1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
8 /** @file road_cmd.cpp Commands related to road tiles. */
9 
10 #include "stdafx.h"
11 #include "cmd_helper.h"
12 #include "road.h"
13 #include "road_internal.h"
14 #include "viewport_func.h"
15 #include "command_func.h"
16 #include "pathfinder/yapf/yapf_cache.h"
17 #include "depot_base.h"
18 #include "newgrf.h"
19 #include "autoslope.h"
20 #include "tunnelbridge_map.h"
21 #include "strings_func.h"
22 #include "vehicle_func.h"
23 #include "sound_func.h"
24 #include "tunnelbridge.h"
25 #include "cheat_type.h"
26 #include "effectvehicle_func.h"
27 #include "effectvehicle_base.h"
28 #include "elrail_func.h"
29 #include "roadveh.h"
30 #include "town.h"
31 #include "company_base.h"
32 #include "core/random_func.hpp"
33 #include "newgrf_debug.h"
34 #include "newgrf_railtype.h"
35 #include "newgrf_roadtype.h"
36 #include "date_func.h"
37 #include "genworld.h"
38 #include "company_gui.h"
39 #include "road_func.h"
40 
41 #include "table/strings.h"
42 #include "table/roadtypes.h"
43 
44 #include "safeguards.h"
45 
46 /** Helper type for lists/vectors of road vehicles */
47 typedef std::vector<RoadVehicle *> RoadVehicleList;
48 
49 RoadTypeInfo _roadtypes[ROADTYPE_END];
50 std::vector<RoadType> _sorted_roadtypes;
51 RoadTypes _roadtypes_hidden_mask;
52 
53 /**
54  * Bitmap of road/tram types.
55  * Bit if set if a roadtype is tram.
56  */
57 RoadTypes _roadtypes_type;
58 
59 /**
60  * Reset all road type information to its default values.
61  */
ResetRoadTypes()62 void ResetRoadTypes()
63 {
64 	static_assert(lengthof(_original_roadtypes) <= lengthof(_roadtypes));
65 
66 	uint i = 0;
67 	for (; i < lengthof(_original_roadtypes); i++) _roadtypes[i] = _original_roadtypes[i];
68 
69 	static const RoadTypeInfo empty_roadtype = {
70 		{ 0, 0, 0, 0, 0, 0 },
71 		{ 0, 0, 0, 0, 0, 0 },
72 		{ 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}, 0, {}, {} },
73 		ROADTYPES_NONE, ROTFB_NONE, 0, 0, 0, 0,
74 		RoadTypeLabelList(), 0, 0, ROADTYPES_NONE, ROADTYPES_NONE, 0,
75 		{}, {} };
76 	for (; i < lengthof(_roadtypes);          i++) _roadtypes[i] = empty_roadtype;
77 
78 	_roadtypes_hidden_mask = ROADTYPES_NONE;
79 	_roadtypes_type        = ROADTYPES_TRAM;
80 }
81 
ResolveRoadTypeGUISprites(RoadTypeInfo * rti)82 void ResolveRoadTypeGUISprites(RoadTypeInfo *rti)
83 {
84 	SpriteID cursors_base = GetCustomRoadSprite(rti, INVALID_TILE, ROTSG_CURSORS);
85 	if (cursors_base != 0) {
86 		rti->gui_sprites.build_y_road = cursors_base +  0;
87 		rti->gui_sprites.build_x_road = cursors_base +  1;
88 		rti->gui_sprites.auto_road    = cursors_base +  2;
89 		rti->gui_sprites.build_depot  = cursors_base +  3;
90 		rti->gui_sprites.build_tunnel = cursors_base +  4;
91 		rti->gui_sprites.convert_road = cursors_base +  5;
92 		rti->cursor.road_swne         = cursors_base +  6;
93 		rti->cursor.road_nwse         = cursors_base +  7;
94 		rti->cursor.autoroad          = cursors_base +  8;
95 		rti->cursor.depot             = cursors_base +  9;
96 		rti->cursor.tunnel            = cursors_base + 10;
97 		rti->cursor.convert_road      = cursors_base + 11;
98 	}
99 }
100 
101 /**
102  * Compare roadtypes based on their sorting order.
103  * @param first  The roadtype to compare to.
104  * @param second The roadtype to compare.
105  * @return True iff the first should be sorted before the second.
106  */
CompareRoadTypes(const RoadType & first,const RoadType & second)107 static bool CompareRoadTypes(const RoadType &first, const RoadType &second)
108 {
109 	if (RoadTypeIsRoad(first) == RoadTypeIsRoad(second)) {
110 		return GetRoadTypeInfo(first)->sorting_order < GetRoadTypeInfo(second)->sorting_order;
111 	}
112 	return RoadTypeIsTram(first) < RoadTypeIsTram(second);
113 }
114 
115 /**
116  * Resolve sprites of custom road types
117  */
InitRoadTypes()118 void InitRoadTypes()
119 {
120 	for (RoadType rt = ROADTYPE_BEGIN; rt != ROADTYPE_END; rt++) {
121 		RoadTypeInfo *rti = &_roadtypes[rt];
122 		ResolveRoadTypeGUISprites(rti);
123 		if (HasBit(rti->flags, ROTF_HIDDEN)) SetBit(_roadtypes_hidden_mask, rt);
124 	}
125 
126 	_sorted_roadtypes.clear();
127 	for (RoadType rt = ROADTYPE_BEGIN; rt != ROADTYPE_END; rt++) {
128 		if (_roadtypes[rt].label != 0 && !HasBit(_roadtypes_hidden_mask, rt)) {
129 			_sorted_roadtypes.push_back(rt);
130 		}
131 	}
132 	std::sort(_sorted_roadtypes.begin(), _sorted_roadtypes.end(), CompareRoadTypes);
133 }
134 
135 /**
136  * Allocate a new road type label
137  */
AllocateRoadType(RoadTypeLabel label,RoadTramType rtt)138 RoadType AllocateRoadType(RoadTypeLabel label, RoadTramType rtt)
139 {
140 	for (RoadType rt = ROADTYPE_BEGIN; rt != ROADTYPE_END; rt++) {
141 		RoadTypeInfo *rti = &_roadtypes[rt];
142 
143 		if (rti->label == 0) {
144 			/* Set up new road type */
145 			*rti = _original_roadtypes[(rtt == RTT_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD];
146 			rti->label = label;
147 			rti->alternate_labels.clear();
148 			rti->flags = ROTFB_NONE;
149 			rti->introduction_date = INVALID_DATE;
150 
151 			/* Make us compatible with ourself. */
152 			rti->powered_roadtypes = (RoadTypes)(1ULL << rt);
153 
154 			/* We also introduce ourself. */
155 			rti->introduces_roadtypes = (RoadTypes)(1ULL << rt);
156 
157 			/* Default sort order; order of allocation, but with some
158 			 * offsets so it's easier for NewGRF to pick a spot without
159 			 * changing the order of other (original) road types.
160 			 * The << is so you can place other roadtypes in between the
161 			 * other roadtypes, the 7 is to be able to place something
162 			 * before the first (default) road type. */
163 			rti->sorting_order = rt << 2 | 7;
164 
165 			/* Set bitmap of road/tram types */
166 			if (rtt == RTT_TRAM) {
167 				SetBit(_roadtypes_type, rt);
168 			} else {
169 				ClrBit(_roadtypes_type, rt);
170 			}
171 
172 			return rt;
173 		}
174 	}
175 
176 	return INVALID_ROADTYPE;
177 }
178 
179 /**
180  * Verify whether a road vehicle is available.
181  * @return \c true if at least one road vehicle is available, \c false if not
182  */
RoadVehiclesAreBuilt()183 bool RoadVehiclesAreBuilt()
184 {
185 	return !RoadVehicle::Iterate().empty();
186 }
187 
188 /**
189  * Update road infrastructure counts for a company.
190  * @param rt Road type to update count of.
191  * @param o Owner of road piece.
192  * @param count Number of road pieces to adjust.
193  */
UpdateCompanyRoadInfrastructure(RoadType rt,Owner o,int count)194 void UpdateCompanyRoadInfrastructure(RoadType rt, Owner o, int count)
195 {
196 	if (rt == INVALID_ROADTYPE) return;
197 
198 	Company *c = Company::GetIfValid(o);
199 	if (c == nullptr) return;
200 
201 	c->infrastructure.road[rt] += count;
202 	DirtyCompanyInfrastructureWindows(c->index);
203 }
204 
205 /** Invalid RoadBits on slopes.  */
206 static const RoadBits _invalid_tileh_slopes_road[2][15] = {
207 	/* The inverse of the mixable RoadBits on a leveled slope */
208 	{
209 		ROAD_NONE,         // SLOPE_FLAT
210 		ROAD_NE | ROAD_SE, // SLOPE_W
211 		ROAD_NE | ROAD_NW, // SLOPE_S
212 
213 		ROAD_NE,           // SLOPE_SW
214 		ROAD_NW | ROAD_SW, // SLOPE_E
215 		ROAD_NONE,         // SLOPE_EW
216 
217 		ROAD_NW,           // SLOPE_SE
218 		ROAD_NONE,         // SLOPE_WSE
219 		ROAD_SE | ROAD_SW, // SLOPE_N
220 
221 		ROAD_SE,           // SLOPE_NW
222 		ROAD_NONE,         // SLOPE_NS
223 		ROAD_NONE,         // SLOPE_ENW
224 
225 		ROAD_SW,           // SLOPE_NE
226 		ROAD_NONE,         // SLOPE_SEN
227 		ROAD_NONE          // SLOPE_NWS
228 	},
229 	/* The inverse of the allowed straight roads on a slope
230 	 * (with and without a foundation). */
231 	{
232 		ROAD_NONE, // SLOPE_FLAT
233 		ROAD_NONE, // SLOPE_W    Foundation
234 		ROAD_NONE, // SLOPE_S    Foundation
235 
236 		ROAD_Y,    // SLOPE_SW
237 		ROAD_NONE, // SLOPE_E    Foundation
238 		ROAD_ALL,  // SLOPE_EW
239 
240 		ROAD_X,    // SLOPE_SE
241 		ROAD_ALL,  // SLOPE_WSE
242 		ROAD_NONE, // SLOPE_N    Foundation
243 
244 		ROAD_X,    // SLOPE_NW
245 		ROAD_ALL,  // SLOPE_NS
246 		ROAD_ALL,  // SLOPE_ENW
247 
248 		ROAD_Y,    // SLOPE_NE
249 		ROAD_ALL,  // SLOPE_SEN
250 		ROAD_ALL   // SLOPE_NW
251 	}
252 };
253 
254 static Foundation GetRoadFoundation(Slope tileh, RoadBits bits);
255 
256 /**
257  * Is it allowed to remove the given road bits from the given tile?
258  * @param tile      the tile to remove the road from
259  * @param remove    the roadbits that are going to be removed
260  * @param owner     the actual owner of the roadbits of the tile
261  * @param rt        the road type to remove the bits from
262  * @param flags     command flags
263  * @param town_check Shall the town rating checked/affected
264  * @return A succeeded command when it is allowed to remove the road bits, a failed command otherwise.
265  */
CheckAllowRemoveRoad(TileIndex tile,RoadBits remove,Owner owner,RoadTramType rtt,DoCommandFlag flags,bool town_check)266 CommandCost CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, Owner owner, RoadTramType rtt, DoCommandFlag flags, bool town_check)
267 {
268 	if (_game_mode == GM_EDITOR || remove == ROAD_NONE) return CommandCost();
269 
270 	/* Water can always flood and towns can always remove "normal" road pieces.
271 	 * Towns are not be allowed to remove non "normal" road pieces, like tram
272 	 * tracks as that would result in trams that cannot turn. */
273 	if (_current_company == OWNER_WATER ||
274 			(rtt == RTT_ROAD && !Company::IsValidID(_current_company))) return CommandCost();
275 
276 	/* Only do the special processing if the road is owned
277 	 * by a town */
278 	if (owner != OWNER_TOWN) {
279 		if (owner == OWNER_NONE) return CommandCost();
280 		CommandCost ret = CheckOwnership(owner);
281 		return ret;
282 	}
283 
284 	if (!town_check) return CommandCost();
285 
286 	if (_cheats.magic_bulldozer.value) return CommandCost();
287 
288 	Town *t = ClosestTownFromTile(tile, UINT_MAX);
289 	if (t == nullptr) return CommandCost();
290 
291 	/* check if you're allowed to remove the street owned by a town
292 	 * removal allowance depends on difficulty setting */
293 	CommandCost ret = CheckforTownRating(flags, t, ROAD_REMOVE);
294 	if (ret.Failed()) return ret;
295 
296 	/* Get a bitmask of which neighbouring roads has a tile */
297 	RoadBits n = ROAD_NONE;
298 	RoadBits present = GetAnyRoadBits(tile, rtt);
299 	if ((present & ROAD_NE) && (GetAnyRoadBits(TILE_ADDXY(tile, -1,  0), rtt) & ROAD_SW)) n |= ROAD_NE;
300 	if ((present & ROAD_SE) && (GetAnyRoadBits(TILE_ADDXY(tile,  0,  1), rtt) & ROAD_NW)) n |= ROAD_SE;
301 	if ((present & ROAD_SW) && (GetAnyRoadBits(TILE_ADDXY(tile,  1,  0), rtt) & ROAD_NE)) n |= ROAD_SW;
302 	if ((present & ROAD_NW) && (GetAnyRoadBits(TILE_ADDXY(tile,  0, -1), rtt) & ROAD_SE)) n |= ROAD_NW;
303 
304 	int rating_decrease = RATING_ROAD_DOWN_STEP_EDGE;
305 	/* If 0 or 1 bits are set in n, or if no bits that match the bits to remove,
306 	 * then allow it */
307 	if (KillFirstBit(n) != ROAD_NONE && (n & remove) != ROAD_NONE) {
308 		/* you can remove all kind of roads with extra dynamite */
309 		if (!_settings_game.construction.extra_dynamite) {
310 			SetDParam(0, t->index);
311 			return_cmd_error(STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS);
312 		}
313 		rating_decrease = RATING_ROAD_DOWN_STEP_INNER;
314 	}
315 	ChangeTownRating(t, rating_decrease, RATING_ROAD_MINIMUM, flags);
316 
317 	return CommandCost();
318 }
319 
320 
321 /**
322  * Delete a piece of road.
323  * @param tile tile where to remove road from
324  * @param flags operation to perform
325  * @param pieces roadbits to remove
326  * @param rt roadtype to remove
327  * @param crossing_check should we check if there is a tram track when we are removing road from crossing?
328  * @param town_check should we check if the town allows removal?
