1 //
2 // Copyright 2014 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 #include "test_utils/angle_test_configs.h"
8 
9 #include "common/platform.h"
10 #include "util/util_gl.h"
11 
12 namespace angle
13 {
14 
PlatformParameters()15 PlatformParameters::PlatformParameters() : PlatformParameters(2, 0, GLESDriverType::AngleEGL) {}
16 
PlatformParameters(EGLint majorVersion,EGLint minorVersion,const EGLPlatformParameters & eglPlatformParameters)17 PlatformParameters::PlatformParameters(EGLint majorVersion,
18                                        EGLint minorVersion,
19                                        const EGLPlatformParameters &eglPlatformParameters)
20     : driver(GLESDriverType::AngleEGL),
21       noFixture(false),
22       eglParameters(eglPlatformParameters),
23       majorVersion(majorVersion),
24       minorVersion(minorVersion)
25 {
26     initDefaultParameters();
27 }
28 
PlatformParameters(EGLint majorVersion,EGLint minorVersion,GLESDriverType driver)29 PlatformParameters::PlatformParameters(EGLint majorVersion,
30                                        EGLint minorVersion,
31                                        GLESDriverType driver)
32     : driver(driver), noFixture(false), majorVersion(majorVersion), minorVersion(minorVersion)
33 {
34     initDefaultParameters();
35 }
36 
getRenderer() const37 EGLint PlatformParameters::getRenderer() const
38 {
39     return eglParameters.renderer;
40 }
41 
getDeviceType() const42 EGLint PlatformParameters::getDeviceType() const
43 {
44     return eglParameters.deviceType;
45 }
46 
isSwiftshader() const47 bool PlatformParameters::isSwiftshader() const
48 {
49     return eglParameters.deviceType == EGL_PLATFORM_ANGLE_DEVICE_TYPE_SWIFTSHADER_ANGLE;
50 }
51 
initDefaultParameters()52 void PlatformParameters::initDefaultParameters()
53 {
54     // Default debug layers to enabled in tests.
55     eglParameters.debugLayersEnabled = EGL_TRUE;
56 }
57 
operator <(const PlatformParameters & a,const PlatformParameters & b)58 bool operator<(const PlatformParameters &a, const PlatformParameters &b)
59 {
60     return a.tie() < b.tie();
61 }
62 
operator ==(const PlatformParameters & a,const PlatformParameters & b)63 bool operator==(const PlatformParameters &a, const PlatformParameters &b)
64 {
65     return a.tie() == b.tie();
66 }
67 
operator !=(const PlatformParameters & a,const PlatformParameters & b)68 bool operator!=(const PlatformParameters &a, const PlatformParameters &b)
69 {
70     return a.tie() != b.tie();
71 }
72 
GetRendererName(EGLint renderer)73 const char *GetRendererName(EGLint renderer)
74 {
75     switch (renderer)
76     {
77         case EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE:
78             return "Default";
79         case EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE:
80             return "D3D9";
81         case EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE:
82             return "D3D11";
83         case EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE:
84             return "Metal";
85         case EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE:
86             return "Null";
87         case EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE:
88             return "OpenGL";
89         case EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE:
90             return "OpenGLES";
91         case EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE:
92             return "Vulkan";
93         default:
94             return "Undefined";
95     }
96 }
97 
operator <<(std::ostream & stream,const PlatformParameters & pp)98 std::ostream &operator<<(std::ostream &stream, const PlatformParameters &pp)
99 {
100     stream << "ES" << pp.majorVersion << "_";
101     if (pp.minorVersion != 0)
102     {
103         stream << pp.minorVersion << "_";
104     }
105 
106     switch (pp.driver)
107     {
