1 ////////////////////////////////////////////////////////////////////////////////
2 //    Scorched3D (c) 2000-2011
3 //
4 //    This file is part of Scorched3D.
5 //
6 //    Scorched3D is free software; you can redistribute it and/or modify
7 //    it under the terms of the GNU General Public License as published by
8 //    the Free Software Foundation; either version 2 of the License, or
9 //    (at your option) any later version.
10 //
11 //    Scorched3D is distributed in the hope that it will be useful,
12 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
13 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 //    GNU General Public License for more details.
15 //
16 //    You should have received a copy of the GNU General Public License along
17 //    with this program; if not, write to the Free Software Foundation, Inc.,
18 //    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 ////////////////////////////////////////////////////////////////////////////////
20 
21 #ifndef __DEFINESASSERT__
22 #define __DEFINESASSERT__
23 
24 #include <string>
25 
26 namespace S3D
27 {
28 	void dialogAssert(const char *lineText, const int line, const char *file);
29 	void glAssert(unsigned int e, const int line, const char *file);
30 
31 	void dialogMessage(const std::string &header, const std::string &text, bool split = true);
32 	void dialogExit(const std::string &header, const std::string &text, bool split = true);
33 }
34 
35 #ifndef S3D_SERVER
36 //#define GL_ASSERT() { GLenum e=glGetError(); if(e!= GL_NO_ERROR) S3D::glAssert(e, __LINE__, __FILE__); }
37 #define GL_ASSERT() {}
38 #else
39 #define GL_ASSERT() {}
40 #endif
41 
42 #define DIALOG_ASSERT(x) if(!(x)) S3D::dialogAssert(#x, __LINE__, __FILE__);
43 
44 #endif // __DEFINESASSERT__
45