329  */
RemoveRoad(TileIndex tile,DoCommandFlag flags,RoadBits pieces,RoadTramType rtt,bool crossing_check,bool town_check=true)330 static CommandCost RemoveRoad(TileIndex tile, DoCommandFlag flags, RoadBits pieces, RoadTramType rtt, bool crossing_check, bool town_check = true)
331 {
332 	assert(pieces != ROAD_NONE);
333 
334 	RoadType existing_rt = MayHaveRoad(tile) ? GetRoadType(tile, rtt) : INVALID_ROADTYPE;
335 	/* The tile doesn't have the given road type */
336 	if (existing_rt == INVALID_ROADTYPE) return_cmd_error((rtt == RTT_TRAM) ? STR_ERROR_THERE_IS_NO_TRAMWAY : STR_ERROR_THERE_IS_NO_ROAD);
337 
338 	switch (GetTileType(tile)) {
339 		case MP_ROAD: {
340 			CommandCost ret = EnsureNoVehicleOnGround(tile);
341 			if (ret.Failed()) return ret;
342 			break;
343 		}
344 
345 		case MP_STATION: {
346 			if (!IsDriveThroughStopTile(tile)) return CMD_ERROR;
347 
348 			CommandCost ret = EnsureNoVehicleOnGround(tile);
349 			if (ret.Failed()) return ret;
350 			break;
351 		}
352 
353 		case MP_TUNNELBRIDGE: {
354 			if (GetTunnelBridgeTransportType(tile) != TRANSPORT_ROAD) return CMD_ERROR;
355 			CommandCost ret = TunnelBridgeIsFree(tile, GetOtherTunnelBridgeEnd(tile));
356 			if (ret.Failed()) return ret;
357 			break;
358 		}
359 
360 		default:
361 			return CMD_ERROR;
362 	}
363 
364 	CommandCost ret = CheckAllowRemoveRoad(tile, pieces, GetRoadOwner(tile, rtt), rtt, flags, town_check);
365 	if (ret.Failed()) return ret;
366 
367 	if (!IsTileType(tile, MP_ROAD)) {
368 		/* If it's the last roadtype, just clear the whole tile */
369 		if (GetRoadType(tile, OtherRoadTramType(rtt)) == INVALID_ROADTYPE) return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
370 
371 		CommandCost cost(EXPENSES_CONSTRUCTION);
372 		if (IsTileType(tile, MP_TUNNELBRIDGE)) {
373 			/* Removing any roadbit in the bridge axis removes the roadtype (that's the behaviour remove-long-roads needs) */
374 			if ((AxisToRoadBits(DiagDirToAxis(GetTunnelBridgeDirection(tile))) & pieces) == ROAD_NONE) return_cmd_error((rtt == RTT_TRAM) ? STR_ERROR_THERE_IS_NO_TRAMWAY : STR_ERROR_THERE_IS_NO_ROAD);
375 
376 			TileIndex other_end = GetOtherTunnelBridgeEnd(tile);
377 			/* Pay for *every* tile of the bridge or tunnel */
378 			uint len = GetTunnelBridgeLength(other_end, tile) + 2;
379 			cost.AddCost(len * 2 * RoadClearCost(existing_rt));
380 			if (flags & DC_EXEC) {
381 				/* A full diagonal road tile has two road bits. */
382 				UpdateCompanyRoadInfrastructure(existing_rt, GetRoadOwner(tile, rtt), -(int)(len * 2 * TUNNELBRIDGE_TRACKBIT_FACTOR));
383 
384 				SetRoadType(other_end, rtt, INVALID_ROADTYPE);
385 				SetRoadType(tile,      rtt, INVALID_ROADTYPE);
386 
387 				/* If the owner of the bridge sells all its road, also move the ownership
388 				 * to the owner of the other roadtype, unless the bridge owner is a town. */
389 				Owner other_owner = GetRoadOwner(tile, OtherRoadTramType(rtt));
390 				if (!IsTileOwner(tile, other_owner) && !IsTileOwner(tile, OWNER_TOWN)) {
391 					SetTileOwner(tile, other_owner);
392 					SetTileOwner(other_end, other_owner);
393 				}
394 
395 				/* Mark tiles dirty that have been repaved */
396 				if (IsBridge(tile)) {
397 					MarkBridgeDirty(tile);
398 				} else {
399 					MarkTileDirtyByTile(tile);
400 					MarkTileDirtyByTile(other_end);
401 				}
402 			}
403 		} else {
404 			assert(IsDriveThroughStopTile(tile));
405 			cost.AddCost(RoadClearCost(existing_rt) * 2);
406 			if (flags & DC_EXEC) {
407 				/* A full diagonal road tile has two road bits. */
408 				UpdateCompanyRoadInfrastructure(existing_rt, GetRoadOwner(tile, rtt), -2);
409 				SetRoadType(tile, rtt, INVALID_ROADTYPE);
410 				MarkTileDirtyByTile(tile);
411 			}
412 		}
413 		return cost;
414 	}
415 
416 	switch (GetRoadTileType(tile)) {
417 		case ROAD_TILE_NORMAL: {
418 			Slope tileh = GetTileSlope(tile);
419 
420 			/* Steep slopes behave the same as slopes with one corner raised. */
421 			if (IsSteepSlope(tileh)) {
422 				tileh = SlopeWithOneCornerRaised(GetHighestSlopeCorner(tileh));
423 			}
424 
425 			RoadBits present = GetRoadBits(tile, rtt);
426 			const RoadBits other = GetRoadBits(tile, OtherRoadTramType(rtt));
427 			const Foundation f = GetRoadFoundation(tileh, present);
428 
429 			if (HasRoadWorks(tile) && _current_company != OWNER_WATER) return_cmd_error(STR_ERROR_ROAD_WORKS_IN_PROGRESS);
430 
431 			/* Autocomplete to a straight road
432 			 * @li if the bits of the other roadtypes result in another foundation
433 			 * @li if build on slopes is disabled */
434 			if ((IsStraightRoad(other) && (other & _invalid_tileh_slopes_road[0][tileh & SLOPE_ELEVATED]) != ROAD_NONE) ||
435 					(tileh != SLOPE_FLAT && !_settings_game.construction.build_on_slopes)) {
436 				pieces |= MirrorRoadBits(pieces);
437 			}
438 
439 			/* limit the bits to delete to the existing bits. */
440 			pieces &= present;
441 			if (pieces == ROAD_NONE) return_cmd_error((rtt == RTT_TRAM) ? STR_ERROR_THERE_IS_NO_TRAMWAY : STR_ERROR_THERE_IS_NO_ROAD);
442 
443 			/* Now set present what it will be after the remove */
444 			present ^= pieces;
445 
446 			/* Check for invalid RoadBit combinations on slopes */
447 			if (tileh != SLOPE_FLAT && present != ROAD_NONE &&
448 					(present & _invalid_tileh_slopes_road[0][tileh & SLOPE_ELEVATED]) == present) {
449 				return CMD_ERROR;
450 			}
451 
452 			if (flags & DC_EXEC) {
453 				if (HasRoadWorks(tile)) {
454 					/* flooding tile with road works, don't forget to remove the effect vehicle too */
455 					assert(_current_company == OWNER_WATER);
456 					for (EffectVehicle *v : EffectVehicle::Iterate()) {
457 						if (TileVirtXY(v->x_pos, v->y_pos) == tile) {
458 							delete v;
459 						}
460 					}
461 				}
462 
463 				UpdateCompanyRoadInfrastructure(existing_rt, GetRoadOwner(tile, rtt), -(int)CountBits(pieces));
464 
465 				if (present == ROAD_NONE) {
466 					/* No other road type, just clear tile. */
467 					if (GetRoadType(tile, OtherRoadTramType(rtt)) == INVALID_ROADTYPE) {
468 						/* Includes MarkTileDirtyByTile() */
469 						DoClearSquare(tile);
470 					} else {
471 						if (rtt == RTT_ROAD && IsRoadOwner(tile, rtt, OWNER_TOWN)) {
472 							/* Update nearest-town index */
473 							const Town *town = CalcClosestTownFromTile(tile);
474 							SetTownIndex(tile, town == nullptr ? INVALID_TOWN : town->index);
475 						}
476 						SetRoadBits(tile, ROAD_NONE, rtt);
477 						SetRoadType(tile, rtt, INVALID_ROADTYPE);
478 						MarkTileDirtyByTile(tile);
479 					}
480 				} else {
481 					/* When bits are removed, you *always* end up with something that
482 					 * is not a complete straight road tile. However, trams do not have
483 					 * onewayness, so they cannot remove it either. */
484 					if (rtt == RTT_ROAD) SetDisallowedRoadDirections(tile, DRD_NONE);
485 					SetRoadBits(tile, present, rtt);
486 					MarkTileDirtyByTile(tile);
487 				}
488 			}
489 
490 			CommandCost cost(EXPENSES_CONSTRUCTION, CountBits(pieces) * RoadClearCost(existing_rt));
491 			/* If we build a foundation we have to pay for it. */
492 			if (f == FOUNDATION_NONE && GetRoadFoundation(tileh, present) != FOUNDATION_NONE) cost.AddCost(_price[PR_BUILD_FOUNDATION]);
493 
494 			return cost;
495 		}
496 
497 		case ROAD_TILE_CROSSING: {
498 			if (pieces & ComplementRoadBits(GetCrossingRoadBits(tile))) {
499 				return CMD_ERROR;
500 			}
501 
502 			if (flags & DC_EXEC) {
503 				/* A full diagonal road tile has two road bits. */
504 				UpdateCompanyRoadInfrastructure(existing_rt, GetRoadOwner(tile, rtt), -2);
505 
506 				Track railtrack = GetCrossingRailTrack(tile);
507 				if (GetRoadType(tile, OtherRoadTramType(rtt)) == INVALID_ROADTYPE) {
508 					TrackBits tracks = GetCrossingRailBits(tile);
509 					bool reserved = HasCrossingReservation(tile);
510 					MakeRailNormal(tile, GetTileOwner(tile), tracks, GetRailType(tile));
511 					if (reserved) SetTrackReservation(tile, tracks);
512 
513 					/* Update rail count for level crossings. The plain track should still be accounted
514 					 * for, so only subtract the difference to the level crossing cost. */
515 					Company *c = Company::GetIfValid(GetTileOwner(tile));
516 					if (c != nullptr) {
517 						c->infrastructure.rail[GetRailType(tile)] -= LEVELCROSSING_TRACKBIT_FACTOR - 1;
518 						DirtyCompanyInfrastructureWindows(c->index);
519 					}
520 				} else {
521 					SetRoadType(tile, rtt, INVALID_ROADTYPE);
522 				}
523 				MarkTileDirtyByTile(tile);
524 				YapfNotifyTrackLayoutChange(tile, railtrack);
525 			}
526 			return CommandCost(EXPENSES_CONSTRUCTION, RoadClearCost(existing_rt) * 2);
527 		}
528 
529 		default:
530 		case ROAD_TILE_DEPOT:
531 			return CMD_ERROR;
532 	}
533 }
534 
535 
536 /**
537  * Calculate the costs for roads on slopes
538  *  Aside modify the RoadBits to fit on the slopes
539  *
540  * @note The RoadBits are modified too!
541  * @param tileh The current slope
542  * @param pieces The RoadBits we want to add
543  * @param existing The existent RoadBits of the current type
544  * @param other The other existent RoadBits
545  * @return The costs for these RoadBits on this slope
546  */
CheckRoadSlope(Slope tileh,RoadBits * pieces,RoadBits existing,RoadBits other)547 static CommandCost CheckRoadSlope(Slope tileh, RoadBits *pieces, RoadBits existing, RoadBits other)
548 {
549 	/* Remove already build pieces */
550 	CLRBITS(*pieces, existing);
551 
552 	/* If we can't build anything stop here */
553 	if (*pieces == ROAD_NONE) return CMD_ERROR;
554 
555 	/* All RoadBit combos are valid on flat land */
556 	if (tileh == SLOPE_FLAT) return CommandCost();
557 
558 	/* Steep slopes behave the same as slopes with one corner raised. */
559 	if (IsSteepSlope(tileh)) {
560 		tileh = SlopeWithOneCornerRaised(GetHighestSlopeCorner(tileh));
561 	}
562 
563 	/* Save the merge of all bits of the current type */
564 	RoadBits type_bits = existing | *pieces;
565 
566 	/* Roads on slopes */
567 	if (_settings_game.construction.build_on_slopes && (_invalid_tileh_slopes_road[0][tileh] & (other | type_bits)) == ROAD_NONE) {
568 
569 		/* If we add leveling we've got to pay for it */
570 		if ((other | existing) == ROAD_NONE) return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
571 
572 		return CommandCost();
573 	}
574 
575 	/* Autocomplete uphill roads */
576 	*pieces |= MirrorRoadBits(*pieces);
577 	type_bits = existing | *pieces;
578 
579 	/* Uphill roads */
580 	if (IsStraightRoad(type_bits) && (other == type_bits || other == ROAD_NONE) &&
581 			(_invalid_tileh_slopes_road[1][tileh] & (other | type_bits)) == ROAD_NONE) {
582 
583 		/* Slopes with foundation ? */
584 		if (IsSlopeWithOneCornerRaised(tileh)) {
585 
586 			/* Prevent build on slopes if it isn't allowed */
587 			if (_settings_game.construction.build_on_slopes) {
588 
589 				/* If we add foundation we've got to pay for it */
590 				if ((other | existing) == ROAD_NONE) return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
591 
592 				return CommandCost();
593 			}
594 		} else {
595 			if (HasExactlyOneBit(existing) && GetRoadFoundation(tileh, existing) == FOUNDATION_NONE) return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
596 			return CommandCost();
597 		}
598 	}
599 	return CMD_ERROR;
600 }
601 
602 /**
603  * Build a piece of road.
