1 /* Auto generated file: with makeref.py . Docs go in docs/reST/ref/ . */ 2 #define DOC_PYGAMEIMAGE "pygame module for image transfer" 3 #define DOC_PYGAMEIMAGELOAD "load(filename) -> Surface\nload(fileobj, namehint="") -> Surface\nload new image from a file (or file-like object)" 4 #define DOC_PYGAMEIMAGESAVE "save(Surface, filename) -> None\nsave(Surface, fileobj, namehint="") -> None\nsave an image to file (or file-like object)" 5 #define DOC_PYGAMEIMAGEGETSDLIMAGEVERSION "get_sdl_image_version() -> None\nget_sdl_image_version() -> (major, minor, patch)\nget version number of the SDL_Image library being used" 6 #define DOC_PYGAMEIMAGEGETEXTENDED "get_extended() -> bool\ntest if extended image formats can be loaded" 7 #define DOC_PYGAMEIMAGETOSTRING "tostring(Surface, format, flipped=False) -> string\ntransfer image to string buffer" 8 #define DOC_PYGAMEIMAGEFROMSTRING "fromstring(string, size, format, flipped=False) -> Surface\ncreate new Surface from a string buffer" 9 #define DOC_PYGAMEIMAGEFROMBUFFER "frombuffer(bytes, size, format) -> Surface\ncreate a new Surface that shares data inside a bytes buffer" 10 #define DOC_PYGAMEIMAGELOADBASIC "load_basic(file) -> Surface\nload new BMP image from a file (or file-like object)" 11 #define DOC_PYGAMEIMAGELOADEXTENDED "load_extended(filename) -> Surface\nload_extended(fileobj, namehint="") -> Surface\nload an image from a file (or file-like object)" 12 #define DOC_PYGAMEIMAGESAVEEXTENDED "save_extended(Surface, filename) -> None\nsave_extended(Surface, fileobj, namehint="") -> None\nsave a png/jpg image to file (or file-like object)" 13 14 15 /* Docs in a comment... slightly easier to read. */ 16 17 /* 18 19 pygame.image 20 pygame module for image transfer 21 22 pygame.image.load 23 load(filename) -> Surface 24 load(fileobj, namehint="") -> Surface 25 load new image from a file (or file-like object) 26 27 pygame.image.save 28 save(Surface, filename) -> None 29 save(Surface, fileobj, namehint="") -> None 30 save an image to file (or file-like object) 31 32 pygame.image.get_sdl_image_version 33 get_sdl_image_version() -> None 34 get_sdl_image_version() -> (major, minor, patch) 35 get version number of the SDL_Image library being used 36 37 pygame.image.get_extended 38 get_extended() -> bool 39 test if extended image formats can be loaded 40 41 pygame.image.tostring 42 tostring(Surface, format, flipped=False) -> string 43 transfer image to string buffer 44 45 pygame.image.fromstring 46 fromstring(string, size, format, flipped=False) -> Surface 47 create new Surface from a string buffer 48 49 pygame.image.frombuffer 50 frombuffer(bytes, size, format) -> Surface 51 create a new Surface that shares data inside a bytes buffer 52 53 pygame.image.load_basic 54 load_basic(file) -> Surface 55 load new BMP image from a file (or file-like object) 56 57 pygame.image.load_extended 58 load_extended(filename) -> Surface 59 load_extended(fileobj, namehint="") -> Surface 60 load an image from a file (or file-like object) 61 62 pygame.image.save_extended 63 save_extended(Surface, filename) -> None 64 save_extended(Surface, fileobj, namehint="") -> None 65 save a png/jpg image to file (or file-like object) 66 67 */