1 // -*- Mode: C++; tab-width:2; indent-tabs-mode: nil; c-basic-offset: 2 -*- 2 // vi:tw=80:et:ts=2:sts=2 3 // 4 // ----------------------------------------------------------------------- 5 // 6 // This file is part of RLVM, a RealLive virtual machine clone. 7 // 8 // ----------------------------------------------------------------------- 9 // 10 // Copyright (C) 2008 Elliot Glaysher 11 // 12 // This program is free software; you can redistribute it and/or modify 13 // it under the terms of the GNU General Public License as published by 14 // the Free Software Foundation; either version 3 of the License, or 15 // (at your option) any later version. 16 // 17 // This program is distributed in the hope that it will be useful, 18 // but WITHOUT ANY WARRANTY; without even the implied warranty of 19 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 20 // GNU General Public License for more details. 21 // 22 // You should have received a copy of the GNU General Public License 23 // along with this program; if not, write to the Free Software 24 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 25 // 26 // ----------------------------------------------------------------------- 27 28 #ifndef TEST_TEST_SYSTEM_TEST_EVENT_SYSTEM_H_ 29 #define TEST_TEST_SYSTEM_TEST_EVENT_SYSTEM_H_ 30 31 #include "systems/base/event_system.h" 32 33 #include <memory> 34 35 // Provides behaviour for the TestEventSystem. 36 class EventSystemMockHandler { 37 public: EventSystemMockHandler()38 EventSystemMockHandler() : counter_(0) {} ~EventSystemMockHandler()39 virtual ~EventSystemMockHandler() {} 40 shiftPressed()41 virtual bool shiftPressed() const { return false; } ctrlPressed()42 virtual bool ctrlPressed() const { return false; } GetTicks()43 virtual unsigned int GetTicks() const { return counter_++; } 44 45 private: 46 mutable int counter_; 47 }; 48 49 // Mock enabled event system. Returned values are controlled by 50 // EventSystemMockHandler. 51 class TestEventSystem : public EventSystem { 52 public: 53 explicit TestEventSystem(Gameexe& gexe); 54 void SetMockHandler(const std::shared_ptr<EventSystemMockHandler>& handler); 55 56 // Implementation of EventSystem: 57 virtual void ExecuteEventSystem(RLMachine& machine) override; 58 virtual unsigned int GetTicks() const override; 59 virtual void Wait(unsigned int milliseconds) const override; 60 virtual bool ShiftPressed() const override; 61 virtual bool CtrlPressed() const override; 62 virtual Point GetCursorPos() override; 63 virtual void GetCursorPos(Point& position, 64 int& button1, 65 int& button2) override; 66 virtual void FlushMouseClicks() override; 67 virtual unsigned int TimeOfLastMouseMove() override; 68 virtual void InjectMouseMovement(RLMachine& machine, 69 const Point& loc) override; 70 virtual void InjectMouseDown(RLMachine& machine) override; 71 virtual void InjectMouseUp(RLMachine& machine) override; 72 73 private: 74 // Defines test specific behaviour for the TestEventSystem 75 std::shared_ptr<EventSystemMockHandler> event_system_mock_; 76 }; 77 78 #endif // TEST_TEST_SYSTEM_TEST_EVENT_SYSTEM_H_ 79