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Searched defs:DCT_FLOAT_SUPPORTED (Results 1 – 25 of 145) sorted by relevance

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/dports/games/gtkradiant/GPL/GtkRadiant/libs/jpeg6/
H A Djmorecfg.h249 #define DCT_FLOAT_SUPPORTED /* floating-point: accurate, fast on fast HW */ macro
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/jpeg-6/
H A Djmorecfg.h253 #define DCT_FLOAT_SUPPORTED /* floating-point: accurate, fast on fast HW */ macro
/dports/games/evq3/evq3/code/jpeg-6/
H A Djmorecfg.h250 #define DCT_FLOAT_SUPPORTED /* floating-point: accurate, fast on fast HW */ macro
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/jpeg-6/
H A Djmorecfg.h250 #define DCT_FLOAT_SUPPORTED /* floating-point: accurate, fast on fast HW */ macro
/dports/multimedia/mpeg_encode/mpeg_encode/jpeg/
H A Djmorecfg.h247 #define DCT_FLOAT_SUPPORTED /* floating-point: accurate, fast on fast HW */ macro
/dports/graphics/xv-m17n/xv-3.10a/jpeg/
H A Djmorecfg.h247 #define DCT_FLOAT_SUPPORTED /* floating-point: accurate, fast on fast HW */ macro
/dports/japanese/xv/xv-3.10a/jpeg/
H A Djmorecfg.h247 #define DCT_FLOAT_SUPPORTED /* floating-point: accurate, fast on fast HW */ macro
/dports/graphics/xv/xv-3.10a/jpeg/
H A Djmorecfg.h247 #define DCT_FLOAT_SUPPORTED /* floating-point: accurate, fast on fast HW */ macro
/dports/games/ioquake3/ioquake3-1.36/code/jpeg-6b/
H A Djmorecfg.h266 #define DCT_FLOAT_SUPPORTED /* floating-point: accurate, fast on fast HW */ macro
/dports/games/ioquake3-server/ioquake3-1.36/code/jpeg-6b/
H A Djmorecfg.h266 #define DCT_FLOAT_SUPPORTED /* floating-point: accurate, fast on fast HW */ macro
/dports/games/zdoom/zdoom-2.8.1/jpeg-6b/
H A Djmorecfg.h251 #define DCT_FLOAT_SUPPORTED /* floating-point: accurate, fast on fast HW */ macro
/dports/games/ecwolf/ecwolf-1.3.3-src/jpeg-6b/
H A Djmorecfg.h251 #define DCT_FLOAT_SUPPORTED /* floating-point: accurate, fast on fast HW */ macro
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/jpeg-6b/
H A Djmorecfg.h268 #define DCT_FLOAT_SUPPORTED /* floating-point: accurate, fast on fast HW */ macro
/dports/games/openarena/openarena-engine-source-0.8.8/code/jpeg-6b/
H A Djmorecfg.h268 #define DCT_FLOAT_SUPPORTED /* floating-point: accurate, fast on fast HW */ macro
/dports/games/q2p/Q2P-0.2-2006-12-31/win32/include/
H A Djmorecfg.h270 #define DCT_FLOAT_SUPPORTED /* floating-point: accurate, fast on fast HW */ macro
/dports/games/cake/cake_src/cake/jpeg/
H A DJmorecfg.h265 #define DCT_FLOAT_SUPPORTED /* floating-point: accurate, fast on fast HW */ macro
/dports/games/egl/egl-0.3.1_9/include/jpeg/
H A Djmorecfg.h270 #define DCT_FLOAT_SUPPORTED /* floating-point: accurate, fast on fast HW */ macro
/dports/astro/celestia/celestia-1.6.1/windows/inc/libjpeg/
H A Djmorecfg.h265 #define DCT_FLOAT_SUPPORTED /* floating-point: accurate, fast on fast HW */ macro
/dports/astro/celestia-gtk/celestia-1.6.1/windows/inc/libjpeg/
H A Djmorecfg.h265 #define DCT_FLOAT_SUPPORTED /* floating-point: accurate, fast on fast HW */ macro
/dports/games/quake2-source/quake2-r0.16.2/src/ref_candygl/
H A Djmorecfg.h265 #define DCT_FLOAT_SUPPORTED /* floating-point: accurate, fast on fast HW */ macro
/dports/games/q2pro/q2pro/win32-libs-vc8/include/
H A Djmorecfg.h265 #define DCT_FLOAT_SUPPORTED /* floating-point: accurate, fast on fast HW */ macro
/dports/games/q2pro/q2pro/win32-libs-mgw/include/
H A Djmorecfg.h265 #define DCT_FLOAT_SUPPORTED /* floating-point: accurate, fast on fast HW */ macro
/dports/java/openjdk11/jdk11u-jdk-11.0.13-8-1/src/java.desktop/share/native/libjavajpeg/
H A Djmorecfg.h280 #define DCT_FLOAT_SUPPORTED /* floating-point: accurate, fast on fast HW */ macro
/dports/multimedia/gpac-mp4box/gpac-1.0.0/extra_lib/include/jpeg/
H A Djmorecfg.h270 #define DCT_FLOAT_SUPPORTED /* floating-point: accurate, fast on fast HW */ macro
/dports/graphics/aseprite/aseprite-1.2.9/third_party/jpeg/
H A Djmorecfg.h267 #define DCT_FLOAT_SUPPORTED /* floating-point: accurate, fast on fast HW */ macro

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