108         case GLESDriverType::AngleEGL:
109             stream << GetRendererName(pp.eglParameters.renderer);
110             break;
111         case GLESDriverType::SystemWGL:
112             stream << "WGL";
113             break;
114         case GLESDriverType::SystemEGL:
115             stream << "EGL";
116             break;
117         default:
118             stream << "Error";
119             break;
120     }
121 
122     if (pp.eglParameters.majorVersion != EGL_DONT_CARE)
123     {
124         stream << "_" << pp.eglParameters.majorVersion;
125     }
126 
127     if (pp.eglParameters.minorVersion != EGL_DONT_CARE)
128     {
129         stream << "_" << pp.eglParameters.minorVersion;
130     }
131 
132     switch (pp.eglParameters.deviceType)
133     {
134         case EGL_DONT_CARE:
135         case EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE:
136             // default
137             break;
138 
139         case EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE:
140             stream << "_Null";
141             break;
142 
143         case EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE:
144             stream << "_Reference";
145             break;
146 
147         case EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE:
148             stream << "_Warp";
149             break;
150 
151         case EGL_PLATFORM_ANGLE_DEVICE_TYPE_SWIFTSHADER_ANGLE:
152             stream << "_SwiftShader";
153             break;
154 
155         default:
156             stream << "_Error";
157             break;
158     }
159 
160     switch (pp.eglParameters.presentPath)
161     {
162         case EGL_EXPERIMENTAL_PRESENT_PATH_COPY_ANGLE:
163             stream << "_PresentPathCopy";
164             break;
165 
166         case EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE:
167             stream << "_PresentPathFast";
168             break;
169 
170         case EGL_DONT_CARE:
171             // default
172             break;
173 
174         default:
175             stream << "_Error";
176             break;
177     }
178 
179     if (pp.noFixture)
180     {
181         stream << "_NoFixture";
182     }
183 
184     if (pp.eglParameters.contextVirtualization == EGL_FALSE)
185     {
186         stream << "_NoVirtual";
187     }
188 
189     if (pp.eglParameters.transformFeedbackFeature == EGL_FALSE)
190     {
191         stream << "_NoTransformFeedback";
192     }
193     else if (pp.eglParameters.transformFeedbackFeature == EGL_TRUE)
194     {
195         stream << "_TransformFeedback";
196     }
197 
198     if (pp.eglParameters.allocateNonZeroMemoryFeature == EGL_FALSE)
199     {
200         stream << "_NoAllocateNonZeroMemory";
201     }
202     else if (pp.eglParameters.allocateNonZeroMemoryFeature == EGL_TRUE)
203     {
204         stream << "_AllocateNonZeroMemory";
205     }
206 
207     if (pp.eglParameters.emulateCopyTexImage2DFromRenderbuffers == EGL_TRUE)
208     {
209         stream << "_EmulateCopyTexImage2DFromRenderbuffers";
210     }
211 
212     if (pp.eglParameters.shaderStencilOutputFeature == EGL_FALSE)
213     {
214         stream << "_NoStencilOutput";
215     }
216 
217     if (pp.eglParameters.genMultipleMipsPerPassFeature == EGL_FALSE)
218     {
219         stream << "_NoGenMultipleMipsPerPass";
220     }
221 
222     switch (pp.eglParameters.emulatedPrerotation)
223     {
224         case 90:
225             stream << "_PreRotate90";
226             break;
227         case 180:
228             stream << "_PreRotate180";
229             break;
230         case 270:
231             stream << "_PreRotate270";
232             break;
233         default:
234             break;
235     }
236 
237     if (pp.eglParameters.asyncCommandQueueFeatureVulkan == EGL_TRUE)
238     {
239         stream << "_AsyncQueue";
240     }
241 