604  * @param tile tile where to build road
605  * @param flags operation to perform
606  * @param p1 bit 0..3 road pieces to build (RoadBits)
607  *           bit 4..9 road type
608  *           bit 11..12 disallowed directions to toggle
609  * @param p2 the town that is building the road (0 if not applicable)
610  * @param text unused
611  * @return the cost of this operation or an error
612  */
CmdBuildRoad(TileIndex tile,DoCommandFlag flags,uint32 p1,uint32 p2,const std::string & text)613 CommandCost CmdBuildRoad(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const std::string &text)
614 {
615 	CompanyID company = _current_company;
616 	CommandCost cost(EXPENSES_CONSTRUCTION);
617 
618 	RoadBits existing = ROAD_NONE;
619 	RoadBits other_bits = ROAD_NONE;
620 
621 	/* Road pieces are max 4 bitset values (NE, NW, SE, SW) and town can only be non-zero
622 	 * if a non-company is building the road */
623 	if ((Company::IsValidID(company) && p2 != 0) || (company == OWNER_TOWN && !Town::IsValidID(p2)) || (company == OWNER_DEITY && p2 != 0)) return CMD_ERROR;
624 	if (company != OWNER_TOWN) {
625 		const Town *town = CalcClosestTownFromTile(tile);
626 		p2 = (town != nullptr) ? town->index : INVALID_TOWN;
627 
628 		if (company == OWNER_DEITY) {
629 			company = OWNER_TOWN;
630 
631 			/* If we are not within a town, we are not owned by the town */
632 			if (town == nullptr || DistanceSquare(tile, town->xy) > town->cache.squared_town_zone_radius[HZB_TOWN_EDGE]) {
633 				company = OWNER_NONE;
634 			}
635 		}
636 	}
637 
638 	RoadBits pieces = Extract<RoadBits, 0, 4>(p1);
639 
640 	/* do not allow building 'zero' road bits, code wouldn't handle it */
641 	if (pieces == ROAD_NONE) return CMD_ERROR;
642 
643 	RoadType rt = Extract<RoadType, 4, 6>(p1);
644 	if (!ValParamRoadType(rt)) return CMD_ERROR;
645 
646 	DisallowedRoadDirections toggle_drd = Extract<DisallowedRoadDirections, 11, 2>(p1);
647 
648 	Slope tileh = GetTileSlope(tile);
649 	RoadTramType rtt = GetRoadTramType(rt);
650 
651 	bool need_to_clear = false;
652 	switch (GetTileType(tile)) {
653 		case MP_ROAD:
654 			switch (GetRoadTileType(tile)) {
655 				case ROAD_TILE_NORMAL: {
656 					if (HasRoadWorks(tile)) return_cmd_error(STR_ERROR_ROAD_WORKS_IN_PROGRESS);
657 
658 					other_bits = GetRoadBits(tile, OtherRoadTramType(rtt));
659 					if (!HasTileRoadType(tile, rtt)) break;
660 
661 					existing = GetRoadBits(tile, rtt);
662 					bool crossing = !IsStraightRoad(existing | pieces);
663 					if (rtt == RTT_ROAD && (GetDisallowedRoadDirections(tile) != DRD_NONE || toggle_drd != DRD_NONE) && crossing) {
664 						/* Junctions cannot be one-way */
665 						return_cmd_error(STR_ERROR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION);
666 					}
667 					if ((existing & pieces) == pieces) {
668 						/* We only want to set the (dis)allowed road directions */
669 						if (toggle_drd != DRD_NONE && rtt == RTT_ROAD) {
670 							if (crossing) return_cmd_error(STR_ERROR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION);
671 
672 							Owner owner = GetRoadOwner(tile, rtt);
673 							if (owner != OWNER_NONE) {
674 								CommandCost ret = CheckOwnership(owner, tile);
675 								if (ret.Failed()) return ret;
676 							}
677 
678 							DisallowedRoadDirections dis_existing = GetDisallowedRoadDirections(tile);
679 							DisallowedRoadDirections dis_new      = dis_existing ^ toggle_drd;
680 
681 							/* We allow removing disallowed directions to break up
682 							 * deadlocks, but adding them can break articulated
683 							 * vehicles. As such, only when less is disallowed,
684 							 * i.e. bits are removed, we skip the vehicle check. */
685 							if (CountBits(dis_existing) <= CountBits(dis_new)) {
686 								CommandCost ret = EnsureNoVehicleOnGround(tile);
687 								if (ret.Failed()) return ret;
688 							}
689 
690 							/* Ignore half built tiles */
691 							if ((flags & DC_EXEC) && IsStraightRoad(existing)) {
692 								SetDisallowedRoadDirections(tile, dis_new);
693 								MarkTileDirtyByTile(tile);
694 							}
695 							return CommandCost();
696 						}
697 						return_cmd_error(STR_ERROR_ALREADY_BUILT);
698 					}
699 					/* Disallow breaking end-of-line of someone else
700 					 * so trams can still reverse on this tile. */
701 					if (rtt == RTT_TRAM && HasExactlyOneBit(existing)) {
702 						Owner owner = GetRoadOwner(tile, rtt);
703 						if (Company::IsValidID(owner)) {
704 							CommandCost ret = CheckOwnership(owner);
705 							if (ret.Failed()) return ret;
706 						}
707 					}
708 					break;
709 				}
710 
711 				case ROAD_TILE_CROSSING:
712 					if (RoadNoLevelCrossing(rt)) {
713 						return_cmd_error(STR_ERROR_CROSSING_DISALLOWED_ROAD);
714 					}
715 
716 					other_bits = GetCrossingRoadBits(tile);
717 					if (pieces & ComplementRoadBits(other_bits)) goto do_clear;
718 					pieces = other_bits; // we need to pay for both roadbits
719 
720 					if (HasTileRoadType(tile, rtt)) return_cmd_error(STR_ERROR_ALREADY_BUILT);
721 					break;
722 
723 				case ROAD_TILE_DEPOT:
724 					if ((GetAnyRoadBits(tile, rtt) & pieces) == pieces) return_cmd_error(STR_ERROR_ALREADY_BUILT);
725 					goto do_clear;
726 
727 				default: NOT_REACHED();
728 			}
729 			break;
730 
731 		case MP_RAILWAY: {
732 			if (IsSteepSlope(tileh)) {
733 				return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
734 			}
735 
736 			/* Level crossings may only be built on these slopes */
737 			if (!HasBit(VALID_LEVEL_CROSSING_SLOPES, tileh)) {
738 				return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
739 			}
740 
741 			if (GetRailTileType(tile) != RAIL_TILE_NORMAL) goto do_clear;
742 
743 			if (RoadNoLevelCrossing(rt)) {
744 				return_cmd_error(STR_ERROR_CROSSING_DISALLOWED_ROAD);
745 			}
746 
747 			if (RailNoLevelCrossings(GetRailType(tile))) {
748 				return_cmd_error(STR_ERROR_CROSSING_DISALLOWED_RAIL);
749 			}
750 
751 			Axis roaddir;
752 			switch (GetTrackBits(tile)) {
753 				case TRACK_BIT_X:
754 					if (pieces & ROAD_X) goto do_clear;
755 					roaddir = AXIS_Y;
756 					break;
757 
758 				case TRACK_BIT_Y:
759 					if (pieces & ROAD_Y) goto do_clear;
760 					roaddir = AXIS_X;
761 					break;
762 
763 				default: goto do_clear;
764 			}
765 
766 			CommandCost ret = EnsureNoVehicleOnGround(tile);
767 			if (ret.Failed()) return ret;
768 
769 			if (flags & DC_EXEC) {
770 				Track railtrack = AxisToTrack(OtherAxis(roaddir));
771 				YapfNotifyTrackLayoutChange(tile, railtrack);
772 				/* Update company infrastructure counts. A level crossing has two road bits. */
773 				UpdateCompanyRoadInfrastructure(rt, company, 2);
774 
775 				/* Update rail count for level crossings. The plain track is already
776 				 * counted, so only add the difference to the level crossing cost. */
777 				Company *c = Company::GetIfValid(GetTileOwner(tile));
778 				if (c != nullptr) {
779 					c->infrastructure.rail[GetRailType(tile)] += LEVELCROSSING_TRACKBIT_FACTOR - 1;
780 					DirtyCompanyInfrastructureWindows(c->index);
781 				}
782 
783 				/* Always add road to the roadtypes (can't draw without it) */
784 				bool reserved = HasBit(GetRailReservationTrackBits(tile), railtrack);
785 				MakeRoadCrossing(tile, company, company, GetTileOwner(tile), roaddir, GetRailType(tile), rtt == RTT_ROAD ? rt : INVALID_ROADTYPE, (rtt == RTT_TRAM) ? rt : INVALID_ROADTYPE, p2);
786 				SetCrossingReservation(tile, reserved);
787 				UpdateLevelCrossing(tile, false);
788 				MarkTileDirtyByTile(tile);
789 			}
790 			return CommandCost(EXPENSES_CONSTRUCTION, 2 * RoadBuildCost(rt));
791 		}
792 
793 		case MP_STATION: {
794 			if ((GetAnyRoadBits(tile, rtt) & pieces) == pieces) return_cmd_error(STR_ERROR_ALREADY_BUILT);
795 			if (!IsDriveThroughStopTile(tile)) goto do_clear;
796 
797 			RoadBits curbits = AxisToRoadBits(DiagDirToAxis(GetRoadStopDir(tile)));
798 			if (pieces & ~curbits) goto do_clear;
799 			pieces = curbits; // we need to pay for both roadbits
800 
801 			if (HasTileRoadType(tile, rtt)) return_cmd_error(STR_ERROR_ALREADY_BUILT);
802 			break;
803 		}
804 
805 		case MP_TUNNELBRIDGE: {
806 			if (GetTunnelBridgeTransportType(tile) != TRANSPORT_ROAD) goto do_clear;
807 			/* Only allow building the outern roadbit, so building long roads stops at existing bridges */
808 			if (MirrorRoadBits(DiagDirToRoadBits(GetTunnelBridgeDirection(tile))) != pieces) goto do_clear;
809 			if (HasTileRoadType(tile, rtt)) return_cmd_error(STR_ERROR_ALREADY_BUILT);
810 			/* Don't allow adding roadtype to the bridge/tunnel when vehicles are already driving on it */
811 			CommandCost ret = TunnelBridgeIsFree(tile, GetOtherTunnelBridgeEnd(tile));
812 			if (ret.Failed()) return ret;
813 			break;
814 		}
815 
816 		default: {
817 do_clear:;
818 			need_to_clear = true;
819 			break;
820 		}
821 	}
822 
823 	if (need_to_clear) {
824 		CommandCost ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
825 		if (ret.Failed()) return ret;
826 		cost.AddCost(ret);
827 	}
828 
829 	if (other_bits != pieces) {
830 		/* Check the foundation/slopes when adding road/tram bits */
831 		CommandCost ret = CheckRoadSlope(tileh, &pieces, existing, other_bits);
832 		/* Return an error if we need to build a foundation (ret != 0) but the
833 		 * current setting is turned off */
834 		if (ret.Failed() || (ret.GetCost() != 0 && !_settings_game.construction.build_on_slopes)) {
835 			return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
836 		}
837 		cost.AddCost(ret);
838 	}
839 
840 	if (!need_to_clear) {
841 		if (IsTileType(tile, MP_ROAD)) {
842 			/* Don't put the pieces that already exist */
843 			pieces &= ComplementRoadBits(existing);
844 
845 			/* Check if new road bits will have the same foundation as other existing road types */
846 			if (IsNormalRoad(tile)) {
847 				Slope slope = GetTileSlope(tile);
848 				Foundation found_new = GetRoadFoundation(slope, pieces | existing);
849 
850 				RoadBits bits = GetRoadBits(tile, OtherRoadTramType(rtt));
851 				/* do not check if there are not road bits of given type */
852 				if (bits != ROAD_NONE && GetRoadFoundation(slope, bits) != found_new) {
853 					return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
854 				}
855 			}
856 		}
857 
858 		CommandCost ret = EnsureNoVehicleOnGround(tile);
859 		if (ret.Failed()) return ret;
860 
861 		if (IsNormalRoadTile(tile)) {
862 			/* If the road types don't match, try to convert only if vehicles of
863 			 * the new road type are not powered on the present road type and vehicles of
864 			 * the present road type are powered on the new road type. */
865 			RoadType existing_rt = GetRoadType(tile, rtt);
866 			if (existing_rt != INVALID_ROADTYPE && existing_rt != rt) {
867 				if (HasPowerOnRoad(rt, existing_rt)) {
868 					rt = existing_rt;
869 				} else if (HasPowerOnRoad(existing_rt, rt)) {
870 					CommandCost ret = DoCommand(tile, tile, rt, flags, CMD_CONVERT_ROAD);
871 					if (ret.Failed()) return ret;
872 					cost.AddCost(ret);
873 				} else {
874 					return CMD_ERROR;
875 				}
876 			}
877 		}
878 	}
879 
880 	uint num_pieces = (!need_to_clear && IsTileType(tile, MP_TUNNELBRIDGE)) ?
881 			/* There are 2 pieces on *every* tile of the bridge or tunnel */
882 			2 * (GetTunnelBridgeLength(GetOtherTunnelBridgeEnd(tile), tile) + 2) :
883 			/* Count pieces */
884 			CountBits(pieces);
885 
886 	cost.AddCost(num_pieces * RoadBuildCost(rt));
887 
888 	if (flags & DC_EXEC) {
889 		switch (GetTileType(tile)) {
890 			case MP_ROAD: {
891 				RoadTileType rttype = GetRoadTileType(tile);
892 				if (existing == ROAD_NONE || rttype == ROAD_TILE_CROSSING) {
893 					SetRoadType(tile, rtt, rt);
894 					SetRoadOwner(tile, rtt, company);
895 					if (rtt == RTT_ROAD) SetTownIndex(tile, p2);
896 				}
897 				if (rttype != ROAD_TILE_CROSSING) SetRoadBits(tile, existing | pieces, rtt);
898 				break;
899 			}
900 
901 			case MP_TUNNELBRIDGE: {
902 				TileIndex other_end = GetOtherTunnelBridgeEnd(tile);
903 
904 				SetRoadType(other_end, rtt, rt);
905 				SetRoadType(tile, rtt, rt);
906 				SetRoadOwner(other_end, rtt, company);
907 				SetRoadOwner(tile, rtt, company);
908 
909 				/* Mark tiles dirty that have been repaved */
910 				if (IsBridge(tile)) {
911 					MarkBridgeDirty(tile);
912 				} else {
913 					MarkTileDirtyByTile(other_end);
914 					MarkTileDirtyByTile(tile);
915 				}
916 				break;
917 			}
918 
919 			case MP_STATION: {
920 				assert(IsDriveThroughStopTile(tile));
921 				SetRoadType(tile, rtt, rt);
922 				SetRoadOwner(tile, rtt, company);
923 				break;
924 			}
925 
926 			default:
927 				MakeRoadNormal(tile, pieces, (rtt == RTT_ROAD) ? rt : INVALID_ROADTYPE, (rtt == RTT_TRAM) ? rt : INVALID_ROADTYPE, p2, company, company);
928 				break;
929 		}
930 
931 		/* Update company infrastructure count. */
932 		if (IsTileType(tile, MP_TUNNELBRIDGE)) num_pieces *= TUNNELBRIDGE_TRACKBIT_FACTOR;
933 		UpdateCompanyRoadInfrastructure(rt, GetRoadOwner(tile, rtt), num_pieces);
934 
935 		if (rtt == RTT_ROAD && IsNormalRoadTile(tile)) {
936 			existing |= pieces;
937 			SetDisallowedRoadDirections(tile, IsStraightRoad(existing) ?
938 					GetDisallowedRoadDirections(tile) ^ toggle_drd : DRD_NONE);
939 		}
940 
941 		MarkTileDirtyByTile(tile);
942 	}
943 	return cost;
944 }
945 
946 /**
947  * Checks whether a road or tram connection can be found when building a new road or tram.
948  * @param tile Tile at which the road being built will end.
949  * @param rt Roadtype of the road being built.
950  * @param dir Direction that the road is following.
951  * @return True if the next tile at dir direction is suitable for being connected directly by a second roadbit at the end of the road being built.
952  */
CanConnectToRoad(TileIndex tile,RoadType rt,DiagDirection dir)953 static bool CanConnectToRoad(TileIndex tile, RoadType rt, DiagDirection dir)
954 {
955 	tile += TileOffsByDiagDir(dir);
956 	if (!IsValidTile(tile) || !MayHaveRoad(tile)) return false;
957 
958 	RoadTramType rtt = GetRoadTramType(rt);
959 	RoadType existing = GetRoadType(tile, rtt);
960 	if (existing == INVALID_ROADTYPE) return false;
961 	if (!HasPowerOnRoad(existing, rt) && !HasPowerOnRoad(rt, existing)) return false;
962 
963 	RoadBits bits = GetAnyRoadBits(tile, rtt, false);
964 	return (bits & DiagDirToRoadBits(ReverseDiagDir(dir))) != 0;
965 }
966 
967 /**
968  * Build a long piece of road.
