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Searched defs:DIST_EPSILON (Results 1 – 25 of 56) sorted by relevance

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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/include/world/bsp/
H A Dpartitioner.h44 static de::ddouble const DIST_EPSILON = 1.0 / 128.0; variable
/dports/games/glbsp/glbsp-2.20/
H A Dseg.h33 #define DIST_EPSILON (1.0 / 128.0) macro
/dports/games/edge/Edge-1.35-source/glbsp/src/
H A Dseg.h33 #define DIST_EPSILON (1.0 / 128.0) macro
/dports/games/vavoom/vavoom-1.33/utils/glbsp/
H A Dseg.h33 #define DIST_EPSILON (1.0 / 128.0) macro
/dports/games/quakeforge/quakeforge-0.7.2/libs/models/test/
H A Dtrace-id.c34 #define DIST_EPSILON (0.03125) macro
H A Dtrace-qf-bad.c51 #define DIST_EPSILON (0.03125) macro
H A Dtestcontents.c10 #define DIST_EPSILON 0 macro
H A Dtestclip.c10 #define DIST_EPSILON 0 macro
/dports/games/freedroidrpg/freedroidrpg-0.16.1/src/lvledit/
H A Dlvledit_validator.c447 # define DIST_EPSILON 0.01f in lvlval_chest_cmp_data() macro
576 # define DIST_EPSILON 0.01f in lvlval_waypoint_cmp_data() macro
1157 # define DIST_EPSILON 0.01f in lvlval_obstacles_cmp_data() macro
1334 # define DIST_EPSILON 0.01f in lvlval_extensions_cmp_data() macro
/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/common/
H A Dpmovetst.c161 #define DIST_EPSILON (0.03125) macro
/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/compilers/dmap/
H A Dmap.cpp67 #define DIST_EPSILON 0.01f macro
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/
H A Dquakedef.h75 #define DIST_EPSILON (0.03125) // 1/32 epsilon to keep floating point happy (moved from world.h) macro
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/shared/
H A Dquakedef.h70 #define DIST_EPSILON (0.03125) // 1/32 epsilon to keep floating point happy (moved from world.h) macro
/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake2/q2map/
H A Dmap.c97 #define DIST_EPSILON 0.01 macro
/dports/games/zhlt/zhlt-3.4/hlcsg/
H A Dbrush.cpp6 #define DIST_EPSILON 0.01 macro
/dports/games/netradiant/netradiant-20150621-src/tools/quake2/q2map/
H A Dmap.c101 #define DIST_EPSILON 0.01 macro
/dports/games/netradiant/netradiant-20150621-src/tools/quake2/extra/bsp/qbsp3/
H A Dmap.c97 #define DIST_EPSILON 0.01 macro
/dports/games/gtkradiant/GPL/Q2Tools/bsp/qbsp3/
H A Dmap.c97 #define DIST_EPSILON 0.01 macro
/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Dquakedef.h98 #define DIST_EPSILON (0.03125) // 1/32 epsilon to keep floating point happy (moved from world.c) macro
/dports/games/tenebrae/tenebrae_0/
H A Dworld.c583 #define DIST_EPSILON (0.03125) macro
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/
H A Dworld.c605 #define DIST_EPSILON (0.03125) macro
/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake3/q3map2/
H A Dmap.c63 #define DIST_EPSILON 0.01 macro
/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Dworld.c712 #define DIST_EPSILON (0.03125) macro
/dports/games/ufoai/ufoai-2.5-source/src/shared/
H A Ddefines.h380 #define DIST_EPSILON (0.03125) macro
/dports/games/edge/Edge-1.35-source/src/
H A Dtinybsp.cc30 #define DIST_EPSILON 0.2f macro

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