1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
8 /** @file command_type.h Types related to commands. */
9 
10 #ifndef COMMAND_TYPE_H
11 #define COMMAND_TYPE_H
12 
13 #include "economy_type.h"
14 #include "strings_type.h"
15 #include "tile_type.h"
16 
17 struct GRFFile;
18 
19 /**
20  * Common return value for all commands. Wraps the cost and
21  * a possible error message/state together.
22  */
23 class CommandCost {
24 	ExpensesType expense_type; ///< the type of expence as shown on the finances view
25 	Money cost;       ///< The cost of this action
26 	StringID message; ///< Warning message for when success is unset
27 	bool success;     ///< Whether the comment went fine up to this moment
28 	const GRFFile *textref_stack_grffile; ///< NewGRF providing the #TextRefStack content.
29 	uint textref_stack_size;   ///< Number of uint32 values to put on the #TextRefStack for the error message.
30 
31 	static uint32 textref_stack[16];
32 
33 public:
34 	/**
35 	 * Creates a command cost return with no cost and no error
36 	 */
CommandCost()37 	CommandCost() : expense_type(INVALID_EXPENSES), cost(0), message(INVALID_STRING_ID), success(true), textref_stack_grffile(nullptr), textref_stack_size(0) {}
38 
39 	/**
40 	 * Creates a command return value the is failed with the given message
41 	 */
CommandCost(StringID msg)42 	explicit CommandCost(StringID msg) : expense_type(INVALID_EXPENSES), cost(0), message(msg), success(false), textref_stack_grffile(nullptr), textref_stack_size(0) {}
43 
44 	/**
45 	 * Creates a command cost with given expense type and start cost of 0
46 	 * @param ex_t the expense type
47 	 */
CommandCost(ExpensesType ex_t)48 	explicit CommandCost(ExpensesType ex_t) : expense_type(ex_t), cost(0), message(INVALID_STRING_ID), success(true), textref_stack_grffile(nullptr), textref_stack_size(0) {}
49 
50 	/**
51 	 * Creates a command return value with the given start cost and expense type
52 	 * @param ex_t the expense type
53 	 * @param cst the initial cost of this command
54 	 */
CommandCost(ExpensesType ex_t,const Money & cst)55 	CommandCost(ExpensesType ex_t, const Money &cst) : expense_type(ex_t), cost(cst), message(INVALID_STRING_ID), success(true), textref_stack_grffile(nullptr), textref_stack_size(0) {}
56 
57 
58 	/**
59 	 * Adds the given cost to the cost of the command.
60 	 * @param cost the cost to add
61 	 */
AddCost(const Money & cost)62 	inline void AddCost(const Money &cost)
63 	{
64 		this->cost += cost;
65 	}
66 
67 	void AddCost(const CommandCost &cmd_cost);
68 
69 	/**
70 	 * Multiplies the cost of the command by the given factor.
71 	 * @param factor factor to multiply the costs with
72 	 */
MultiplyCost(int factor)73 	inline void MultiplyCost(int factor)
74 	{
75 		this->cost *= factor;
76 	}
77 
78 	/**
79 	 * The costs as made up to this moment
80 	 * @return the costs
81 	 */
GetCost()82 	inline Money GetCost() const
83 	{
84 		return this->cost;
85 	}
86 
87 	/**
88 	 * The expense type of the cost
89 	 * @return the expense type
90 	 */
GetExpensesType()91 	inline ExpensesType GetExpensesType() const
92 	{
93 		return this->expense_type;
94 	}
95 
96 	/**
97 	 * Makes this #CommandCost behave like an error command.
98 	 * @param message The error message.
99 	 */
MakeError(StringID message)100 	void MakeError(StringID message)
101 	{
102 		assert(message != INVALID_STRING_ID);
103 		this->success = false;
104 		this->message = message;
105 	}
106 
107 	void UseTextRefStack(const GRFFile *grffile, uint num_registers);
108 
109 	/**
110 	 * Returns the NewGRF providing the #TextRefStack of the error message.
111 	 * @return the NewGRF.
112 	 */
GetTextRefStackGRF()113 	const GRFFile *GetTextRefStackGRF() const
114 	{
115 		return this->textref_stack_grffile;
116 	}
117 
118 	/**
119 	 * Returns the number of uint32 values for the #TextRefStack of the error message.