969  * @param start_tile start tile of drag (the building cost will appear over this tile)
970  * @param flags operation to perform
971  * @param p1 end tile of drag
972  * @param p2 various bitstuffed elements
973  * - p2 = (bit 0) - start tile starts in the 2nd half of tile (p2 & 1). Only used if bit 6 is set or if we are building a single tile
974  * - p2 = (bit 1) - end tile starts in the 2nd half of tile (p2 & 2). Only used if bit 6 is set or if we are building a single tile
975  * - p2 = (bit 2) - direction: 0 = along x-axis, 1 = along y-axis (p2 & 4)
976  * - p2 = (bit 3..8) - road type
977  * - p2 = (bit 10) - set road direction
978  * - p2 = (bit 11) - defines two different behaviors for this command:
979  *      - 0 = Build up to an obstacle. Do not build the first and last roadbits unless they can be connected to something, or if we are building a single tile
980  *      - 1 = Fail if an obstacle is found. Always take into account bit 0 and 1. This behavior is used for scripts
981  * @param text unused
982  * @return the cost of this operation or an error
983  */
CmdBuildLongRoad(TileIndex start_tile,DoCommandFlag flags,uint32 p1,uint32 p2,const std::string & text)984 CommandCost CmdBuildLongRoad(TileIndex start_tile, DoCommandFlag flags, uint32 p1, uint32 p2, const std::string &text)
985 {
986 	DisallowedRoadDirections drd = DRD_NORTHBOUND;
987 
988 	if (p1 >= MapSize()) return CMD_ERROR;
989 	TileIndex end_tile = p1;
990 
991 	RoadType rt = Extract<RoadType, 3, 6>(p2);
992 	if (!ValParamRoadType(rt)) return CMD_ERROR;
993 
994 	Axis axis = Extract<Axis, 2, 1>(p2);
995 	/* Only drag in X or Y direction dictated by the direction variable */
996 	if (axis == AXIS_X && TileY(start_tile) != TileY(end_tile)) return CMD_ERROR; // x-axis
997 	if (axis == AXIS_Y && TileX(start_tile) != TileX(end_tile)) return CMD_ERROR; // y-axis
998 
999 	DiagDirection dir = AxisToDiagDir(axis);
1000 
1001 	/* Swap direction, also the half-tile drag var (bit 0 and 1) */
1002 	if (start_tile > end_tile || (start_tile == end_tile && HasBit(p2, 0))) {
1003 		dir = ReverseDiagDir(dir);
1004 		p2 ^= 3;
1005 		drd = DRD_SOUTHBOUND;
1006 	}
1007 
1008 	/* On the X-axis, we have to swap the initial bits, so they
1009 	 * will be interpreted correctly in the GTTS. Furthermore
1010 	 * when you just 'click' on one tile to build them. */
1011 	if ((axis == AXIS_Y) == (start_tile == end_tile && HasBit(p2, 0) == HasBit(p2, 1))) drd ^= DRD_BOTH;
1012 	/* No disallowed direction bits have to be toggled */
1013 	if (!HasBit(p2, 10)) drd = DRD_NONE;
1014 
1015 	CommandCost cost(EXPENSES_CONSTRUCTION);
1016 	CommandCost last_error = CMD_ERROR;
1017 	TileIndex tile = start_tile;
1018 	bool had_bridge = false;
1019 	bool had_tunnel = false;
1020 	bool had_success = false;
1021 	bool is_ai = HasBit(p2, 11);
1022 
1023 	/* Start tile is the first tile clicked by the user. */
1024 	for (;;) {
1025 		RoadBits bits = AxisToRoadBits(axis);
1026 
1027 		/* Determine which road parts should be built. */
1028 		if (!is_ai && start_tile != end_tile) {
1029 			/* Only build the first and last roadbit if they can connect to something. */
1030 			if (tile == end_tile && !CanConnectToRoad(tile, rt, dir)) {
1031 				bits = DiagDirToRoadBits(ReverseDiagDir(dir));
1032 			} else if (tile == start_tile && !CanConnectToRoad(tile, rt, ReverseDiagDir(dir))) {
1033 				bits = DiagDirToRoadBits(dir);
1034 			}
1035 		} else {
1036 			/* Road parts only have to be built at the start tile or at the end tile. */
1037 			if (tile == end_tile && !HasBit(p2, 1)) bits &= DiagDirToRoadBits(ReverseDiagDir(dir));
1038 			if (tile == start_tile && HasBit(p2, 0)) bits &= DiagDirToRoadBits(dir);
1039 		}
1040 
1041 		CommandCost ret = DoCommand(tile, drd << 11 | rt << 4 | bits, 0, flags, CMD_BUILD_ROAD);
1042 		if (ret.Failed()) {
1043 			last_error = ret;
1044 			if (last_error.GetErrorMessage() != STR_ERROR_ALREADY_BUILT) {
1045 				if (is_ai) return last_error;
1046 				break;
1047 			}
1048 		} else {
1049 			had_success = true;
1050 			/* Only pay for the upgrade on one side of the bridges and tunnels */
1051 			if (IsTileType(tile, MP_TUNNELBRIDGE)) {
1052 				if (IsBridge(tile)) {
1053 					if (!had_bridge || GetTunnelBridgeDirection(tile) == dir) {
1054 						cost.AddCost(ret);
1055 					}
1056 					had_bridge = true;
1057 				} else { // IsTunnel(tile)
1058 					if (!had_tunnel || GetTunnelBridgeDirection(tile) == dir) {
1059 						cost.AddCost(ret);
1060 					}
1061 					had_tunnel = true;
1062 				}
1063 			} else {
1064 				cost.AddCost(ret);
1065 			}
1066 		}
1067 
1068 		if (tile == end_tile) break;
1069 
1070 		tile += TileOffsByDiagDir(dir);
1071 	}
1072 
1073 	return had_success ? cost : last_error;
1074 }
1075 
1076 /**
1077  * Remove a long piece of road.
1078  * @param start_tile start tile of drag
1079  * @param flags operation to perform
1080  * @param p1 end tile of drag
1081  * @param p2 various bitstuffed elements
1082  * - p2 = (bit 0) - start tile starts in the 2nd half of tile (p2 & 1)
1083  * - p2 = (bit 1) - end tile starts in the 2nd half of tile (p2 & 2)
1084  * - p2 = (bit 2) - direction: 0 = along x-axis, 1 = along y-axis (p2 & 4)
1085  * - p2 = (bit 3 - 8) - road type
1086  * @param text unused
1087  * @return the cost of this operation or an error
1088  */
CmdRemoveLongRoad(TileIndex start_tile,DoCommandFlag flags,uint32 p1,uint32 p2,const std::string & text)1089 CommandCost CmdRemoveLongRoad(TileIndex start_tile, DoCommandFlag flags, uint32 p1, uint32 p2, const std::string &text)
1090 {
1091 	CommandCost cost(EXPENSES_CONSTRUCTION);
1092 
1093 	if (p1 >= MapSize()) return CMD_ERROR;
1094 
1095 	TileIndex end_tile = p1;
1096 	RoadType rt = Extract<RoadType, 3, 6>(p2);
1097 	if (!ValParamRoadType(rt)) return CMD_ERROR;
1098 
1099 	Axis axis = Extract<Axis, 2, 1>(p2);
1100 	/* Only drag in X or Y direction dictated by the direction variable */
1101 	if (axis == AXIS_X && TileY(start_tile) != TileY(end_tile)) return CMD_ERROR; // x-axis
1102 	if (axis == AXIS_Y && TileX(start_tile) != TileX(end_tile)) return CMD_ERROR; // y-axis
1103 
1104 	/* Swap start and ending tile, also the half-tile drag var (bit 0 and 1) */
1105 	if (start_tile > end_tile || (start_tile == end_tile && HasBit(p2, 0))) {
1106 		TileIndex t = start_tile;
1107 		start_tile = end_tile;
1108 		end_tile = t;
1109 		p2 ^= IsInsideMM(p2 & 3, 1, 3) ? 3 : 0;
1110 	}
1111 
1112 	Money money_available = GetAvailableMoneyForCommand();
1113 	Money money_spent = 0;
1114 	TileIndex tile = start_tile;
1115 	CommandCost last_error = CMD_ERROR;
1116 	bool had_success = false;
1117 	/* Start tile is the small number. */
1118 	for (;;) {
1119 		RoadBits bits = AxisToRoadBits(axis);
1120 
1121 		if (tile == end_tile && !HasBit(p2, 1)) bits &= ROAD_NW | ROAD_NE;
1122 		if (tile == start_tile && HasBit(p2, 0)) bits &= ROAD_SE | ROAD_SW;
1123 
1124 		/* try to remove the halves. */
1125 		if (bits != 0) {
1126 			RoadTramType rtt = GetRoadTramType(rt);
1127 			CommandCost ret = RemoveRoad(tile, flags & ~DC_EXEC, bits, rtt, true);
1128 			if (ret.Succeeded()) {
1129 				if (flags & DC_EXEC) {
1130 					money_spent += ret.GetCost();
1131 					if (money_spent > 0 && money_spent > money_available) {
1132 						_additional_cash_required = DoCommand(start_tile, end_tile, p2, flags & ~DC_EXEC, CMD_REMOVE_LONG_ROAD).GetCost();
1133 						return cost;
1134 					}
1135 					RemoveRoad(tile, flags, bits, rtt, true, false);
1136 				}
1137 				cost.AddCost(ret);
1138 				had_success = true;
1139 			} else {
1140 				/* Ownership errors are more important. */
1141 				if (last_error.GetErrorMessage() != STR_ERROR_OWNED_BY) last_error = ret;
1142 			}
1143 		}
1144 
1145 		if (tile == end_tile) break;
1146 
1147 		tile += (axis == AXIS_Y) ? TileDiffXY(0, 1) : TileDiffXY(1, 0);
1148 	}
1149 
1150 	return had_success ? cost : last_error;
1151 }
1152 
1153 /**
1154  * Build a road depot.
1155  * @param tile tile where to build the depot
1156  * @param flags operation to perform
1157  * @param p1 bit 0..1 entrance direction (DiagDirection)
1158  *           bit 2..7 road type
1159  * @param p2 unused
1160  * @param text unused
1161  * @return the cost of this operation or an error
1162  *
1163  * @todo When checking for the tile slope,
1164  * distinguish between "Flat land required" and "land sloped in wrong direction"
1165  */
CmdBuildRoadDepot(TileIndex tile,DoCommandFlag flags,uint32 p1,uint32 p2,const std::string & text)1166 CommandCost CmdBuildRoadDepot(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const std::string &text)
1167 {
1168 	DiagDirection dir = Extract<DiagDirection, 0, 2>(p1);
1169 
1170 	RoadType rt = Extract<RoadType, 2, 6>(p1);
1171 	if (!ValParamRoadType(rt)) return CMD_ERROR;
1172 
1173 	CommandCost cost(EXPENSES_CONSTRUCTION);
1174 
1175 	Slope tileh = GetTileSlope(tile);
1176 	if (tileh != SLOPE_FLAT) {
1177 		if (!_settings_game.construction.build_on_slopes || !CanBuildDepotByTileh(dir, tileh)) {
1178 			return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED);
1179 		}
1180 		cost.AddCost(_price[PR_BUILD_FOUNDATION]);
1181 	}
1182 
1183 	cost.AddCost(DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR));
1184 	if (cost.Failed()) return cost;
1185 
1186 	if (IsBridgeAbove(tile)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
1187 
1188 	if (!Depot::CanAllocateItem()) return CMD_ERROR;
1189 
1190 	if (flags & DC_EXEC) {
1191 		Depot *dep = new Depot(tile);
1192 		dep->build_date = _date;
1193 
1194 		/* A road depot has two road bits. */
1195 		UpdateCompanyRoadInfrastructure(rt, _current_company, ROAD_DEPOT_TRACKBIT_FACTOR);
1196 
1197 		MakeRoadDepot(tile, _current_company, dep->index, dir, rt);
1198 		MarkTileDirtyByTile(tile);
1199 		MakeDefaultName(dep);
1200 	}
1201 	cost.AddCost(_price[PR_BUILD_DEPOT_ROAD]);
1202 	return cost;
1203 }
1204 
RemoveRoadDepot(TileIndex tile,DoCommandFlag flags)1205 static CommandCost RemoveRoadDepot(TileIndex tile, DoCommandFlag flags)
1206 {
1207 	if (_current_company != OWNER_WATER) {
1208 		CommandCost ret = CheckTileOwnership(tile);
1209 		if (ret.Failed()) return ret;
1210 	}
1211 
1212 	CommandCost ret = EnsureNoVehicleOnGround(tile);
1213 	if (ret.Failed()) return ret;
1214 
1215 	if (flags & DC_EXEC) {
1216 		Company *c = Company::GetIfValid(GetTileOwner(tile));
1217 		if (c != nullptr) {
1218 			/* A road depot has two road bits. */
1219 			RoadType rt = GetRoadTypeRoad(tile);
1220 			if (rt == INVALID_ROADTYPE) rt = GetRoadTypeTram(tile);
1221 			c->infrastructure.road[rt] -= ROAD_DEPOT_TRACKBIT_FACTOR;
1222 			DirtyCompanyInfrastructureWindows(c->index);
1223 		}
1224 
1225 		delete Depot::GetByTile(tile);
1226 		DoClearSquare(tile);
1227 	}
1228 
1229 	return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_DEPOT_ROAD]);
1230 }
1231 
ClearTile_Road(TileIndex tile,DoCommandFlag flags)1232 static CommandCost ClearTile_Road(TileIndex tile, DoCommandFlag flags)
1233 {
1234 	switch (GetRoadTileType(tile)) {
1235 		case ROAD_TILE_NORMAL: {
1236 			RoadBits b = GetAllRoadBits(tile);
1237 
1238 			/* Clear the road if only one piece is on the tile OR we are not using the DC_AUTO flag */
1239 			if ((HasExactlyOneBit(b) && GetRoadBits(tile, RTT_TRAM) == ROAD_NONE) || !(flags & DC_AUTO)) {
1240 				CommandCost ret(EXPENSES_CONSTRUCTION);
1241 				for (RoadTramType rtt : _roadtramtypes) {
1242 					if (!MayHaveRoad(tile) || GetRoadType(tile, rtt) == INVALID_ROADTYPE) continue;
1243 
1244 					CommandCost tmp_ret = RemoveRoad(tile, flags, GetRoadBits(tile, rtt), rtt, true);
1245 					if (tmp_ret.Failed()) return tmp_ret;
1246 					ret.AddCost(tmp_ret);
1247 				}
1248 				return ret;
1249 			}
1250 			return_cmd_error(STR_ERROR_MUST_REMOVE_ROAD_FIRST);
1251 		}
1252 
1253 		case ROAD_TILE_CROSSING: {
1254 			CommandCost ret(EXPENSES_CONSTRUCTION);
1255 
1256 			if (flags & DC_AUTO) return_cmd_error(STR_ERROR_MUST_REMOVE_ROAD_FIRST);
1257 
1258 			/* Must iterate over the roadtypes in a reverse manner because
1259 			 * tram tracks must be removed before the road bits. */
1260 			for (RoadTramType rtt : { RTT_TRAM, RTT_ROAD }) {
1261 				if (!MayHaveRoad(tile) || GetRoadType(tile, rtt) == INVALID_ROADTYPE) continue;
1262 
1263 				CommandCost tmp_ret = RemoveRoad(tile, flags, GetCrossingRoadBits(tile), rtt, false);
1264 				if (tmp_ret.Failed()) return tmp_ret;
1265 				ret.AddCost(tmp_ret);
1266 			}
1267 
1268 			if (flags & DC_EXEC) {
1269 				DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
1270 			}
1271 			return ret;
1272 		}
1273 
1274 		default:
1275 		case ROAD_TILE_DEPOT:
1276 			if (flags & DC_AUTO) {
1277 				return_cmd_error(STR_ERROR_BUILDING_MUST_BE_DEMOLISHED);
1278 			}
1279 			return RemoveRoadDepot(tile, flags);
1280 	}
1281 }
1282 
1283 
1284 struct DrawRoadTileStruct {
1285 	uint16 image;
1286 	byte subcoord_x;
1287 	byte subcoord_y;
1288 };
1289 
1290 #include "table/road_land.h"
1291 
1292 /**
1293  * Get the foundationtype of a RoadBits Slope combination
1294  *
1295  * @param tileh The Slope part
1296  * @param bits The RoadBits part
1297  * @return The resulting Foundation
1298  */
GetRoadFoundation(Slope tileh,RoadBits bits)1299 static Foundation GetRoadFoundation(Slope tileh, RoadBits bits)
1300 {
1301 	/* Flat land and land without a road doesn't require a foundation */
1302 	if (tileh == SLOPE_FLAT || bits == ROAD_NONE) return FOUNDATION_NONE;
1303 
1304 	/* Steep slopes behave the same as slopes with one corner raised. */
1305 	if (IsSteepSlope(tileh)) {
1306 		tileh = SlopeWithOneCornerRaised(GetHighestSlopeCorner(tileh));
1307 	}
1308 
1309 	/* Leveled RoadBits on a slope */
1310 	if ((_invalid_tileh_slopes_road[0][tileh] & bits) == ROAD_NONE) return FOUNDATION_LEVELED;
1311 
1312 	/* Straight roads without foundation on a slope */
1313 	if (!IsSlopeWithOneCornerRaised(tileh) &&
1314 			(_invalid_tileh_slopes_road[1][tileh] & bits) == ROAD_NONE)
1315 		return FOUNDATION_NONE;
1316 
1317 	/* Roads on steep Slopes or on Slopes with one corner raised */
1318 	return (bits == ROAD_X ? FOUNDATION_INCLINED_X : FOUNDATION_INCLINED_Y);
1319 }
1320 
1321 const byte _road_sloped_sprites[14] = {
1322 	0,  0,  2,  0,
1323 	0,  1,  0,  0,
1324 	3,  0,  0,  0,
1325 	0,  0
1326 };
1327 
1328 /**
1329  * Get the sprite offset within a spritegroup.
1330  * @param slope Slope
1331  * @param bits Roadbits
1332  * @return Offset for the sprite within the spritegroup.
