubeTexture9_Release(tex);
1507 return hr;
1508 }
1509
1510 if (buftex)
1511 {
1512 hr = D3DXCreateCubeTexture(device, size, mip_levels, usage, format, pool, &tex);
1513 if (FAILED(hr))
1514 {
1515 IDirect3DCubeTexture9_Release(buftex);
1516 return hr;
1517 }
1518
1519 IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)buftex, (IDirect3DBaseTexture9 *)tex);
1520 IDirect3DCubeTexture9_Release(buftex);
1521 }
1522
1523 if (src_info)
1524 *src_info = img_info;
1525
1526 *cube_texture = tex;
1527 return D3D_OK;
1528 }
1529
1530
D3DXCreateCubeTextureFromFileA(IDirect3DDevice9 * device,const char * src_filename,IDirect3DCubeTexture9 ** cube_texture)1531 HRESULT WINAPI D3DXCreateCubeTextureFromFileA(IDirect3DDevice9 *device,
1532 const char *src_filename,
1533 IDirect3DCubeTexture9 **cube_texture)
1534 {
1535 int len;
1536 HRESULT hr;
1537 WCHAR *filename;
1538 void *data;
1539 DWORD data_size;
1540
1541 TRACE("(%p, %s, %p): relay\n", device, wine_dbgstr_a(src_filename), cube_texture);
1542
1543 if (!src_filename) return D3DERR_INVALIDCALL;
1544
1545 len = MultiByteToWideChar(CP_ACP, 0, src_filename, -1, NULL, 0);
1546 filename = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
1547 if (!filename) return E_OUTOFMEMORY;
1548 MultiByteToWideChar(CP_ACP, 0, src_filename, -1, filename, len);
1549
1550 hr = map_view_of_file(filename, &data, &data_size);
1551 if (FAILED(hr))
1552 {
1553 HeapFree(GetProcessHeap(), 0, filename);
1554 return D3DXERR_INVALIDDATA;
1555 }
1556
1557 hr = D3DXCreateCubeTextureFromFileInMemoryEx(device, data, data_size, D3DX_DEFAULT, D3DX_DEFAULT,
1558 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, cube_texture);
1559
1560 UnmapViewOfFile(data);
1561 HeapFree(GetProcessHeap(), 0, filename);
1562 return hr;
1563 }
1564
D3DXCreateCubeTextureFromFileW(IDirect3DDevice9 * device,const WCHAR * src_filename,IDirect3DCubeTexture9 ** cube_texture)1565 HRESULT WINAPI D3DXCreateCubeTextureFromFileW(IDirect3DDevice9 *device,
1566 const WCHAR *src_filename,
1567 IDirect3DCubeTexture9 **cube_texture)
1568 {
1569 HRESULT hr;
1570 void *data;
1571 DWORD data_size;
1572
1573 TRACE("(%p, %s, %p): relay\n", device, wine_dbgstr_w(src_filename), cube_texture);
1574
1575 hr = map_view_of_file(src_filename, &data, &data_size);
1576 if (FAILED(hr)) return D3DXERR_INVALIDDATA;
1577
1578 hr = D3DXCreateCubeTextureFromFileInMemoryEx(device, data, data_size, D3DX_DEFAULT, D3DX_DEFAULT,
1579 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, cube_texture);
1580
1581 UnmapViewOfFile(data);
1582 return hr;
1583 }
1584
D3DXCreateCubeTextureFromFileExA(IDirect3DDevice9 * device,const char * src_filename,UINT size,UINT mip_levels,DWORD usage,D3DFORMAT format,D3DPOOL pool,DWORD filter,DWORD mip_filter,D3DCOLOR color_key,D3DXIMAGE_INFO * image_info,PALETTEENTRY * palette,IDirect3DCubeTexture9 ** cube_texture)1585 HRESULT WINAPI D3DXCreateCubeTextureFromFileExA(IDirect3DDevice9 *device,
1586 const char *src_filename,
1587 UINT size,
1588 UINT mip_levels,
1589 DWORD usage,
1590 D3DFORMAT format,
