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Searched defs:EvalMono (Results 1 – 21 of 21) sorted by relevance

/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/max_object/material/
H A DTexMaps.h21 float EvalMono(ShadeContext& sc) { in EvalMono() function
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/
H A Dtexmaps.h21 float EvalMono(ShadeContext& sc) { in EvalMono() function
H A Dpartblur.cpp252 float PartBlur::EvalMono(ShadeContext& sc) in EvalMono() function in PartBlur
H A Doutput.cpp197 float Output::EvalMono(ShadeContext& sc) in EvalMono() function in Output
H A Dmask.cpp206 float Mask::EvalMono(ShadeContext& sc) { in EvalMono() function in Mask
H A Dtint.cpp221 float Tint::EvalMono(ShadeContext& sc) { in EvalMono() function in Tint
H A Dvertcol.cpp350 float VCol::EvalMono(ShadeContext& sc) { in EvalMono() function in VCol
H A Drgbmult.cpp242 float RGBMult::EvalMono(ShadeContext& sc) { in EvalMono() function in RGBMult
H A Dpartage.cpp427 float PartAgeTex::EvalMono(ShadeContext& sc) in EvalMono() function in PartAgeTex
H A Dfalloff.cpp518 float Falloff::EvalMono(ShadeContext& sc) { in EvalMono() function in Falloff
H A Dplate.cpp807 float Plate::EvalMono(ShadeContext& sc) { in EvalMono() function in Plate
H A Dchecker.cpp516 float Checker::EvalMono(ShadeContext& sc) { in EvalMono() function in Checker
H A Dgradient.cpp662 float Gradient::EvalMono(ShadeContext& sc) { in EvalMono() function in Gradient
H A Dmirror.cpp1327 float Mirror::EvalMono(ShadeContext& sc) { in EvalMono() function in Mirror
H A Dnoise.cpp1128 float Noise::EvalMono(ShadeContext& sc) { in EvalMono() function in Noise
H A Dmix.cpp478 float Mix::EvalMono(ShadeContext& sc) { in EvalMono() function in Mix
H A Dacubic.cpp2431 float ACubic::EvalMono(ShadeContext& sc) { in EvalMono() function in ACubic
H A Dbmtex.cpp2113 float BMTex::EvalMono(ShadeContext& sc) { in EvalMono() function in BMTex
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/NormalBump/
H A Dnormalrender.cpp408 float Gnormal::EvalMono(ShadeContext& sc) in EvalMono() function in Gnormal
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/CameraMapTexture/
H A DCameraMapTexture.cpp795 float CameraMapTexture::EvalMono(ShadeContext& sc) in EvalMono() function in CameraMapTexture
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/swirl/
H A Dswirl.cpp933 float Swirl::EvalMono(ShadeContext& sc) { in EvalMono() function in Swirl