1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef AUDIO_RAW_H
24 #define AUDIO_RAW_H
25 
26 #include "common/scummsys.h"
27 #include "common/types.h"
28 
29 #include "common/list.h"
30 
31 
32 namespace Common {
33 class SeekableReadStream;
34 }
35 
36 namespace Audio {
37 
38 class PacketizedAudioStream;
39 class SeekableAudioStream;
40 
41 /**
42  * Various flags which can be bit-ORed and then passed to
43  * makeRawStream and some other AudioStream factories
44  * to control their behavior.
45  *
46  * Engine authors are advised not to rely on a certain value or
47  * order of these flags (in particular, do not store them verbatim
48  * in savestates).
49  */
50 enum RawFlags {
51 	/** unsigned samples (default: signed) */
52 	FLAG_UNSIGNED = 1 << 0,
53 
54 	/** sound is 16 bits wide (default: 8bit) */
55 	FLAG_16BITS = 1 << 1,
56 
57 	/** sound is 24 bits wide (default: 8bit) */
58 	FLAG_24BITS = 1 << 2,
59 
60 	/** samples are little endian (default: big endian) */
61 	FLAG_LITTLE_ENDIAN = 1 << 3,
62 
63 	/** sound is in stereo (default: mono) */
64 	FLAG_STEREO = 1 << 4
65 };
66 
67 /**
68  * Creates an audio stream, which plays from the given buffer.
69  *
70  * @param buffer Buffer to play from.
71  * @param size   Size of the buffer in bytes.
72  * @param rate   Rate of the sound data.
73  * @param flags  Audio flags combination.
74  * @see RawFlags
75  * @param disposeAfterUse Whether to free the buffer after use (with free!).
76  * @return The new SeekableAudioStream (or 0 on failure).
77  */
78 SeekableAudioStream *makeRawStream(const byte *buffer, uint32 size,
79 								   int rate, byte flags,
80 								   DisposeAfterUse::Flag disposeAfterUse = DisposeAfterUse::YES);
81 
82 /**
83  * Creates an audio stream, which plays from the given stream.
84  *
85  * @param stream Stream object to play from.
86  * @param rate   Rate of the sound data.
87  * @param flags  Audio flags combination.
88  * @see RawFlags
89  * @param disposeAfterUse Whether to delete the stream after use.
90  * @return The new SeekableAudioStream (or 0 on failure).
91  */
92 SeekableAudioStream *makeRawStream(Common::SeekableReadStream *stream,
93 								   int rate, byte flags,
94 								   DisposeAfterUse::Flag disposeAfterUse = DisposeAfterUse::YES);
95 
96 /**
97  * Creates a PacketizedAudioStream that will automatically queue
98  * packets as individual AudioStreams like returned by makeRawStream.
99  *
100  * @param rate   Rate of the sound data.
101  * @param flags	 Audio flags combination.
102  * @see RawFlags
103  * @return The new PacketizedAudioStream.
104  */
105 PacketizedAudioStream *makePacketizedRawStream(int rate, byte flags);
106 
107 } // End of namespace Audio
108 
109 #endif
110