1333  */
GetRoadSpriteOffset(Slope slope,RoadBits bits)1334 static uint GetRoadSpriteOffset(Slope slope, RoadBits bits)
1335 {
1336 	if (slope != SLOPE_FLAT) {
1337 		switch (slope) {
1338 			case SLOPE_NE: return 11;
1339 			case SLOPE_SE: return 12;
1340 			case SLOPE_SW: return 13;
1341 			case SLOPE_NW: return 14;
1342 			default: NOT_REACHED();
1343 		}
1344 	} else {
1345 		static const uint offsets[] = {
1346 			0, 18, 17, 7,
1347 			16, 0, 10, 5,
1348 			15, 8, 1, 4,
1349 			9, 3, 6, 2
1350 		};
1351 		return offsets[bits];
1352 	}
1353 }
1354 
1355 /**
1356  * Should the road be drawn as a unpaved snow/desert road?
1357  * By default, roads are always drawn as unpaved if they are on desert or
1358  * above the snow line, but NewGRFs can override this for desert.
1359  *
1360  * @param tile The tile the road is on
1361  * @param roadside What sort of road this is
1362  * @return True if snow/desert road sprites should be used.
1363  */
DrawRoadAsSnowDesert(TileIndex tile,Roadside roadside)1364 static bool DrawRoadAsSnowDesert(TileIndex tile, Roadside roadside)
1365 {
1366 	return (IsOnSnow(tile) &&
1367 			!(_settings_game.game_creation.landscape == LT_TROPIC && HasGrfMiscBit(GMB_DESERT_PAVED_ROADS) &&
1368 				roadside != ROADSIDE_BARREN && roadside != ROADSIDE_GRASS && roadside != ROADSIDE_GRASS_ROAD_WORKS));
1369 }
1370 
1371 /**
1372  * Draws the catenary for the RoadType of the given tile
1373  * @param ti information about the tile (slopes, height etc)
1374  * @param rt road type to draw catenary for
1375  * @param rb the roadbits for the tram
1376  */
DrawRoadTypeCatenary(const TileInfo * ti,RoadType rt,RoadBits rb)1377 void DrawRoadTypeCatenary(const TileInfo *ti, RoadType rt, RoadBits rb)
1378 {
1379 	/* Don't draw the catenary under a low bridge */
1380 	if (IsBridgeAbove(ti->tile) && !IsTransparencySet(TO_CATENARY)) {
1381 		int height = GetBridgeHeight(GetNorthernBridgeEnd(ti->tile));
1382 
1383 		if (height <= GetTileMaxZ(ti->tile) + 1) return;
1384 	}
1385 
1386 	if (CountBits(rb) > 2) {
1387 		/* On junctions we check whether neighbouring tiles also have catenary, and possibly
1388 		 * do not draw catenary towards those neighbours, which do not have catenary. */
1389 		RoadBits rb_new = ROAD_NONE;
1390 		for (DiagDirection dir = DIAGDIR_BEGIN; dir < DIAGDIR_END; dir++) {
1391 			if (rb & DiagDirToRoadBits(dir)) {
1392 				TileIndex neighbour = TileAddByDiagDir(ti->tile, dir);
1393 				if (MayHaveRoad(neighbour)) {
1394 					RoadType rt_road = GetRoadTypeRoad(neighbour);
1395 					RoadType rt_tram = GetRoadTypeTram(neighbour);
1396 
1397 					if ((rt_road != INVALID_ROADTYPE && HasRoadCatenary(rt_road)) ||
1398 							(rt_tram != INVALID_ROADTYPE && HasRoadCatenary(rt_tram))) {
1399 						rb_new |= DiagDirToRoadBits(dir);
1400 					}
1401 				}
1402 			}
1403 		}
1404 		if (CountBits(rb_new) >= 2) rb = rb_new;
1405 	}
1406 
1407 	const RoadTypeInfo* rti = GetRoadTypeInfo(rt);
1408 	SpriteID front = GetCustomRoadSprite(rti, ti->tile, ROTSG_CATENARY_FRONT);
1409 	SpriteID back = GetCustomRoadSprite(rti, ti->tile, ROTSG_CATENARY_BACK);
1410 
1411 	if (front != 0 || back != 0) {
1412 		if (front != 0) front += GetRoadSpriteOffset(ti->tileh, rb);
1413 		if (back != 0) back += GetRoadSpriteOffset(ti->tileh, rb);
1414 	} else if (ti->tileh != SLOPE_FLAT) {
1415 		back  = SPR_TRAMWAY_BACK_WIRES_SLOPED  + _road_sloped_sprites[ti->tileh - 1];
1416 		front = SPR_TRAMWAY_FRONT_WIRES_SLOPED + _road_sloped_sprites[ti->tileh - 1];
1417 	} else {
1418 		back  = SPR_TRAMWAY_BASE + _road_backpole_sprites_1[rb];
1419 		front = SPR_TRAMWAY_BASE + _road_frontwire_sprites_1[rb];
1420 	}
1421 
1422 	/* Catenary uses 1st company colour to help identify owner.
1423 	 * For tiles with OWNER_TOWN or OWNER_NONE, recolour CC to grey as a neutral colour. */
1424 	Owner owner = GetRoadOwner(ti->tile, GetRoadTramType(rt));
1425 	PaletteID pal = (owner == OWNER_NONE || owner == OWNER_TOWN ? GENERAL_SPRITE_COLOUR(COLOUR_GREY) : COMPANY_SPRITE_COLOUR(owner));
1426 	int z_wires = (ti->tileh == SLOPE_FLAT ? 0 : TILE_HEIGHT) + BB_HEIGHT_UNDER_BRIDGE;
1427 	if (back != 0) {
1428 		/* The "back" sprite contains the west, north and east pillars.
1429 		 * We cut the sprite at 3/8 of the west/east edges to create 3 sprites.
1430 		 * 3/8 is chosen so that sprites can somewhat graphically extend into the tile. */
1431 		static const int INF = 1000; ///< big number compared to sprite size
1432 		static const SubSprite west  = { -INF, -INF, -12, INF };
1433 		static const SubSprite north = {  -12, -INF,  12, INF };
1434 		static const SubSprite east  = {   12, -INF, INF, INF };
1435 		AddSortableSpriteToDraw(back, pal, ti->x, ti->y, 16,  1, z_wires, ti->z, IsTransparencySet(TO_CATENARY), 15,  0, GetSlopePixelZInCorner(ti->tileh, CORNER_W), &west);
1436 		AddSortableSpriteToDraw(back, pal, ti->x, ti->y,  1,  1, z_wires, ti->z, IsTransparencySet(TO_CATENARY),  0,  0, GetSlopePixelZInCorner(ti->tileh, CORNER_N), &north);
1437 		AddSortableSpriteToDraw(back, pal, ti->x, ti->y,  1, 16, z_wires, ti->z, IsTransparencySet(TO_CATENARY),  0, 15, GetSlopePixelZInCorner(ti->tileh, CORNER_E), &east);
1438 	}
1439 	if (front != 0) {
1440 		/* Draw the "front" sprite (containing south pillar and wires) at a Z height that is both above the vehicles and above the "back" pillars. */
1441 		AddSortableSpriteToDraw(front, pal, ti->x, ti->y, 16, 16, z_wires + 1, ti->z, IsTransparencySet(TO_CATENARY), 0, 0, z_wires);
1442 	}
1443 }
1444 
1445 /**
1446  * Draws the catenary for the given tile
1447  * @param ti information about the tile (slopes, height etc)
1448  */
DrawRoadCatenary(const TileInfo * ti)1449 void DrawRoadCatenary(const TileInfo *ti)
1450 {
1451 	RoadBits road = ROAD_NONE;
1452 	RoadBits tram = ROAD_NONE;
1453 
1454 	if (IsTileType(ti->tile, MP_ROAD)) {
1455 		if (IsNormalRoad(ti->tile)) {
1456 			road = GetRoadBits(ti->tile, RTT_ROAD);
1457 			tram = GetRoadBits(ti->tile, RTT_TRAM);
1458 		} else if (IsLevelCrossing(ti->tile)) {
1459 			tram = road = (GetCrossingRailAxis(ti->tile) == AXIS_Y ? ROAD_X : ROAD_Y);
1460 		}
1461 	} else if (IsTileType(ti->tile, MP_STATION)) {
1462 		if (IsRoadStop(ti->tile)) {
1463 			if (IsDriveThroughStopTile(ti->tile)) {
1464 				Axis axis = GetRoadStopDir(ti->tile) == DIAGDIR_NE ? AXIS_X : AXIS_Y;
1465 				tram = road = (axis == AXIS_X ? ROAD_X : ROAD_Y);
1466 			} else {
1467 				tram = road = DiagDirToRoadBits(GetRoadStopDir(ti->tile));
1468 			}
1469 		}
1470 	} else {
1471 		// No road here, no catenary to draw
1472 		return;
1473 	}
1474 
1475 	RoadType rt = GetRoadTypeRoad(ti->tile);
1476 	if (rt != INVALID_ROADTYPE && HasRoadCatenaryDrawn(rt)) {
1477 		DrawRoadTypeCatenary(ti, rt, road);
1478 	}
1479 
1480 	rt = GetRoadTypeTram(ti->tile);
1481 	if (rt != INVALID_ROADTYPE && HasRoadCatenaryDrawn(rt)) {
1482 		DrawRoadTypeCatenary(ti, rt, tram);
1483 	}
1484 }
1485 
1486 /**
1487  * Draws details on/around the road
1488  * @param img the sprite to draw
1489  * @param ti  the tile to draw on
1490  * @param dx  the offset from the top of the BB of the tile
1491  * @param dy  the offset from the top of the BB of the tile
1492  * @param h   the height of the sprite to draw
1493  * @param transparent  whether the sprite should be transparent (used for roadside trees)
1494  */
DrawRoadDetail(SpriteID img,const TileInfo * ti,int dx,int dy,int h,bool transparent)1495 static void DrawRoadDetail(SpriteID img, const TileInfo *ti, int dx, int dy, int h, bool transparent)
1496 {
1497 	int x = ti->x | dx;
1498 	int y = ti->y | dy;
1499 	int z = ti->z;
1500 	if (ti->tileh != SLOPE_FLAT) z = GetSlopePixelZ(x, y);
1501 	AddSortableSpriteToDraw(img, PAL_NONE, x, y, 2, 2, h, z, transparent);
1502 }
1503 
1504 /**
1505  * Draw road underlay and overlay sprites.
1506  * @param ti TileInfo
1507  * @param road_rti Road road type information
1508  * @param tram_rti Tram road type information
1509  * @param road_offset Road sprite offset (based on road bits)
1510  * @param tram_offset Tram sprite offset (based on road bits)
1511  */
DrawRoadOverlays(const TileInfo * ti,PaletteID pal,const RoadTypeInfo * road_rti,const RoadTypeInfo * tram_rti,uint road_offset,uint tram_offset)1512 void DrawRoadOverlays(const TileInfo *ti, PaletteID pal, const RoadTypeInfo *road_rti, const RoadTypeInfo *tram_rti, uint road_offset, uint tram_offset)
1513 {
1514 	/* Road underlay takes precedence over tram */
1515 	if (road_rti != nullptr) {
1516 		if (road_rti->UsesOverlay()) {
1517 			SpriteID ground = GetCustomRoadSprite(road_rti, ti->tile, ROTSG_GROUND);
1518 			DrawGroundSprite(ground + road_offset, pal);
1519 		}
1520 	} else {
1521 		if (tram_rti->UsesOverlay()) {
1522 			SpriteID ground = GetCustomRoadSprite(tram_rti, ti->tile, ROTSG_GROUND);
1523 			DrawGroundSprite(ground + tram_offset, pal);
1524 		} else {
1525 			DrawGroundSprite(SPR_TRAMWAY_TRAM + tram_offset, pal);
1526 		}
1527 	}
1528 
1529 	/* Draw road overlay */
1530 	if (road_rti != nullptr) {
1531 		if (road_rti->UsesOverlay()) {
1532 			SpriteID ground = GetCustomRoadSprite(road_rti, ti->tile, ROTSG_OVERLAY);
1533 			if (ground != 0) DrawGroundSprite(ground + road_offset, pal);
1534 		}
1535 	}
1536 
1537 	/* Draw tram overlay */
1538 	if (tram_rti != nullptr) {
1539 		if (tram_rti->UsesOverlay()) {
1540 			SpriteID ground = GetCustomRoadSprite(tram_rti, ti->tile, ROTSG_OVERLAY);
1541 			if (ground != 0) DrawGroundSprite(ground + tram_offset, pal);
1542 		} else if (road_rti != nullptr) {
1543 			DrawGroundSprite(SPR_TRAMWAY_OVERLAY + tram_offset, pal);
1544 		}
1545 	}
1546 }
1547 
1548 /**
1549  * Get ground sprite to draw for a road tile.
1550  * @param ti TileInof
1551  * @param roadside Road side type
1552  * @param rti Road type info
1553  * @param offset Road sprite offset
1554  * @param[out] pal Palette to draw.
