/dports/games/taisei/taisei-1.3.2/src/ |
H A D | enemy.h | 25 typedef struct Enemy Enemy; typedef 36 struct Enemy { struct 48 EnemyLogicRule logic_rule; argument 49 EnemyVisualRule visual_rule; argument 67 Enemy *create_enemy_p( argument
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/dports/games/OpenLara/OpenLara-b4b19f2/src/ |
H A D | enemy.h | 13 struct Enemy : Character { struct 15 struct Path { 49 enum AI { 51 } ai; 53 enum Mood { 55 } mood; 79 …Enemy(IGame *game, int entity, float health, int radius, float length, float aggression) : Charact… in Enemy() argument 85 virtual ~Enemy() { in ~Enemy() argument 125 bool big = getEntity().isBigEnemy(); in checkPoint() argument 299 Mood getMoodFixed() { in getMoodFixed() [all …]
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/dports/games/ivan/ivan-059/Main/Source/ |
H A D | gear.cpp | 111 truth meleeweapon::HitEffect(character* Enemy, character* Hitter, v2, in HitEffect() 289 truth mjolak::HitEffect(character* Enemy, character* Hitter, v2 HitPos, in HitEffect() 317 truth vermis::HitEffect(character* Enemy, character* Hitter, v2 HitPos, in HitEffect() 343 truth turox::HitEffect(character* Enemy, character* Hitter, v2 HitPos, in HitEffect() 571 truth neercseulb::HitEffect(character* Enemy, character* Hitter, v2 HitPos, in HitEffect() 1120 truth weepblade::HitEffect(character* Enemy, character* Hitter, v2 HitPos, in HitEffect() 1206 truth slowaxe::HitEffect(character* Enemy, character* Hitter, v2 HitPos, in HitEffect() 1338 truth sharpaxe::HitEffect(character* Enemy, character* Hitter, v2 HitPos, in HitEffect() 1544 truth eptyron::HitEffect(character* Enemy, character* Hitter, v2 HitPos, in HitEffect() 1678 truth muramasa::HitEffect(character* Enemy, character* Hitter, v2 HitPos, in HitEffect() [all …]
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H A D | nonhuman.cpp | 83 truth elpuri::Hit(character* Enemy, v2, int, int Flags) in Hit() 277 void nonhumanoid::Bite(character* Enemy, v2 HitPos, int Direction, truth ForceHit) in Bite() 302 truth nonhumanoid::Hit(character* Enemy, v2 HitPos, int Direction, int Flags) in Hit() 399 double nonhumanoid::GetTimeToKill(ccharacter* Enemy, truth UseMaxHP) const in GetTimeToKill() 927 truth floatingeye::Hit(character* Enemy, v2, int, int) in Hit() 938 int floatingeye::TakeHit(character* Enemy, item* Weapon, bodypart* EnemyBodyPart, in TakeHit() 1113 truth eddy::Hit(character* Enemy, v2, int, int) in Hit() 1289 truth twoheadedmoose::Hit(character* Enemy, v2 HitPos, int Direction, int Flags) in Hit() 1324 character* Enemy = LSquare->GetCharacter(); in Hit() local 2034 truth mommo::Hit(character* Enemy, v2 Pos, int, int) in Hit() [all …]
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H A D | materia.cpp | 270 truth material::HitEffect(character* Enemy, bodypart* BodyPart) in HitEffect() 404 truth material::BreatheEffect(character* Enemy) in BreatheEffect() 432 truth material::ExplosiveEffect(character* Enemy) in ExplosiveEffect()
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H A D | team.cpp | 39 void team::Hostility(team* Enemy) in Hostility()
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H A D | human.cpp | 76 truth ennerbeast::Hit(character* Enemy, v2, int, int) in Hit() 122 truth ennerchild::Hit(character* Enemy, v2, int, int) in Hit() 453 truth humanoid::Hit(character* Enemy, v2 HitPos, int Direction, int Flags) in Hit() 1562 truth kamikazedwarf::Hit(character* Enemy, v2 HitPos, int Direction, int Flags) in Hit() 2407 void humanoid::Bite(character* Enemy, v2 HitPos, int Direction, truth ForceHit) in Bite() 2437 double humanoid::GetTimeToKill(ccharacter* Enemy, truth UseMaxHP) const in GetTimeToKill() 2651 int humanoid::CheckForBlock(character* Enemy, item* Weapon, double ToHitValue, int Damage, int Succ… in CheckForBlock() 3843 int mistress::TakeHit(character* Enemy, item* Weapon, bodypart* EnemyBodyPart, v2 HitPos, double Da… in TakeHit() 5313 void oree::Bite(character* Enemy, v2 HitPos, int, truth) in Bite() 7325 int gasghoul::TakeHit(character* Enemy, item* Weapon, bodypart* EnemyBodyPart, v2 HitPos, double Da… in TakeHit()
