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/dports/graphics/lazpaint/lazpaint-7.1.6/bgrabitmapnew/test/bgratutorial3d/
H A Dex2.pas46 procedure Elapse; procedure
72 procedure TExample2.Elapse; procedure
H A Dex4.pas44 procedure Elapse; procedure
223 procedure TExample4.Elapse; procedure
/dports/editors/cudatext/CudaText-1.151.0/bgrabitmap/test/bgratutorial3d/
H A Dex2.pas46 procedure Elapse; procedure
72 procedure TExample2.Elapse; procedure
H A Dex4.pas44 procedure Elapse; procedure
223 procedure TExample4.Elapse; procedure
/dports/games/openbve/OpenBVE-1.8.2.1/source/Plugins/OpenBveAts/
H A DDevice.cs14 internal abstract void Elapse(ElapseData data, ref bool blocking); in Elapse() method in Plugin.Device
H A DSounds.cs76 internal void Elapse(ElapseData data) { in Elapse() method in Plugin.Sounds
H A DEb.cs50 internal override void Elapse(ElapseData data, ref bool blocking) { in Elapse() method in Plugin.Eb
H A DPlugin.cs53 public void Elapse(ElapseData data) { in Elapse() method in Plugin.Plugin
H A DAtsSx.cs85 internal override void Elapse(ElapseData data, ref bool blocking) { in Elapse() method in Plugin.AtsSx
H A DTrain.cs189 internal void Elapse(ElapseData data) { in Elapse() method in Plugin.Train
H A DAtc.cs267 internal override void Elapse(ElapseData data, ref bool blocking) { in Elapse() method in Plugin.Atc
H A DAtsP.cs332 internal override void Elapse(ElapseData data, ref bool blocking) { in Elapse() method in Plugin.AtsP
/dports/graphics/lazpaint/lazpaint-7.1.6/bgrabitmapnew/test/test4lcl_opengl/tux_game/
H A Dugame.pas41 procedure Elapse(ctx: TBGLContext; ms: single); procedure
292 procedure TGameContext.Elapse(ctx: TBGLContext; ms: single); procedure
/dports/editors/cudatext/CudaText-1.151.0/bgrabitmap/test/test4lcl_opengl/tux_game/
H A Dugame.pas41 procedure Elapse(ctx: TBGLContext; ms: single); procedure
292 procedure TGameContext.Elapse(ctx: TBGLContext; ms: single); procedure
/dports/games/openbve/OpenBVE-1.8.2.1/documentation/Examples/Sample Plugins/C++/
H A Dplugin.cpp28 ATS_API ATS_HANDLES WINAPI Elapse (ATS_VEHICLESTATE vehicleState, int* panel, int* sound) { in Elapse() function
/dports/games/openbve/OpenBVE-1.8.2.1/documentation/Examples/Sample Plugins/C#/Plugin/
H A DPlugin.cs46 public void Elapse(ElapseData data) { in Elapse() method in Plugin.Plugin
/dports/games/openbve/OpenBVE-1.8.2.1/source/OpenBveApi/System/
H A DInterop.cs35 ElapseProxy Elapse(ElapseProxy proxyData); in Elapse() method
/dports/games/openbve/OpenBVE-1.8.2.1/source/TrainManager/SafetySystems/Plugin/
H A DProxyPlugin.cs122 protected override void Elapse(ref ElapseData data) in Elapse() method in TrainManager.SafetySystems.ProxyPlugin
H A DPlugin.cs449 protected abstract void Elapse(ref ElapseData data); in Elapse() method in TrainManager.SafetySystems.Plugin
H A DNetPlugin.cs168 protected override void Elapse(ref ElapseData data) in Elapse() method in TrainManager.SafetySystems.NetPlugin
H A DLegacyPlugin.cs331 protected override void Elapse(ref ElapseData data) in Elapse() method in TrainManager.SafetySystems.Win32Plugin
/dports/games/openbve/OpenBVE-1.8.2.1/source/OpenBveApi/Runtime/
H A DRuntime.cs64 void Elapse(ElapseData data); in Elapse() method
/dports/comms/snap7/snap7-full-1.4.2/rich-demos/
H A Dmainclient.pas386 procedure Elapse; overload; procedure
387 procedure Elapse(TotTime : cardinal); overload; procedure
1418 procedure TFormClient.Elapse(TotTime: cardinal); procedure
1423 procedure TFormClient.Elapse; procedure
/dports/games/openbve/OpenBVE-1.8.2.1/source/Plugins/Win32PluginProxy/
H A DWin32PluginProxy.cs204 public ElapseProxy Elapse(ElapseProxy ProxyData) in Elapse() method in WCFServer.AtsPluginProxyService
/dports/games/openbve/OpenBVE-1.8.2.1/source/Plugins/AtsPluginProxy/AtsPluginProxy/
H A DAtsPluginProxy.cpp240 void _stdcall Elapse (ATS_HANDLES* atsHandles, ATS_VEHICLESTATE* vehicleState, int* panel, int* sou… in Elapse() function

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