1555  */
GetRoadGroundSprite(const TileInfo * ti,Roadside roadside,const RoadTypeInfo * rti,uint offset,PaletteID * pal)1556 static SpriteID GetRoadGroundSprite(const TileInfo *ti, Roadside roadside, const RoadTypeInfo *rti, uint offset, PaletteID *pal)
1557 {
1558 	/* Draw bare ground sprite if no road or road uses overlay system. */
1559 	if (rti == nullptr || rti->UsesOverlay()) {
1560 		if (DrawRoadAsSnowDesert(ti->tile, roadside)) {
1561 			return SPR_FLAT_SNOW_DESERT_TILE + SlopeToSpriteOffset(ti->tileh);
1562 		}
1563 
1564 		switch (roadside) {
1565 			case ROADSIDE_BARREN:           *pal = PALETTE_TO_BARE_LAND;
1566 			                                return SPR_FLAT_GRASS_TILE + SlopeToSpriteOffset(ti->tileh);
1567 			case ROADSIDE_GRASS:
1568 			case ROADSIDE_GRASS_ROAD_WORKS: return SPR_FLAT_GRASS_TILE + SlopeToSpriteOffset(ti->tileh);
1569 			default:                        break; // Paved
1570 		}
1571 	}
1572 
1573 	/* Draw original road base sprite */
1574 	SpriteID image = SPR_ROAD_Y + offset;
1575 	if (DrawRoadAsSnowDesert(ti->tile, roadside)) {
1576 		image += 19;
1577 	} else {
1578 		switch (roadside) {
1579 			case ROADSIDE_BARREN:           *pal = PALETTE_TO_BARE_LAND; break;
1580 			case ROADSIDE_GRASS:            break;
1581 			case ROADSIDE_GRASS_ROAD_WORKS: break;
1582 			default:                        image -= 19; break; // Paved
1583 		}
1584 	}
1585 
1586 	return image;
1587 }
1588 
1589 /**
1590  * Draw ground sprite and road pieces
1591  * @param ti TileInfo
1592  */
DrawRoadBits(TileInfo * ti)1593 static void DrawRoadBits(TileInfo *ti)
1594 {
1595 	RoadBits road = GetRoadBits(ti->tile, RTT_ROAD);
1596 	RoadBits tram = GetRoadBits(ti->tile, RTT_TRAM);
1597 
1598 	RoadType road_rt = GetRoadTypeRoad(ti->tile);
1599 	RoadType tram_rt = GetRoadTypeTram(ti->tile);
1600 	const RoadTypeInfo *road_rti = road_rt == INVALID_ROADTYPE ? nullptr : GetRoadTypeInfo(road_rt);
1601 	const RoadTypeInfo *tram_rti = tram_rt == INVALID_ROADTYPE ? nullptr : GetRoadTypeInfo(tram_rt);
1602 
1603 	if (ti->tileh != SLOPE_FLAT) {
1604 		DrawFoundation(ti, GetRoadFoundation(ti->tileh, road | tram));
1605 		/* DrawFoundation() modifies ti. */
1606 	}
1607 
1608 	/* Determine sprite offsets */
1609 	uint road_offset = GetRoadSpriteOffset(ti->tileh, road);
1610 	uint tram_offset = GetRoadSpriteOffset(ti->tileh, tram);
1611 
1612 	/* Draw baseset underlay */
1613 	Roadside roadside = GetRoadside(ti->tile);
1614 
1615 	PaletteID pal = PAL_NONE;
1616 	SpriteID image = GetRoadGroundSprite(ti, roadside, road_rti, road == ROAD_NONE ? tram_offset : road_offset, &pal);
1617 	DrawGroundSprite(image, pal);
1618 
1619 	DrawRoadOverlays(ti, pal, road_rti, tram_rti, road_offset, tram_offset);
1620 
1621 	/* Draw one way */
1622 	if (road_rti != nullptr) {
1623 		DisallowedRoadDirections drd = GetDisallowedRoadDirections(ti->tile);
1624 		if (drd != DRD_NONE) {
1625 			DrawGroundSpriteAt(SPR_ONEWAY_BASE + drd - 1 + ((road == ROAD_X) ? 0 : 3), PAL_NONE, 8, 8, GetPartialPixelZ(8, 8, ti->tileh));
1626 		}
1627 	}
1628 
1629 	if (HasRoadWorks(ti->tile)) {
1630 		/* Road works */
1631 		DrawGroundSprite((road | tram) & ROAD_X ? SPR_EXCAVATION_X : SPR_EXCAVATION_Y, PAL_NONE);
1632 		return;
1633 	}
1634 
1635 	/* Draw road, tram catenary */
1636 	DrawRoadCatenary(ti);
1637 
1638 	/* Return if full detail is disabled, or we are zoomed fully out. */
1639 	if (!HasBit(_display_opt, DO_FULL_DETAIL) || _cur_dpi->zoom > ZOOM_LVL_DETAIL) return;
1640 
1641 	/* Do not draw details (street lights, trees) under low bridge */
1642 	if (IsBridgeAbove(ti->tile) && (roadside == ROADSIDE_TREES || roadside == ROADSIDE_STREET_LIGHTS)) {
1643 		int height = GetBridgeHeight(GetNorthernBridgeEnd(ti->tile));
1644 		int minz = GetTileMaxZ(ti->tile) + 2;
1645 
1646 		if (roadside == ROADSIDE_TREES) minz++;
1647 
1648 		if (height < minz) return;
1649 	}
1650 
1651 	/* If there are no road bits, return, as there is nothing left to do */
1652 	if (HasAtMostOneBit(road)) return;
1653 
1654 	if (roadside == ROADSIDE_TREES && IsInvisibilitySet(TO_TREES)) return;
1655 	bool is_transparent = roadside == ROADSIDE_TREES && IsTransparencySet(TO_TREES);
1656 
1657 	/* Draw extra details. */
1658 	for (const DrawRoadTileStruct *drts = _road_display_table[roadside][road | tram]; drts->image != 0; drts++) {
1659 		DrawRoadDetail(drts->image, ti, drts->subcoord_x, drts->subcoord_y, 0x10, is_transparent);
1660 	}
1661 }
1662 
1663 /** Tile callback function for rendering a road tile to the screen */
DrawTile_Road(TileInfo * ti)1664 static void DrawTile_Road(TileInfo *ti)
1665 {
1666 	switch (GetRoadTileType(ti->tile)) {
1667 		case ROAD_TILE_NORMAL:
1668 			DrawRoadBits(ti);
1669 			break;
1670 
1671 		case ROAD_TILE_CROSSING: {
1672 			if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, FOUNDATION_LEVELED);
1673 
1674 			Axis axis = GetCrossingRailAxis(ti->tile);
1675 
1676 			const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
1677 
1678 			RoadType road_rt = GetRoadTypeRoad(ti->tile);
1679 			RoadType tram_rt = GetRoadTypeTram(ti->tile);
1680 			const RoadTypeInfo *road_rti = road_rt == INVALID_ROADTYPE ? nullptr : GetRoadTypeInfo(road_rt);
1681 			const RoadTypeInfo *tram_rti = tram_rt == INVALID_ROADTYPE ? nullptr : GetRoadTypeInfo(tram_rt);
1682 
1683 			PaletteID pal = PAL_NONE;
1684 
1685 			/* Draw base ground */
1686 			if (rti->UsesOverlay()) {
1687 				SpriteID image = SPR_ROAD_Y + axis;
1688 
1689 				Roadside roadside = GetRoadside(ti->tile);
1690 				if (DrawRoadAsSnowDesert(ti->tile, roadside)) {
1691 					image += 19;
1692 				} else {
1693 					switch (roadside) {
1694 						case ROADSIDE_BARREN: pal = PALETTE_TO_BARE_LAND; break;
1695 						case ROADSIDE_GRASS:  break;
1696 						default:              image -= 19; break; // Paved
1697 					}
1698 				}
1699 
1700 				DrawGroundSprite(image, pal);
1701 			} else {
1702 				SpriteID image = rti->base_sprites.crossing + axis;
1703 				if (IsCrossingBarred(ti->tile)) image += 2;
1704 
1705 				Roadside roadside = GetRoadside(ti->tile);
1706 				if (DrawRoadAsSnowDesert(ti->tile, roadside)) {
1707 					image += 8;
1708 				} else {
1709 					switch (roadside) {
1710 						case ROADSIDE_BARREN: pal = PALETTE_TO_BARE_LAND; break;
1711 						case ROADSIDE_GRASS:  break;
1712 						default:              image += 4; break; // Paved
1713 					}
1714 				}
1715 
1716 				DrawGroundSprite(image, pal);
1717 			}
1718 
1719 			DrawRoadOverlays(ti, pal, road_rti, tram_rti, axis, axis);
1720 
1721 			/* Draw rail/PBS overlay */
1722 			bool draw_pbs = _game_mode != GM_MENU && _settings_client.gui.show_track_reservation && HasCrossingReservation(ti->tile);
1723 			if (rti->UsesOverlay()) {
1724 				PaletteID pal = draw_pbs ? PALETTE_CRASH : PAL_NONE;
1725 				SpriteID rail = GetCustomRailSprite(rti, ti->tile, RTSG_CROSSING) + axis;
1726 				DrawGroundSprite(rail, pal);
1727 
1728 				DrawRailTileSeq(ti, &_crossing_layout, TO_CATENARY, rail, 0, PAL_NONE);
1729 			} else if (draw_pbs || tram_rti != nullptr || road_rti->UsesOverlay()) {
1730 				/* Add another rail overlay, unless there is only the base road sprite. */
1731 				PaletteID pal = draw_pbs ? PALETTE_CRASH : PAL_NONE;
1732 				SpriteID rail = GetCrossingRoadAxis(ti->tile) == AXIS_Y ? GetRailTypeInfo(GetRailType(ti->tile))->base_sprites.single_x : GetRailTypeInfo(GetRailType(ti->tile))->base_sprites.single_y;
1733 				DrawGroundSprite(rail, pal);
1734 			}
1735 
1736 			/* Draw road, tram catenary */
1737 			DrawRoadCatenary(ti);
1738 
1739 			/* Draw rail catenary */
1740 			if (HasRailCatenaryDrawn(GetRailType(ti->tile))) DrawRailCatenary(ti);
1741 
1742 			break;
1743 		}
1744 
1745 		default:
1746 		case ROAD_TILE_DEPOT: {
1747 			if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, FOUNDATION_LEVELED);
1748 
1749 			PaletteID palette = COMPANY_SPRITE_COLOUR(GetTileOwner(ti->tile));
1750 
1751 			RoadType road_rt = GetRoadTypeRoad(ti->tile);
1752 			RoadType tram_rt = GetRoadTypeTram(ti->tile);
1753 			const RoadTypeInfo *rti = GetRoadTypeInfo(road_rt == INVALID_ROADTYPE ? tram_rt : road_rt);
1754 
1755 			int relocation = GetCustomRoadSprite(rti, ti->tile, ROTSG_DEPOT);
1756 			bool default_gfx = relocation == 0;
1757 			if (default_gfx) {
1758 				if (HasBit(rti->flags, ROTF_CATENARY)) {
1759 					if (_loaded_newgrf_features.tram == TRAMWAY_REPLACE_DEPOT_WITH_TRACK && road_rt == INVALID_ROADTYPE && !rti->UsesOverlay()) {
1760 						/* Sprites with track only work for default tram */
1761 						relocation = SPR_TRAMWAY_DEPOT_WITH_TRACK - SPR_ROAD_DEPOT;
1762 						default_gfx = false;
1763 					} else {
1764 						/* Sprites without track are always better, if provided */
1765 						relocation = SPR_TRAMWAY_DEPOT_NO_TRACK - SPR_ROAD_DEPOT;
1766 					}
1767 				}
1768 			} else {
1769 				relocation -= SPR_ROAD_DEPOT;
1770 			}
1771 
1772 			DiagDirection dir = GetRoadDepotDirection(ti->tile);
1773 			const DrawTileSprites *dts = &_road_depot[dir];
1774 			DrawGroundSprite(dts->ground.sprite, PAL_NONE);
1775 
1776 			if (default_gfx) {
1777 				uint offset = GetRoadSpriteOffset(SLOPE_FLAT, DiagDirToRoadBits(dir));
1778 				if (rti->UsesOverlay()) {
1779 					SpriteID ground = GetCustomRoadSprite(rti, ti->tile, ROTSG_OVERLAY);
1780 					if (ground != 0) DrawGroundSprite(ground + offset, PAL_NONE);
1781 				} else if (road_rt == INVALID_ROADTYPE) {
1782 					DrawGroundSprite(SPR_TRAMWAY_OVERLAY + offset, PAL_NONE);
1783 				}
1784 			}
1785 
1786 			DrawRailTileSeq(ti, dts, TO_BUILDINGS, relocation, 0, palette);
1787 			break;
1788 		}
1789 	}
1790 	DrawBridgeMiddle(ti);
1791 }
1792 
1793 /**
1794  * Draw the road depot sprite.
1795  * @param x   The x offset to draw at.
1796  * @param y   The y offset to draw at.
1797  * @param dir The direction the depot must be facing.
1798  * @param rt  The road type of the depot to draw.
1799  */
DrawRoadDepotSprite(int x,int y,DiagDirection dir,RoadType rt)1800 void DrawRoadDepotSprite(int x, int y, DiagDirection dir, RoadType rt)
1801 {
1802 	PaletteID palette = COMPANY_SPRITE_COLOUR(_local_company);
1803 
1804 	const RoadTypeInfo* rti = GetRoadTypeInfo(rt);
1805 	int relocation = GetCustomRoadSprite(rti, INVALID_TILE, ROTSG_DEPOT);
1806 	bool default_gfx = relocation == 0;
1807 	if (default_gfx) {
1808 		if (HasBit(rti->flags, ROTF_CATENARY)) {
1809 			if (_loaded_newgrf_features.tram == TRAMWAY_REPLACE_DEPOT_WITH_TRACK && RoadTypeIsTram(rt) && !rti->UsesOverlay()) {
1810 				/* Sprites with track only work for default tram */
1811 				relocation = SPR_TRAMWAY_DEPOT_WITH_TRACK - SPR_ROAD_DEPOT;
1812 				default_gfx = false;
1813 			} else {
1814 				/* Sprites without track are always better, if provided */
1815 				relocation = SPR_TRAMWAY_DEPOT_NO_TRACK - SPR_ROAD_DEPOT;
1816 			}
1817 		}
1818 	} else {
1819 		relocation -= SPR_ROAD_DEPOT;
1820 	}
1821 
1822 	const DrawTileSprites *dts = &_road_depot[dir];
1823 	DrawSprite(dts->ground.sprite, PAL_NONE, x, y);
1824 
1825 	if (default_gfx) {
1826 		uint offset = GetRoadSpriteOffset(SLOPE_FLAT, DiagDirToRoadBits(dir));
1827 		if (rti->UsesOverlay()) {
1828 			SpriteID ground = GetCustomRoadSprite(rti, INVALID_TILE, ROTSG_OVERLAY);
1829 			if (ground != 0) DrawSprite(ground + offset, PAL_NONE, x, y);
1830 		} else if (RoadTypeIsTram(rt)) {
1831 			DrawSprite(SPR_TRAMWAY_OVERLAY + offset, PAL_NONE, x, y);
1832 		}
1833 	}
1834 
1835 	DrawRailTileSeqInGUI(x, y, dts, relocation, 0, palette);
1836 }
1837 
1838 /**
1839  * Updates cached nearest town for all road tiles
1840  * @param invalidate are we just invalidating cached data?