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/dports/games/solarus-quest-editor/solarus-quest-editor-e541e1312c242bff10aa1fb84a7eb8b6cb8504ba/src/entities/ |
H A D | enemy.cpp | 26 Enemy::Enemy(MapModel& map, const EntityIndex& index) : in Enemy() function in SolarusEditor::Enemy
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/dports/games/funnyboat/funnyboat-1.6/ |
H A D | enemy.py | 10 class Enemy(pygame.sprite.Sprite): class
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/dports/games/alienblaster/alienblaster/src/ |
H A D | enemys.h | 27 class Enemy; variable
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H A D | formation.h | 27 class Enemy; variable
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/dports/irc/ninja/ninja-1.5.8.1/include/ |
H A D | enemies.h | 26 } Enemy; typedef
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/entities/ |
H A D | CarriedObject.cpp | 518 Enemy& /* victim */, in notify_attacked_enemy() argument 661 bool CarriedObject::is_enemy_obstacle(Enemy& /* enemy */) { in is_enemy_obstacle() argument
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H A D | Npc.cpp | 197 bool Npc::is_enemy_obstacle(Enemy& /* enemy */) { in is_enemy_obstacle() argument
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H A D | Boomerang.cpp | 354 Enemy& /* victim */, in notify_attacked_enemy() argument
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H A D | Block.cpp | 157 bool Block::is_enemy_obstacle(Enemy& /* enemy */) { in is_enemy_obstacle() argument
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H A D | EntityState.cpp | 1065 bool Entity::State::is_enemy_obstacle(Enemy& /* enemy */) { in is_enemy_obstacle() argument 1189 Enemy& /* victim */, in notify_attacked_enemy() argument
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H A D | Hookshot.cpp | 329 Enemy& /* victim */, in notify_attacked_enemy() argument
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/dports/games/xsoldier/xsoldier-1.8/ |
H A D | game.c | 330 static char Enemy[16]; in DrawInfo() local
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/dports/devel/py-pympler/Pympler-0.4.2/test/gui/ |
H A D | test_garbage.py | 33 class Enemy(object): class
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/dports/games/astromenace/astromenace-1.4.1/src/object3d/ |
H A D | object3d.h | 63 Enemy, enumerator
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/dports/games/spring/spring_98.0/rts/Game/ |
H A D | GameHelper.cpp | 412 struct Enemy : public Base struct 415 Enemy(const CUnit* exclUnit, int allyTeam) : Base(allyTeam), excludeUnit(exclUnit) {} in Enemy() argument 416 bool Team(int allyTeam) { return !teamHandler->Ally(searchAllyteam, allyTeam); } in Team() 417 bool Unit(const CUnit* unit) { return (unit != excludeUnit && !unit->IsNeutral()); } in Unit() 419 const CUnit* excludeUnit;
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/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/ |
H A D | fwd.h | 34 class Enemy; variable
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/dports/games/xbat/Xev111/ |
H A D | enemy.c | 370 int Enemy() in Enemy() function
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/dports/games/easyrpg-player/Player-0.7.0/tests/ |
H A D | game_enemy.cpp | 4 static void nullDBEnemy(lcf::rpg::Enemy&) {} in nullDBEnemy()
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