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/dports/games/openbve/OpenBVE-1.8.2.1/source/TrainEditor2/ViewModels/Panels/
H A DLinearGaugeElementViewModel.cs43 internal ReactiveProperty<int> DirectionX property in TrainEditor2.ViewModels.Panels.LinearGaugeElementViewModel
/dports/games/openbve/OpenBVE-1.8.2.1/source/TrainEditor2/Models/Panels/
H A DLinearGaugeElement.cs89 internal int DirectionX property in TrainEditor2.Models.Panels.LinearGaugeElement
/dports/games/openfodder/openfodder-1.6.0/Source/
H A DFodder.cpp626 int32 DirectionX = mMap_Direction_Calculations[Data4 / 2]; in Camera_PanTarget_AdjustToward_SquadLeader() local