120 	 * @return number of uint32 values.
121 	 */
GetTextRefStackSize()122 	uint GetTextRefStackSize() const
123 	{
124 		return this->textref_stack_size;
125 	}
126 
127 	/**
128 	 * Returns a pointer to the values for the #TextRefStack of the error message.
129 	 * @return uint32 values for the #TextRefStack
130 	 */
GetTextRefStack()131 	const uint32 *GetTextRefStack() const
132 	{
133 		return textref_stack;
134 	}
135 
136 	/**
137 	 * Returns the error message of a command
138 	 * @return the error message, if succeeded #INVALID_STRING_ID
139 	 */
GetErrorMessage()140 	StringID GetErrorMessage() const
141 	{
142 		if (this->success) return INVALID_STRING_ID;
143 		return this->message;
144 	}
145 
146 	/**
147 	 * Did this command succeed?
148 	 * @return true if and only if it succeeded
149 	 */
Succeeded()150 	inline bool Succeeded() const
151 	{
152 		return this->success;
153 	}
154 
155 	/**
156 	 * Did this command fail?
157 	 * @return true if and only if it failed
158 	 */
Failed()159 	inline bool Failed() const
160 	{
161 		return !this->success;
162 	}
163 };
164 
165 /**
166  * List of commands.
167  *
168  * This enum defines all possible commands which can be executed to the game
169  * engine. Observing the game like the query-tool or checking the profit of a
170  * vehicle don't result in a command which should be executed in the engine
171  * nor send to the server in a network game.
