1 #ifdef __REACTOS__
2 #include "precomp.h"
3 #else
4 /*
5 * Copyright (C) 2009 Tony Wasserka
6 *
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
11 *
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
16 *
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 *
21 */
22
23
24 #include "d3dx9_private.h"
25 #endif /* __REACTOS__ */
26
27 WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
28
la_from_rgba(const struct vec4 * rgba,struct vec4 * la)29 static void la_from_rgba(const struct vec4 *rgba, struct vec4 *la)
30 {
31 la->x = rgba->x * 0.2125f + rgba->y * 0.7154f + rgba->z * 0.0721f;
32 la->w = rgba->w;
33 }
34
la_to_rgba(const struct vec4 * la,struct vec4 * rgba,const PALETTEENTRY * palette)35 static void la_to_rgba(const struct vec4 *la, struct vec4 *rgba, const PALETTEENTRY *palette)
36 {
37 rgba->x = la->x;
38 rgba->y = la->x;
39 rgba->z = la->x;
40 rgba->w = la->w;
41 }
42
index_to_rgba(const struct vec4 * index,struct vec4 * rgba,const PALETTEENTRY * palette)43 static void index_to_rgba(const struct vec4 *index, struct vec4 *rgba, const PALETTEENTRY *palette)
44 {
45 ULONG idx = (ULONG)(index->x * 255.0f + 0.5f);
46
47 rgba->x = palette[idx].peRed / 255.0f;
48 rgba->y = palette[idx].peGreen / 255.0f;
49 rgba->z = palette[idx].peBlue / 255.0f;
50 rgba->w = palette[idx].peFlags / 255.0f; /* peFlags is the alpha component in DX8 and higher */
51 }
52
53 /************************************************************
54 * pixel format table providing info about number of bytes per pixel,
55 * number of bits per channel and format type.
56 *
57 * Call get_format_info to request information about a specific format.
58 */
59 static const struct pixel_format_desc formats[] =
60 {
61 /* format bpc shifts bpp blocks type from_rgba to_rgba */
62 {D3DFMT_R8G8B8, { 0, 8, 8, 8}, { 0, 16, 8, 0}, 3, 1, 1, 3, FORMAT_ARGB, NULL, NULL },
63 {D3DFMT_A8R8G8B8, { 8, 8, 8, 8}, {24, 16, 8, 0}, 4, 1, 1, 4, FORMAT_ARGB, NULL, NULL },
64 {D3DFMT_X8R8G8B8, { 0, 8, 8, 8}, { 0, 16, 8, 0}, 4, 1, 1, 4, FORMAT_ARGB, NULL, NULL },
65 {D3DFMT_A8B8G8R8, { 8, 8, 8, 8}, {24, 0, 8, 16}, 4, 1, 1, 4, FORMAT_ARGB, NULL, NULL },
66 {D3DFMT_X8B8G8R8, { 0, 8, 8, 8}, { 0, 0, 8, 16}, 4, 1, 1, 4, FORMAT_ARGB, NULL, NULL },
67 {D3DFMT_R5G6B5, { 0, 5, 6, 5}, { 0, 11, 5, 0}, 2, 1, 1, 2, FORMAT_ARGB, NULL, NULL },
68 {D3DFMT_X1R5G5B5, { 0, 5, 5, 5}, { 0, 10, 5, 0}, 2, 1, 1, 2, FORMAT_ARGB, NULL, NULL },
69 {D3DFMT_A1R5G5B5, { 1, 5, 5, 5}, {15, 10, 5, 0}, 2, 1, 1, 2, FORMAT_ARGB, NULL, NULL },
70 {D3DFMT_R3G3B2, { 0, 3, 3, 2}, { 0, 5, 2, 0}, 1, 1, 1, 1, FORMAT_ARGB, NULL, NULL },
