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Searched defs:EF_ANIM_ALLFAST (Results 1 – 25 of 31) sorted by last modified time

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/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/
H A Dq_shared.h566 #define EF_ANIM_ALLFAST 0x00002000 // automatically cycle through all frames at 10hz macro
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dq_shared.h547 #define EF_ANIM_ALLFAST 0x00002000 // automatically cycle through all frames at 10hz macro
/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dq_shared.h547 #define EF_ANIM_ALLFAST 0x00002000 // automatically cycle through all frames at 10hz macro
/dports/games/quake2-psychomod/psychomod/src/
H A Dq_shared.h549 #define EF_ANIM_ALLFAST 0x00002000 // automatically cycle through all frames at 10hz macro
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dq_shared.h547 #define EF_ANIM_ALLFAST 0x00002000 // automatically cycle through all frames at 10hz macro
/dports/games/q2pro/q2pro/include/
H A Dq_shared.h863 #define EF_ANIM_ALLFAST 0x00002000 // automatically cycle through all frames at 10hz macro
/dports/games/egl/egl-0.3.1_9/shared/
H A Dshared.h1205 #define EF_ANIM_ALLFAST 0x00002000 // automatically cycle through all frames at 10hz macro
/dports/games/r1q2/r1q2-8012_5/game/
H A Dq_shared.h907 #define EF_ANIM_ALLFAST 0x00002000 // automatically cycle through all frames at 10hz macro
/dports/games/quake2-relay/relay-0.4/common/
H A Dq2defines.h346 #define EF_ANIM_ALLFAST 0x00002000 // automatically cycle through all frames at 10hz macro
/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/
H A Dq_shared.h551 #define EF_ANIM_ALLFAST 0x00002000 // automatically cycle through all frames at 10hz macro
/dports/games/alienarena/alienarena-7.66/source/game/
H A Dq_shared.h634 #define EF_ANIM_ALLFAST 0x00002000 // automatically cycle through all frames at 10hz macro
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dq_shared.h547 #define EF_ANIM_ALLFAST 0x00002000 // automatically cycle through all frames at 10hz macro
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dbg_public.h222 #define EF_ANIM_ALLFAST 0x00004000 // automatically cycle through all frames at 10hz macro
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dbg_public.h222 #define EF_ANIM_ALLFAST 0x00004000 // automatically cycle through all frames at 10hz macro
/dports/games/alienarena-data/alienarena-7.66/source/game/
H A Dq_shared.h634 #define EF_ANIM_ALLFAST 0x00002000 // automatically cycle through all frames at 10hz macro
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dq_shared.h449 #define EF_ANIM_ALLFAST 0x00002000 // automatically cycle through all frames at 10hz macro
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dq_shared.h620 #define EF_ANIM_ALLFAST 0x00002000 // automatically cycle through all frames at 10hz macro
/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/
H A Dq_shared.h569 #define EF_ANIM_ALLFAST 0x00002000 // automatically cycle through all frames at 10hz macro
/dports/games/qudos/QuDos-0.40.1-src/src/game/
H A Dq_shared.h595 #define EF_ANIM_ALLFAST 0x00002000 /* automatically cycle through all frames at 10hz */ macro
/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/
H A Dq_shared.h566 #define EF_ANIM_ALLFAST 0x00002000 // automatically cycle through all frames at 10hz macro
/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/
H A Dq_shared.h547 #define EF_ANIM_ALLFAST 0x00002000 // automatically cycle through all frames at 10hz macro
/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/
H A Dq_shared.h542 #define EF_ANIM_ALLFAST 0x00002000 // automatically cycle through all frames at 10hz macro
/dports/games/qudos/QuDos-0.40.1-src/src/mods/3zb2/
H A Dq_shared.h551 #define EF_ANIM_ALLFAST 0x00002000 // automatically cycle through all frames at 10hz macro
/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/
H A Dq_shared.h547 #define EF_ANIM_ALLFAST 0x00002000 // automatically cycle through all frames at 10hz macro
/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/
H A Dq_shared.h566 #define EF_ANIM_ALLFAST 0x00002000 // automatically cycle through all frames at 10hz macro

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