/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/ |
H A D | q_shared.h | 566 #define EF_ANIM_ALLFAST 0x00002000 // automatically cycle through all frames at 10hz macro
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | q_shared.h | 547 #define EF_ANIM_ALLFAST 0x00002000 // automatically cycle through all frames at 10hz macro
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/dports/games/quake2-xatrix/quake2-xatrix-3.20/ |
H A D | q_shared.h | 547 #define EF_ANIM_ALLFAST 0x00002000 // automatically cycle through all frames at 10hz macro
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/dports/games/quake2-psychomod/psychomod/src/ |
H A D | q_shared.h | 549 #define EF_ANIM_ALLFAST 0x00002000 // automatically cycle through all frames at 10hz macro
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/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | q_shared.h | 547 #define EF_ANIM_ALLFAST 0x00002000 // automatically cycle through all frames at 10hz macro
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/dports/games/q2pro/q2pro/include/ |
H A D | q_shared.h | 863 #define EF_ANIM_ALLFAST 0x00002000 // automatically cycle through all frames at 10hz macro
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/dports/games/egl/egl-0.3.1_9/shared/ |
H A D | shared.h | 1205 #define EF_ANIM_ALLFAST 0x00002000 // automatically cycle through all frames at 10hz macro
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/dports/games/r1q2/r1q2-8012_5/game/ |
H A D | q_shared.h | 907 #define EF_ANIM_ALLFAST 0x00002000 // automatically cycle through all frames at 10hz macro
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/dports/games/quake2-relay/relay-0.4/common/ |
H A D | q2defines.h | 346 #define EF_ANIM_ALLFAST 0x00002000 // automatically cycle through all frames at 10hz macro
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/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/ |
H A D | q_shared.h | 551 #define EF_ANIM_ALLFAST 0x00002000 // automatically cycle through all frames at 10hz macro
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/dports/games/alienarena/alienarena-7.66/source/game/ |
H A D | q_shared.h | 634 #define EF_ANIM_ALLFAST 0x00002000 // automatically cycle through all frames at 10hz macro
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | q_shared.h | 547 #define EF_ANIM_ALLFAST 0x00002000 // automatically cycle through all frames at 10hz macro
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | bg_public.h | 222 #define EF_ANIM_ALLFAST 0x00004000 // automatically cycle through all frames at 10hz macro
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | bg_public.h | 222 #define EF_ANIM_ALLFAST 0x00004000 // automatically cycle through all frames at 10hz macro
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/dports/games/alienarena-data/alienarena-7.66/source/game/ |
H A D | q_shared.h | 634 #define EF_ANIM_ALLFAST 0x00002000 // automatically cycle through all frames at 10hz macro
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/dports/games/quetoo/quetoo-0.6.1/src/ |
H A D | q_shared.h | 449 #define EF_ANIM_ALLFAST 0x00002000 // automatically cycle through all frames at 10hz macro
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/dports/games/q2p/Q2P-0.2-2006-12-31/game/ |
H A D | q_shared.h | 620 #define EF_ANIM_ALLFAST 0x00002000 // automatically cycle through all frames at 10hz macro
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/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/ |
H A D | q_shared.h | 569 #define EF_ANIM_ALLFAST 0x00002000 // automatically cycle through all frames at 10hz macro
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/dports/games/qudos/QuDos-0.40.1-src/src/game/ |
H A D | q_shared.h | 595 #define EF_ANIM_ALLFAST 0x00002000 /* automatically cycle through all frames at 10hz */ macro
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/ |
H A D | q_shared.h | 566 #define EF_ANIM_ALLFAST 0x00002000 // automatically cycle through all frames at 10hz macro
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/ |
H A D | q_shared.h | 547 #define EF_ANIM_ALLFAST 0x00002000 // automatically cycle through all frames at 10hz macro
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/ |
H A D | q_shared.h | 542 #define EF_ANIM_ALLFAST 0x00002000 // automatically cycle through all frames at 10hz macro
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/3zb2/ |
H A D | q_shared.h | 551 #define EF_ANIM_ALLFAST 0x00002000 // automatically cycle through all frames at 10hz macro
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/ |
H A D | q_shared.h | 547 #define EF_ANIM_ALLFAST 0x00002000 // automatically cycle through all frames at 10hz macro
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/ |
H A D | q_shared.h | 566 #define EF_ANIM_ALLFAST 0x00002000 // automatically cycle through all frames at 10hz macro
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