172  *
173  * @see _command_proc_table
174  */
175 enum Commands {
176 	CMD_BUILD_RAILROAD_TRACK,         ///< build a rail track
177 	CMD_REMOVE_RAILROAD_TRACK,        ///< remove a rail track
178 	CMD_BUILD_SINGLE_RAIL,            ///< build a single rail track
179 	CMD_REMOVE_SINGLE_RAIL,           ///< remove a single rail track
180 	CMD_LANDSCAPE_CLEAR,              ///< demolish a tile
181 	CMD_BUILD_BRIDGE,                 ///< build a bridge
182 	CMD_BUILD_RAIL_STATION,           ///< build a rail station
183 	CMD_BUILD_TRAIN_DEPOT,            ///< build a train depot
184 	CMD_BUILD_SIGNALS,                ///< build a signal
185 	CMD_REMOVE_SIGNALS,               ///< remove a signal
186 	CMD_TERRAFORM_LAND,               ///< terraform a tile
187 	CMD_BUILD_OBJECT,                 ///< build an object
188 	CMD_BUILD_TUNNEL,                 ///< build a tunnel
189 
190 	CMD_REMOVE_FROM_RAIL_STATION,     ///< remove a (rectangle of) tiles from a rail station
191 	CMD_CONVERT_RAIL,                 ///< convert a rail type
192 
193 	CMD_BUILD_RAIL_WAYPOINT,          ///< build a waypoint
194 	CMD_RENAME_WAYPOINT,              ///< rename a waypoint
195 	CMD_REMOVE_FROM_RAIL_WAYPOINT,    ///< remove a (rectangle of) tiles from a rail waypoint
196 
197 	CMD_BUILD_ROAD_STOP,              ///< build a road stop
198 	CMD_REMOVE_ROAD_STOP,             ///< remove a road stop
199 	CMD_BUILD_LONG_ROAD,              ///< build a complete road (not a "half" one)
200 	CMD_REMOVE_LONG_ROAD,             ///< remove a complete road (not a "half" one)
201 	CMD_BUILD_ROAD,                   ///< build a "half" road
202 	CMD_BUILD_ROAD_DEPOT,             ///< build a road depot
203 	CMD_CONVERT_ROAD,                 ///< convert a road type
204 
205 	CMD_BUILD_AIRPORT,                ///< build an airport
206 
207 	CMD_BUILD_DOCK,                   ///< build a dock
208 
209 	CMD_BUILD_SHIP_DEPOT,             ///< build a ship depot
210 	CMD_BUILD_BUOY,                   ///< build a buoy
211 
212 	CMD_PLANT_TREE,                   ///< plant a tree
213 
214 	CMD_BUILD_VEHICLE,                ///< build a vehicle
215 	CMD_SELL_VEHICLE,                 ///< sell a vehicle
216 	CMD_REFIT_VEHICLE,                ///< refit the cargo space of a vehicle
217 	CMD_SEND_VEHICLE_TO_DEPOT,        ///< send a vehicle to a depot
218 	CMD_SET_VEHICLE_VISIBILITY,       ///< hide or unhide a vehicle in the build vehicle and autoreplace GUIs
219 
220 	CMD_MOVE_RAIL_VEHICLE,            ///< move a rail vehicle (in the depot)
221 	CMD_FORCE_TRAIN_PROCEED,          ///< proceed a train to pass a red signal
222 	CMD_REVERSE_TRAIN_DIRECTION,      ///< turn a train around
223 
224 	CMD_CLEAR_ORDER_BACKUP,           ///< clear the order backup of a given user/tile
225 	CMD_MODIFY_ORDER,                 ///< modify an order (like set full-load)
226 	CMD_SKIP_TO_ORDER,                ///< skip an order to the next of specific one
227 	CMD_DELETE_ORDER,                 ///< delete an order
228 	CMD_INSERT_ORDER,                 ///< insert a new order
229 
230 	CMD_CHANGE_SERVICE_INT,           ///< change the server interval of a vehicle
231 
232 	CMD_BUILD_INDUSTRY,               ///< build a new industry
233 	CMD_INDUSTRY_CTRL,                ///< change industry properties
234 
235 	CMD_SET_COMPANY_MANAGER_FACE,     ///< set the manager's face of the company
236 	CMD_SET_COMPANY_COLOUR,           ///< set the colour of the company
237 
238 	CMD_INCREASE_LOAN,                ///< increase the loan from the bank
239 	CMD_DECREASE_LOAN,                ///< decrease the loan from the bank
240 
241 	CMD_WANT_ENGINE_PREVIEW,          ///< confirm the preview of an engine
242 	CMD_ENGINE_CTRL,                  ///< control availability of the engine for companies
243 
244 	CMD_RENAME_VEHICLE,               ///< rename a whole vehicle
245 	CMD_RENAME_ENGINE,                ///< rename a engine (in the engine list)
246 	CMD_RENAME_COMPANY,               ///< change the company name
247 	CMD_RENAME_PRESIDENT,             ///< change the president name
248 	CMD_RENAME_STATION,               ///< rename a station
249 	CMD_RENAME_DEPOT,                 ///< rename a depot
250 
251 	CMD_PLACE_SIGN,                   ///< place a sign
252 	CMD_RENAME_SIGN,                  ///< rename a sign
253 
254 	CMD_TURN_ROADVEH,                 ///< turn a road vehicle around
255 
256 	CMD_PAUSE,                        ///< pause the game
257 
258 	CMD_BUY_SHARE_IN_COMPANY,         ///< buy a share from a company
259 	CMD_SELL_SHARE_IN_COMPANY,        ///< sell a share from a company
260 	CMD_BUY_COMPANY,                  ///< buy a company which is bankrupt
261 
262 	CMD_FOUND_TOWN,                   ///< found a town