242     if (pp.eglParameters.hasExplicitMemBarrierFeatureMtl == EGL_FALSE)
243     {
244         stream << "_NoMetalExplicitMemoryBarrier";
245     }
246 
247     if (pp.eglParameters.hasCheapRenderPassFeatureMtl == EGL_FALSE)
248     {
249         stream << "_NoMetalCheapRenderPass";
250     }
251 
252     if (pp.eglParameters.forceBufferGPUStorageFeatureMtl == EGL_TRUE)
253     {
254         stream << "_ForceMetalBufferGPUStorage";
255     }
256 
257     return stream;
258 }
259 
260 // EGL platforms
261 namespace egl_platform
262 {
263 
DEFAULT()264 EGLPlatformParameters DEFAULT()
265 {
266     return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE);
267 }
268 
DEFAULT_NULL()269 EGLPlatformParameters DEFAULT_NULL()
270 {
271     return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE, EGL_DONT_CARE,
272                                  EGL_DONT_CARE, EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE);
273 }
274 
D3D9()275 EGLPlatformParameters D3D9()
276 {
277     return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
278                                  EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
279 }
280 
D3D9_NULL()281 EGLPlatformParameters D3D9_NULL()
282 {
283     return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
284                                  EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE);
285 }
286 
D3D9_REFERENCE()287 EGLPlatformParameters D3D9_REFERENCE()
288 {
289     return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
290                                  EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE);
291 }
292 
D3D11()293 EGLPlatformParameters D3D11()
294 {
295     return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
296                                  EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
297 }
298 
D3D11_PRESENT_PATH_FAST()299 EGLPlatformParameters D3D11_PRESENT_PATH_FAST()
300 {
301     return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
302                                  EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE,
303                                  EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE);
304 }
305 
D3D11_FL11_1()306 EGLPlatformParameters D3D11_FL11_1()
307 {
308     return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 11, 1,
309                                  EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
310 }
311 
D3D11_FL11_0()312 EGLPlatformParameters D3D11_FL11_0()
313 {
314     return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 11, 0,
315                                  EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
316 }
317 
D3D11_FL10_1()318 EGLPlatformParameters D3D11_FL10_1()
319 {
320     return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 10, 1,
321                                  EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
322 }
323 
D3D11_FL10_0()324 EGLPlatformParameters D3D11_FL10_0()
325 {
326     return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 10, 0,
327                                  EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
328 }
329 
D3D11_FL9_3()330 EGLPlatformParameters D3D11_FL9_3()
331 {
332     return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 9, 3,
333                                  EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
334 }
335 
D3D11_NULL()336 EGLPlatformParameters D3D11_NULL()
337 {
338     return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
339                                  EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE);
340 }
341 
D3D11_WARP()342 EGLPlatformParameters D3D11_WARP()
343 {
344     return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
345                                  EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE);
346 }
347 
D3D11_FL11_1_WARP()348 EGLPlatformParameters D3D11_FL11_1_WARP()
