xref: /openbsd/games/phantasia/phantglobs.c (revision 010ae45b)
1 /*	$OpenBSD: phantglobs.c,v 1.4 2016/01/06 14:28:09 mestre Exp $	*/
2 /*	$NetBSD: phantglobs.c,v 1.2 1995/03/24 03:59:33 cgd Exp $	*/
3 
4 /*
5  * phantglobs.c - globals for Phantasia
6  */
7 
8 #include <stdio.h>
9 
10 #include "phantdefs.h"
11 #include "phantstruct.h"
12 
13 double	Circle;		/* which circle player is in			*/
14 double	Shield;		/* force field thrown up in monster battle	*/
15 
16 bool	Beyond;		/* set if player is beyond point of no return	*/
17 bool	Marsh;		/* set if player is in dead marshes		*/
18 bool	Throne;		/* set if player is on throne			*/
19 bool	Changed;	/* set if important player stats have changed	*/
20 bool	Wizard;		/* set if player is the 'wizard' of the game	*/
21 bool	Timeout;	/* set if short timeout waiting for input	*/
22 bool	Windows;	/* set if we are set up for curses stuff	*/
23 bool	Luckout;	/* set if we have tried to luck out in fight	*/
24 bool	Foestrikes;	/* set if foe gets a chance to hit in battleplayer()	*/
25 bool	Echo;		/* set if echo input to terminal		*/
26 
27 int	Users;		/* number of users currently playing		*/
28 int	Whichmonster;	/* which monster we are fighting		*/
29 int	Lines;		/* line on screen counter for fight routines	*/
30 
31 char	Ch_Erase;	/* backspace key */
32 char	Ch_Kill;	/* linekill key */
33 
34 long	Fileloc;	/* location in file of player statistics	*/
35 
36 const char *Login;	/* pointer to login of player			*/
37 char	*Enemyname;	/* pointer name of monster/player we are battling*/
38 
39 struct	player	Player;	/* stats for player				*/
40 struct	player	Other;	/* stats for another player			*/
41 
42 struct	monster	Curmonster;/* stats for current monster			*/
43 
44 struct	energyvoid Enrgyvoid;/* energy void buffer			*/
45 
46 struct	charstats *Statptr;/* pointer into Stattable[]			*/
47 
48 /* lookup table for character type dependent statistics */
49 struct	charstats Stattable[7] = {
50 	/* MAGIC USER */
51 	{
52 		15.0, 200.0, 18.0, 175.0, 10,
53 			{30, 6, 0.0},	{10, 6, 2.0},	{50, 51, 75.0},
54 			{30, 16, 20.0},	{60, 26, 6.0},	{5, 5, 2.75}
55 	},
56 
57 	/* FIGHTER */
58 	{
59 		10.0, 110.0, 15.0, 220.0, 20,
60 			{30, 6, 0.0},	{40, 16, 3.0},	{30, 21, 40.0},
61 			{45, 26, 30.0},	{25, 21, 3.0},	{3, 4, 1.5}
62 	},
63 
64 	/* ELF */
65 	{
66 		12.0, 150.0, 17.0, 190.0, 13,
67 			{32, 7, 0.0},	{35, 11, 2.5},	{45, 46, 65.0},
68 			{30, 21, 25.0},	{40, 26, 4.0},	{4, 4, 2.0}
69 	},
70 
71 	/* DWARF */
72 	{	 7.0, 80.0, 13.0, 255.0,  25,
73 			{25, 6, 0.0},	{50, 21, 5.0},	{25, 21, 30.0},
74 			{60, 41, 35.0},	{20, 21, 2.5},	{2, 4, 1.0}
75 	},
76 
77 	/* HALFLING */
78 	{
79 		11.0, 80.0, 10.0, 125.0, 40,
80 			{34, 0, 0.0},	{20, 6, 2.0},	{25, 21, 30.0},
81 			{55, 36, 30.0},	{40, 36, 4.5},	{1, 4, 1.0}
82 	},
83 
84 	/* EXPERIMENTO */
85 	{	 9.0, 90.0, 16.0, 160.0, 20,
86 			{27, 0, 0.0},	{25, 0, 0.0},	{100, 0, 0.0},
87 			{35, 0, 0.0},	{25, 0, 0.0},	{2, 0, 0.0}
88 	},
89 
90 	/* SUPER */
91 	{
92 		15.0, 200.0, 10.0, 225.0, 40,
93 			{38, 0, 0.0},	{65, 0, 5.0},	{100, 0, 75.0},
94 			{80, 0, 35.0},	{85, 0, 6.0},	{9, 0, 2.75}
95 	}
96 };
97 
98 /* menu of items for purchase */
99 struct menuitem	Menu[] = {
100 	{"Mana", 1},
101 	{"Shield", 5},
102 	{"Book", 200},
103 	{"Sword", 500},
104 	{"Charm", 1000},
105 	{"Quicksilver", 2500},
106 	{"Blessing", 1000},
107 };
108 
109 FILE	*Playersfp;	/* pointer to open player file			*/
110 FILE	*Monstfp;	/* pointer to open monster file			*/
111 FILE	*Messagefp;	/* pointer to open message file			*/
112 FILE	*Energyvoidfp;	/* pointer to open energy void file		*/
113 
114 char	Databuf[SZ_DATABUF];	/* a place to read data into		*/
115 
116 /* some canned strings for messages */
117 char	Illcmd[] = "Illegal command.\n";
118 char	Illmove[] = "Too far.\n";
119 char	Illspell[] = "Illegal spell.\n";
120 char	Nomana[] = "Not enought mana for that spell.\n";
121 char	Somebetter[] = "But you already have something better.\n";
122 char	Nobetter[] = "That's no better than what you already have.\n";
123