Home
last modified time | relevance | path

Searched defs:Economy (Results 1 – 22 of 22) sorted by relevance

/dports/games/openttd/openttd-12.1/src/
H A Deconomy_type.h28 struct Economy { struct
30 int16 fluct; ///< Economy fluctuation status argument
31 byte interest_rate; ///< Interest
32 byte infl_amount; ///< inflation amount
33 byte infl_amount_pr; ///< inflation rate for payment rates
34 …ounter; ///< Bits 31-16 are number of industry to be performed, 15-0 are fractional collected daily
35 …ent; ///< The value which will increment industry_daily_change_counter. Computed value. NOSAVE
36 …on_prices; ///< Cumulated inflation of prices since game start; 16 bit fractional part
37 …ent; ///< Cumulated inflation of cargo payment since game start; 16 bit fractional part
40 Money old_max_loan_unround; ///< Old: Unrounded max loan
[all …]
/dports/games/scorched3d/scorched/src/common/weapons/
H A DEconomy.cpp23 Economy::Economy() in Economy() function in Economy
/dports/games/widelands/widelands-build21/src/economy/
H A Didleworkersupply.h26 class Economy; variable
H A Dworkers_queue.cc96 void WorkersQueue::remove_from_economy(Economy&) { in remove_from_economy() argument
105 void WorkersQueue::add_to_economy(Economy&) { in add_to_economy() argument
H A Deconomy_data_packet.h29 class Economy; variable
H A Dcmd_call_economy_balance.h28 class Economy; variable
H A Dshippingitem.h31 class Economy; variable
H A Dware_instance.h31 class Economy; variable
H A Dship_fleet.h34 class Economy; variable
H A Drequest.h31 class Economy; variable
H A Deconomy.h37 class Economy; variable
H A Dflag.h71 friend class Economy; member
H A Deconomy.cc48 Economy::Economy(Player& player, WareWorker wwtype) in Economy() function in Widelands::Economy
52 Economy::Economy(Player& player, Serial init_serial, WareWorker wwtype) in Economy() function in Widelands::Economy
/dports/games/7kaa/7kaa-2.15.4p1/doc/
H A Dinformation_interface.tex108 \section{Economy} section in The Information Interface
114 \subsection{Income}
148 \subsection{Expenses}
/dports/games/openage/openage-0.3.0-1262-ga554ab49/doc/reverse_engineering/
H A Dscoring.md27 ### Economy subsection
/dports/games/widelands/widelands-build21/src/notifications/
H A Dnote_ids.h39 Economy, enumerator
/dports/games/widelands/widelands-build21/src/logic/map_objects/
H A Dimmovable.h42 class Economy; variable
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Widgets/Logic/Ingame/
H A DObserverStatsLogic.cs24 …public enum ObserverStatsPanel { None, Basic, Economy, Production, SupportPowers, Combat, Army, Gr… enumerator
/dports/www/firefox/firefox-99.0/servo/components/style/values/specified/
H A Dcolor.rs992 Economy, enumerator
/dports/www/firefox-esr/firefox-91.8.0/layout/style/
H A DnsStyleConsts.h715 Economy = 0, enumerator
/dports/mail/thunderbird/thunderbird-91.8.0/layout/style/
H A DnsStyleConsts.h715 Economy = 0, enumerator
/dports/lang/spidermonkey78/firefox-78.9.0/layout/style/
H A DnsStyleConsts.h754 Economy = 0, enumerator