/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/max_object/material/ |
H A D | TexMaps.h | 21 float EvalMono(ShadeContext& sc) { in EvalMono() function
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/ |
H A D | texmaps.h | 21 float EvalMono(ShadeContext& sc) { in EvalMono() function
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H A D | partblur.cpp | 252 float PartBlur::EvalMono(ShadeContext& sc) in EvalMono() function in PartBlur
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H A D | output.cpp | 197 float Output::EvalMono(ShadeContext& sc) in EvalMono() function in Output
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H A D | mask.cpp | 206 float Mask::EvalMono(ShadeContext& sc) { in EvalMono() function in Mask
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H A D | tint.cpp | 221 float Tint::EvalMono(ShadeContext& sc) { in EvalMono() function in Tint
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H A D | vertcol.cpp | 350 float VCol::EvalMono(ShadeContext& sc) { in EvalMono() function in VCol
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H A D | rgbmult.cpp | 242 float RGBMult::EvalMono(ShadeContext& sc) { in EvalMono() function in RGBMult
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H A D | partage.cpp | 427 float PartAgeTex::EvalMono(ShadeContext& sc) in EvalMono() function in PartAgeTex
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H A D | falloff.cpp | 518 float Falloff::EvalMono(ShadeContext& sc) { in EvalMono() function in Falloff
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H A D | plate.cpp | 807 float Plate::EvalMono(ShadeContext& sc) { in EvalMono() function in Plate
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H A D | checker.cpp | 516 float Checker::EvalMono(ShadeContext& sc) { in EvalMono() function in Checker
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H A D | gradient.cpp | 662 float Gradient::EvalMono(ShadeContext& sc) { in EvalMono() function in Gradient
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H A D | mirror.cpp | 1327 float Mirror::EvalMono(ShadeContext& sc) { in EvalMono() function in Mirror
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H A D | noise.cpp | 1128 float Noise::EvalMono(ShadeContext& sc) { in EvalMono() function in Noise
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H A D | mix.cpp | 478 float Mix::EvalMono(ShadeContext& sc) { in EvalMono() function in Mix
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H A D | acubic.cpp | 2431 float ACubic::EvalMono(ShadeContext& sc) { in EvalMono() function in ACubic
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H A D | bmtex.cpp | 2113 float BMTex::EvalMono(ShadeContext& sc) { in EvalMono() function in BMTex
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/NormalBump/ |
H A D | normalrender.cpp | 408 float Gnormal::EvalMono(ShadeContext& sc) in EvalMono() function in Gnormal
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/CameraMapTexture/ |
H A D | CameraMapTexture.cpp | 795 float CameraMapTexture::EvalMono(ShadeContext& sc) in EvalMono() function in CameraMapTexture
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/swirl/ |
H A D | swirl.cpp | 933 float Swirl::EvalMono(ShadeContext& sc) { in EvalMono() function in Swirl
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