/dports/emulators/mess/mame-mame0226/src/devices/cpu/z180/ |
H A D | z180ops.h | 150 #define EAY() m_ea = (uint32_t)(uint16_t)(_IY + (int8_t)ARG()) macro
|
/dports/emulators/mame/mame-mame0226/src/devices/cpu/z180/ |
H A D | z180ops.h | 150 #define EAY() m_ea = (uint32_t)(uint16_t)(_IY + (int8_t)ARG()) macro
|
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/cpu/z180/ |
H A D | z180ops.h | 167 #define EAY EA = (UINT32)(UINT16)(_IY+(INT8)ARG()) macro
|
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/cpu/z180/ |
H A D | z180ops.h | 150 #define EAY EA = (UINT32)(UINT16)(_IY+(INT8)ARG()) macro
|
/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/cpu/z180/ |
H A D | z180ops.h | 150 #define EAY EA = (UINT32)(UINT16)(_IY+(INT8)ARG()) macro
|
/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/cpu/z180/ |
H A D | z180ops.h | 150 #define EAY EA = (UINT32)(UINT16)(_IY+(INT8)ARG()) macro
|
/dports/games/libretro-mame2000/mame2000-libretro-e364a15/src/cpu/z80/ |
H A D | z80.c | 544 #define EAY EA = (UINT32)(UINT16)(_IY+(INT8)ARG()) macro
|
/dports/games/libretro-genesis_plus_gx/Genesis-Plus-GX-7f83bc5/core/z80/ |
H A D | z80.c | 691 #define EAY do { EA = (UINT32)(UINT16)(IY + (INT8)ARG()); WZ = EA; } while (0) macro
|
/dports/games/kodi-addon-game.libretro.genplus/game.libretro.genplus-1.7.4.15-Matrix/depends/common/genplus/core/z80/ |
H A D | z80.c | 691 #define EAY do { EA = (UINT32)(UINT16)(IY + (INT8)ARG()); WZ = EA; } while (0) macro
|
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/cpu/z80/ |
H A D | z80.cpp | 1000 #define EAY EA = (UINT32)(UINT16)(IY + (INT8)ARG()); WZ = EA; macro
|
/dports/audio/deadbeef/deadbeef-0.7.2/plugins/ao/eng_qsf/ |
H A D | z80.c | 593 #define EAY z80->EA = (UINT32)(UINT16)(_IY+(INT8)ARG(z80)) macro
|
/dports/emulators/gngeo/gngeo-gngeo_0.8/src/mamez80/ |
H A D | z80.c | 727 #define EAY EA = (UINT32)(UINT16)(_IY+(INT8)ARG()) macro
|
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/cpu/z80/ |
H A D | z80.cpp | 651 #define EAY EA = (UINT32)(UINT16)(IY + (INT8)ARG()); WZ = EA; macro
|
/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/cpu/z80/ |
H A D | z80.c | 650 #define EAY EA = (UINT32)(UINT16)(_IY+(INT8)ARG()) macro
|
/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/cpu/z80/ |
H A D | z80.c | 660 #define EAY EA = (UINT32)(UINT16)(_IY+(INT8)ARG()) macro
|
/dports/devel/mcpp/mcpp-2.7.2/cpp-test/test-t/ |
H A D | m4095.h | 2732 #define EAY macro
|
/dports/devel/mcpp/mcpp-2.7.2/test-t/ |
H A D | m4095.h | 2732 #define EAY macro
|
/dports/devel/mcpp/mcpp-2.7.2/test-l/ |
H A D | m8191.h | 2731 #define EAY macro
|
/dports/devel/mcpp/mcpp-2.7.2/cpp-test/test-l/ |
H A D | m8191.h | 2731 #define EAY macro
|