1591 D3DPOOL pool,
1592 DWORD filter,
1593 DWORD mip_filter,
1594 D3DCOLOR color_key,
1595 D3DXIMAGE_INFO *image_info,
1596 PALETTEENTRY *palette,
1597 IDirect3DCubeTexture9 **cube_texture)
1598 {
1599 int len;
1600 HRESULT hr;
1601 WCHAR *filename;
1602 void *data;
1603 DWORD data_size;
1604
1605 TRACE("(%p, %s, %u, %u, %#x, %#x, %#x, %#x, %#x, %#x, %p, %p, %p): relay\n",
1606 device, wine_dbgstr_a(src_filename), size, mip_levels, usage, format,
1607 pool, filter, mip_filter, color_key, image_info, palette, cube_texture);
1608
1609 if (!src_filename) return D3DERR_INVALIDCALL;
1610
1611 len = MultiByteToWideChar(CP_ACP, 0, src_filename, -1, NULL, 0);
1612 filename = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
1613 if (!filename) return E_OUTOFMEMORY;
1614 MultiByteToWideChar(CP_ACP, 0, src_filename, -1, filename, len);
1615
1616 hr = map_view_of_file(filename, &data, &data_size);
1617 if (FAILED(hr))
1618 {
1619 HeapFree(GetProcessHeap(), 0, filename);
1620 return D3DXERR_INVALIDDATA;
1621 }
1622
1623 hr = D3DXCreateCubeTextureFromFileInMemoryEx(device, data, data_size, size, mip_levels,
1624 usage, format, pool, filter, mip_filter, color_key, image_info, palette, cube_texture);
1625
1626 UnmapViewOfFile(data);
1627 HeapFree(GetProcessHeap(), 0, filename);
1628 return hr;
1629 }
1630
D3DXCreateCubeTextureFromFileExW(IDirect3DDevice9 * device,const WCHAR * src_filename,UINT size,UINT mip_levels,DWORD usage,D3DFORMAT format,D3DPOOL pool,DWORD filter,DWORD mip_filter,D3DCOLOR color_key,D3DXIMAGE_INFO * image_info,PALETTEENTRY * palette,IDirect3DCubeTexture9 ** cube_texture)1631 HRESULT WINAPI D3DXCreateCubeTextureFromFileExW(IDirect3DDevice9 *device,
1632 const WCHAR *src_filename,
1633 UINT size,
1634 UINT mip_levels,
1635 DWORD usage,
1636 D3DFORMAT format,
1637 D3DPOOL pool,
1638 DWORD filter,
1639 DWORD mip_filter,
1640 D3DCOLOR color_key,
1641 D3DXIMAGE_INFO *image_info,
1642 PALETTEENTRY *palette,
1643 IDirect3DCubeTexture9 **cube_texture)
1644 {
1645 HRESULT hr;
1646 void *data;
1647 DWORD data_size;
1648
1649 TRACE("(%p, %s, %u, %u, %#x, %#x, %#x, %#x, %#x, %#x, %p, %p, %p): relay\n",
1650 device, wine_dbgstr_w(src_filename), size, mip_levels, usage, format,
1651 pool, filter, mip_filter, color_key, image_info, palette, cube_texture);
1652
1653 hr = map_view_of_file(src_filename, &data, &data_size);
1654 if (FAILED(hr)) return D3DXERR_INVALIDDATA;
1655
1656 hr = D3DXCreateCubeTextureFromFileInMemoryEx(device, data, data_size, size, mip_levels,
1657 usage, format, pool, filter, mip_filter, color_key, image_info, palette, cube_texture);
1658
1659 UnmapViewOfFile(data);
1660 return hr;
1661 }
1662
1663 enum cube_coord
1664 {
1665 XCOORD = 0,
1666 XCOORDINV = 1,
1667 YCOORD = 2,
1668 YCOORDINV = 3,
1669 ZERO = 4,
1670 ONE = 5
1671 };
1672
get_cube_coord(enum cube_coord coord,unsigned int x,unsigned int y,unsigned int size)1673 static float get_cube_coord(enum cube_coord coord, unsigned int x, unsigned int y, unsigned int size)
1674 {
1675 switch (coord)
1676 {