263 	CMD_RENAME_TOWN,                  ///< rename a town
264 	CMD_DO_TOWN_ACTION,               ///< do a action from the town detail window (like advertises or bribe)
265 	CMD_TOWN_CARGO_GOAL,              ///< set the goal of a cargo for a town
266 	CMD_TOWN_GROWTH_RATE,             ///< set the town growth rate
267 	CMD_TOWN_RATING,                  ///< set rating of a company in a town
268 	CMD_TOWN_SET_TEXT,                ///< set the custom text of a town
269 	CMD_EXPAND_TOWN,                  ///< expand a town
270 	CMD_DELETE_TOWN,                  ///< delete a town
271 
272 	CMD_ORDER_REFIT,                  ///< change the refit information of an order (for "goto depot" )
273 	CMD_CLONE_ORDER,                  ///< clone (and share) an order
274 	CMD_CLEAR_AREA,                   ///< clear an area
275 
276 	CMD_MONEY_CHEAT,                  ///< do the money cheat
277 	CMD_CHANGE_BANK_BALANCE,          ///< change bank balance to charge costs or give money from a GS
278 	CMD_BUILD_CANAL,                  ///< build a canal
279 
280 	CMD_CREATE_SUBSIDY,               ///< create a new subsidy
281 	CMD_COMPANY_CTRL,                 ///< used in multiplayer to create a new companies etc.
282 	CMD_CUSTOM_NEWS_ITEM,             ///< create a custom news message
283 	CMD_CREATE_GOAL,                  ///< create a new goal
284 	CMD_REMOVE_GOAL,                  ///< remove a goal
285 	CMD_SET_GOAL_TEXT,                ///< update goal text of a goal
286 	CMD_SET_GOAL_PROGRESS,            ///< update goal progress text of a goal
287 	CMD_SET_GOAL_COMPLETED,           ///< update goal completed status of a goal
288 	CMD_GOAL_QUESTION,                ///< ask a goal related question
289 	CMD_GOAL_QUESTION_ANSWER,         ///< answer(s) to CMD_GOAL_QUESTION
290 	CMD_CREATE_STORY_PAGE,            ///< create a new story page
291 	CMD_CREATE_STORY_PAGE_ELEMENT,    ///< create a new story page element
292 	CMD_UPDATE_STORY_PAGE_ELEMENT,    ///< update a story page element
293 	CMD_SET_STORY_PAGE_TITLE,         ///< update title of a story page
294 	CMD_SET_STORY_PAGE_DATE,          ///< update date of a story page
295 	CMD_SHOW_STORY_PAGE,              ///< show a story page
296 	CMD_REMOVE_STORY_PAGE,            ///< remove a story page
297 	CMD_REMOVE_STORY_PAGE_ELEMENT,    ///< remove a story page element
298 	CMD_SCROLL_VIEWPORT,              ///< scroll main viewport of players
299 	CMD_STORY_PAGE_BUTTON,            ///< selection via story page button
300 
301 	CMD_LEVEL_LAND,                   ///< level land
302 
303 	CMD_BUILD_LOCK,                   ///< build a lock
304 
305 	CMD_BUILD_SIGNAL_TRACK,           ///< add signals along a track (by dragging)
306 	CMD_REMOVE_SIGNAL_TRACK,          ///< remove signals along a track (by dragging)
307 
308 	CMD_GIVE_MONEY,                   ///< give money to another company
309 	CMD_CHANGE_SETTING,               ///< change a setting
310 	CMD_CHANGE_COMPANY_SETTING,       ///< change a company setting
311 
312 	CMD_SET_AUTOREPLACE,              ///< set an autoreplace entry
313 
314 	CMD_CLONE_VEHICLE,                ///< clone a vehicle
315 	CMD_START_STOP_VEHICLE,           ///< start or stop a vehicle
316 	CMD_MASS_START_STOP,              ///< start/stop all vehicles (in a depot)
317 	CMD_AUTOREPLACE_VEHICLE,          ///< replace/renew a vehicle while it is in a depot
318 	CMD_DEPOT_SELL_ALL_VEHICLES,      ///< sell all vehicles which are in a given depot
319 	CMD_DEPOT_MASS_AUTOREPLACE,       ///< force the autoreplace to take action in a given depot
320 
321 	CMD_CREATE_GROUP,                 ///< create a new group
322 	CMD_DELETE_GROUP,                 ///< delete a group
323 	CMD_ALTER_GROUP,                  ///< alter a group
324 	CMD_ADD_VEHICLE_GROUP,            ///< add a vehicle to a group
325 	CMD_ADD_SHARED_VEHICLE_GROUP,     ///< add all other shared vehicles to a group which are missing
326 	CMD_REMOVE_ALL_VEHICLES_GROUP,    ///< remove all vehicles from a group
327 	CMD_SET_GROUP_FLAG,               ///< set/clear a flag for a group
328 	CMD_SET_GROUP_LIVERY,             ///< set the livery for a group
329 
330 	CMD_MOVE_ORDER,                   ///< move an order
331 	CMD_CHANGE_TIMETABLE,             ///< change the timetable for a vehicle
332 	CMD_SET_VEHICLE_ON_TIME,          ///< set the vehicle on time feature (timetable)
333 	CMD_AUTOFILL_TIMETABLE,           ///< autofill the timetable
334 	CMD_SET_TIMETABLE_START,          ///< set the date that a timetable should start
335 
336 	CMD_OPEN_CLOSE_AIRPORT,           ///< open/close an airport to incoming aircraft
337 
338 	CMD_END,                          ///< Must ALWAYS be on the end of this list!! (period)
339 };
340 
341 /**
342  * List of flags for a command.