349 {
350     return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 11, 1,
351                                  EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE);
352 }
353 
D3D11_FL11_0_WARP()354 EGLPlatformParameters D3D11_FL11_0_WARP()
355 {
356     return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 11, 0,
357                                  EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE);
358 }
359 
D3D11_FL10_1_WARP()360 EGLPlatformParameters D3D11_FL10_1_WARP()
361 {
362     return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 10, 1,
363                                  EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE);
364 }
365 
D3D11_FL10_0_WARP()366 EGLPlatformParameters D3D11_FL10_0_WARP()
367 {
368     return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 10, 0,
369                                  EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE);
370 }
371 
D3D11_FL9_3_WARP()372 EGLPlatformParameters D3D11_FL9_3_WARP()
373 {
374     return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 9, 3,
375                                  EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE);
376 }
377 
D3D11_REFERENCE()378 EGLPlatformParameters D3D11_REFERENCE()
379 {
380     return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
381                                  EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE);
382 }
383 
D3D11_FL11_1_REFERENCE()384 EGLPlatformParameters D3D11_FL11_1_REFERENCE()
385 {
386     return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 11, 1,
387                                  EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE);
388 }
389 
D3D11_FL11_0_REFERENCE()390 EGLPlatformParameters D3D11_FL11_0_REFERENCE()
391 {
392     return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 11, 0,
393                                  EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE);
394 }
395 
D3D11_FL10_1_REFERENCE()396 EGLPlatformParameters D3D11_FL10_1_REFERENCE()
397 {
398     return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 10, 1,
399                                  EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE);
400 }
401 
D3D11_FL10_0_REFERENCE()402 EGLPlatformParameters D3D11_FL10_0_REFERENCE()
403 {
404     return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 10, 0,
405                                  EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE);
406 }
407 
D3D11_FL9_3_REFERENCE()408 EGLPlatformParameters D3D11_FL9_3_REFERENCE()
409 {
410     return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 9, 3,
411                                  EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE);
412 }
413 
OPENGL()414 EGLPlatformParameters OPENGL()
415 {
416     return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE);
417 }
418 
OPENGL(EGLint major,EGLint minor)419 EGLPlatformParameters OPENGL(EGLint major, EGLint minor)
420 {
421     return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE, major, minor, EGL_DONT_CARE);
422 }
423 
OPENGL_NULL()424 EGLPlatformParameters OPENGL_NULL()
425 {
426     return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
427                                  EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE);
428 }
429 
OPENGLES()430 EGLPlatformParameters OPENGLES()
431 {
432     return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE);
433 }
434 
OPENGLES(EGLint major,EGLint minor)435 EGLPlatformParameters OPENGLES(EGLint major, EGLint minor)
436 {
437     return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE, major, minor,
438                                  EGL_DONT_CARE);
439 }
440 
OPENGLES_NULL()441 EGLPlatformParameters OPENGLES_NULL()
442 {
443     return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE, EGL_DONT_CARE,