1677 case XCOORD:
1678 return x + 0.5f;
1679 case XCOORDINV:
1680 return size - x - 0.5f;
1681 case YCOORD:
1682 return y + 0.5f;
1683 case YCOORDINV:
1684 return size - y - 0.5f;
1685 case ZERO:
1686 return 0.0f;
1687 case ONE:
1688 return size;
1689 default:
1690 ERR("Unexpected coordinate value\n");
1691 return 0.0f;
1692 }
1693 }
1694
D3DXFillCubeTexture(struct IDirect3DCubeTexture9 * texture,LPD3DXFILL3D function,void * funcdata)1695 HRESULT WINAPI D3DXFillCubeTexture(struct IDirect3DCubeTexture9 *texture, LPD3DXFILL3D function, void *funcdata)
1696 {
1697 DWORD miplevels;
1698 DWORD m, x, y, f;
1699 D3DSURFACE_DESC desc;
1700 D3DLOCKED_RECT lock_rect;
1701 D3DXVECTOR4 value;
1702 D3DXVECTOR3 coord, size;
1703 const struct pixel_format_desc *format;
1704 BYTE *data;
1705 static const enum cube_coord coordmap[6][3] =
1706 {
1707 {ONE, YCOORDINV, XCOORDINV},
1708 {ZERO, YCOORDINV, XCOORD},
1709 {XCOORD, ONE, YCOORD},
1710 {XCOORD, ZERO, YCOORDINV},
1711 {XCOORD, YCOORDINV, ONE},
1712 {XCOORDINV, YCOORDINV, ZERO}
1713 };
1714
1715 if (texture == NULL || function == NULL)
1716 return D3DERR_INVALIDCALL;
1717
1718 miplevels = IDirect3DBaseTexture9_GetLevelCount(texture);
1719
1720 for (m = 0; m < miplevels; m++)
1721 {
1722 if (FAILED(IDirect3DCubeTexture9_GetLevelDesc(texture, m, &desc)))
1723 return D3DERR_INVALIDCALL;
1724
1725 format = get_format_info(desc.Format);
1726 if (format->type != FORMAT_ARGB && format->type != FORMAT_ARGBF16 && format->type != FORMAT_ARGBF)
1727 {
1728 FIXME("Unsupported texture format %#x\n", desc.Format);
1729 return D3DERR_INVALIDCALL;
1730 }
1731
1732 for (f = 0; f < 6; f++)
1733 {
1734 if (FAILED(IDirect3DCubeTexture9_LockRect(texture, f, m, &lock_rect, NULL, D3DLOCK_DISCARD)))
1735 return D3DERR_INVALIDCALL;
1736
1737 size.x = (f == 0) || (f == 1) ? 0.0f : 2.0f / desc.Width;
1738 size.y = (f == 2) || (f == 3) ? 0.0f : 2.0f / desc.Width;
1739 size.z = (f == 4) || (f == 5) ? 0.0f : 2.0f / desc.Width;
1740
1741 data = lock_rect.pBits;
1742
1743 for (y = 0; y < desc.Height; y++)
1744 {
1745 for (x = 0; x < desc.Width; x++)
1746 {
1747 coord.x = get_cube_coord(coordmap[f][0], x, y, desc.Width) / desc.Width * 2.0f - 1.0f;
1748 coord.y = get_cube_coord(coordmap[f][1], x, y, desc.Width) / desc.Width * 2.0f - 1.0f;
1749 coord.z = get_cube_coord(coordmap[f][2], x, y, desc.Width) / desc.Width * 2.0f - 1.0f;
1750
1751 function(&value, &coord, &size, funcdata);
1752
1753 fill_texture(format, data + y * lock_rect.Pitch + x * format->bytes_per_pixel, &value);
1754 }
1755 }
1756 IDirect3DCubeTexture9_UnlockRect(texture, f, m);
1757 }
1758 }
1759
1760 return D3D_OK;
1761 }
1762
D3DXFillCubeTextureTX(struct IDirect3DCubeTexture9 * texture,ID3DXTextureShader * texture_shader)1763 HRESULT WINAPI D3DXFillCubeTextureTX(struct IDirect3DCubeTexture9 *texture, ID3DXTextureShader *texture_shader)
1764 {
1765 FIXME("texture %p, texture_shader %p stub.\n", texture, texture_shader);
1766 return E_NOTIMPL;
1767 }
1768
