/dports/games/shootingstar/shootingstar-1.2.0/src/engine/ |
H A D | cHurtable.hpp | 101 void DoDamage (int amount, const cVector2f &direction, ObjectID attacker = 0) in DoDamage() function in ShootingStar::cHurtable
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/dports/games/pioneer/pioneer-20210723/src/ |
H A D | Player.cpp | 106 bool Player::DoDamage(float kgDamage) in DoDamage() function in Player
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H A D | Ship.cpp | 587 bool Ship::DoDamage(float kgDamage) in DoDamage() function in Ship
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/dports/games/spring/spring_98.0/rts/Sim/Features/ |
H A D | Feature.cpp | 370 void CFeature::DoDamage( in DoDamage() function in CFeature
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/dports/games/openclonk/openclonk-release-8.1-src/src/script/ |
H A D | C4Effect.cpp | 394 void C4Effect::DoDamage(int32_t &riDamage, int32_t iDamageType, int32_t iCausePlr) in DoDamage() function in C4Effect
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/dports/games/spring/spring_98.0/rts/Sim/Objects/ |
H A D | SolidObject.h | 98 …virtual void DoDamage(const DamageArray& damages, const float3& impulse, CUnit* attacker, int weap… in DoDamage() function
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/dports/games/spring/spring_98.0/rts/Sim/Units/ |
H A D | Unit.cpp | 1079 void CUnit::DoDamage( in DoDamage() function in CUnit
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/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/Objects/ |
H A D | Person.cpp | 1519 void Person::DoDamage(float howmuch) in DoDamage() function in Person
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/dports/games/openclonk/openclonk-release-8.1-src/src/object/ |
H A D | C4Object.cpp | 1095 void C4Object::DoDamage(int32_t iChange, int32_t iCausedBy, int32_t iCause) in DoDamage() function in C4Object
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/dports/games/zdoom/zdoom-2.8.1/src/thingdef/ |
H A D | thingdef_codeptr.cpp | 5331 static void DoDamage(AActor *dmgtarget, AActor *self, int amount, FName DamageType, int flags, cons… in DoDamage() function
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | weapon.cpp | 5906 DoDamage(short SpriteNum, short Weapon) in DoDamage() function
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | weapon.c | 5956 DoDamage(short SpriteNum, short Weapon) in DoDamage() function
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