xref: /reactos/dll/directx/wine/d3dx9_36/util.c (revision 7c02c861)
1 #ifdef __REACTOS__
2 #include "precomp.h"
3 #else
4 /*
5  * Copyright (C) 2009 Tony Wasserka
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20  *
21  */
22 
23 
24 #include "d3dx9_private.h"
25 #endif /* __REACTOS__ */
26 
27 WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
28 
la_from_rgba(const struct vec4 * rgba,struct vec4 * la)29 static void la_from_rgba(const struct vec4 *rgba, struct vec4 *la)
30 {
31     la->x = rgba->x * 0.2125f + rgba->y * 0.7154f + rgba->z * 0.0721f;
32     la->w = rgba->w;
33 }
34 
la_to_rgba(const struct vec4 * la,struct vec4 * rgba,const PALETTEENTRY * palette)35 static void la_to_rgba(const struct vec4 *la, struct vec4 *rgba, const PALETTEENTRY *palette)
36 {
37     rgba->x = la->x;
38     rgba->y = la->x;
39     rgba->z = la->x;
40     rgba->w = la->w;
41 }
42 
index_to_rgba(const struct vec4 * index,struct vec4 * rgba,const PALETTEENTRY * palette)43 static void index_to_rgba(const struct vec4 *index, struct vec4 *rgba, const PALETTEENTRY *palette)
44 {
45     ULONG idx = (ULONG)(index->x * 255.0f + 0.5f);
46 
47     rgba->x = palette[idx].peRed / 255.0f;
48     rgba->y = palette[idx].peGreen / 255.0f;
49     rgba->z = palette[idx].peBlue / 255.0f;
50     rgba->w = palette[idx].peFlags / 255.0f; /* peFlags is the alpha component in DX8 and higher */
51 }
52 
53 /************************************************************
54  * pixel format table providing info about number of bytes per pixel,
55  * number of bits per channel and format type.
56  *
57  * Call get_format_info to request information about a specific format.
58  */
59 static const struct pixel_format_desc formats[] =
60 {
61     /* format              bpc               shifts             bpp blocks   type            from_rgba     to_rgba */
62     {D3DFMT_R8G8B8,        { 0,  8,  8,  8}, { 0, 16,  8,  0},  3, 1, 1,  3, FORMAT_ARGB,    NULL,         NULL      },
63     {D3DFMT_A8R8G8B8,      { 8,  8,  8,  8}, {24, 16,  8,  0},  4, 1, 1,  4, FORMAT_ARGB,    NULL,         NULL      },
64     {D3DFMT_X8R8G8B8,      { 0,  8,  8,  8}, { 0, 16,  8,  0},  4, 1, 1,  4, FORMAT_ARGB,    NULL,         NULL      },
65     {D3DFMT_A8B8G8R8,      { 8,  8,  8,  8}, {24,  0,  8, 16},  4, 1, 1,  4, FORMAT_ARGB,    NULL,         NULL      },
66     {D3DFMT_X8B8G8R8,      { 0,  8,  8,  8}, { 0,  0,  8, 16},  4, 1, 1,  4, FORMAT_ARGB,    NULL,         NULL      },
67     {D3DFMT_R5G6B5,        { 0,  5,  6,  5}, { 0, 11,  5,  0},  2, 1, 1,  2, FORMAT_ARGB,    NULL,         NULL      },
68     {D3DFMT_X1R5G5B5,      { 0,  5,  5,  5}, { 0, 10,  5,  0},  2, 1, 1,  2, FORMAT_ARGB,    NULL,         NULL      },
69     {D3DFMT_A1R5G5B5,      { 1,  5,  5,  5}, {15, 10,  5,  0},  2, 1, 1,  2, FORMAT_ARGB,    NULL,         NULL      },
70     {D3DFMT_R3G3B2,        { 0,  3,  3,  2}, { 0,  5,  2,  0},  1, 1, 1,  1, FORMAT_ARGB,    NULL,         NULL      },
71     {D3DFMT_A8R3G3B2,      { 8,  3,  3,  2}, { 8,  5,  2,  0},  2, 1, 1,  2, FORMAT_ARGB,    NULL,         NULL      },
72     {D3DFMT_A4R4G4B4,      { 4,  4,  4,  4}, {12,  8,  4,  0},  2, 1, 1,  2, FORMAT_ARGB,    NULL,         NULL      },