343  *
344  * This enums defines some flags which can be used for the commands.
345  */
346 enum DoCommandFlag {
347 	DC_NONE                  = 0x000, ///< no flag is set
348 	DC_EXEC                  = 0x001, ///< execute the given command
349 	DC_AUTO                  = 0x002, ///< don't allow building on structures
350 	DC_QUERY_COST            = 0x004, ///< query cost only,  don't build.
351 	DC_NO_WATER              = 0x008, ///< don't allow building on water
352 	// 0x010 is unused
353 	DC_NO_TEST_TOWN_RATING   = 0x020, ///< town rating does not disallow you from building
354 	DC_BANKRUPT              = 0x040, ///< company bankrupts, skip money check, skip vehicle on tile check in some cases
355 	DC_AUTOREPLACE           = 0x080, ///< autoreplace/autorenew is in progress, this shall disable vehicle limits when building, and ignore certain restrictions when undoing things (like vehicle attach callback)
356 	DC_NO_CARGO_CAP_CHECK    = 0x100, ///< when autoreplace/autorenew is in progress, this shall prevent truncating the amount of cargo in the vehicle to prevent testing the command to remove cargo
357 	DC_ALL_TILES             = 0x200, ///< allow this command also on MP_VOID tiles
358 	DC_NO_MODIFY_TOWN_RATING = 0x400, ///< do not change town rating
359 	DC_FORCE_CLEAR_TILE      = 0x800, ///< do not only remove the object on the tile, but also clear any water left on it
360 };
361 DECLARE_ENUM_AS_BIT_SET(DoCommandFlag)
362 
363 /**
364  * Used to combine a StringID with the command.
365  *
366  * This macro can be used to add a StringID (the error message to show) on a command-id
367  * (CMD_xxx). Use the binary or-operator "|" to combine the command with the result from
368  * this macro.
369  *
370  * @param x The StringID to combine with a command-id
371  */
372 #define CMD_MSG(x) ((x) << 16)
373 
374 /**
375  * Defines some flags.
376  *
377  * This enumeration defines some flags which are binary-or'ed on a command.
378  */
379 enum FlaggedCommands {
380 	CMD_NETWORK_COMMAND       = 0x0100, ///< execute the command without sending it on the network
381 	CMD_FLAGS_MASK            = 0xFF00, ///< mask for all command flags
382 	CMD_ID_MASK               = 0x00FF, ///< mask for the command ID
383 };
384 
385 /**
386  * Command flags for the command table _command_proc_table.
387  *
388  * This enumeration defines flags for the _command_proc_table.
389  */
390 enum CommandFlags {
391 	CMD_SERVER    = 0x001, ///< the command can only be initiated by the server
392 	CMD_SPECTATOR = 0x002, ///< the command may be initiated by a spectator
393 	CMD_OFFLINE   = 0x004, ///< the command cannot be executed in a multiplayer game; single-player only
394 	CMD_AUTO      = 0x008, ///< set the DC_AUTO flag on this command
395 	CMD_ALL_TILES = 0x010, ///< allow this command also on MP_VOID tiles
396 	CMD_NO_TEST   = 0x020, ///< the command's output may differ between test and execute due to town rating changes etc.