D3DXFillVolumeTexture(struct IDirect3DVolumeTexture9 * texture,LPD3DXFILL3D function,void * funcdata)1769 HRESULT WINAPI D3DXFillVolumeTexture(struct IDirect3DVolumeTexture9 *texture, LPD3DXFILL3D function, void *funcdata)
1770 {
1771 DWORD miplevels;
1772 DWORD m, x, y, z;
1773 D3DVOLUME_DESC desc;
1774 D3DLOCKED_BOX lock_box;
1775 D3DXVECTOR4 value;
1776 D3DXVECTOR3 coord, size;
1777 const struct pixel_format_desc *format;
1778 BYTE *data;
1779
1780 if (texture == NULL || function == NULL)
1781 return D3DERR_INVALIDCALL;
1782
1783 miplevels = IDirect3DBaseTexture9_GetLevelCount(texture);
1784
1785 for (m = 0; m < miplevels; m++)
1786 {
1787 if (FAILED(IDirect3DVolumeTexture9_GetLevelDesc(texture, m, &desc)))
1788 return D3DERR_INVALIDCALL;
1789
1790 format = get_format_info(desc.Format);
1791 if (format->type != FORMAT_ARGB && format->type != FORMAT_ARGBF16 && format->type != FORMAT_ARGBF)
1792 {
1793 FIXME("Unsupported texture format %#x\n", desc.Format);
1794 return D3DERR_INVALIDCALL;
1795 }
1796
1797 if (FAILED(IDirect3DVolumeTexture9_LockBox(texture, m, &lock_box, NULL, D3DLOCK_DISCARD)))
1798 return D3DERR_INVALIDCALL;
1799
1800 size.x = 1.0f / desc.Width;
1801 size.y = 1.0f / desc.Height;
1802 size.z = 1.0f / desc.Depth;
1803
1804 data = lock_box.pBits;
1805
1806 for (z = 0; z < desc.Depth; z++)
1807 {
1808 /* The callback function expects the coordinates of the center
1809 of the texel */
1810 coord.z = (z + 0.5f) / desc.Depth;
1811
1812 for (y = 0; y < desc.Height; y++)
1813 {
1814 coord.y = (y + 0.5f) / desc.Height;
1815
1816 for (x = 0; x < desc.Width; x++)
1817 {
1818 coord.x = (x + 0.5f) / desc.Width;
1819
1820 function(&value, &coord, &size, funcdata);
1821
1822 fill_texture(format, data + z * lock_box.SlicePitch + y * lock_box.RowPitch
1823 + x * format->bytes_per_pixel, &value);
1824 }
1825 }
1826 }
1827 IDirect3DVolumeTexture9_UnlockBox(texture, m);
1828 }
1829
1830 return D3D_OK;
1831 }
1832
D3DXFillVolumeTextureTX(struct IDirect3DVolumeTexture9 * texture,ID3DXTextureShader * texture_shader)1833 HRESULT WINAPI D3DXFillVolumeTextureTX(struct IDirect3DVolumeTexture9 *texture, ID3DXTextureShader *texture_shader)
1834 {
1835 FIXME("texture %p, texture_shader %p stub.\n", texture, texture_shader);
1836 return E_NOTIMPL;
1837 }
1838
D3DXSaveTextureToFileA(const char * dst_filename,D3DXIMAGE_FILEFORMAT file_format,IDirect3DBaseTexture9 * src_texture,const PALETTEENTRY * src_palette)1839 HRESULT WINAPI D3DXSaveTextureToFileA(const char *dst_filename, D3DXIMAGE_FILEFORMAT file_format,
1840 IDirect3DBaseTexture9 *src_texture, const PALETTEENTRY *src_palette)
1841 {
1842 int len;
1843 WCHAR *filename;
1844 HRESULT hr;
1845 ID3DXBuffer *buffer;
1846
1847 TRACE("(%s, %#x, %p, %p): relay\n",
1848 wine_dbgstr_a(dst_filename), file_format, src_texture, src_palette);
1849
1850 if (!dst_filename) return D3DERR_INVALIDCALL;
1851
1852 len = MultiByteToWideChar(CP_ACP, 0, dst_filename, -1, NULL, 0);
1853 filename = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
1854 if (!filename) return E_OUTOFMEMORY;