73     {D3DFMT_X4R4G4B4,      { 0,  4,  4,  4}, { 0,  8,  4,  0},  2, 1, 1,  2, FORMAT_ARGB,    NULL,         NULL      },
74     {D3DFMT_A2R10G10B10,   { 2, 10, 10, 10}, {30, 20, 10,  0},  4, 1, 1,  4, FORMAT_ARGB,    NULL,         NULL      },
75     {D3DFMT_A2B10G10R10,   { 2, 10, 10, 10}, {30,  0, 10, 20},  4, 1, 1,  4, FORMAT_ARGB,    NULL,         NULL      },
76     {D3DFMT_A16B16G16R16,  {16, 16, 16, 16}, {48,  0, 16, 32},  8, 1, 1,  8, FORMAT_ARGB,    NULL,         NULL      },
77     {D3DFMT_G16R16,        { 0, 16, 16,  0}, { 0,  0, 16,  0},  4, 1, 1,  4, FORMAT_ARGB,    NULL,         NULL      },
78     {D3DFMT_A8,            { 8,  0,  0,  0}, { 0,  0,  0,  0},  1, 1, 1,  1, FORMAT_ARGB,    NULL,         NULL      },
79     {D3DFMT_A8L8,          { 8,  8,  0,  0}, { 8,  0,  0,  0},  2, 1, 1,  2, FORMAT_ARGB,    la_from_rgba, la_to_rgba},
80     {D3DFMT_A4L4,          { 4,  4,  0,  0}, { 4,  0,  0,  0},  1, 1, 1,  1, FORMAT_ARGB,    la_from_rgba, la_to_rgba},
81     {D3DFMT_L8,            { 0,  8,  0,  0}, { 0,  0,  0,  0},  1, 1, 1,  1, FORMAT_ARGB,    la_from_rgba, la_to_rgba},
82     {D3DFMT_L16,           { 0, 16,  0,  0}, { 0,  0,  0,  0},  2, 1, 1,  2, FORMAT_ARGB,    la_from_rgba, la_to_rgba},
83     {D3DFMT_DXT1,          { 0,  0,  0,  0}, { 0,  0,  0,  0},  1, 4, 4,  8, FORMAT_DXT,     NULL,         NULL      },
84     {D3DFMT_DXT2,          { 0,  0,  0,  0}, { 0,  0,  0,  0},  1, 4, 4, 16, FORMAT_DXT,     NULL,         NULL      },
85     {D3DFMT_DXT3,          { 0,  0,  0,  0}, { 0,  0,  0,  0},  1, 4, 4, 16, FORMAT_DXT,     NULL,         NULL      },
86     {D3DFMT_DXT4,          { 0,  0,  0,  0}, { 0,  0,  0,  0},  1, 4, 4, 16, FORMAT_DXT,     NULL,         NULL      },
87     {D3DFMT_DXT5,          { 0,  0,  0,  0}, { 0,  0,  0,  0},  1, 4, 4, 16, FORMAT_DXT,     NULL,         NULL      },
88     {D3DFMT_R16F,          { 0, 16,  0,  0}, { 0,  0,  0,  0},  2, 1, 1,  2, FORMAT_ARGBF16, NULL,         NULL      },
89     {D3DFMT_G16R16F,       { 0, 16, 16,  0}, { 0,  0, 16,  0},  4, 1, 1,  4, FORMAT_ARGBF16, NULL,         NULL      },
90     {D3DFMT_A16B16G16R16F, {16, 16, 16, 16}, {48,  0, 16, 32},  8, 1, 1,  8, FORMAT_ARGBF16, NULL,         NULL      },
91     {D3DFMT_R32F,          { 0, 32,  0,  0}, { 0,  0,  0,  0},  4, 1, 1,  4, FORMAT_ARGBF,   NULL,         NULL      },
92     {D3DFMT_G32R32F,       { 0, 32, 32,  0}, { 0,  0, 32,  0},  8, 1, 1,  8, FORMAT_ARGBF,   NULL,         NULL      },
93     {D3DFMT_A32B32G32R32F, {32, 32, 32, 32}, {96,  0, 32, 64}, 16, 1, 1, 16, FORMAT_ARGBF,   NULL,         NULL      },
94     {D3DFMT_P8,            { 8,  8,  8,  8}, { 0,  0,  0,  0},  1, 1, 1,  1, FORMAT_INDEX,   NULL,         index_to_rgba},
95     {D3DFMT_X8L8V8U8,      { 0,  8,  8,  8}, { 0,  0,  8, 16},  4, 1, 1,  4, FORMAT_ARGB,    NULL,         NULL      },
96     /* marks last element */
97     {D3DFMT_UNKNOWN,       { 0,  0,  0,  0}, { 0,  0,  0,  0},  0, 1, 1,  0, FORMAT_UNKNOWN, NULL,         NULL      },
98 };
99 
100 
101 /************************************************************
102  * map_view_of_file
103  *
104  * Loads a file into buffer and stores the number of read bytes in length.