444                                  EGL_DONT_CARE, EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE);
445 }
446 
OPENGL_OR_GLES()447 EGLPlatformParameters OPENGL_OR_GLES()
448 {
449 #if defined(ANGLE_PLATFORM_ANDROID)
450     return OPENGLES();
451 #else
452     return OPENGL();
453 #endif
454 }
455 
OPENGL_OR_GLES(EGLint major,EGLint minor)456 EGLPlatformParameters OPENGL_OR_GLES(EGLint major, EGLint minor)
457 {
458 #if defined(ANGLE_PLATFORM_ANDROID)
459     return OPENGLES(major, minor);
460 #else
461     return OPENGL(major, minor);
462 #endif
463 }
464 
OPENGL_OR_GLES_NULL()465 EGLPlatformParameters OPENGL_OR_GLES_NULL()
466 {
467 #if defined(ANGLE_PLATFORM_ANDROID)
468     return OPENGLES_NULL();
469 #else
470     return OPENGL_NULL();
471 #endif
472 }
473 
VULKAN()474 EGLPlatformParameters VULKAN()
475 {
476     return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE);
477 }
478 
VULKAN_NULL()479 EGLPlatformParameters VULKAN_NULL()
480 {
481     return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
482                                  EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE);
483 }
484 
VULKAN_SWIFTSHADER()485 EGLPlatformParameters VULKAN_SWIFTSHADER()
486 {
487     return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
488                                  EGL_PLATFORM_ANGLE_DEVICE_TYPE_SWIFTSHADER_ANGLE);
489 }
METAL()490 EGLPlatformParameters METAL()
491 {
492     return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE);
493 }
494 
495 }  // namespace egl_platform
496 
497 // ANGLE tests platforms
ES1_D3D9()498 PlatformParameters ES1_D3D9()
499 {
500     return PlatformParameters(1, 0, egl_platform::D3D9());
501 }
502 
ES2_D3D9()503 PlatformParameters ES2_D3D9()
504 {
505     return PlatformParameters(2, 0, egl_platform::D3D9());
506 }
507 
ES1_D3D11()508 PlatformParameters ES1_D3D11()
509 {
510     return PlatformParameters(1, 0, egl_platform::D3D11());
511 }
512 
ES2_D3D11()513 PlatformParameters ES2_D3D11()
514 {
515     return PlatformParameters(2, 0, egl_platform::D3D11());
516 }
517 
ES2_D3D11_PRESENT_PATH_FAST()518 PlatformParameters ES2_D3D11_PRESENT_PATH_FAST()
519 {
520     return PlatformParameters(2, 0, egl_platform::D3D11_PRESENT_PATH_FAST());
521 }
522 
ES2_D3D11_FL11_0()523 PlatformParameters ES2_D3D11_FL11_0()
524 {
525     return PlatformParameters(2, 0, egl_platform::D3D11_FL11_0());
526 }
527 
ES2_D3D11_FL10_1()528 PlatformParameters ES2_D3D11_FL10_1()
529 {
530     return PlatformParameters(2, 0, egl_platform::D3D11_FL10_1());
531 }
532 
ES2_D3D11_FL10_0()533 PlatformParameters ES2_D3D11_FL10_0()
534 {
535     return PlatformParameters(2, 0, egl_platform::D3D11_FL10_0());
536 }
537 
ES2_D3D11_FL9_3()538 PlatformParameters ES2_D3D11_FL9_3()
539 {
540     return PlatformParameters(2, 0, egl_platform::D3D11_FL9_3());
541 }
542 
ES2_D3D11_WARP()543 PlatformParameters ES2_D3D11_WARP()
544 {
545     return PlatformParameters(2, 0, egl_platform::D3D11_WARP());
546 }
547 
ES2_D3D11_FL11_0_WARP()548 PlatformParameters ES2_D3D11_FL11_0_WARP()
549 {
550     return PlatformParameters(2, 0, egl_platform::D3D11_FL11_0_WARP());
551 }
552 
ES2_D3D11_FL10_1_WARP()553 PlatformParameters ES2_D3D11_FL10_1_WARP()
554 {
555     return PlatformParameters(2, 0, egl_platform::D3D11_FL10_1_WARP());
556 }
557 
ES2_D3D11_FL10_0_WARP()558 PlatformParameters ES2_D3D11_FL10_0_WARP()
559 {
560     return PlatformParameters(2, 0, egl_platform::D3D11_FL10_0_WARP());
561 }
562 
ES2_D3D11_FL9_3_WARP()563 PlatformParameters ES2_D3D11_FL9_3_WARP()
564 {
565     return PlatformParameters(2, 0, egl_platform::D3D11_FL9_3_WARP());
566 }
567 
ES2_D3D11_REFERENCE()568 PlatformParameters ES2_D3D11_REFERENCE()
569 {
570     return PlatformParameters(2, 0, egl_platform::D3D11_REFERENCE());
571 }
572 
ES2_D3D11_FL11_0_REFERENCE()573 PlatformParameters ES2_D3D11_FL11_0_REFERENCE()
574 {
575     return PlatformParameters(2, 0, egl_platform::D3D11_FL11_0_REFERENCE());