71 {D3DFMT_A8R3G3B2, { 8, 3, 3, 2}, { 8, 5, 2, 0}, 2, 1, 1, 2, FORMAT_ARGB, NULL, NULL },
72 {D3DFMT_A4R4G4B4, { 4, 4, 4, 4}, {12, 8, 4, 0}, 2, 1, 1, 2, FORMAT_ARGB, NULL, NULL },
73 {D3DFMT_X4R4G4B4, { 0, 4, 4, 4}, { 0, 8, 4, 0}, 2, 1, 1, 2, FORMAT_ARGB, NULL, NULL },
74 {D3DFMT_A2R10G10B10, { 2, 10, 10, 10}, {30, 20, 10, 0}, 4, 1, 1, 4, FORMAT_ARGB, NULL, NULL },
75 {D3DFMT_A2B10G10R10, { 2, 10, 10, 10}, {30, 0, 10, 20}, 4, 1, 1, 4, FORMAT_ARGB, NULL, NULL },
76 {D3DFMT_A16B16G16R16, {16, 16, 16, 16}, {48, 0, 16, 32}, 8, 1, 1, 8, FORMAT_ARGB, NULL, NULL },
77 {D3DFMT_G16R16, { 0, 16, 16, 0}, { 0, 0, 16, 0}, 4, 1, 1, 4, FORMAT_ARGB, NULL, NULL },
78 {D3DFMT_A8, { 8, 0, 0, 0}, { 0, 0, 0, 0}, 1, 1, 1, 1, FORMAT_ARGB, NULL, NULL },
79 {D3DFMT_A8L8, { 8, 8, 0, 0}, { 8, 0, 0, 0}, 2, 1, 1, 2, FORMAT_ARGB, la_from_rgba, la_to_rgba},
80 {D3DFMT_A4L4, { 4, 4, 0, 0}, { 4, 0, 0, 0}, 1, 1, 1, 1, FORMAT_ARGB, la_from_rgba, la_to_rgba},
81 {D3DFMT_L8, { 0, 8, 0, 0}, { 0, 0, 0, 0}, 1, 1, 1, 1, FORMAT_ARGB, la_from_rgba, la_to_rgba},
82 {D3DFMT_L16, { 0, 16, 0, 0}, { 0, 0, 0, 0}, 2, 1, 1, 2, FORMAT_ARGB, la_from_rgba, la_to_rgba},
83 {D3DFMT_DXT1, { 0, 0, 0, 0}, { 0, 0, 0, 0}, 1, 4, 4, 8, FORMAT_DXT, NULL, NULL },
84 {D3DFMT_DXT2, { 0, 0, 0, 0}, { 0, 0, 0, 0}, 1, 4, 4, 16, FORMAT_DXT, NULL, NULL },
85 {D3DFMT_DXT3, { 0, 0, 0, 0}, { 0, 0, 0, 0}, 1, 4, 4, 16, FORMAT_DXT, NULL, NULL },
86 {D3DFMT_DXT4, { 0, 0, 0, 0}, { 0, 0, 0, 0}, 1, 4, 4, 16, FORMAT_DXT, NULL, NULL },
87 {D3DFMT_DXT5, { 0, 0, 0, 0}, { 0, 0, 0, 0}, 1, 4, 4, 16, FORMAT_DXT, NULL, NULL },
88 {D3DFMT_R16F, { 0, 16, 0, 0}, { 0, 0, 0, 0}, 2, 1, 1, 2, FORMAT_ARGBF16, NULL, NULL },
89 {D3DFMT_G16R16F, { 0, 16, 16, 0}, { 0, 0, 16, 0}, 4, 1, 1, 4, FORMAT_ARGBF16, NULL, NULL },
90 {D3DFMT_A16B16G16R16F, {16, 16, 16, 16}, {48, 0, 16, 32}, 8, 1, 1, 8, FORMAT_ARGBF16, NULL, NULL },
91 {D3DFMT_R32F, { 0, 32, 0, 0}, { 0, 0, 0, 0}, 4, 1, 1, 4, FORMAT_ARGBF, NULL, NULL },
92 {D3DFMT_G32R32F, { 0, 32, 32, 0}, { 0, 0, 32, 0}, 8, 1, 1, 8, FORMAT_ARGBF, NULL, NULL },
93 {D3DFMT_A32B32G32R32F, {32, 32, 32, 32}, {96, 0, 32, 64}, 16, 1, 1, 16, FORMAT_ARGBF, NULL, NULL },
94 {D3DFMT_P8, { 8, 8, 8, 8}, { 0, 0, 0, 0}, 1, 1, 1, 1, FORMAT_INDEX, NULL, index_to_rgba},
95 {D3DFMT_X8L8V8U8, { 0, 8, 8, 8}, { 0, 0, 8, 16}, 4, 1, 1, 4, FORMAT_ARGB, NULL, NULL },
96 /* marks last element */
97 {D3DFMT_UNKNOWN, { 0, 0, 0, 0}, { 0, 0, 0, 0}, 0, 1, 1, 0, FORMAT_UNKNOWN, NULL, NULL },
98 };
99
100
101 /************************************************************
102 * map_view_of_file
103 *
104 * Loads a file into buffer and stores the number of read bytes in length.