105  *
106  * PARAMS
107  *   filename [I] name of the file to be loaded
108  *   buffer   [O] pointer to destination buffer
109  *   length   [O] size of the obtained data
110  *
111  * RETURNS
112  *   Success: D3D_OK
113  *   Failure:
114  *     see error codes for CreateFileW, GetFileSize, CreateFileMapping and MapViewOfFile
115  *
116  * NOTES
117  *   The caller must UnmapViewOfFile when it doesn't need the data anymore
118  *
119  */
map_view_of_file(const WCHAR * filename,void ** buffer,DWORD * length)120 HRESULT map_view_of_file(const WCHAR *filename, void **buffer, DWORD *length)
121 {
122     HANDLE hfile, hmapping = NULL;
123 
124     hfile = CreateFileW(filename, GENERIC_READ, FILE_SHARE_READ, 0, OPEN_EXISTING, 0, 0);
125     if(hfile == INVALID_HANDLE_VALUE) goto error;
126 
127     *length = GetFileSize(hfile, NULL);
128     if(*length == INVALID_FILE_SIZE) goto error;
129 
130     hmapping = CreateFileMappingW(hfile, NULL, PAGE_READONLY, 0, 0, NULL);
131     if(!hmapping) goto error;
132 
133     *buffer = MapViewOfFile(hmapping, FILE_MAP_READ, 0, 0, 0);
134     if(*buffer == NULL) goto error;
135 
136     CloseHandle(hmapping);
137     CloseHandle(hfile);
138 
139     return S_OK;
140 
141 error:
142     if (hmapping)
143         CloseHandle(hmapping);
144     if (hfile != INVALID_HANDLE_VALUE)
145         CloseHandle(hfile);
146     return HRESULT_FROM_WIN32(GetLastError());
147 }
148 
149 /************************************************************
150  * load_resource_into_memory
151  *
152  * Loads a resource into buffer and stores the number of
153  * read bytes in length.
154  *
155  * PARAMS
156  *   module  [I] handle to the module
157  *   resinfo [I] handle to the resource's information block
158  *   buffer  [O] pointer to destination buffer
159  *   length  [O] size of the obtained data
160  *
161  * RETURNS
162  *   Success: D3D_OK
163  *   Failure:
164  *     See error codes for SizeofResource, LoadResource and LockResource
165  *
166  * NOTES
167  *   The memory doesn't need to be freed by the caller manually
168  *
169  */
load_resource_into_memory(HMODULE module,HRSRC resinfo,void ** buffer,DWORD * length)170 HRESULT load_resource_into_memory(HMODULE module, HRSRC resinfo, void **buffer, DWORD *length)
171 {
172     HGLOBAL resource;
173 
174     *length = SizeofResource(module, resinfo);
175     if(*length == 0) return HRESULT_FROM_WIN32(GetLastError());
176 
177     resource = LoadResource(module, resinfo);
178     if( !resource ) return HRESULT_FROM_WIN32(GetLastError());
179 
180     *buffer = LockResource(resource);
181     if(*buffer == NULL) return HRESULT_FROM_WIN32(GetLastError());
182 
183     return S_OK;
184 }
185 
write_buffer_to_file(const WCHAR * dst_filename,ID3DXBuffer * buffer)186 HRESULT write_buffer_to_file(const WCHAR *dst_filename, ID3DXBuffer *buffer)
187 {
188     HRESULT hr = S_OK;
189     void *buffer_pointer;
190     DWORD buffer_size;
191     DWORD bytes_written;
192     HANDLE file = CreateFileW(dst_filename, GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
193     if (file == INVALID_HANDLE_VALUE)
194         return HRESULT_FROM_WIN32(GetLastError());
195 
196     buffer_pointer = ID3DXBuffer_GetBufferPointer(buffer);
197     buffer_size = ID3DXBuffer_GetBufferSize(buffer);
198 
199     if (!WriteFile(file, buffer_pointer, buffer_size, &bytes_written, NULL))
200         hr = HRESULT_FROM_WIN32(GetLastError());
201 
202     CloseHandle(file);
203     return hr;
204 }
205 
206 
207 /************************************************************
208  * get_format_info
209  *
210  * Returns information about the specified format.
211  * If the format is unsupported, it's filled with the D3DFMT_UNKNOWN desc.