1841  * @pre invalidate == true implies _generating_world == true
1842  */
UpdateNearestTownForRoadTiles(bool invalidate)1843 void UpdateNearestTownForRoadTiles(bool invalidate)
1844 {
1845 	assert(!invalidate || _generating_world);
1846 
1847 	for (TileIndex t = 0; t < MapSize(); t++) {
1848 		if (IsTileType(t, MP_ROAD) && !IsRoadDepot(t) && !HasTownOwnedRoad(t)) {
1849 			TownID tid = INVALID_TOWN;
1850 			if (!invalidate) {
1851 				const Town *town = CalcClosestTownFromTile(t);
1852 				if (town != nullptr) tid = town->index;
1853 			}
1854 			SetTownIndex(t, tid);
1855 		}
1856 	}
1857 }
1858 
GetSlopePixelZ_Road(TileIndex tile,uint x,uint y)1859 static int GetSlopePixelZ_Road(TileIndex tile, uint x, uint y)
1860 {
1861 
1862 	if (IsNormalRoad(tile)) {
1863 		int z;
1864 		Slope tileh = GetTilePixelSlope(tile, &z);
1865 		if (tileh == SLOPE_FLAT) return z;
1866 
1867 		Foundation f = GetRoadFoundation(tileh, GetAllRoadBits(tile));
1868 		z += ApplyPixelFoundationToSlope(f, &tileh);
1869 		return z + GetPartialPixelZ(x & 0xF, y & 0xF, tileh);
1870 	} else {
1871 		return GetTileMaxPixelZ(tile);
1872 	}
1873 }
1874 
GetFoundation_Road(TileIndex tile,Slope tileh)1875 static Foundation GetFoundation_Road(TileIndex tile, Slope tileh)
1876 {
1877 	if (IsNormalRoad(tile)) {
1878 		return GetRoadFoundation(tileh, GetAllRoadBits(tile));
1879 	} else {
1880 		return FlatteningFoundation(tileh);
1881 	}
1882 }
1883 
1884 static const Roadside _town_road_types[][2] = {
1885 	{ ROADSIDE_GRASS,         ROADSIDE_GRASS },
1886 	{ ROADSIDE_PAVED,         ROADSIDE_PAVED },
1887 	{ ROADSIDE_PAVED,         ROADSIDE_PAVED },
1888 	{ ROADSIDE_TREES,         ROADSIDE_TREES },
1889 	{ ROADSIDE_STREET_LIGHTS, ROADSIDE_PAVED }
1890 };
1891 
1892 static const Roadside _town_road_types_2[][2] = {
1893 	{ ROADSIDE_GRASS,         ROADSIDE_GRASS },
1894 	{ ROADSIDE_PAVED,         ROADSIDE_PAVED },
1895 	{ ROADSIDE_STREET_LIGHTS, ROADSIDE_PAVED },
1896 	{ ROADSIDE_STREET_LIGHTS, ROADSIDE_PAVED },
1897 	{ ROADSIDE_STREET_LIGHTS, ROADSIDE_PAVED }
1898 };
1899 
1900 
TileLoop_Road(TileIndex tile)1901 static void TileLoop_Road(TileIndex tile)
1902 {
1903 	switch (_settings_game.game_creation.landscape) {
1904 		case LT_ARCTIC:
1905 			if (IsOnSnow(tile) != (GetTileZ(tile) > GetSnowLine())) {
1906 				ToggleSnow(tile);
1907 				MarkTileDirtyByTile(tile);
1908 			}
1909 			break;
1910 
1911 		case LT_TROPIC:
1912 			if (GetTropicZone(tile) == TROPICZONE_DESERT && !IsOnDesert(tile)) {
1913 				ToggleDesert(tile);
1914 				MarkTileDirtyByTile(tile);
1915 			}
1916 			break;
1917 	}
1918 
1919 	if (IsRoadDepot(tile)) return;
1920 
1921 	const Town *t = ClosestTownFromTile(tile, UINT_MAX);
1922 	if (!HasRoadWorks(tile)) {
1923 		HouseZonesBits grp = HZB_TOWN_EDGE;
1924 
1925 		if (t != nullptr) {
1926 			grp = GetTownRadiusGroup(t, tile);
1927 
1928 			/* Show an animation to indicate road work */
1929 			if (t->road_build_months != 0 &&
1930 					(DistanceManhattan(t->xy, tile) < 8 || grp != HZB_TOWN_EDGE) &&
1931 					IsNormalRoad(tile) && !HasAtMostOneBit(GetAllRoadBits(tile))) {
1932 				if (GetFoundationSlope(tile) == SLOPE_FLAT && EnsureNoVehicleOnGround(tile).Succeeded() && Chance16(1, 40)) {
1933 					StartRoadWorks(tile);
1934 
1935 					if (_settings_client.sound.ambient) SndPlayTileFx(SND_21_ROAD_WORKS, tile);
1936 					CreateEffectVehicleAbove(
1937 						TileX(tile) * TILE_SIZE + 7,
1938 						TileY(tile) * TILE_SIZE + 7,
1939 						0,
1940 						EV_BULLDOZER);
1941 					MarkTileDirtyByTile(tile);
1942 					return;
1943 				}
1944 			}
1945 		}
1946 
1947 		{
1948 			/* Adjust road ground type depending on 'grp' (grp is the distance to the center) */
1949 			const Roadside *new_rs = (_settings_game.game_creation.landscape == LT_TOYLAND) ? _town_road_types_2[grp] : _town_road_types[grp];
1950 			Roadside cur_rs = GetRoadside(tile);
1951 
1952 			/* We have our desired type, do nothing */
1953 			if (cur_rs == new_rs[0]) return;
1954 
1955 			/* We have the pre-type of the desired type, switch to the desired type */
1956 			if (cur_rs == new_rs[1]) {
1957 				cur_rs = new_rs[0];
1958 			/* We have barren land, install the pre-type */
1959 			} else if (cur_rs == ROADSIDE_BARREN) {
1960 				cur_rs = new_rs[1];
1961 			/* We're totally off limits, remove any installation and make barren land */
1962 			} else {
1963 				cur_rs = ROADSIDE_BARREN;
1964 			}
1965 			SetRoadside(tile, cur_rs);
1966 			MarkTileDirtyByTile(tile);
1967 		}
1968 	} else if (IncreaseRoadWorksCounter(tile)) {
1969 		TerminateRoadWorks(tile);
1970 
1971 		if (_settings_game.economy.mod_road_rebuild) {
1972 			/* Generate a nicer town surface */
1973 			const RoadBits old_rb = GetAnyRoadBits(tile, RTT_ROAD);
1974 			const RoadBits new_rb = CleanUpRoadBits(tile, old_rb);
1975 
1976 			if (old_rb != new_rb) {
1977 				RemoveRoad(tile, DC_EXEC | DC_AUTO | DC_NO_WATER, (old_rb ^ new_rb), RTT_ROAD, true);
1978 
1979 				/* If new_rb is 0, there are now no road pieces left and the tile is no longer a road tile */
1980 				if (new_rb == 0) {
1981 					MarkTileDirtyByTile(tile);
1982 					return;
1983 				}
1984 			}
1985 		}
1986 
1987 		/* Possibly change road type */
1988 		if (GetRoadOwner(tile, RTT_ROAD) == OWNER_TOWN) {
1989 			RoadType rt = GetTownRoadType(t);
1990 			if (rt != GetRoadTypeRoad(tile)) {
1991 				SetRoadType(tile, RTT_ROAD, rt);
1992 			}
1993 		}
1994 
1995 		MarkTileDirtyByTile(tile);
1996 	}
1997 }
1998 
ClickTile_Road(TileIndex tile)1999 static bool ClickTile_Road(TileIndex tile)
2000 {
2001 	if (!IsRoadDepot(tile)) return false;
2002 
2003 	ShowDepotWindow(tile, VEH_ROAD);
2004 	return true;
2005 }
2006 
2007 /* Converts RoadBits to TrackBits */
2008 static const TrackBits _road_trackbits[16] = {
2009 	TRACK_BIT_NONE,                                  // ROAD_NONE
2010 	TRACK_BIT_NONE,                                  // ROAD_NW
2011 	TRACK_BIT_NONE,                                  // ROAD_SW
2012 	TRACK_BIT_LEFT,                                  // ROAD_W
2013 	TRACK_BIT_NONE,                                  // ROAD_SE
2014 	TRACK_BIT_Y,                                     // ROAD_Y
2015 	TRACK_BIT_LOWER,                                 // ROAD_S
2016 	TRACK_BIT_LEFT | TRACK_BIT_LOWER | TRACK_BIT_Y,  // ROAD_Y | ROAD_SW
2017 	TRACK_BIT_NONE,                                  // ROAD_NE
2018 	TRACK_BIT_UPPER,                                 // ROAD_N
2019 	TRACK_BIT_X,                                     // ROAD_X
2020 	TRACK_BIT_LEFT | TRACK_BIT_UPPER | TRACK_BIT_X,  // ROAD_X | ROAD_NW
2021 	TRACK_BIT_RIGHT,                                 // ROAD_E
2022 	TRACK_BIT_RIGHT | TRACK_BIT_UPPER | TRACK_BIT_Y, // ROAD_Y | ROAD_NE
2023 	TRACK_BIT_RIGHT | TRACK_BIT_LOWER | TRACK_BIT_X, // ROAD_X | ROAD_SE
2024 	TRACK_BIT_ALL,                                   // ROAD_ALL
2025 };
2026 
GetTileTrackStatus_Road(TileIndex tile,TransportType mode,uint sub_mode,DiagDirection side)2027 static TrackStatus GetTileTrackStatus_Road(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
2028 {
2029 	TrackdirBits trackdirbits = TRACKDIR_BIT_NONE;
2030 	TrackdirBits red_signals = TRACKDIR_BIT_NONE; // crossing barred
2031 	switch (mode) {
2032 		case TRANSPORT_RAIL:
2033 			if (IsLevelCrossing(tile)) trackdirbits = TrackBitsToTrackdirBits(GetCrossingRailBits(tile));
2034 			break;
2035 
2036 		case TRANSPORT_ROAD: {
2037 			RoadTramType rtt = (RoadTramType)sub_mode;
2038 			if (!HasTileRoadType(tile, rtt)) break;
2039 			switch (GetRoadTileType(tile)) {
2040 				case ROAD_TILE_NORMAL: {
2041 					const uint drd_to_multiplier[DRD_END] = { 0x101, 0x100, 0x1, 0x0 };
2042 					RoadBits bits = GetRoadBits(tile, rtt);
2043 
2044 					/* no roadbit at this side of tile, return 0 */
2045 					if (side != INVALID_DIAGDIR && (DiagDirToRoadBits(side) & bits) == 0) break;
2046 
2047 					uint multiplier = drd_to_multiplier[(rtt == RTT_TRAM) ? DRD_NONE : GetDisallowedRoadDirections(tile)];
2048 					if (!HasRoadWorks(tile)) trackdirbits = (TrackdirBits)(_road_trackbits[bits] * multiplier);
2049 					break;
2050 				}
2051 
2052 				case ROAD_TILE_CROSSING: {
2053 					Axis axis = GetCrossingRoadAxis(tile);
2054 
2055 					if (side != INVALID_DIAGDIR && axis != DiagDirToAxis(side)) break;
2056 
2057 					trackdirbits = TrackBitsToTrackdirBits(AxisToTrackBits(axis));
2058 					if (IsCrossingBarred(tile)) red_signals = trackdirbits;
2059 					break;
2060 				}
2061 
2062 				default:
2063 				case ROAD_TILE_DEPOT: {
2064 					DiagDirection dir = GetRoadDepotDirection(tile);
2065 
2066 					if (side != INVALID_DIAGDIR && side != dir) break;
2067 
2068 					trackdirbits = TrackBitsToTrackdirBits(DiagDirToDiagTrackBits(dir));
2069 					break;
2070 				}
2071 			}
2072 			break;
2073 		}
2074 
2075 		default: break;
2076 	}
2077 	return CombineTrackStatus(trackdirbits, red_signals);
2078 }
2079 
2080 static const StringID _road_tile_strings[] = {
2081 	STR_LAI_ROAD_DESCRIPTION_ROAD,
2082 	STR_LAI_ROAD_DESCRIPTION_ROAD,
2083 	STR_LAI_ROAD_DESCRIPTION_ROAD,
2084 	STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS,
2085 	STR_LAI_ROAD_DESCRIPTION_ROAD,
2086 	STR_LAI_ROAD_DESCRIPTION_TREE_LINED_ROAD,
2087 	STR_LAI_ROAD_DESCRIPTION_ROAD,
2088 	STR_LAI_ROAD_DESCRIPTION_ROAD,
2089 };
2090 
GetTileDesc_Road(TileIndex tile,TileDesc * td)2091 static void GetTileDesc_Road(TileIndex tile, TileDesc *td)
2092 {
2093 	Owner rail_owner = INVALID_OWNER;
2094 	Owner road_owner = INVALID_OWNER;
2095 	Owner tram_owner = INVALID_OWNER;
2096 
2097 	RoadType road_rt = GetRoadTypeRoad(tile);
2098 	RoadType tram_rt = GetRoadTypeTram(tile);
2099 	if (road_rt != INVALID_ROADTYPE) {
2100 		const RoadTypeInfo *rti = GetRoadTypeInfo(road_rt);
2101 		td->roadtype = rti->strings.name;
2102 		td->road_speed = rti->max_speed / 2;
2103 		road_owner = GetRoadOwner(tile, RTT_ROAD);
2104 	}
2105 	if (tram_rt != INVALID_ROADTYPE) {
2106 		const RoadTypeInfo *rti = GetRoadTypeInfo(tram_rt);
2107 		td->tramtype = rti->strings.name;
2108 		td->tram_speed = rti->max_speed / 2;
2109 		tram_owner = GetRoadOwner(tile, RTT_TRAM);
2110 	}
2111 
2112 	switch (GetRoadTileType(tile)) {
2113 		case ROAD_TILE_CROSSING: {
2114 			td->str = STR_LAI_ROAD_DESCRIPTION_ROAD_RAIL_LEVEL_CROSSING;
2115 			rail_owner = GetTileOwner(tile);
2116 
2117 			const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(tile));
2118 			td->railtype = rti->strings.name;
2119 			td->rail_speed = rti->max_speed;
2120 
2121 			break;
2122 		}
2123 
2124 		case ROAD_TILE_DEPOT:
2125 			td->str = STR_LAI_ROAD_DESCRIPTION_ROAD_VEHICLE_DEPOT;
2126 			td->build_date = Depot::GetByTile(tile)->build_date;
2127 			break;
2128 
2129 		default: {
2130 			td->str = (road_rt != INVALID_ROADTYPE ? _road_tile_strings[GetRoadside(tile)] : STR_LAI_ROAD_DESCRIPTION_TRAMWAY);
2131 			break;
2132 		}
2133 	}
2134 
2135 	/* Now we have to discover, if the tile has only one owner or many:
2136 	 *   - Find a first_owner of the tile. (Currently road or tram must be present, but this will break when the third type becomes available)
2137 	 *   - Compare the found owner with the other owners, and test if they differ.
2138 	 * Note: If road exists it will be the first_owner.
2139 	 */
2140 	Owner first_owner = (road_owner == INVALID_OWNER ? tram_owner : road_owner);
2141 	bool mixed_owners = (tram_owner != INVALID_OWNER && tram_owner != first_owner) || (rail_owner != INVALID_OWNER && rail_owner != first_owner);
2142 
2143 	if (mixed_owners) {
2144 		/* Multiple owners */
2145 		td->owner_type[0] = (rail_owner == INVALID_OWNER ? STR_NULL : STR_LAND_AREA_INFORMATION_RAIL_OWNER);
2146 		td->owner[0] = rail_owner;
2147 		td->owner_type[1] = (road_owner == INVALID_OWNER ? STR_NULL : STR_LAND_AREA_INFORMATION_ROAD_OWNER);
2148 		td->owner[1] = road_owner;
2149 		td->owner_type[2] = (tram_owner == INVALID_OWNER ? STR_NULL : STR_LAND_AREA_INFORMATION_TRAM_OWNER);
2150 		td->owner[2] = tram_owner;
2151 	} else {
2152 		/* One to rule them all */
2153 		td->owner[0] = first_owner;
2154 	}
2155 }
2156 
2157 /**
2158  * Given the direction the road depot is pointing, this is the direction the
2159  * vehicle should be travelling in in order to enter the depot.