105 *
106 * PARAMS
107 * filename [I] name of the file to be loaded
108 * buffer [O] pointer to destination buffer
109 * length [O] size of the obtained data
110 *
111 * RETURNS
112 * Success: D3D_OK
113 * Failure:
114 * see error codes for CreateFileW, GetFileSize, CreateFileMapping and MapViewOfFile
115 *
116 * NOTES
117 * The caller must UnmapViewOfFile when it doesn't need the data anymore
118 *
119 */
map_view_of_file(const WCHAR * filename,void ** buffer,DWORD * length)120 HRESULT map_view_of_file(const WCHAR *filename, void **buffer, DWORD *length)
121 {
122 HANDLE hfile, hmapping = NULL;
123
124 hfile = CreateFileW(filename, GENERIC_READ, FILE_SHARE_READ, 0, OPEN_EXISTING, 0, 0);
125 if(hfile == INVALID_HANDLE_VALUE) goto error;
126
127 *length = GetFileSize(hfile, NULL);
128 if(*length == INVALID_FILE_SIZE) goto error;
129
130 hmapping = CreateFileMappingW(hfile, NULL, PAGE_READONLY, 0, 0, NULL);
131 if(!hmapping) goto error;
132
133 *buffer = MapViewOfFile(hmapping, FILE_MAP_READ, 0, 0, 0);
134 if(*buffer == NULL) goto error;
135
136 CloseHandle(hmapping);
137 CloseHandle(hfile);
138
139 return S_OK;
140
141 error:
142 if (hmapping)
143 CloseHandle(hmapping);
144 if (hfile != INVALID_HANDLE_VALUE)
145 CloseHandle(hfile);
146 return HRESULT_FROM_WIN32(GetLastError());
147 }
148
149 /************************************************************
150 * load_resource_into_memory
151 *
152 * Loads a resource into buffer and stores the number of
153 * read bytes in length.
154 *
155 * PARAMS
156 * module [I] handle to the module
157 * resinfo [I] handle to the resource's information block
158 * buffer [O] pointer to destination buffer
159 * length [O] size of the obtained data
160 *
161 * RETURNS
162 * Success: D3D_OK
163 * Failure:
164 * See error codes for SizeofResource, LoadResource and LockResource
165 *
166 * NOTES
167 * The memory doesn't need to be freed by the caller manually
168 *
169 */
load_resource_into_memory(HMODULE module,HRSRC resinfo,void ** buffer,DWORD * length)170 HRESULT load_resource_into_memory(HMODULE module, HRSRC resinfo, void **buffer, DWORD *length)
171 {
172 HGLOBAL resource;
173
174 *length = SizeofResource(module, resinfo);
175 if(*length == 0) return HRESULT_FROM_WIN32(GetLastError());
176
177 resource = LoadResource(module, resinfo);
178 if( !resource ) return HRESULT_FROM_WIN32(GetLastError());
179
180 *buffer = LockResource(resource);
181 if(*buffer == NULL) return HRESULT_FROM_WIN32(GetLastError());
182
183 return S_OK;
184 }
185
write_buffer_to_file(const WCHAR * dst_filename,ID3DXBuffer * buffer)186 HRESULT write_buffer_to_file(const WCHAR *dst_filename, ID3DXBuffer *buffer)
187 {
188 HRESULT hr = S_OK;
189 void *buffer_pointer;
190 DWORD buffer_size;
191 DWORD bytes_written;
192 HANDLE file = CreateFileW(dst_filename, GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
193 if (file == INVALID_HANDLE_VALUE)
194 return HRESULT_FROM_WIN32(GetLastError());
195
196 buffer_pointer = ID3DXBuffer_GetBufferPointer(buffer);
197 buffer_size = ID3DXBuffer_GetBufferSize(buffer);
198
199 if (!WriteFile(file, buffer_pointer, buffer_size, &bytes_written, NULL))
200 hr = HRESULT_FROM_WIN32(GetLastError());
201
202 CloseHandle(file);
203 return hr;
204 }
205
206
207 /************************************************************
208 * get_format_info
209 *
210 * Returns information about the specified format.
211 * If the format is unsupported, it's filled with the D3DFMT_UNKNOWN desc.