212  *
213  * PARAMS
214  *   format [I] format whose description is queried
215  *
216  */
get_format_info(D3DFORMAT format)217 const struct pixel_format_desc *get_format_info(D3DFORMAT format)
218 {
219     unsigned int i = 0;
220     while(formats[i].format != format && formats[i].format != D3DFMT_UNKNOWN) i++;
221     if (formats[i].format == D3DFMT_UNKNOWN)
222         FIXME("Unknown format %#x (as FOURCC %s).\n", format, debugstr_an((const char *)&format, 4));
223     return &formats[i];
224 }
225 
get_format_info_idx(int idx)226 const struct pixel_format_desc *get_format_info_idx(int idx)
227 {
228     if(idx >= ARRAY_SIZE(formats))
229         return NULL;
230     if(formats[idx].format == D3DFMT_UNKNOWN)
231         return NULL;
232     return &formats[idx];
233 }
234 
235 #define WINE_D3DX_TO_STR(x) case x: return #x
236 
debug_d3dxparameter_class(D3DXPARAMETER_CLASS c)237 const char *debug_d3dxparameter_class(D3DXPARAMETER_CLASS c)
238 {
239     switch (c)
240     {
241         WINE_D3DX_TO_STR(D3DXPC_SCALAR);
242         WINE_D3DX_TO_STR(D3DXPC_VECTOR);
243         WINE_D3DX_TO_STR(D3DXPC_MATRIX_ROWS);
244         WINE_D3DX_TO_STR(D3DXPC_MATRIX_COLUMNS);
245         WINE_D3DX_TO_STR(D3DXPC_OBJECT);
246         WINE_D3DX_TO_STR(D3DXPC_STRUCT);
247         default:
248             FIXME("Unrecognized D3DXPARAMETER_CLASS %#x.\n", c);
249             return "unrecognized";
250     }
251 }
252 
debug_d3dxparameter_type(D3DXPARAMETER_TYPE t)253 const char *debug_d3dxparameter_type(D3DXPARAMETER_TYPE t)
254 {
255     switch (t)
256     {
257         WINE_D3DX_TO_STR(D3DXPT_VOID);
258         WINE_D3DX_TO_STR(D3DXPT_BOOL);
259         WINE_D3DX_TO_STR(D3DXPT_INT);
260         WINE_D3DX_TO_STR(D3DXPT_FLOAT);
261         WINE_D3DX_TO_STR(D3DXPT_STRING);
262         WINE_D3DX_TO_STR(D3DXPT_TEXTURE);
263         WINE_D3DX_TO_STR(D3DXPT_TEXTURE1D);
264         WINE_D3DX_TO_STR(D3DXPT_TEXTURE2D);
265         WINE_D3DX_TO_STR(D3DXPT_TEXTURE3D);
266         WINE_D3DX_TO_STR(D3DXPT_TEXTURECUBE);
267         WINE_D3DX_TO_STR(D3DXPT_SAMPLER);
268         WINE_D3DX_TO_STR(D3DXPT_SAMPLER1D);
269         WINE_D3DX_TO_STR(D3DXPT_SAMPLER2D);
270         WINE_D3DX_TO_STR(D3DXPT_SAMPLER3D);
271         WINE_D3DX_TO_STR(D3DXPT_SAMPLERCUBE);
272         WINE_D3DX_TO_STR(D3DXPT_PIXELSHADER);
273         WINE_D3DX_TO_STR(D3DXPT_VERTEXSHADER);
274         WINE_D3DX_TO_STR(D3DXPT_PIXELFRAGMENT);
275         WINE_D3DX_TO_STR(D3DXPT_VERTEXFRAGMENT);
276         WINE_D3DX_TO_STR(D3DXPT_UNSUPPORTED);
277         default:
278             FIXME("Unrecognized D3DXPARAMETER_TYP %#x.\n", t);
279             return "unrecognized";
280     }
281 }
282 
debug_d3dxparameter_registerset(D3DXREGISTER_SET r)283 const char *debug_d3dxparameter_registerset(D3DXREGISTER_SET r)
284 {
285     switch (r)
286     {
287         WINE_D3DX_TO_STR(D3DXRS_BOOL);
288         WINE_D3DX_TO_STR(D3DXRS_INT4);
289         WINE_D3DX_TO_STR(D3DXRS_FLOAT4);
290         WINE_D3DX_TO_STR(D3DXRS_SAMPLER);
291         default:
292             FIXME("Unrecognized D3DXREGISTER_SET %#x.\n", r);
293             return "unrecognized";
294     }
295 }
296 
297 #undef WINE_D3DX_TO_STR
298 
299 /***********************************************************************
300  * D3DXDebugMute
301  * Returns always FALSE for us.
302  */
D3DXDebugMute(BOOL mute)303 BOOL WINAPI D3DXDebugMute(BOOL mute)
304 {
305     return FALSE;
306 }
307 
308 /***********************************************************************
309  * D3DXGetDriverLevel.
310  * Returns always 900 (DX 9) for us
311  */
D3DXGetDriverLevel(struct IDirect3DDevice9 * device)312 UINT WINAPI D3DXGetDriverLevel(struct IDirect3DDevice9 *device)
313 {
314     return 900;
315 }
316