1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #include "ultima/ultima8/kernel/delay_process.h"
24 
25 namespace Ultima {
26 namespace Ultima8 {
27 
DEFINE_RUNTIME_CLASSTYPE_CODE(DelayProcess)28 DEFINE_RUNTIME_CLASSTYPE_CODE(DelayProcess)
29 
30 
31 
32 DelayProcess::DelayProcess(int count) : Process(), _count(count) {
33 }
34 
~DelayProcess()35 DelayProcess::~DelayProcess() {
36 }
37 
run()38 void DelayProcess::run() {
39 	if (--_count == 0)
40 		terminate();
41 }
42 
dumpInfo() const43 void DelayProcess::dumpInfo() const {
44 	Process::dumpInfo();
45 	pout << "Frames left: " << _count << Std::endl;
46 }
47 
48 
loadData(Common::ReadStream * rs,uint32 version)49 bool DelayProcess::loadData(Common::ReadStream *rs, uint32 version) {
50 	if (!Process::loadData(rs, version)) return false;
51 
52 	_count = static_cast<int>(rs->readUint32LE());
53 
54 	return true;
55 }
56 
saveData(Common::WriteStream * ws)57 void DelayProcess::saveData(Common::WriteStream *ws) {
58 	Process::saveData(ws);
59 	ws->writeUint32LE(static_cast<uint32>(_count));
60 }
61 
62 } // End of namespace Ultima8
63 } // End of namespace Ultima
64