2160  */
2161 static const byte _roadveh_enter_depot_dir[4] = {
2162 	TRACKDIR_X_SW, TRACKDIR_Y_NW, TRACKDIR_X_NE, TRACKDIR_Y_SE
2163 };
2164 
VehicleEnter_Road(Vehicle * v,TileIndex tile,int x,int y)2165 static VehicleEnterTileStatus VehicleEnter_Road(Vehicle *v, TileIndex tile, int x, int y)
2166 {
2167 	switch (GetRoadTileType(tile)) {
2168 		case ROAD_TILE_DEPOT: {
2169 			if (v->type != VEH_ROAD) break;
2170 
2171 			RoadVehicle *rv = RoadVehicle::From(v);
2172 			if (rv->frame == RVC_DEPOT_STOP_FRAME &&
2173 					_roadveh_enter_depot_dir[GetRoadDepotDirection(tile)] == rv->state) {
2174 				rv->state = RVSB_IN_DEPOT;
2175 				rv->vehstatus |= VS_HIDDEN;
2176 				rv->direction = ReverseDir(rv->direction);
2177 				if (rv->Next() == nullptr) VehicleEnterDepot(rv->First());
2178 				rv->tile = tile;
2179 
2180 				InvalidateWindowData(WC_VEHICLE_DEPOT, rv->tile);
2181 				return VETSB_ENTERED_WORMHOLE;
2182 			}
2183 			break;
2184 		}
2185 
2186 		default: break;
2187 	}
2188 	return VETSB_CONTINUE;
2189 }
2190 
2191 
ChangeTileOwner_Road(TileIndex tile,Owner old_owner,Owner new_owner)2192 static void ChangeTileOwner_Road(TileIndex tile, Owner old_owner, Owner new_owner)
2193 {
2194 	if (IsRoadDepot(tile)) {
2195 		if (GetTileOwner(tile) == old_owner) {
2196 			if (new_owner == INVALID_OWNER) {
2197 				DoCommand(tile, 0, 0, DC_EXEC | DC_BANKRUPT, CMD_LANDSCAPE_CLEAR);
2198 			} else {
2199 				/* A road depot has two road bits. No need to dirty windows here, we'll redraw the whole screen anyway. */
2200 				RoadType rt = GetRoadTypeRoad(tile);
2201 				if (rt == INVALID_ROADTYPE) rt = GetRoadTypeTram(tile);
2202 				Company::Get(old_owner)->infrastructure.road[rt] -= 2;
2203 				Company::Get(new_owner)->infrastructure.road[rt] += 2;
2204 
2205 				SetTileOwner(tile, new_owner);
2206 				for (RoadTramType rtt : _roadtramtypes) {
2207 					if (GetRoadOwner(tile, rtt) == old_owner) {
2208 						SetRoadOwner(tile, rtt, new_owner);
2209 					}
2210 				}
2211 			}
2212 		}
2213 		return;
2214 	}
2215 
2216 	for (RoadTramType rtt : _roadtramtypes) {
2217 		/* Update all roadtypes, no matter if they are present */
2218 		if (GetRoadOwner(tile, rtt) == old_owner) {
2219 			RoadType rt = GetRoadType(tile, rtt);
2220 			if (rt != INVALID_ROADTYPE) {
2221 				/* A level crossing has two road bits. No need to dirty windows here, we'll redraw the whole screen anyway. */
2222 				uint num_bits = IsLevelCrossing(tile) ? 2 : CountBits(GetRoadBits(tile, rtt));
2223 				Company::Get(old_owner)->infrastructure.road[rt] -= num_bits;
2224 				if (new_owner != INVALID_OWNER) Company::Get(new_owner)->infrastructure.road[rt] += num_bits;
2225 			}
2226 
2227 			SetRoadOwner(tile, rtt, new_owner == INVALID_OWNER ? OWNER_NONE : new_owner);
2228 		}
2229 	}
2230 
2231 	if (IsLevelCrossing(tile)) {
2232 		if (GetTileOwner(tile) == old_owner) {
2233 			if (new_owner == INVALID_OWNER) {
2234 				DoCommand(tile, 0, GetCrossingRailTrack(tile), DC_EXEC | DC_BANKRUPT, CMD_REMOVE_SINGLE_RAIL);
2235 			} else {
2236 				/* Update infrastructure counts. No need to dirty windows here, we'll redraw the whole screen anyway. */
2237 				Company::Get(old_owner)->infrastructure.rail[GetRailType(tile)] -= LEVELCROSSING_TRACKBIT_FACTOR;
2238 				Company::Get(new_owner)->infrastructure.rail[GetRailType(tile)] += LEVELCROSSING_TRACKBIT_FACTOR;
2239 
2240 				SetTileOwner(tile, new_owner);
2241 			}
2242 		}
2243 	}
2244 }
2245 
TerraformTile_Road(TileIndex tile,DoCommandFlag flags,int z_new,Slope tileh_new)2246 static CommandCost TerraformTile_Road(TileIndex tile, DoCommandFlag flags, int z_new, Slope tileh_new)
2247 {
2248 	if (_settings_game.construction.build_on_slopes && AutoslopeEnabled()) {
2249 		switch (GetRoadTileType(tile)) {
2250 			case ROAD_TILE_CROSSING:
2251 				if (!IsSteepSlope(tileh_new) && (GetTileMaxZ(tile) == z_new + GetSlopeMaxZ(tileh_new)) && HasBit(VALID_LEVEL_CROSSING_SLOPES, tileh_new)) return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
2252 				break;
2253 
2254 			case ROAD_TILE_DEPOT:
2255 				if (AutoslopeCheckForEntranceEdge(tile, z_new, tileh_new, GetRoadDepotDirection(tile))) return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
2256 				break;
2257 
2258 			case ROAD_TILE_NORMAL: {
2259 				RoadBits bits = GetAllRoadBits(tile);
2260 				RoadBits bits_copy = bits;
2261 				/* Check if the slope-road_bits combination is valid at all, i.e. it is safe to call GetRoadFoundation(). */
2262 				if (CheckRoadSlope(tileh_new, &bits_copy, ROAD_NONE, ROAD_NONE).Succeeded()) {
2263 					/* CheckRoadSlope() sometimes changes the road_bits, if it does not agree with them. */
2264 					if (bits == bits_copy) {
2265 						int z_old;
2266 						Slope tileh_old = GetTileSlope(tile, &z_old);
2267 
2268 						/* Get the slope on top of the foundation */
2269 						z_old += ApplyFoundationToSlope(GetRoadFoundation(tileh_old, bits), &tileh_old);
2270 						z_new += ApplyFoundationToSlope(GetRoadFoundation(tileh_new, bits), &tileh_new);
2271 
2272 						/* The surface slope must not be changed */
2273 						if ((z_old == z_new) && (tileh_old == tileh_new)) return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
2274 					}
2275 				}
2276 				break;
2277 			}
2278 
2279 			default: NOT_REACHED();
2280 		}
2281 	}
2282 
2283 	return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
2284 }
2285 
2286 /** Update power of road vehicle under which is the roadtype being converted */
UpdateRoadVehPowerProc(Vehicle * v,void * data)2287 static Vehicle *UpdateRoadVehPowerProc(Vehicle *v, void *data)
2288 {
2289 	if (v->type != VEH_ROAD) return nullptr;
2290 
2291 	RoadVehicleList *affected_rvs = static_cast<RoadVehicleList*>(data);
2292 	include(*affected_rvs, RoadVehicle::From(v)->First());
2293 
2294 	return nullptr;
2295 }
2296 
2297 /**
2298  * Checks the tile and returns whether the current player is allowed to convert the roadtype to another roadtype without taking ownership
2299  * @param owner the tile owner.
2300  * @param rtt Road/tram type.
2301  * @return whether the road is convertible
2302  */
CanConvertUnownedRoadType(Owner owner,RoadTramType rtt)2303 static bool CanConvertUnownedRoadType(Owner owner, RoadTramType rtt)
2304 {
2305 	return (owner == OWNER_NONE || (owner == OWNER_TOWN && rtt == RTT_ROAD));
2306 }
2307 
2308 /**
2309  * Convert the ownership of the RoadType of the tile if applicable
2310  * @param tile the tile of which convert ownership
2311  * @param num_pieces the count of the roadbits to assign to the new owner
2312  * @param owner the current owner of the RoadType
2313  * @param from_type the old road type
2314  * @param to_type the new road type
2315  */
ConvertRoadTypeOwner(TileIndex tile,uint num_pieces,Owner owner,RoadType from_type,RoadType to_type)2316 static void ConvertRoadTypeOwner(TileIndex tile, uint num_pieces, Owner owner, RoadType from_type, RoadType to_type)
2317 {
2318 	// Scenario editor, maybe? Don't touch the owners when converting roadtypes...
2319 	if (_current_company >= MAX_COMPANIES) return;
2320 
2321 	// We can't get a company from invalid owners but we can get ownership of roads without an owner
2322 	if (owner >= MAX_COMPANIES && owner != OWNER_NONE) return;
2323 
2324 	Company *c;
2325 
2326 	switch (owner) {
2327 	case OWNER_NONE:
2328 		SetRoadOwner(tile, GetRoadTramType(to_type), (Owner)_current_company);
2329 		UpdateCompanyRoadInfrastructure(to_type, _current_company, num_pieces);
2330 		break;
2331 
2332 	default:
2333 		c = Company::Get(owner);
2334 		c->infrastructure.road[from_type] -= num_pieces;
2335 		c->infrastructure.road[to_type] += num_pieces;
2336 		DirtyCompanyInfrastructureWindows(c->index);
2337 		break;
2338 	}
2339 }
2340 
2341 /**
2342  * Convert one road subtype to another.
2343  * Not meant to convert from road to tram.
2344  *
2345  * @param tile end tile of road conversion drag
2346  * @param flags operation to perform
2347  * @param p1 start tile of drag
2348  * @param p2 various bitstuffed elements:
2349  * - p2 = (bit  0..5) new roadtype to convert to.
2350  * @param text unused
2351  * @return the cost of this operation or an error
2352  */
CmdConvertRoad(TileIndex tile,DoCommandFlag flags,uint32 p1,uint32 p2,const std::string & text)2353 CommandCost CmdConvertRoad(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const std::string &text)
2354 {
2355 	RoadType to_type = Extract<RoadType, 0, 6>(p2);
2356 
2357 	TileIndex area_start = p1;
2358 	TileIndex area_end = tile;
2359 
2360 	if (!ValParamRoadType(to_type)) return CMD_ERROR;
2361 	if (area_start >= MapSize()) return CMD_ERROR;
2362 
2363 	RoadVehicleList affected_rvs;
2364 	RoadTramType rtt = GetRoadTramType(to_type);
2365 
2366 	CommandCost cost(EXPENSES_CONSTRUCTION);
2367 	CommandCost error = CommandCost((rtt == RTT_TRAM) ? STR_ERROR_NO_SUITABLE_TRAMWAY : STR_ERROR_NO_SUITABLE_ROAD); // by default, there is no road to convert.
2368 	bool found_convertible_road = false; // whether we actually did convert any road/tram (see bug #7633)
2369 
2370 	TileIterator *iter = new OrthogonalTileIterator(area_start, area_end);
2371 	for (; (tile = *iter) != INVALID_TILE; ++(*iter)) {
2372 		/* Is road present on tile? */
2373 		if (!MayHaveRoad(tile)) continue;
2374 
2375 		/* Converting to the same subtype? */
2376 		RoadType from_type = GetRoadType(tile, rtt);
2377 		if (from_type == INVALID_ROADTYPE || from_type == to_type) continue;
2378 
2379 		/* Check if there is any infrastructure on tile */
2380 		TileType tt = GetTileType(tile);
2381 		switch (tt) {
2382 			case MP_STATION:
2383 				if (!IsRoadStop(tile)) continue;
2384 				break;
2385 			case MP_ROAD:
2386 				if (IsLevelCrossing(tile) && RoadNoLevelCrossing(to_type)) {
2387 					error.MakeError(STR_ERROR_CROSSING_DISALLOWED_ROAD);
2388 					continue;
2389 				}
2390 				break;
2391 			case MP_TUNNELBRIDGE:
2392 				if (GetTunnelBridgeTransportType(tile) != TRANSPORT_ROAD) continue;
2393 				break;
2394 			default: continue;
2395 		}
2396 
2397 		/* Trying to convert other's road */
2398 		Owner owner = GetRoadOwner(tile, rtt);
2399 		if (!CanConvertUnownedRoadType(owner, rtt)) {
2400 			CommandCost ret = CheckOwnership(owner, tile);
2401 			if (ret.Failed()) {
2402 				error = ret;
2403 				continue;
2404 			}
2405 		}
2406 
2407 		/* Base the ability to replace town roads and bridges on the town's
2408 		 * acceptance of destructive actions. */
2409 		if (owner == OWNER_TOWN) {
2410 			Town *t = ClosestTownFromTile(tile, _settings_game.economy.dist_local_authority);
2411 			CommandCost ret = CheckforTownRating(DC_NONE, t, tt == MP_TUNNELBRIDGE ? TUNNELBRIDGE_REMOVE : ROAD_REMOVE);
2412 			if (ret.Failed()) {
2413 				error = ret;
2414 				continue;
2415 			}
2416 		}
2417 
2418 		/* Vehicle on the tile when not converting normal <-> powered
2419 		 * Tunnels and bridges have special check later */
2420 		if (tt != MP_TUNNELBRIDGE) {
2421 			if (!HasPowerOnRoad(from_type, to_type)) {
2422 				CommandCost ret = EnsureNoVehicleOnGround(tile);
2423 				if (ret.Failed()) {
2424 					error = ret;
2425 					continue;
2426 				}
2427 
2428 				if (rtt == RTT_ROAD && owner == OWNER_TOWN) {
2429 					error.MakeError(STR_ERROR_OWNED_BY);
2430 					GetNameOfOwner(OWNER_TOWN, tile);
2431 					continue;
2432 				}
2433 			}
2434 
2435 			uint num_pieces = CountBits(GetAnyRoadBits(tile, rtt));
2436 			if (tt == MP_STATION && IsStandardRoadStopTile(tile)) {
2437 				num_pieces *= ROAD_STOP_TRACKBIT_FACTOR;
2438 			} else if (tt == MP_ROAD && IsRoadDepot(tile)) {
2439 				num_pieces *= ROAD_DEPOT_TRACKBIT_FACTOR;
2440 			}
2441 
2442 			found_convertible_road = true;
2443 			cost.AddCost(num_pieces * RoadConvertCost(from_type, to_type));
2444 
2445 			if (flags & DC_EXEC) { // we can safely convert, too
2446 				/* Call ConvertRoadTypeOwner() to update the company infrastructure counters. */
2447 				if (owner == _current_company) {
2448 					ConvertRoadTypeOwner(tile, num_pieces, owner, from_type, to_type);
2449 				}
2450 
2451 				/* Perform the conversion */
2452 				SetRoadType(tile, rtt, to_type);
2453 				MarkTileDirtyByTile(tile);
2454 
2455 				/* update power of train on this tile */
2456 				FindVehicleOnPos(tile, &affected_rvs, &UpdateRoadVehPowerProc);
2457 
2458 				if (IsRoadDepotTile(tile)) {
2459 					/* Update build vehicle window related to this depot */
2460 					InvalidateWindowData(WC_VEHICLE_DEPOT, tile);
2461 					InvalidateWindowData(WC_BUILD_VEHICLE, tile);
2462 				}
2463 			}
2464 		} else {
2465 			TileIndex endtile = GetOtherTunnelBridgeEnd(tile);
2466 
2467 			/* If both ends of tunnel/bridge are in the range, do not try to convert twice -
2468 			 * it would cause assert because of different test and exec runs */
2469 			if (endtile < tile) {
2470 				if (OrthogonalTileArea(area_start, area_end).Contains(endtile)) continue;
2471 			}
2472 
2473 			/* When not converting rail <-> el. rail, any vehicle cannot be in tunnel/bridge */
2474 			if (!HasPowerOnRoad(from_type, to_type)) {
2475 				CommandCost ret = TunnelBridgeIsFree(tile, endtile);
2476 				if (ret.Failed()) {
2477 					error = ret;
2478 					continue;
2479 				}
2480 
2481 				if (rtt == RTT_ROAD && owner == OWNER_TOWN) {
2482 					error.MakeError(STR_ERROR_OWNED_BY);
2483 					GetNameOfOwner(OWNER_TOWN, tile);
2484 					continue;
2485 				}
2486 			}
2487 
2488 			/* There are 2 pieces on *every* tile of the bridge or tunnel */
2489 			uint num_pieces = (GetTunnelBridgeLength(tile, endtile) + 2) * 2;
2490 			found_convertible_road = true;
2491 			cost.AddCost(num_pieces * RoadConvertCost(from_type, to_type));
2492 
2493 			if (flags & DC_EXEC) {
2494 				/* Update the company infrastructure counters. */
2495 				if (owner == _current_company) {
2496 					/* Each piece should be counted TUNNELBRIDGE_TRACKBIT_FACTOR times
2497 					 * for the infrastructure counters (cause of #8297). */
2498 					ConvertRoadTypeOwner(tile, num_pieces * TUNNELBRIDGE_TRACKBIT_FACTOR, owner, from_type, to_type);
2499 					SetTunnelBridgeOwner(tile, endtile, _current_company);
2500 				}
2501 
2502 				/* Perform the conversion */
2503 				SetRoadType(tile,    rtt, to_type);
2504 				SetRoadType(endtile, rtt, to_type);
2505 
2506 				FindVehicleOnPos(tile, &affected_rvs, &UpdateRoadVehPowerProc);
2507 				FindVehicleOnPos(endtile, &affected_rvs, &UpdateRoadVehPowerProc);
2508 
2509 				if (IsBridge(tile)) {
2510 					MarkBridgeDirty(tile);
2511 				} else {
2512 					MarkTileDirtyByTile(tile);
2513 					MarkTileDirtyByTile(endtile);
2514 				}
2515 			}
2516 		}
2517 	}
2518 
2519 	if (flags & DC_EXEC) {
2520 		/* Roadtype changed, update roadvehicles as when entering different track */
2521 		for (RoadVehicle *v : affected_rvs) {
2522 			v->CargoChanged();
2523 		}
2524 	}
2525 
2526 	delete iter;
2527 	return found_convertible_road ? cost : error;
2528 }
2529 
2530 
2531 /** Tile callback functions for road tiles */
2532 extern const TileTypeProcs _tile_type_road_procs = {
2533 	DrawTile_Road,           // draw_tile_proc
2534 	GetSlopePixelZ_Road,     // get_slope_z_proc
2535 	ClearTile_Road,          // clear_tile_proc
2536 	nullptr,                    // add_accepted_cargo_proc
2537 	GetTileDesc_Road,        // get_tile_desc_proc
2538 	GetTileTrackStatus_Road, // get_tile_track_status_proc
2539 	ClickTile_Road,          // click_tile_proc
2540 	nullptr,                    // animate_tile_proc
2541 	TileLoop_Road,           // tile_loop_proc
2542 	ChangeTileOwner_Road,    // change_tile_owner_proc
2543 	nullptr,                    // add_produced_cargo_proc
2544 	VehicleEnter_Road,       // vehicle_enter_tile_proc
2545 	GetFoundation_Road,      // get_foundation_proc
2546 	TerraformTile_Road,      // terraform_tile_proc
2547 };
2548