212 *
213 * PARAMS
214 * format [I] format whose description is queried
215 *
216 */
get_format_info(D3DFORMAT format)217 const struct pixel_format_desc *get_format_info(D3DFORMAT format)
218 {
219 unsigned int i = 0;
220 while(formats[i].format != format && formats[i].format != D3DFMT_UNKNOWN) i++;
221 if (formats[i].format == D3DFMT_UNKNOWN)
222 FIXME("Unknown format %#x (as FOURCC %s).\n", format, debugstr_an((const char *)&format, 4));
223 return &formats[i];
224 }
225
get_format_info_idx(int idx)226 const struct pixel_format_desc *get_format_info_idx(int idx)
227 {
228 if(idx >= ARRAY_SIZE(formats))
229 return NULL;
230 if(formats[idx].format == D3DFMT_UNKNOWN)
231 return NULL;
232 return &formats[idx];
233 }
234
235 #define WINE_D3DX_TO_STR(x) case x: return #x
236
debug_d3dxparameter_class(D3DXPARAMETER_CLASS c)237 const char *debug_d3dxparameter_class(D3DXPARAMETER_CLASS c)
238 {
239 switch (c)
240 {
241 WINE_D3DX_TO_STR(D3DXPC_SCALAR);
242 WINE_D3DX_TO_STR(D3DXPC_VECTOR);
243 WINE_D3DX_TO_STR(D3DXPC_MATRIX_ROWS);
244 WINE_D3DX_TO_STR(D3DXPC_MATRIX_COLUMNS);
245 WINE_D3DX_TO_STR(D3DXPC_OBJECT);
246 WINE_D3DX_TO_STR(D3DXPC_STRUCT);
247 default:
248 FIXME("Unrecognized D3DXPARAMETER_CLASS %#x.\n", c);
249 return "unrecognized";
250 }
251 }
252
debug_d3dxparameter_type(D3DXPARAMETER_TYPE t)253 const char *debug_d3dxparameter_type(D3DXPARAMETER_TYPE t)
254 {
255 switch (t)
256 {
257 WINE_D3DX_TO_STR(D3DXPT_VOID);
258 WINE_D3DX_TO_STR(D3DXPT_BOOL);
259 WINE_D3DX_TO_STR(D3DXPT_INT);
260 WINE_D3DX_TO_STR(D3DXPT_FLOAT);
261 WINE_D3DX_TO_STR(D3DXPT_STRING);
262 WINE_D3DX_TO_STR(D3DXPT_TEXTURE);
263 WINE_D3DX_TO_STR(D3DXPT_TEXTURE1D);
264 WINE_D3DX_TO_STR(D3DXPT_TEXTURE2D);
265 WINE_D3DX_TO_STR(D3DXPT_TEXTURE3D);
266 WINE_D3DX_TO_STR(D3DXPT_TEXTURECUBE);
267 WINE_D3DX_TO_STR(D3DXPT_SAMPLER);
268 WINE_D3DX_TO_STR(D3DXPT_SAMPLER1D);
269 WINE_D3DX_TO_STR(D3DXPT_SAMPLER2D);
270 WINE_D3DX_TO_STR(D3DXPT_SAMPLER3D);
271 WINE_D3DX_TO_STR(D3DXPT_SAMPLERCUBE);
272 WINE_D3DX_TO_STR(D3DXPT_PIXELSHADER);
273 WINE_D3DX_TO_STR(D3DXPT_VERTEXSHADER);
274 WINE_D3DX_TO_STR(D3DXPT_PIXELFRAGMENT);
275 WINE_D3DX_TO_STR(D3DXPT_VERTEXFRAGMENT);
276 WINE_D3DX_TO_STR(D3DXPT_UNSUPPORTED);
277 default:
278 FIXME("Unrecognized D3DXPARAMETER_TYP %#x.\n", t);
279 return "unrecognized";
280 }
281 }
282
debug_d3dxparameter_registerset(D3DXREGISTER_SET r)283 const char *debug_d3dxparameter_registerset(D3DXREGISTER_SET r)
284 {
285 switch (r)
286 {
287 WINE_D3DX_TO_STR(D3DXRS_BOOL);
288 WINE_D3DX_TO_STR(D3DXRS_INT4);
289 WINE_D3DX_TO_STR(D3DXRS_FLOAT4);
290 WINE_D3DX_TO_STR(D3DXRS_SAMPLER);
291 default:
292 FIXME("Unrecognized D3DXREGISTER_SET %#x.\n", r);
293 return "unrecognized";
294 }
295 }
296
297 #undef WINE_D3DX_TO_STR
298
299 /***********************************************************************
300 * D3DXDebugMute
301 * Returns always FALSE for us.
302 */
D3DXDebugMute(BOOL mute)303 BOOL WINAPI D3DXDebugMute(BOOL mute)
304 {
305 return FALSE;
306 }
307
308 /***********************************************************************
309 * D3DXGetDriverLevel.
310 * Returns always 900 (DX 9) for us
311 */
D3DXGetDriverLevel(struct IDirect3DDevice9 * device)312 UINT WINAPI D3DXGetDriverLevel(struct IDirect3DDevice9 *device)
313 {
314 return 900;
315 }
316