/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/ |
H A D | neh.h | 84 #define EF_NODRAW 16 macro
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H A D | server.h | 191 #define EF_NODRAW 128 macro
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/dports/games/tenebrae/tenebrae_0/ |
H A D | server.h | 178 #define EF_NODRAW 128 macro
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/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/ |
H A D | sv_model.h | 170 #define EF_NODRAW 0x00000080 macro
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H A D | model.h | 310 #define EF_NODRAW 0x00000080 macro
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H A D | gl_model.h | 344 #define EF_NODRAW 0x00000080 macro
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | bg_public.h | 215 #define EF_NODRAW 0x00000080 // may have an event, but no model (unspawned items) macro
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | bg_public.h | 215 #define EF_NODRAW 0x00000080 // may have an event, but no model (unspawned items) macro
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/dports/games/ioquake3/ioquake3-1.36/code/game/ |
H A D | bg_public.h | 252 #define EF_NODRAW 0x00000080 // may have an event, but no model (unspawned items) macro
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/dports/games/ioquake3-server/ioquake3-1.36/code/game/ |
H A D | bg_public.h | 252 #define EF_NODRAW 0x00000080 // may have an event, but no model (unspawned items) macro
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/dports/games/evq3/evq3/code/game/ |
H A D | bg_public.h | 252 #define EF_NODRAW 0x00000080 // may have an event, but no model (unspawned items) macro
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/ |
H A D | bg_public.h | 252 #define EF_NODRAW 0x00000080 // may have an event, but no model (unspawned items) macro
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/dports/games/openarena/openarena-engine-source-0.8.8/code/game/ |
H A D | bg_public.h | 252 #define EF_NODRAW 0x00000080 // may have an event, but no model (unspawned items) macro
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/game/ |
H A D | bg_public.h | 252 #define EF_NODRAW 0x00000080 // may have an event, but no model (unspawned items) macro
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/dports/games/xonotic/Xonotic/source/darkplaces/ |
H A D | protocol.h | 48 #define EF_NODRAW 16 macro
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/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | protocol.h | 48 #define EF_NODRAW 16 macro
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/dports/games/darkplaces/darkplaces/ |
H A D | protocol.h | 48 #define EF_NODRAW 16 macro
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/game/ |
H A D | bg_public.h | 284 #define EF_NODRAW 0x00000100 // may have an event, but no model (unspawned items) macro
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/dports/games/iortcw/iortcw-1.51c/SP/code/game/ |
H A D | bg_public.h | 381 #define EF_NODRAW 0x00000080 // may have an event, but no model (unspawned items) macro
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/dports/games/iortcw/iortcw-1.51c/MP/code/game/ |
H A D | bg_public.h | 395 #define EF_NODRAW 0x00000080 // may have an event, but no model (unspawned items) macro
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/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | bg_public.h | 627 #define EF_NODRAW (1<<8) // may have an event, but no model (unspawned items) macro
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