576 }
577 
ES2_D3D11_FL10_1_REFERENCE()578 PlatformParameters ES2_D3D11_FL10_1_REFERENCE()
579 {
580     return PlatformParameters(2, 0, egl_platform::D3D11_FL10_1_REFERENCE());
581 }
582 
ES2_D3D11_FL10_0_REFERENCE()583 PlatformParameters ES2_D3D11_FL10_0_REFERENCE()
584 {
585     return PlatformParameters(2, 0, egl_platform::D3D11_FL10_0_REFERENCE());
586 }
587 
ES2_D3D11_FL9_3_REFERENCE()588 PlatformParameters ES2_D3D11_FL9_3_REFERENCE()
589 {
590     return PlatformParameters(2, 0, egl_platform::D3D11_FL9_3_REFERENCE());
591 }
592 
ES3_D3D11()593 PlatformParameters ES3_D3D11()
594 {
595     return PlatformParameters(3, 0, egl_platform::D3D11());
596 }
597 
ES3_D3D11_FL11_1()598 PlatformParameters ES3_D3D11_FL11_1()
599 {
600     return PlatformParameters(3, 0, egl_platform::D3D11_FL11_1());
601 }
602 
ES3_D3D11_FL11_0()603 PlatformParameters ES3_D3D11_FL11_0()
604 {
605     return PlatformParameters(3, 0, egl_platform::D3D11_FL11_0());
606 }
607 
ES3_D3D11_FL10_1()608 PlatformParameters ES3_D3D11_FL10_1()
609 {
610     return PlatformParameters(3, 0, egl_platform::D3D11_FL10_1());
611 }
612 
ES31_D3D11()613 PlatformParameters ES31_D3D11()
614 {
615     return PlatformParameters(3, 1, egl_platform::D3D11());
616 }
617 
ES31_D3D11_FL11_1()618 PlatformParameters ES31_D3D11_FL11_1()
619 {
620     return PlatformParameters(3, 1, egl_platform::D3D11_FL11_1());
621 }
622 
ES31_D3D11_FL11_0()623 PlatformParameters ES31_D3D11_FL11_0()
624 {
625     return PlatformParameters(3, 1, egl_platform::D3D11_FL11_0());
626 }
627 
ES3_D3D11_WARP()628 PlatformParameters ES3_D3D11_WARP()
629 {
630     return PlatformParameters(3, 0, egl_platform::D3D11_WARP());
631 }
632 
ES3_D3D11_FL11_1_WARP()633 PlatformParameters ES3_D3D11_FL11_1_WARP()
634 {
635     return PlatformParameters(3, 0, egl_platform::D3D11_FL11_1_WARP());
636 }
637 
ES3_D3D11_FL11_0_WARP()638 PlatformParameters ES3_D3D11_FL11_0_WARP()
639 {
640     return PlatformParameters(3, 0, egl_platform::D3D11_FL11_0_WARP());
641 }
642 
ES3_D3D11_FL10_1_WARP()643 PlatformParameters ES3_D3D11_FL10_1_WARP()
644 {
645     return PlatformParameters(3, 0, egl_platform::D3D11_FL10_1_WARP());
646 }
647 
ES1_OPENGLES()648 PlatformParameters ES1_OPENGLES()
649 {
650     return PlatformParameters(1, 0, egl_platform::OPENGLES());
651 }
652 
ES2_OPENGLES()653 PlatformParameters ES2_OPENGLES()
654 {
655     return PlatformParameters(2, 0, egl_platform::OPENGLES());
656 }
657 
ES2_OPENGLES(EGLint major,EGLint minor)658 PlatformParameters ES2_OPENGLES(EGLint major, EGLint minor)
659 {
660     return PlatformParameters(2, 0, egl_platform::OPENGLES(major, minor));
661 }
662 
ES3_OPENGLES()663 PlatformParameters ES3_OPENGLES()
664 {
665     return PlatformParameters(3, 0, egl_platform::OPENGLES());
666 }
667 
ES3_OPENGLES(EGLint major,EGLint minor)668 PlatformParameters ES3_OPENGLES(EGLint major, EGLint minor)
669 {
670     return PlatformParameters(3, 0, egl_platform::OPENGLES(major, minor));
671 }
672 
ES31_OPENGLES()673 PlatformParameters ES31_OPENGLES()
674 {
675     return PlatformParameters(3, 1, egl_platform::OPENGLES());
676 }
677 
ES31_OPENGLES(EGLint major,EGLint minor)678 PlatformParameters ES31_OPENGLES(EGLint major, EGLint minor)
679 {
680     return PlatformParameters(3, 1, egl_platform::OPENGLES(major, minor));
681 }
682 
ES1_OPENGL()683 PlatformParameters ES1_OPENGL()
684 {
685     return PlatformParameters(1, 0, egl_platform::OPENGL());
686 }
687 
ES2_OPENGL()688 PlatformParameters ES2_OPENGL()
689 {
690     return PlatformParameters(2, 0, egl_platform::OPENGL());
691 }
692 
ES2_OPENGL(EGLint major,EGLint minor)693 PlatformParameters ES2_OPENGL(EGLint major, EGLint minor)
694 {
695     return PlatformParameters(2, 0, egl_platform::OPENGL(major, minor));
696 }
697 
ES3_OPENGL()698 PlatformParameters ES3_OPENGL()
699 {