1855 MultiByteToWideChar(CP_ACP, 0, dst_filename, -1, filename, len);
1856
1857 hr = D3DXSaveTextureToFileInMemory(&buffer, file_format, src_texture, src_palette);
1858 if (SUCCEEDED(hr))
1859 {
1860 hr = write_buffer_to_file(filename, buffer);
1861 ID3DXBuffer_Release(buffer);
1862 }
1863
1864 HeapFree(GetProcessHeap(), 0, filename);
1865 return hr;
1866 }
1867
D3DXSaveTextureToFileW(const WCHAR * dst_filename,D3DXIMAGE_FILEFORMAT file_format,IDirect3DBaseTexture9 * src_texture,const PALETTEENTRY * src_palette)1868 HRESULT WINAPI D3DXSaveTextureToFileW(const WCHAR *dst_filename, D3DXIMAGE_FILEFORMAT file_format,
1869 IDirect3DBaseTexture9 *src_texture, const PALETTEENTRY *src_palette)
1870 {
1871 HRESULT hr;
1872 ID3DXBuffer *buffer;
1873
1874 TRACE("(%s, %#x, %p, %p): relay\n",
1875 wine_dbgstr_w(dst_filename), file_format, src_texture, src_palette);
1876
1877 if (!dst_filename) return D3DERR_INVALIDCALL;
1878
1879 hr = D3DXSaveTextureToFileInMemory(&buffer, file_format, src_texture, src_palette);
1880 if (SUCCEEDED(hr))
1881 {
1882 hr = write_buffer_to_file(dst_filename, buffer);
1883 ID3DXBuffer_Release(buffer);
1884 }
1885
1886 return hr;
1887 }
1888
D3DXSaveTextureToFileInMemory(ID3DXBuffer ** dst_buffer,D3DXIMAGE_FILEFORMAT file_format,IDirect3DBaseTexture9 * src_texture,const PALETTEENTRY * src_palette)1889 HRESULT WINAPI D3DXSaveTextureToFileInMemory(ID3DXBuffer **dst_buffer, D3DXIMAGE_FILEFORMAT file_format,
1890 IDirect3DBaseTexture9 *src_texture, const PALETTEENTRY *src_palette)
1891 {
1892 HRESULT hr;
1893 D3DRESOURCETYPE type;
1894 IDirect3DSurface9 *surface;
1895
1896 TRACE("(%p, %#x, %p, %p)\n",
1897 dst_buffer, file_format, src_texture, src_palette);
1898
1899 if (!dst_buffer || !src_texture) return D3DERR_INVALIDCALL;
1900
1901 if (file_format == D3DXIFF_DDS)
1902 return save_dds_texture_to_memory(dst_buffer, src_texture, src_palette);
1903
1904 type = IDirect3DBaseTexture9_GetType(src_texture);
1905 switch (type)
1906 {
1907 case D3DRTYPE_TEXTURE:
1908 case D3DRTYPE_CUBETEXTURE:
1909 hr = get_surface(type, src_texture, D3DCUBEMAP_FACE_POSITIVE_X, 0, &surface);
1910 break;
1911 case D3DRTYPE_VOLUMETEXTURE:
1912 FIXME("Volume textures aren't supported yet\n");
1913 return E_NOTIMPL;
1914 default:
1915 return D3DERR_INVALIDCALL;
1916 }
1917
1918 if (SUCCEEDED(hr))
1919 {
1920 hr = D3DXSaveSurfaceToFileInMemory(dst_buffer, file_format, surface, src_palette, NULL);
1921 IDirect3DSurface9_Release(surface);
1922 }
1923
1924 return hr;
1925 }
1926
D3DXComputeNormalMap(IDirect3DTexture9 * texture,IDirect3DTexture9 * src_texture,const PALETTEENTRY * src_palette,DWORD flags,DWORD channel,float amplitude)1927 HRESULT WINAPI D3DXComputeNormalMap(IDirect3DTexture9 *texture, IDirect3DTexture9 *src_texture,
1928 const PALETTEENTRY *src_palette, DWORD flags, DWORD channel, float amplitude)
1929 {
1930 FIXME("texture %p, src_texture %p, src_palette %p, flags %#x, channel %u, amplitude %.8e stub.\n",
1931 texture, src_texture, src_palette, flags, channel, amplitude);
1932
1933 return D3D_OK;
1934 }
1935