/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/include/world/bsp/ |
H A D | partitioner.h | 44 static de::ddouble const DIST_EPSILON = 1.0 / 128.0; variable
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/dports/games/glbsp/glbsp-2.20/ |
H A D | seg.h | 33 #define DIST_EPSILON (1.0 / 128.0) macro
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/dports/games/edge/Edge-1.35-source/glbsp/src/ |
H A D | seg.h | 33 #define DIST_EPSILON (1.0 / 128.0) macro
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/dports/games/vavoom/vavoom-1.33/utils/glbsp/ |
H A D | seg.h | 33 #define DIST_EPSILON (1.0 / 128.0) macro
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/dports/games/quakeforge/quakeforge-0.7.2/libs/models/test/ |
H A D | trace-id.c | 34 #define DIST_EPSILON (0.03125) macro
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H A D | trace-qf-bad.c | 51 #define DIST_EPSILON (0.03125) macro
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H A D | testcontents.c | 10 #define DIST_EPSILON 0 macro
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H A D | testclip.c | 10 #define DIST_EPSILON 0 macro
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/dports/games/freedroidrpg/freedroidrpg-0.16.1/src/lvledit/ |
H A D | lvledit_validator.c | 447 # define DIST_EPSILON 0.01f in lvlval_chest_cmp_data() macro 576 # define DIST_EPSILON 0.01f in lvlval_waypoint_cmp_data() macro 1157 # define DIST_EPSILON 0.01f in lvlval_obstacles_cmp_data() macro 1334 # define DIST_EPSILON 0.01f in lvlval_extensions_cmp_data() macro
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/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/common/ |
H A D | pmovetst.c | 161 #define DIST_EPSILON (0.03125) macro
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/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/compilers/dmap/ |
H A D | map.cpp | 67 #define DIST_EPSILON 0.01f macro
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/ |
H A D | quakedef.h | 75 #define DIST_EPSILON (0.03125) // 1/32 epsilon to keep floating point happy (moved from world.h) macro
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/shared/ |
H A D | quakedef.h | 70 #define DIST_EPSILON (0.03125) // 1/32 epsilon to keep floating point happy (moved from world.h) macro
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/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake2/q2map/ |
H A D | map.c | 97 #define DIST_EPSILON 0.01 macro
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/dports/games/zhlt/zhlt-3.4/hlcsg/ |
H A D | brush.cpp | 6 #define DIST_EPSILON 0.01 macro
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/dports/games/netradiant/netradiant-20150621-src/tools/quake2/q2map/ |
H A D | map.c | 101 #define DIST_EPSILON 0.01 macro
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/dports/games/netradiant/netradiant-20150621-src/tools/quake2/extra/bsp/qbsp3/ |
H A D | map.c | 97 #define DIST_EPSILON 0.01 macro
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/dports/games/gtkradiant/GPL/Q2Tools/bsp/qbsp3/ |
H A D | map.c | 97 #define DIST_EPSILON 0.01 macro
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/dports/games/vkquake/vkQuake-1.12.2/Quake/ |
H A D | quakedef.h | 98 #define DIST_EPSILON (0.03125) // 1/32 epsilon to keep floating point happy (moved from world.c) macro
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/dports/games/tenebrae/tenebrae_0/ |
H A D | world.c | 583 #define DIST_EPSILON (0.03125) macro
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/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/ |
H A D | world.c | 605 #define DIST_EPSILON (0.03125) macro
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/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake3/q3map2/ |
H A D | map.c | 63 #define DIST_EPSILON 0.01 macro
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/dports/games/libretro-tyrquake/tyrquake-e76477d/common/ |
H A D | world.c | 712 #define DIST_EPSILON (0.03125) macro
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/dports/games/ufoai/ufoai-2.5-source/src/shared/ |
H A D | defines.h | 380 #define DIST_EPSILON (0.03125) macro
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/dports/games/edge/Edge-1.35-source/src/ |
H A D | tinybsp.cc | 30 #define DIST_EPSILON 0.2f macro
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