700     return PlatformParameters(3, 0, egl_platform::OPENGL());
701 }
702 
ES3_OPENGL(EGLint major,EGLint minor)703 PlatformParameters ES3_OPENGL(EGLint major, EGLint minor)
704 {
705     return PlatformParameters(3, 0, egl_platform::OPENGL(major, minor));
706 }
707 
ES31_OPENGL()708 PlatformParameters ES31_OPENGL()
709 {
710     return PlatformParameters(3, 1, egl_platform::OPENGL());
711 }
712 
ES31_OPENGL(EGLint major,EGLint minor)713 PlatformParameters ES31_OPENGL(EGLint major, EGLint minor)
714 {
715     return PlatformParameters(3, 1, egl_platform::OPENGL(major, minor));
716 }
717 
ES1_NULL()718 PlatformParameters ES1_NULL()
719 {
720     return PlatformParameters(1, 0, EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE));
721 }
722 
ES2_NULL()723 PlatformParameters ES2_NULL()
724 {
725     return PlatformParameters(2, 0, EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE));
726 }
727 
ES3_NULL()728 PlatformParameters ES3_NULL()
729 {
730     return PlatformParameters(3, 0, EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE));
731 }
732 
ES31_NULL()733 PlatformParameters ES31_NULL()
734 {
735     return PlatformParameters(3, 1, EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE));
736 }
737 
ES1_VULKAN()738 PlatformParameters ES1_VULKAN()
739 {
740     return PlatformParameters(1, 0, egl_platform::VULKAN());
741 }
742 
ES1_VULKAN_NULL()743 PlatformParameters ES1_VULKAN_NULL()
744 {
745     return PlatformParameters(1, 0, egl_platform::VULKAN_NULL());
746 }
747 
ES1_VULKAN_SWIFTSHADER()748 PlatformParameters ES1_VULKAN_SWIFTSHADER()
749 {
750     return PlatformParameters(1, 0, egl_platform::VULKAN_SWIFTSHADER());
751 }
752 
ES2_VULKAN()753 PlatformParameters ES2_VULKAN()
754 {
755     return PlatformParameters(2, 0, egl_platform::VULKAN());
756 }
757 
ES2_VULKAN_NULL()758 PlatformParameters ES2_VULKAN_NULL()
759 {
760     return PlatformParameters(2, 0, egl_platform::VULKAN_NULL());
761 }
762 
ES2_VULKAN_SWIFTSHADER()763 PlatformParameters ES2_VULKAN_SWIFTSHADER()
764 {
765     return PlatformParameters(2, 0, egl_platform::VULKAN_SWIFTSHADER());
766 }
767 
ES3_VULKAN()768 PlatformParameters ES3_VULKAN()
769 {
770     return PlatformParameters(3, 0, egl_platform::VULKAN());
771 }
772 
ES3_VULKAN_NULL()773 PlatformParameters ES3_VULKAN_NULL()
774 {
775     return PlatformParameters(3, 0, egl_platform::VULKAN_NULL());
776 }
777 
ES3_VULKAN_SWIFTSHADER()778 PlatformParameters ES3_VULKAN_SWIFTSHADER()
779 {
780     return PlatformParameters(3, 0, egl_platform::VULKAN_SWIFTSHADER());
781 }
782 
ES31_VULKAN()783 PlatformParameters ES31_VULKAN()
784 {
785     return PlatformParameters(3, 1, egl_platform::VULKAN());
786 }
787 
ES31_VULKAN_NULL()788 PlatformParameters ES31_VULKAN_NULL()
789 {
790     return PlatformParameters(3, 1, egl_platform::VULKAN_NULL());
791 }
792 
ES31_VULKAN_SWIFTSHADER()793 PlatformParameters ES31_VULKAN_SWIFTSHADER()
794 {
795     return PlatformParameters(3, 1, egl_platform::VULKAN_SWIFTSHADER());
796 }
797 
ES1_METAL()798 PlatformParameters ES1_METAL()
799 {
800     return PlatformParameters(1, 0, egl_platform::METAL());
801 }
802 
ES2_METAL()803 PlatformParameters ES2_METAL()
804 {
805     return PlatformParameters(2, 0, egl_platform::METAL());
806 }
807 
ES3_METAL()808 PlatformParameters ES3_METAL()
809 {
810     return PlatformParameters(3, 0, egl_platform::METAL());
811 }
812 
ES2_WGL()813 PlatformParameters ES2_WGL()
814 {
815     return PlatformParameters(2, 0, GLESDriverType::SystemWGL);
816 }
817 
ES3_WGL()818 PlatformParameters ES3_WGL()
819 {
820     return PlatformParameters(3, 0, GLESDriverType::SystemWGL);
821 }
822 
ES2_EGL()823 PlatformParameters ES2_EGL()
824 {
825     return PlatformParameters(2, 0, GLESDriverType::SystemEGL);
826 }
827 
ES3_EGL()828 PlatformParameters ES3_EGL()
829 {
830     return PlatformParameters(3, 0, GLESDriverType::SystemEGL);
831 }
832 }  // namespace angle
833