1 //////////////////////////////////////////////////////////////////////////////// 2 // Scorched3D (c) 2000-2011 3 // 4 // This file is part of Scorched3D. 5 // 6 // Scorched3D is free software; you can redistribute it and/or modify 7 // it under the terms of the GNU General Public License as published by 8 // the Free Software Foundation; either version 2 of the License, or 9 // (at your option) any later version. 10 // 11 // Scorched3D is distributed in the hope that it will be useful, 12 // but WITHOUT ANY WARRANTY; without even the implied warranty of 13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 // GNU General Public License for more details. 15 // 16 // You should have received a copy of the GNU General Public License along 17 // with this program; if not, write to the Free Software Foundation, Inc., 18 // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. 19 //////////////////////////////////////////////////////////////////////////////// 20 21 #ifndef __DEFINESASSERT__ 22 #define __DEFINESASSERT__ 23 24 #include <string> 25 26 namespace S3D 27 { 28 void dialogAssert(const char *lineText, const int line, const char *file); 29 void glAssert(unsigned int e, const int line, const char *file); 30 31 void dialogMessage(const std::string &header, const std::string &text, bool split = true); 32 void dialogExit(const std::string &header, const std::string &text, bool split = true); 33 } 34 35 #ifndef S3D_SERVER 36 //#define GL_ASSERT() { GLenum e=glGetError(); if(e!= GL_NO_ERROR) S3D::glAssert(e, __LINE__, __FILE__); } 37 #define GL_ASSERT() {} 38 #else 39 #define GL_ASSERT() {} 40 #endif 41 42 #define DIALOG_ASSERT(x) if(!(x)) S3D::dialogAssert(#x, __LINE__, __FILE__); 43 44 #endif // __DEFINESASSERT__ 45