397 	CMD_NO_WATER  = 0x040, ///< set the DC_NO_WATER flag on this command
398 	CMD_CLIENT_ID = 0x080, ///< set p2 with the ClientID of the sending client.
399 	CMD_DEITY     = 0x100, ///< the command may be executed by COMPANY_DEITY
400 	CMD_STR_CTRL  = 0x200, ///< the command's string may contain control strings
401 	CMD_NO_EST    = 0x400, ///< the command is never estimated.
402 };
403 DECLARE_ENUM_AS_BIT_SET(CommandFlags)
404 
405 /** Types of commands we have. */
406 enum CommandType {
407 	CMDT_LANDSCAPE_CONSTRUCTION, ///< Construction and destruction of objects on the map.
408 	CMDT_VEHICLE_CONSTRUCTION,   ///< Construction, modification (incl. refit) and destruction of vehicles.
409 	CMDT_MONEY_MANAGEMENT,       ///< Management of money, i.e. loans and shares.
410 	CMDT_VEHICLE_MANAGEMENT,     ///< Stopping, starting, sending to depot, turning around, replace orders etc.
411 	CMDT_ROUTE_MANAGEMENT,       ///< Modifications to route management (orders, groups, etc).
412 	CMDT_OTHER_MANAGEMENT,       ///< Renaming stuff, changing company colours, placing signs, etc.
413 	CMDT_COMPANY_SETTING,        ///< Changing settings related to a company.
414 	CMDT_SERVER_SETTING,         ///< Pausing/removing companies/server settings.
415 	CMDT_CHEAT,                  ///< A cheat of some sorts.
416 
417 	CMDT_END,                    ///< Magic end marker.
418 };
419 
420 /** Different command pause levels. */
421 enum CommandPauseLevel {
422 	CMDPL_NO_ACTIONS,      ///< No user actions may be executed.
423 	CMDPL_NO_CONSTRUCTION, ///< No construction actions may be executed.
424 	CMDPL_NO_LANDSCAPING,  ///< No landscaping actions may be executed.
425 	CMDPL_ALL_ACTIONS,     ///< All actions may be executed.
426 };
427 
428 /**
429  * Defines the callback type for all command handler functions.
430  *
431  * This type defines the function header for all functions which handles a CMD_* command.
432  * A command handler use the parameters to act according to the meaning of the command.
433  * The tile parameter defines the tile to perform an action on.
434  * The flag parameter is filled with flags from the DC_* enumeration. The parameters
435  * p1 and p2 are filled with parameters for the command like "which road type", "which
436  * order" or "direction". Each function should mentioned in there doxygen comments
437  * the usage of these parameters.
438  *
439  * @param tile The tile to apply a command on
440  * @param flags Flags for the command, from the DC_* enumeration
441  * @param p1 Additional data for the command
442  * @param p2 Additional data for the command
443  * @param text Additional text
444  * @return The CommandCost of the command, which can be succeeded or failed.
445  */
446 typedef CommandCost CommandProc(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const std::string &text);
447 
448 /**
449  * Define a command with the flags which belongs to it.
450  *
451  * This struct connect a command handler function with the flags created with
452  * the #CMD_AUTO, #CMD_OFFLINE and #CMD_SERVER values.
453  */
454 struct Command {
455 	CommandProc *proc;  ///< The procedure to actually executing
456 	const char *name;   ///< A human readable name for the procedure
457 	CommandFlags flags; ///< The (command) flags to that apply to this command
458 	CommandType type;   ///< The type of command.
459 };
460 
461 /**
462  * Define a callback function for the client, after the command is finished.
463  *
464  * Functions of this type are called after the command is finished. The parameters
465  * are from the #CommandProc callback type. The boolean parameter indicates if the
466  * command succeeded or failed.
467  *
468  * @param result The result of the executed command
469  * @param tile The tile of the command action
470  * @param p1 Additional data of the command
471  * @param p1 Additional data of the command
472  * @see CommandProc
473  */
474 typedef void CommandCallback(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2, uint32 cmd);
475 
476 /**
477  * Structure for buffering the build command when selecting a station to join.
478  */
479 struct CommandContainer {
480 	TileIndex tile;                  ///< tile command being executed on.
481 	uint32 p1;                       ///< parameter p1.
482 	uint32 p2;                       ///< parameter p2.
483 	uint32 cmd;                      ///< command being executed.
484 	CommandCallback *callback;       ///< any callback function executed upon successful completion of the command.
485 	std::string text;                ///< possible text sent for name changes etc.
486 };
487 
488 #endif /* COMMAND_TYPE_H */
489